5th-level evocation
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Instantaneous
You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.
Spell details on Destructive 5e comes from the DnD Player's Handbook.
Within the player's handbook, the only class that gains destructive wave 5e as a guaranteed spell is Paladin. Otherwise, Tempest Domain Clerics may also gain destructive wave at 9th-level.
These classes make sense since destructive wave deals not only thunder damage, but also radiant or necrotic damage, at your choice. However, since the spell allows for necrotic damage, you would think that warlock might also gain access to casting the spell.
Damage | 1-Target | 2-Targets | 3-Targets | 4-Targets | 5-Targets | 6-Targets | 7-Targets |
---|---|---|---|---|---|---|---|
Total Damage Dice | 10d6 | 20d6 | 30d6 | 40d6 | 50d6 | 60d6 | 70d6 |
Average Damage | 35 | 70 | 105 | 140 | 175 | 210 | 245 |
Average Fighter DPR | 27 | 27 | 27 | 27 | 27 | 27 | 27 |
Normally, spells may be cast using higher-level spell slots, but destructive wave may only be cast as a 5th-level spell. That being said, its damage may still increase (drastically) by affecting multiple targets. The table above provides the damage dice and average damage based on the number of targets hit with destructive wave. Furthermore, a fighter's average damage per round (DPR) is provided as a rough comparison of overall damage. This table does not factor in hit chance, but only provides raw damage values.
As I've mentioned in previous articles, like the ones on burning hands 5e and call lightning 5e, any spell in D&D capable of attacking multiple targets at once can be potentially game-breaking. Just look at the table above for comparative damage between a destructive wave that hits 5+ targets and a fighter's normal weapon attack.
Of course, even with area of effect spells such as this one, there are ways to make sure that the devastation caused to your enemies from the spell is absolutely maximized.
Since destructive wave 5e also knocks targets prone on a failed Constitution save, you need to know exactly what happens with that effect.
Before casting any spell, I like to know how many monsters in the D&D monster manual have resistances, immunities, and vulnerabilities that the spell's damage type. In D&D 5e, damage resistance halves damage taken from that type (rounded down). Damage immunity completely nullifies damage of that type. And finally, damage vulnerability doubles damage from that type.
So, you can see how knowing what you're up against is a very big deal with any spell. Imagine casting destructive wave 5e against 10-enemies who are all vulnerable to one of the damage types - how much damage you would end of dealing.
In the monster manual, there are 14-monsters with thunder damage resistance, 2-monsters with thunder damage immunity, and only 1-monster with thunder damage vulnerability.
As far as radiant damage goes, there are 4-monsters with radiant damage resistance, 0-monsters with radiant damage immunity, and 2-monsters with radiant damage vulnerability.
Finally, for necrotic damage, there are 11-monsters with necrotic damage resistance, 11-monsters with necrotic damage immunity, and 0-monsters with necrotic damage vulnerability.
Like most spells in DnD, destructive wave 5e gets even more powerful when used in combination with certain spells and effects. I recommend trying out some of the following spell combos to see what you enjoy playing, and to make the most of your 5th-level spell slot usage.
Be super cautious of spells like Silence 5e when planning to cast destructive wave. Yes, basically ever spell caster should always be wary of silence. However, spell casters can even cast silence on themselves and their own allies in order to nullify the thunder damage from destructive wave, as no thunder damage may be caused within silence's sphere of effect.
Finally, Eternity TTRPG - of course - is my personal favorite TTRPG. If you're ever interested in checking out other games like DnD, Eternity TTRPG was designed with players in mind who love the immersive storytelling and roleplaying of D&D, but want to contribute to the game's world and story while still playing a character.
Basically, Eternity TTRPG lets players jump in and out of the game master role, and provides rules and support for everyone to contribute to the overall campaign as they'd like.
Below, I've included how a similar spell to destructive wave 5e looks in Eternity TTRPG, which is "Pyro Storm," from the pyromancer class.
Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.
Even if this Spell misses, you also gain
1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with
certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:
1 stack of “Inferno”: 19-20. 2 stacks of
“Inferno”: 17-20.
Pyro Storm hits multiple targets for potentially a great deal of damage. Depending on the (bullet point) Critical option you select as well, you can attack from further range, attack multiple times per round, or give yourself a greater hit chance. Though Pyro Storm doesn't deal multiple damage types, it does fit the overall destructive wave 5e spell vibe pretty nicely.
Every great RPG needs its own patented area of effect fire damage spell.
Curious to learn more? Check out the
Eternity TTRPG Core Game PDF!
Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.
Even if this Spell misses, you also gain 1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with
certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:
1 stack of “Inferno”: 19-20. 2 stacks of “Inferno”: 17-20.
Pyro Storm hits multiple targets for potentially a great deal of damage. Depending on the (bullet point) Critical option you select as well, you can attack from further range, attack multiple times per round, or give yourself a greater hit chance. Though Pyro Storm doesn't deal multiple damage types, it does fit the overall destructive wave 5e spell vibe pretty nicely.
Every great RPG needs its own patented area of effect fire damage spell.
Curious to learn more? Check out the
Eternity TTRPG Core Game PDF!
Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.
I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.
If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.
Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.
I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.
If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.
I may receive commissions when you click links I provide within articles and make purchases. However, this does not impact my reviews. I try my best to simply provide great content and ideas, for you.
As an Amazon affiliate, I earn from qualifying purchases.
Eternity TTRPG offers unofficial fan content for major TTRPGs and the companies that own them, in addition to my own game.
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We may receive commissions when you click our links and make purchases. However, this does not impact our reviews and comparisons. We try our best to simply provide great content and ideas, for you.
As an Amazon affiliate, we earn from qualifying purchases.
Eternity TTRPG offers unofficial fan content for major TTRPGs and the companies that own them, in addition to our own games.