Cypher System

This Cypher System review is part of my “Best Tabletop RPGs of All Time” article. If you want to check out more TTRPGs and see how other top-tier tabletop RPGs are ranked, visit that page.


My Review – 93 / 100

Cypher System

It almost can't be said enough: Monte Cook is a genius and his games are amazing. He’s a legendary game designer and world builder, and is an absolute top-tier game designer. Of all his work, Numenera and the Cypher System, I believe, are his most well-known and celebrated.


To clear up one thing really quick: The Cypher System is a cross-genre tabletop RPG system. Numenera is a specific world with customized lore and stories that uses (basically) the Cypher System.


Just know that if you plan to buy Numenera or the Cypher System, that they are slightly separate games. One comes with a pre-existing world of lore (Numenera), while the other does not (Cypher System).

Uniqueness of the Cypher System: (10/10)

In the Cypher System, there are only three character stats. These stats represent a “Pool” of points from which you draw for abilities – and if you’d like – use extra effort to complete tasks or engage in combat by temporarily spending those points.

I normally like games with a bit more “depth” to them than three simple stats, but the way that Cypher System utilizes the stats is very unique. The game gets a lot of depth from might/ health, speed/ agility, and intellect/ personality. The simplicity is also a major plus for learning the system if you’re new to the game.


With each stat you also have an “Edge,” which is like a defense against spent points in the associated Pool, for extra effort. 1 edge reduces the cost of actions in that pool by 1. This system is very much like having “armor” against fatigue. It’s as if you’re reducing damage to yourself (your Pools), when increasing exertion for complex tasks.


When it comes to the Cypher System, the player always rolls, not the game master. To hit enemies, players roll against a static value. To dodge enemies, players roll defense against a static attack value. Target values are always based on difficulty of the task. In combat, target values are largely determined by the challenge rating of your enemy.


Players can use Experience points (Exp) to improve their character in a number of ways, to avoid additional story elements brought in by the game master, or to reroll skill or combat checks. When improving their character, players can improve stats, skills, effort, or edge. After improving all of them they go up a “Tier,” which is similar to “gaining a level” in most other TTRPGs.


Characters also gain a “Type” and a “Descriptor” which heavily influence stats and skills from the very start of the game. Types and descriptors are interesting way to broadly sort of make your own class, while giving players some starting roleplay ideas. They’re basically taglines for your character that help explain who your character is, and what they’re like in terms of personality, looks, demeanor, physique, etc.


Finally, characters also get a “Focus” which adds further unique elements to the character, such as “bears a halo of fire,” or “Explores Dark Places.” The Focus gives the player additional powers per character Tier.


Between your character’s type, descriptor, and focus, you essentially create your own character “class.” Otherwise though, and broadly speaking, Cypher System is a classless tabletop RPG.


When it comes to uniqueness, Cypher System is every bit as unique as Dungeons and Dragons was when it first came out.


Ease of Learning the Game: (9/10)

Learning to play the Cypher System is relatively simple. There are quite a few options at the start of the game when creating your character, but as you get familiarized with all the basic terminology, character-building, and the game overall, becomes very simple.


Because there are no character “classes” in Cypher System, and you essentially build your own when you choose your character’s type, descriptor, and focus, you end up reading through a lot of options when building your character. After all, your choices at the start of the game make a very large difference for your character’s overall progression through the rest of the game.


As I mentioned above though, what really simplifies the game and makes it great, starting a new character, is that each player really only has to think about 3 stats. Beyond that, everything really is just bonuses.


You can build a character in Numenera/ Cypher System much faster than you can in most tabletop RPGs. Whereas in other games you might spend 45minutes to an hour creating a character for your RPG campaign, with Cypher System, you might only spend 20-30 minutes.

Personally, I also feel that it’s easier to teach new players how Numenera/ Cypher System works than it is to teach them even Dungeons and Dragons. In reality, Cypher System is much simpler than DnD, yet still retains great game depth and options for character customization and progression.


Finally, the math in Cypher System is very simple. There’s a few intricacies here and there, but nothing that’s at all overwhelming, like you find in other tabletop RPGs.


Numenera and Cypher System Presentation: (10/10)

Numenera and Cypher System feature a very easy-to-read game manual. The content is very clear, and instructions are very easy to follow. Even the font and color selection is on-point, making it very simple to reference important rules or sections of the book.


Game Lore: (10/10)

Cypher System obviously does not come with its own lore, really. Instead, it offers a wide variety of selections to its players so that they can play the game in just about any type of setting they’d like.


When it comes to Numenera though, the lore is extensive. Set far into the furthest future imaginable, technology and magic have become synonymous in many regards. The lore is edgy and cool. It hits important traditional points in fantasy/ sci-fi and tabletop RPG legend, while still drastically expanding and creating its own place.


It’s not often that you can find truly unique game settings, nowadays. Between video game RPGs, tabletop RPGs, books, and artwork, just about every conceivable angle to fantasy and sci-fi settings has been at least briefly visited. However, I will say that when you come to Numenera, you’ll find a setting that’s fresh for your imagination to explore.


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Cypher System Combat: (6/10)

I like combat in Numenera/ Cypher System more than I do in most games. I don’t like it as much as in Dungeons and Dragons because I feel the simple numbers in this case (and relatively uninspiring combat options) aren’t really to my liking.


Because there are only three core stats in the Cypher System, you don’t get to really flex your strategy/ tactical muscles very much.

In combat, you mostly end up using abilities within just one of your three core stats. That means you just use one single edge and one single effort, as well. Obviously, you go with whatever stat, edge, and effort have the highest values. Meanwhile, your other two stats (and their edges and effort) get completely neglected.


If your character fails in their main pool (runs out of resource points), chances are that it’s time to run away from the fight. There’s no switching to other stat pools, changing your combat tactics, or finding a creative way to restore your main stat points to fight on, like with a second wind of sorts.


So, fights are a bit one-dimensional in my mind.


Combat is less a question of whether or not you’ll win, and more a question of when you’ll win or lose. Fights are not really a matter of tactics and overcoming your enemy’s strategy so much as it is a matter of stat points, Pools, and Edges.


All that being said, as relatively uninspired as the tactical options provide for players, I do still moderately enjoy the feel of Cypher system combat. Fights feel a lot more complex than they actually are, and it does appear like what you do in combat is meaningful, even though that isn’t really the case.


Game “Flow”: (10/10)

Numenera/ Cypher System is more rules-light than other tabletop RPGs, but still with enough framework to really give you something to hold onto. To me, Cypher System actually has the ideal amount of rules for a good flow state. I always really enjoy playing Numenera/ Cypher System.


When playing, you won’t feel like you often have to reference the rules. Dice rolls are relatively simple, and quick. Your character provides you with just enough material to work with when roleplaying, through your type, descriptor, and focus.


Ultimately, the game is great at getting out of its own way, and at letting players just play.


Numenera and Cypher System Artwork: (10/10)

The artwork looks great. It’s uniform, fits the mood, and is dynamic. Top marks.


Cypher System artwork covers are lot of genres, as the game can be played in many settings. Meanwhile, the artwork for Numenera emphasizes the uniqueness of the setting: you get technology, magic, mystery, and drama.


If you haven’t seen the artwork of either game, and you enjoy fantasy/ sci-fi work, I highly recommend checking it out. I think you’ll find that the art present in Monte Cook’s games are every bit as high-quality and engaging as anything you’d find in a DnD core rulebook.


Ease of Purchase: (9/10)

The Monte Cook Games website is pretty good when it comes to site navigation, and purchase for the rulebook you’re after.

Monte Cook games can also be found on Amazon.


Price & How Many Books Do You Need to Play: (10/10)

To play Cypher System, you need just one core rulebook that goes for $23 as a PDF. If you want a printed version, you’re looking at $70, which still isn’t bad as the print quality is very high.


Numenera can be purchased as a started set for $25, or prices range from $20 for a core rulebook PDF, to $120 for a sort of collector’s edition that comes with two different core rulebooks.


Overall, when it comes to tabletop RPGs, I think the value that Monte Cook provides is top-notch. I like the diversity of pricing options that range from those on a budget, to collectors.


Fame & Availability of Supplemental Material: (9/10)

Surprisingly, many people are not extremely familiar with Numenera or Cypher System. Both games are quite popular in the hardcore tabletop gaming community. Many casual gamers have most likely heard of at least Cypher System, most have not played.


Still, if you’re looking to start up a game of Numenera or Cypher System, it does help that most people are at least familiar with the names.

Both games/ settings come with lots of supplemental material. If you wanted to start up a Numenera or Cypher System campaign, it’d be pretty easy for you to do so.


Numenera and Cypher System are Produced By:

Monte Cook Games


Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

September 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=_ytddTkKJQQ Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I talk about different happenings in the tabletop role play universe, as well as the role play game that my husband and I have been creating and we recently released our first product of. So this go around, I am going to finish up the Crooked Moon races. There are quite a few in the Crooked Moon universe, so it's taken a while to get through them, but I have three left, and those three we're gonna cover. So I have the Deepborn, Azureborn, and Bogborn. Now, the theme with Crooked Moon is that they're all horror related in a way. They give you an eerie feeling, um, they're kind of like our worst nightmares put into D&D, right? So to jump right in with that, we're gonna go with the Deepborn first. So think of the Deepborn as a sea monster, for lack of a better term, right? So you have this eldritch knowledge that they're using, and [00:01:00] because they're, like, Deepborn and in the sea, there's a lot of things about them that human races wouldn't understand. So you get to really take this idea of understanding and knowing and kind of run with it, and it's almost like whatever you say in the campaign is true because you're just this cosmic being of sorts that gets to decide what's true about your race, right? Um, another way that I think of them is kind of alien-ish or there was, um, a Netflix movie that came out recently that I would think of them as. Um, it was a really neat movie, like, this, um, family got stuck inside their house because of these water beings. Recommend it. But continuing on, they're just super creepy and could be really fun to play because of how creepy they are, right? Because they're always gonna have this, um- kind of gibberish going on in their brain that they're probably spewing out because of the eldritch knowledge that they have. Um, not to mention being sea monsters, they're gonna be [00:02:00] amphibious, so you're gonna have that water to land going on. You're gonna have maybe some dark vision available, so that could be a really neat play, never having to need the light. Um, but could that also play against you? Like not needing to be in the light, maybe you're fearful of it as your character. Kind of a cool idea. Um, other character ideas is, um, what if your Deepborn character was absolutely terrified of the ocean even though they're able to breathe underwater and basically come from the sea? Um, other thing that I've already touched on is that they kind of hear these whispers in gibberish from eldritch, that eldritch knowledge, um, and it can be a lot of like the, "Whoa, what was that? Did you guys hear that?" And they could just be always feeding the campaign in that way. Um, other thing is like treating things that are not normal by human standards as [00:03:00] completely normal. Um, these incomprehensible like cosmic entities could be really cool. Um, and the other thing is like the Deepborn could genuinely not understand why their behavior is so disturbing to the party. So super fun. I think that could be a really cool take on it, any of those ideas that you could go with. I just like the idea of a sea monster kind of thing because I think I always thought, you know, the ocean is very unexplored. Um, it's definitely the last wonders of the world, right? 'Cause we can't go as deep as we'd like to in it, and it would just be cool to get to experience that as a sea creature. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with [00:04:00] its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. Moving on to the Azure Born. So the Azure Born is a prophetic harpy-like sky dweller. Okay, so when I hear prophetic, we're definitely thinking about a character that knows the future, knows what's gonna happen, and they're just like, they can always get a glimpse of the fate and how it's going to affect them. Now, the play that I would like with this is, yes, they can see the future, but obviously the decisions you make in the campaign can change the future they see. So that could be really cool as an NPC even to have, like, this sky-dwelling harpy that plays the prophet, gives all these things that could happen, tells you how the campaign ends, and if you as the campaign [00:05:00] doesn't like that ending, just make the decisions to change it, right? Now, as a character that you can play, right, they could be desperately trying to prevent what they've seen, um, or they could even lie about the visions that they see, so that way their prophetic ability isn't even real to everyone else, um, because they know what's going to happen. They, uh, could also have a personality where they're second-guessing every decision they make because they don't wanna make the wrong one because they've already seen what happens, right? And maybe they like that outcome, so they're like, "Well, how do I get that outcome? Maybe this is right. Maybe this is wrong. I don't know." So that could be just really fun in a character with that prophetic side of things. So last one I want to hop into was the Bog Born, and the Bog Born is your swamp-dwelling creature.[00:06:00] Um, I also think of it as like a mega swamp tank kind of guy, right? So I think of Avatar: The Last Airbender with these swamp benders when they make that giant swamp vine creature that's taking all the hits from the Fire Nation, and it just keeps regenerating. So it's like a giant tank for the army. And that is absolutely what I see when I think of this because they do have that regeneration, and they're very, you know, in tune with the swamps. So that's really fun to think of. And with that, it brings out the idea of if I'm this regenerative swamp creature, Can I be taken out? Maybe that's the whole premise of their character and how you role play this character is, "I'm gonna get into every fight possible and see just how much I can take." So it definitely brings in a different dynamic into the [00:07:00] party because if you do have a character like that, how is the party gonna react to you? Is the party going to have the same mentality? Will they constantly be pulling you back from that, um, mindset? So I don't know, maybe. With all of that going on, I think the other thing is all of the, all of these characters have a different idea when it comes to the future and fate and how to handle it, right? So the Deepborn always having this whispering knowledge in their ear. It's always this question of if the whispers are true, and maybe they're always trying to find out if they're true. The Azureborn, they know what's true, but they don't know how to get to it. And the Bogborn is like, "All I know is I'm gonna be a tank and go at this," right? So overall, they're super fun. I think you can definitely see where you can take these, uh, races. Um, and as I said earlier in the video, this [00:08:00] does round out, um, all of the Crooked Moon races. You can check in past videos to see what they were covered, what we talked about, how they are. Um, moving forward, I wanna be looking at the different classes available to you, um, specifically in Crooked Moon and specifically in the game that my husband and I have been creating. Um, so as always, like, comment, subscribe, and we'll catch you next time. Thanks. Bye.
September 4, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=DP5OwjeAVBE Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube, where I go over things going on in the tabletop role-playing community, um, from D&D to Crooked Moon to other games that we see. And this might be, for me, my most exciting one that I've gone over to date. Um, we have some very exciting news. I know if you've watched our channel in the past couple weeks, in the past couple months, um, you've seen videos talking about this card game, Battler, and we even did, um, a bit of an interview style talking about this game and its origin story and why it's so important to us. And the short version of that is my husband has been working on a tabletop role-playing game for 30 years at this point, you know, since he was a boy. And now here we are at the point where we have [00:01:00] something manufactured, published, and ready to sell, and it showed up at our doorstep this week. So we had this 750-pound pallet with 28 boxes of our game show up. Here it is. Sparks of Eternity Emanation. It is here. It is just-- It's better than, you know, we imagined it would be with just... It's just amazing. You know? You always talk about these things happening and these dreams coming true and, like, making a product. And to finally have it is an amazing experience. So, you know, we of course took the time this week to revel in that a little bit and, you know, we took the pictures. We [00:02:00] did the time lapses of everything. We just-- We got to see our dream come true this week. And, you know, this was his dream first, and I got to join in with it. And especially in the past year, um, this game was, you know, an idea from me, and he made it come true with his game. And it's just been a great experience getting to work together on it and play test it and everything. So let's go ahead and get into what is in the box. The guide, of course, you know, the how-to manual, how to play, what everything is, what all the symbols mean. And then of course you have the credits on the back with our artist on there as well as, you know, my husband and I's name, which is pretty incredible getting our name on something. And then you go into the box, and you get to see that there are six dice because it is a six-player game. [00:03:00] It can be up to six players, and you can obviously have more if you have more of the, um, uh, class decks. And then you have your life sparks, the red and the yellow, the red depicting, um, five hit points and the yellow depicting one. So, you know, some characters will start with that five hit points, and some will start with six or seven. And then I've seen hit points get all the way up to twenty-one if the healing ends up going super well. And then jumping into each of the classes that you see in this box, you are going to have the judge, the druid, the oracle, the, um... Oh, gosh You have all these different classes that we decided to put into what is considered the base game. And that is just amazing to see all of this artwork and getting it put together. And then on top of all [00:04:00] that, you have, um, the different effect cards. So your dazed, your blinded, your charmed, um, as well as some additional rules and details and your turn overviews to help you with the, like, getting going and your different turns. So that way you don't have to reference the how-to guide as often, the, um, instruction manual as often. So between my husband and I, because, you know, we've been play testing this for a year at this point, it has been a full calendar year, we have gotten to the point where we can play games in under 10 minutes. Um, however, this does state that it can take up to 30 when you are just learning this game. Um, of course, when you're just learning, you take a little more time with your turns and making sure everybody understands what is going on. Because the goal is to get to play faster [00:05:00] and to dive into this world a little bit quicker, you know? You want to be able to really enjoy this class that you're taking a part of and understand like, hey, this is why the druid is the druid. The druid gets to use these different shapes, the wolf and the griffin, to do more powerful attacks. Whereas the assassin, of course, has different things to help his assassin hit harder and guarantee that it hits and it can't be blocked. Um, so there's just all these little nuances about what you're playing with to see how it goes. So, you know, it's here. We are getting the final touches on everything for shipping, getting the sales page up, um, getting, you know, the different tiers because we are gonna offer a couple different things. Like, yes, we do have the box game, [00:06:00] but we also have a PDF version that has other classes available that you can just print off at home without having to have the box. Um, the other thing is we're looking at putting together a higher tier that is gonna have the box itself, but also a dedicated art book with all of the art that, um, has been used, we intend to use, that our artist has done. And there are a few other things with that tier that you're just gonna have to check out. But with all of that being said, we should be available to ship these within the next week. So we're gonna put that link below and if you don't mind waiting just a little bit longer, you can go ahead and order. However, once we get past this first week, we are gonna be shipping on a more regular schedule and we're excited to see the, uh, demand that these games will have. Of course, we have family and friends that want to see this, but we also want to grow the community with everyone else. So any support that you want to [00:07:00] give is greatly appreciated and it helps us achieve our dreams further and hopefully we can support others on their dreams. Um, so with that, comment, like, subscribe, let us know how we're doing. If you have any questions on the game, please let us know. And if you really would like to, please, uh, hit that button to order now. Thanks so much. Bye.
August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
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