Lingering Shadows Part 5 - Campaign Stories

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This story comes from the community-created Share Your Campaign series, where the Eternity TTRPG community shares their games' stories. To see more from this series and others, visit the Share Your Campaign page.


Ekern

Ekern and Vatra had shared rumors about the Black Mist Forest. Having no concrete evidence or knowledge, they planned on the “what ifs” of a situation. They were about to discuss how to funnel opponents to slow their advances until Vatra noticed DroGi in the other room opening the drawers. Ekern grew concerned when he noticed a blemish on the floor that didn’t shine light like the rest of the surface did. If he could see it from a distance, DroGi would surely see it soon enough.

 

They watched as DroGi continued his detective work. Ekern reached for the handle of his short blade in anticipation. This house was no longer supposed to be a final resting place for anyone, but secrets must be kept in the meantime. Looking to Vatra for orders, Vatra signaled to wait. “What are you doing, friend?” Vatra asked. DroGi had traced his fingers along the floor, tried to pry the cabinet away from the wall, then rested his head against the wall looking for something. Ekern exposed the slightest amount of blade from his scabbard and rolled his shoulder to loosen the joint.

 

Frustrated, DroGi pushed away from the wall, turned and told Vatra to meet him at the estate. Ekern turned slightly, allowing the weight of his short sword to drop softly into its sheath. He opened the door to allow for a quicker exit for DroGi just in case he changed his mind and decided to reinspect the bedroom. DroGi left without a word of thanks, leaving only behind the sound of clanking metal as he dropped off the step and rolled over a compact dirt walkway. Ekern watched as he leaned forward with every propulsion and thought how sad it would be to be such a strong soldier bound to a chair with what others would consider false hope. “That one is impulsive,” he said.

 

“Yes,” said Vatra, “and there is no changing it.” Ekern closed the door and turned to see Vatra now standing facing the bedroom. He was thumbing a black ring around his forefinger, similar in design to the one DroGi had been wearing, but his was a faded charcoal gray. “We need to be more careful.” He walked to the room’s entryway. Ekern followed and looked over his shoulder. He couldn’t tell what DroGi had seen on the floor that made him so fascinated with the cabinet, but he knew his intrigue was dangerous. Vatra turned to Ekern. “This will be the last time I come here. I have too many people looking into my whereabouts now.”

 

Ekern agreed and added, “We should have someone come and blemish this house. Its cleanliness makes finding imperfections more noticeable and raises too many questions.” Vatra agreed to this. “You can have the servants hold a party here.”

 

“The servants?” asked Vatra. “Why not the other house guards?”

 

“Too strong. If they get drunk enough, or rowdy enough, they may decide to throw one another or the furniture. If they notice that the cabinet is not moving, they’ll make it move.” Vatra nodded. “The servants, for the most part, are weak and timid. They’ll see the house as a rental and do their best not to damage anything beyond disrepair.”

 

“What would the party be for?”

 

Ekern thought for a moment. “One of the housemaids is with child and should be delivering within the next few weeks. One day, they’ll celebrate and give gifts. On another day, you can offer the space for the delivery. The blood, sweat, tears, and other liquids will stain the air and the floors.”

 

Vatra seemed disgusted by the idea, but also acknowledged the sense it made. “And, on a third day, they will have the celebration of the child’s life.” Ekern nodded once. “This is why you need to stay and take the lead in my absence.”

Ekern dropped his gaze away and thought about the conflict. He had a strong desire to protect his friend, but he also knew that he was the only one who knew of Vatra’s plan and the tasks that needed to be done. If anyone were to hear word of what the two were planning, the entire plan would unravel and everything they had done so far would be for naught. He also began to wonder if he had grown dependent on Vatra, then considered that they were partners, not a child to a parent. He asked, “Should we go?”

 

Vatra nodded and grabbed his robe hanging from a rack. Ekern opened the door, stepped out to investigate the safety, then stepped to the side to allow Vatra to exit. He looked into the small darkening house once more before shutting and locking the door. Still uncertain whether or not his father had spent his last day here, he felt a hollowness when observing the eerie space. If he could have it his way, he would’ve burned the house down months ago with at least one body in it.

 

Making their way through the streets, the locals greeted both Ekern and Vatra. “Have they already forgotten?” Ekern asked himself. People were tending to their personal gardens, sweeping the dust out of the entryway, and feeding the chickens or goats they kept. Average people doing average things, absolutely clueless to the happenings behind closed doors. Ekern supposed everyone had their own secrets, varying in degree of darkness. He knew he couldn’t stop all the violence in the world, the lying, the cheating, or the wrath. Still, though, he wanted to find a way for people to not have to resort to such actions. He believed the majority of bad things that people do to one another is out of desperation. No one wants to steal, but sometimes they have to if they’re going to feed their family. No one wants to have to lie, but to get a need they must. It’s usually the ones who have too much that indulge in the darkness of man. Rich men were taking advantage of poor people’s desperation to put food on the table or to protect their own. If a man were to refuse, it wouldn’t be a big deal to the rich man. They could easily find someone the next street over.

 

Ekern was well aware of Vatra’s snakes. He helped come up with the idea. The children were well taken care of without bringing suspicion to anyone. Each child was paid for their truthful service regularly. They’d all report to Ekern and no one else. Ekern and Vatra had come up with a communication style that involved a sequence of blinks and eye positions. The eye version involved looking to the corners, sides, up and down. Using the directions and up to three blinks signaled a letter or sound. Words being relayed were signaled to be sounded out rather than be taken as literal translations. Using this method, vowels were seldom used unless it was of dire importance. A forward gaze meant “I’m done”. A long inhale meant “I understand. Anything else?” A long audible exhale meant, “That’s all, no further need to stay.” Only the older children were allowed to communicate with the adults. When they were in their last year before being taken in, they’d find someone to replace them. The older kids would be taken as squires for Vatra’s personal guard or had their way paid to become a squire of a town guard. A newer system, but Vatra had already established a good number of snakes within the town guard. Some were employed by Vatra, then brokered a few out to the more affluent families. These snakes of the street were now snakes within a den. Vatra had a quiet loyalty within multiple households and was able to manage deals that fit his plan. As of yet, there have been no defectors. That was the benefit of treating a snake like family, you’re less likely to get bit.

 

Vatra was kneeling to be at eye level with a little girl no older than eight. Out loud, she was telling Vatra she had to buy a new tray and how she sold out of her shellfish and mollusks. She must be one of the newer relayers based on how young she was. A prospect would normally train with an older kid for roughly two years before they were taken off the street. Secretly, her eyes darted around looking like a nervous child trying to tell a story that went nowhere. Ekern was only able to catch a few words from his heightened perspective. He was able to catch “B.O.T.” for “boat”, “L.F.” for “elf”, and “K.P.N.” for “captain”. There was no letter “C” in this version of the alphabet. It would be replaced with an “S” or “K” depending on its sound. “Q” was left in to create the “ch” sound. Vatra pretended to give the girl a high five, covertly giving her a griever hidden away by his thumb and palm. She giggled as Vatra stood and tussled her hair. She ran off with a “Bye, Mister!” Ekern wondered if he would have been smart enough to be a relayer at her age. He doubted it, but liked to think he was smarter than he thought he was. The thought of a child that young being in the streets almost brought a tear to his eye, but he understood that life wasn’t always going to be fair and from this situation she would learn how the real world worked. In a few years time, she’d be off the street and working indoors. The moment had Ekern thinking about his sister, and reminded him how because of greed he could never see her grow into an adult and have children of her own. Her life and youth were stolen from her, and no one offered her a chance. This is why the snakes were created. It gave purpose to those society had turned their backs to. Regardless of what the parents did, the child should not have to be punished for their wrong doing. One day, he was certain, the snakes would be running this town.

 

The Journey

Before leaving Murgana, the trio took enough esper from Vatra’s state to resupply and obtain new gear. They rummaged through Vatra’s family’s underground vault to find anything of use. DroGi got stuck in a Soul Mirror for a moment, and the other two took advantage of its force to have the inhabitant tell the truth. It was more of a way to poke fun at the situation rather than obtain any pertinent information, but it brought a much needed humor before the three traveled the wilderness.

 

Using their obsidian rings, the three teleported to the Shield’s location and hired him to modify their gear for the travels and potential dangers ahead. Shield Rayl was a burly man they had encountered in a dungeon near the Ward of Bastielle. Indebted for saving him from being stranded beyond a deep crevice he became their official armorer with, what he considered, a “discounted rate.” The armorer's own armor was evidence of his skill. Intricate filigree work embellished his plates, depicting horses, mythical creatures, and symbols of protection. Embedded gemstones, each with its unique magical property, were strategically placed across the armor, providing both aesthetic appeal and magical reinforcement.

 

Heading south, they stopped in a small town of Seorim known for its healing waters. Testimonials and vague promises enticed Drogi to attempt these waters to the point where he spent a full week submerged from the chest down, hoping his legs would heal. At an esper a day, the results were surely a gamble. Iceliat would join him for the comfort and the second hand result of having his newly acquired blisters and old scars form new skin. Vatra, on the other hand, traversed the streets recruiting new snakes and attempting to build business dealings with the locals. Borrowing Iceliat’s ring, he traveled back to Murgana to orchestrate the means to bring two of the older snakes and leave them as hired help for two of the affluent members of Seorim. It would be their duty to further train the “baby snakes” and establish a network of communication.

 

After a week of soaking, DroGi’s results did not meet his expectations. Both Vatra and Iceliat suspected that his inability to walk was from the atrophy and deconditioning. DroGi wouldn’t accept this. He was able to walk short distances with the use of an assistive device, but it did not provide him with the warrior’s body he had grown accustomed to. DroGi’s anger erupted to the point where Iceliat and Vatra had to restrain him and pay for property damage already done. DroGi was able to obtain his sensation which needed some getting reacquainted with. It started as a dull, numbing sensation not being able to discern sharp from dull. Eventually he was able to feel temperature and precise pressure. Though his normal function did not return, the ability to finally feel his pants on his legs, his boots shift against his heels, and the weight of the food he’d lay on his legs were a sign of progress to him. His legs could help him propel by pulling with his heels giving his arms and shoulders a break from pushing. If he needed to, he could also kick off to perform a tactical retreat. He wouldn’t admit it, but he was thankful the other two stayed with him during that week.

 

Iceliat was able to conduct his business dealings with the local riverfront dock workers and his constant shipment of humans. The captain he met with was one he had grown to know well over the years, which made the exchange of information much easier and less time consuming. The less time he used to speak with a ship captain he, presumably, didn’t know, then the less suspicious it would seem. The lands around his home were still unaffected by the Phoenix and business continued to prosper. He informed the captain to relay the fact that he was heading to the Black Mist Forest as a precaution. He doubted anyone would come looking for him if they hadn’t heard back anyways.

 

Vatra

The three stood at what could be considered the entrance of the forest. It consisted of the clearest path of lightly compacted dirt to allow a smoother ride for DroGi and highest head clearing to prevent the need to duck as much as possible. As they pressed forward, the tracks left by a wheelchair and feet lasted only a moment before the dirt and moss leveled itself off again. The air was damp and humid making cooling off by perspiration impossible. Everyone’s clothes were holding water and sweat breaking down the integrity of their skin. A thickening fog grew in intensity the deeper they trekked. What was once a clear, noon day, had now been enveloped by a milky white vapor as clear as a dead fish’s eye. The trees, when they could see them, were too wide and unstable to attempt to climb. The canopy didn’t allow for light to shine through, not even enough to taunt them with illumination.

 

Making their way through, observing the ominous trees that seemed to stare, Vatra thought of the Treant, BloodRoot. “He knew,” he thought to himself. Vatra and DroGi had sought out BloodRoot during their first meeting and subsequent departure. Beyond the wizards at the university up north, he heard a rumor that BloodRoot would be the closest to know something about all artifacts and relics with magical properties. While DroGi questioned the treant, he couldn’t take his eyes off of him. Calm and precise with his wording, he pointed to Vatra and almost outed him. “How could he possibly know,” he thought. BloodRoot told him the trees spoke and shared secrets beyond any human’s, or human descendent, reach. This made Vatra realize he’d have to be more cautious than he thought was enough. Darkness and disguise would be his friend from now on. But first, he’d need to learn the most efficient way to practice these methods. Vatra considered taking care of BloodRoot as a loose end, but he also knew that treants tend to keep to themselves. His pointing Vatra out was more of a matter-of-fact rather than an accusation or judgment. Knowing this, however, if someone were to still question Vatra’s innocence, they would only have to pay him and visit and give him something he found precious or rare. DroGi attempted to offer BloodRoot water to get the information about the mirror they sought, but this only made him give his equivalent of a guffaw. Eventually, a mixture of threats and griever was enough to get the information DroGi needed to move on. Vatra didn’t want to be the cause of such a respected being’s death, but he also knew he couldn’t take any chances having gone this far in his plan.

 

The party reached the remnants of what they assumed was an old stronghold. Scattered wood planks used for scaffolding and a perimeter of shaped stone littered the area. Nothing man-made higher than chest height remained. Everyone picked a spot as theirs and proceeded to drop their gear. “Any idea what we’re looking for, DroGi?” asked Iceliat.

 

DroGi was removing his boots and stripped his wet socks off. He looked at his toes as if he were trying to willfully wiggle his toes, but nothing visible to the others was noticed. “Nelvis told me there was a lake, and in the middle of it should be what we’re looking for.” He wrung his socks creating a little pool to the side of his wheel.

 

Vatra didn’t expect much more than that to come from DroGi. Nelvis was pretty vague and distracted the last time they asked him for help, and Vatra had a weak moment of throwing a few books and papers into a fire trying to strongarm information from him. Vatra was certain if he were to be present in asking Nelvis for details they’d most likely be led astray. He leaned forward stretching his lower back, came back up and leaned side to side with his arms held high. Opening his eyes after the muscular release he saw in the distance what he thought was a clearing. It was obscured by the fog, but what he could make out was a tall, narrow darkness. Pointing, he asked, “You guys see that? Might be a clearing.”

 

“I don’t see shit,” responded DroGi eyes squinting and strained.

 

Iceliat, with his honed elven eyes, similar to Vatra’s, was able to see the darkness in the distance. His eyes were more attuned than Vatra’s, so he was able to make out a little more detail. “It seems to be swaying,” he said. “Not just swaying. I believe it’s moving toward us.” Vatra, now standing next to Iceliat, attempted to observe what Iceliat saw. As the figure grew closer and larger, they noticed that it was levitating. DroGi pulled forward, now also able to see the figure. They continued to watch as what looked like a long, dark robed essence approached. A skeletal frame was outlined and a skull could be seen when its body swayed softly into the little amount of light available. “Wraith,” Iceliat finally said in a silent surprise. Backing up and already calling upon his summon, everyone followed suit and prepared for an expected fight.

 

“Sword. Right hand,” DroGi reported. The wraith was holding a standard length sword with a bright, crimson blade. It was made of a metal unfamiliar to the crew and its characteristics seemed to shout that it was no ordinary sword.

 

Vatra and Iceliat positioned themselves equidistant from DroGi, to be within attack range and have a clear view of the creature. DroGi began his charge and performed a double swing. The wraith swiftly moved out of each blade's arc uncharacteristically for how slowly it approached them. With a low, guttural roar it raised its crimson blade and struck down onto DroGi. A blast from Iceliat was able to deflect the blade. Without looking, the wraith raised his sword once more and slashed downward. DroGi was able to perform an x-block with his blades, in time to prevent a devastating wound but still able to cut into his right trap. The exposure and contact with the blood made the blade glow brighter. DroGi’s eyes widened as his energy left his body.

 

Obviously not a mortal wound, the other two knew he must have fainted from whatever power the sword possessed. The wraith turned its attention to Iceliat and his summon. Vatra ran to DroGi’s side. He lay slumped in his chair, eyes closed. Vatra checked the cut to see that it had left what looked like an ordinary cut. It was deep enough to require stitching, but didn’t hit anything life threatening. He thought the sword itself must have drained his energy directly from his blood. His pulse was beating at a normal rhythm and his breathing was steady as if he was sound asleep. Vatra turned to Iceliat, still distanced from the wraith being held back by his summon. They made eye contact and Vatra signaled to retreat with a head jerk to the side. Vatra began to run pulling DroGi by the back of the chair, castor wheels raised, and DroGi reclined to prevent falling forward during the departure. Iceliat understood and released a blast at the ground near the wraith resulting in a large plume of dirt, debris, and smoke engulfing the creature’s sight. Iceliat tactfully retreated and circumnavigated the woods until he intercepted the others.

 

Iceliat took a rear guard position as everyone left the scene. “He’s waking up,” Iceliat said aloud.

 

Vatra scanned the area and noticed a more intact, small fort, “There.” They entered what was once a room, now only having three of its walls remaining and sky exposed. As the two runners caught their breath, DroGi regained full consciousness. “Any idea what happened,” Vatra asked.

 

DroGi, blinking hard and shaking his head, said “No. I felt the blade cut me, then a jolt went through my body. It felt like someone was sitting on my chest. I must’ve passed out immediately.” He looked at the cut on his shoulder, “Well, shit,” he said. He looked the others over and said, almost upset, “Not even a scratch on you fuckers, huh?” They shook their heads and looked around. “Still alive?” he asked.

 

Iceliat mentioned how he was able to strike the wraith a few times with his blasts, but they seemed to dissipate upon contact. The wraith seemed to hardly notice the impacts from both Vatra and Iceliat. “Maybe we teleport out of here, to Nelvis, and regroup. Try to figure out what we’re up against.”

 

Vatra, uncertain about the location, hesitated briefly before nodding in agreement. All three clenched their fists tight and thought of Nelvis. Marcelle Rasler, the advisor to the King of Kel-Nagrand and the one who gifted them rings, instructed them in the use of these rings and explained how they could only teleport to others wearing the sister rings. Marcelle, Nelvis, Shield, Old Briar, and the trio each had a ring. The group were offered six in total, but after news of Vatra’s warrant, he requested to have one back. Marcelle and Nelvis already had their own, so the two remaining rings were given to Shield and Old Briar. Before opening his eyes, Vatra heard DroGi say frantically, “The fuck?” He opened his eyes to see that they had not moved. He looked at the ring and noticed it had grayed as if it were depleted of charge. “What’s going on?” DroGi asked, confused and angry.

 

“The forest,” Iceliat said, biting his bottom lip quizzically. “Something dark is keeping us here.”

 

Vatra, peering around the wall, noticed the wraith slowly approaching as it had before. “It’s coming back.” Iceliat came to his side to confirm. “Any ideas?” Iceliat shook his head, pointed to his side and readied another summon with a flick of his wrist.Vatra saw this and wondered if he could learn this. He already had ideas for how something like this skill could be useful. Vatra shook his head back into the present, stepped back and said, “We don’t die today.” Closing his eyes, the color from Vatra’s skin began to disappear. His hair went translucent reflecting a blueish-white glow. The skin around his mouth began to wrinkle like old leather. His cheeks sunk in and his frame became more slim as if his body had been degrading for weeks in that single moment. Vatra’s eyes reopened exposing grayed irises and a deadpan stare. Taking his Lich form, Vatra now had a limited amount of time to aid in this situation. In a new, hollowed tone, he said, “Go.”

 

Vatra led the way pointing his staff at the wraith and unleashing a volley of fiery blasts. The few that did make contact dissipated as it had a few moments ago. Iceliat did the same and sent his summon to attack and halt its progression. The wraith’s sword was no longer as bright as it had once been and presented like an imperfect ruby. As the wraith forced the summon away, it gave its low roar and raised its arm to swing at Vatra. DroGi came from the side, one weapon blocking the blade, the other hooked between the grip and the wraith’s boney palm. Iceliat’s summon approached from behind and grabbed the wraith around its hooded head and pulled backward. A simultaneous blast from Iceliat and Vatra jerked the wraith backward resulting in DroGi being able to pry the sword from its hand. The wraith fought as it was dragged backward from the party. The crimson sword clanked as it hit the ground and rippled in a lightning of bright red.

 

“Ooh. Dibs!” DroGi declared. Vatra and Iceliat being distanced fighters paid no mind and watched as the summon continued to drag the wraith away. “Ho ho ho ho!” DroGi laughed as he picked up the sword. “This thing is swe-,” DroGi stopped speaking. Like before, his eyes went wide before he slumped into his chair unconscious. Contact with the sword, itself, drained him, not the cut. Without thinking, Vatra grabbed the sword, knelt, and shook DroGi. DroGi gingerly reopened his eyes looking at Vatra, “Oh come on. Again?” He shook and straightened himself up. “Well? The fuck?” He up-and-downed Vatra. “Why aren’t you passing out? You’re a little bitch.”

 

Vatra, still a Lich, stood and finally noticed he had been holding the sword for longer than DroGi could. In his hand the blade began to glow to a brightness similar to the moment DroGi had been cut. Vatra raised the blade, pointing it to the sky. “Well,” he began, then enunciated the next few words, “this is interesting.”

 

The sound of Iceliat’s summon and the wraith struggling had intensified then ceased. Looking over, the wraith had wrenched itself free and destroyed the summon. At its normal slow pace, the creature, again, approached the trio.


Author Credit

Sean Kuttner

Dice, Dungeons, Games & More - Eternity TTRPG



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September 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=_ytddTkKJQQ Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I talk about different happenings in the tabletop role play universe, as well as the role play game that my husband and I have been creating and we recently released our first product of. So this go around, I am going to finish up the Crooked Moon races. There are quite a few in the Crooked Moon universe, so it's taken a while to get through them, but I have three left, and those three we're gonna cover. So I have the Deepborn, Azureborn, and Bogborn. Now, the theme with Crooked Moon is that they're all horror related in a way. They give you an eerie feeling, um, they're kind of like our worst nightmares put into D&D, right? So to jump right in with that, we're gonna go with the Deepborn first. So think of the Deepborn as a sea monster, for lack of a better term, right? So you have this eldritch knowledge that they're using, and [00:01:00] because they're, like, Deepborn and in the sea, there's a lot of things about them that human races wouldn't understand. So you get to really take this idea of understanding and knowing and kind of run with it, and it's almost like whatever you say in the campaign is true because you're just this cosmic being of sorts that gets to decide what's true about your race, right? Um, another way that I think of them is kind of alien-ish or there was, um, a Netflix movie that came out recently that I would think of them as. Um, it was a really neat movie, like, this, um, family got stuck inside their house because of these water beings. Recommend it. But continuing on, they're just super creepy and could be really fun to play because of how creepy they are, right? Because they're always gonna have this, um- kind of gibberish going on in their brain that they're probably spewing out because of the eldritch knowledge that they have. Um, not to mention being sea monsters, they're gonna be [00:02:00] amphibious, so you're gonna have that water to land going on. You're gonna have maybe some dark vision available, so that could be a really neat play, never having to need the light. Um, but could that also play against you? Like not needing to be in the light, maybe you're fearful of it as your character. Kind of a cool idea. Um, other character ideas is, um, what if your Deepborn character was absolutely terrified of the ocean even though they're able to breathe underwater and basically come from the sea? Um, other thing that I've already touched on is that they kind of hear these whispers in gibberish from eldritch, that eldritch knowledge, um, and it can be a lot of like the, "Whoa, what was that? Did you guys hear that?" And they could just be always feeding the campaign in that way. Um, other thing is like treating things that are not normal by human standards as [00:03:00] completely normal. Um, these incomprehensible like cosmic entities could be really cool. Um, and the other thing is like the Deepborn could genuinely not understand why their behavior is so disturbing to the party. So super fun. I think that could be a really cool take on it, any of those ideas that you could go with. I just like the idea of a sea monster kind of thing because I think I always thought, you know, the ocean is very unexplored. Um, it's definitely the last wonders of the world, right? 'Cause we can't go as deep as we'd like to in it, and it would just be cool to get to experience that as a sea creature. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with [00:04:00] its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. Moving on to the Azure Born. So the Azure Born is a prophetic harpy-like sky dweller. Okay, so when I hear prophetic, we're definitely thinking about a character that knows the future, knows what's gonna happen, and they're just like, they can always get a glimpse of the fate and how it's going to affect them. Now, the play that I would like with this is, yes, they can see the future, but obviously the decisions you make in the campaign can change the future they see. So that could be really cool as an NPC even to have, like, this sky-dwelling harpy that plays the prophet, gives all these things that could happen, tells you how the campaign ends, and if you as the campaign [00:05:00] doesn't like that ending, just make the decisions to change it, right? Now, as a character that you can play, right, they could be desperately trying to prevent what they've seen, um, or they could even lie about the visions that they see, so that way their prophetic ability isn't even real to everyone else, um, because they know what's going to happen. They, uh, could also have a personality where they're second-guessing every decision they make because they don't wanna make the wrong one because they've already seen what happens, right? And maybe they like that outcome, so they're like, "Well, how do I get that outcome? Maybe this is right. Maybe this is wrong. I don't know." So that could be just really fun in a character with that prophetic side of things. So last one I want to hop into was the Bog Born, and the Bog Born is your swamp-dwelling creature.[00:06:00] Um, I also think of it as like a mega swamp tank kind of guy, right? So I think of Avatar: The Last Airbender with these swamp benders when they make that giant swamp vine creature that's taking all the hits from the Fire Nation, and it just keeps regenerating. So it's like a giant tank for the army. And that is absolutely what I see when I think of this because they do have that regeneration, and they're very, you know, in tune with the swamps. So that's really fun to think of. And with that, it brings out the idea of if I'm this regenerative swamp creature, Can I be taken out? Maybe that's the whole premise of their character and how you role play this character is, "I'm gonna get into every fight possible and see just how much I can take." So it definitely brings in a different dynamic into the [00:07:00] party because if you do have a character like that, how is the party gonna react to you? Is the party going to have the same mentality? Will they constantly be pulling you back from that, um, mindset? So I don't know, maybe. With all of that going on, I think the other thing is all of the, all of these characters have a different idea when it comes to the future and fate and how to handle it, right? So the Deepborn always having this whispering knowledge in their ear. It's always this question of if the whispers are true, and maybe they're always trying to find out if they're true. The Azureborn, they know what's true, but they don't know how to get to it. And the Bogborn is like, "All I know is I'm gonna be a tank and go at this," right? So overall, they're super fun. I think you can definitely see where you can take these, uh, races. Um, and as I said earlier in the video, this [00:08:00] does round out, um, all of the Crooked Moon races. You can check in past videos to see what they were covered, what we talked about, how they are. Um, moving forward, I wanna be looking at the different classes available to you, um, specifically in Crooked Moon and specifically in the game that my husband and I have been creating. Um, so as always, like, comment, subscribe, and we'll catch you next time. Thanks. Bye.
September 4, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=DP5OwjeAVBE Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube, where I go over things going on in the tabletop role-playing community, um, from D&D to Crooked Moon to other games that we see. And this might be, for me, my most exciting one that I've gone over to date. Um, we have some very exciting news. I know if you've watched our channel in the past couple weeks, in the past couple months, um, you've seen videos talking about this card game, Battler, and we even did, um, a bit of an interview style talking about this game and its origin story and why it's so important to us. And the short version of that is my husband has been working on a tabletop role-playing game for 30 years at this point, you know, since he was a boy. And now here we are at the point where we have [00:01:00] something manufactured, published, and ready to sell, and it showed up at our doorstep this week. So we had this 750-pound pallet with 28 boxes of our game show up. Here it is. Sparks of Eternity Emanation. It is here. It is just-- It's better than, you know, we imagined it would be with just... It's just amazing. You know? You always talk about these things happening and these dreams coming true and, like, making a product. And to finally have it is an amazing experience. So, you know, we of course took the time this week to revel in that a little bit and, you know, we took the pictures. We [00:02:00] did the time lapses of everything. We just-- We got to see our dream come true this week. And, you know, this was his dream first, and I got to join in with it. And especially in the past year, um, this game was, you know, an idea from me, and he made it come true with his game. And it's just been a great experience getting to work together on it and play test it and everything. So let's go ahead and get into what is in the box. The guide, of course, you know, the how-to manual, how to play, what everything is, what all the symbols mean. And then of course you have the credits on the back with our artist on there as well as, you know, my husband and I's name, which is pretty incredible getting our name on something. And then you go into the box, and you get to see that there are six dice because it is a six-player game. [00:03:00] It can be up to six players, and you can obviously have more if you have more of the, um, uh, class decks. And then you have your life sparks, the red and the yellow, the red depicting, um, five hit points and the yellow depicting one. So, you know, some characters will start with that five hit points, and some will start with six or seven. And then I've seen hit points get all the way up to twenty-one if the healing ends up going super well. And then jumping into each of the classes that you see in this box, you are going to have the judge, the druid, the oracle, the, um... Oh, gosh You have all these different classes that we decided to put into what is considered the base game. And that is just amazing to see all of this artwork and getting it put together. And then on top of all [00:04:00] that, you have, um, the different effect cards. So your dazed, your blinded, your charmed, um, as well as some additional rules and details and your turn overviews to help you with the, like, getting going and your different turns. So that way you don't have to reference the how-to guide as often, the, um, instruction manual as often. So between my husband and I, because, you know, we've been play testing this for a year at this point, it has been a full calendar year, we have gotten to the point where we can play games in under 10 minutes. Um, however, this does state that it can take up to 30 when you are just learning this game. Um, of course, when you're just learning, you take a little more time with your turns and making sure everybody understands what is going on. Because the goal is to get to play faster [00:05:00] and to dive into this world a little bit quicker, you know? You want to be able to really enjoy this class that you're taking a part of and understand like, hey, this is why the druid is the druid. The druid gets to use these different shapes, the wolf and the griffin, to do more powerful attacks. Whereas the assassin, of course, has different things to help his assassin hit harder and guarantee that it hits and it can't be blocked. Um, so there's just all these little nuances about what you're playing with to see how it goes. So, you know, it's here. We are getting the final touches on everything for shipping, getting the sales page up, um, getting, you know, the different tiers because we are gonna offer a couple different things. Like, yes, we do have the box game, [00:06:00] but we also have a PDF version that has other classes available that you can just print off at home without having to have the box. Um, the other thing is we're looking at putting together a higher tier that is gonna have the box itself, but also a dedicated art book with all of the art that, um, has been used, we intend to use, that our artist has done. And there are a few other things with that tier that you're just gonna have to check out. But with all of that being said, we should be available to ship these within the next week. So we're gonna put that link below and if you don't mind waiting just a little bit longer, you can go ahead and order. However, once we get past this first week, we are gonna be shipping on a more regular schedule and we're excited to see the, uh, demand that these games will have. Of course, we have family and friends that want to see this, but we also want to grow the community with everyone else. So any support that you want to [00:07:00] give is greatly appreciated and it helps us achieve our dreams further and hopefully we can support others on their dreams. Um, so with that, comment, like, subscribe, let us know how we're doing. If you have any questions on the game, please let us know. And if you really would like to, please, uh, hit that button to order now. Thanks so much. Bye.
August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
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