Learn as you play. Simple, with depth you can master. Fast-moving adventures and awesome battle tactics.
Experience a world rich with available pre-built lore, the option for multiple game masters (called "Storytellers"), the opportunity to both contribute to your campaign's story and play a character, and much more.
Together, we all weave a better story than any of us could ever create on our own.
Eternity TTRPG is an entirely independently-published tabletop role playing game.
Ultimately, we all play games to experience massive fun.
Rather than learning the game through a rulebook, start playing Eternity TTRPG immediately (on the very first page) of one of our "LitRPG Games," where you play as the main character(s) in an amazing adventure set in the world's lore.
Our LitRPG Games teach you how to play so that once you're done you can continue onto your own stories and adventures, with friends or on your own.
Game rules are quick and easy to learn.
Meanwhile, race and class options, particularly when paired with items and equipment, allow even the most hardcore players endless hours to customize and get creative with their characters and strategies.
In Eternity TTRPG, with our literal thousands of hours of test-play, any character build is viable. Character spells and abilities have definitive in-combat effects, but also allow for widely-ranging and imaginative roleplay and out-of-combat uses.
Living in Solanar with a coven of Empyrean Espers where he takes on the role of muscle for the family. Locals call him "Shadow Serpent," as his vampire arms appear, withering like snakes out of the dark corners of alleyways, viciously grabbing at their victims and pulling them to their death. This is depicted on the back of his vest, per Empyrean custom.
Living in Solanar with a coven of Empyrean Espers where he takes on the role of muscle for the family. Locals call him "Shadow Serpent," as his vampire arms appear, withering like snakes out of the dark corners of alleyways, viciously grabbing at their victims and pulling them to their death. This is depicted on the back of his vest, per Empyrean custom.
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What makes Eternity TTRPG different from every other TTRPG you've played, and why should you give it a try? New TTRPGs take forever to read through and learn. And afterwards, you still have to convince your gaming group to give it a try, and teach them the intricacies of this new game, vs. other games they've played before.
Well, what if we made all of those issues go away? What if you could pick up a new TTRPG and begin playing (not just reading how to play) beginning on the first page?
Yes, the term we created "LitRPG Game" is redundant. However, it's the best way to convey what makes Eternity TTRPG so easy to learn.
Instead of purchasing a Core Rulebook as your first experience into the world of Eternity, reading several hours, and then teaching your friends, why not just start playing immediately?
Think about some of your favorite video game RPGs. When you launch the game, it takes you into the story right away, teaching you how to play as you go.
The Eternity TTRPG LitRPG Games are a way to do just that. You open the book/ game and start playing on page 1. As you play, you learn the rules. By the end, you've played a whole story, and have learned how to play Eternity TTRPG.
It's like a LitRPG where you actually play the main character.
Have you been part of an RPG campaign and wished you had more say in the story and world-building? If so, you've probably wondered what it'd be like if players could take turns being the "dungeon master." However, most games don't support a multiple game master kind of approach.
Once you've completed a LitRPG Game and know how to play Eternity TTRPG, you can take turns as the "Storyteller" with your friends. Together, you can all weave a better story than any of you could ever create on your own.
Maybe you've always been the dungeon master for your gaming group but sometimes you've wish that you could also play a character in the amazing game world that you've created.
One of the beautiful parts about having multiple Storytellers is that when it's someone else's turn to take over telling the story, you can focus on roleplaying a character of your own.
Additionally, when you're the Storyteller, you actually "tell the story" of your character. The story can be about anything you want, of course, but you wrap in your character's journey into that central story. This allows other players to both enjoy the game world, and learn about and become invested in your character at the same time.
Play using the Eternity TTRPG LitRPG Games, the lore they provide, and lore in the Core Rulebook. You'll find "lore snippets" on every page to give you greater context of the game world.
Each of the unique nine playable races and sixteen playable classes also have their own place in society, values that are important to them, and ways that they interact with the world around them.
Your race and class also provide your character with distinct powers that you can use both in and out of combat. Powers you gain are also unique to only your race and class combination.
As your character levels up, your powers increase in effect and variety, allowing your character to stand out from everyone else's.
During combat, each race and class has their own spells and abilities that make them equally and distinctly valuable. Players are encouraged to think through their options and use the right action at the right time, to win.
Character development through leveling and equipment upgrades are equally important, providing you with the best option for each circumstance, once combat or difficult roleplay opportunities arise.
When it comes time to see what happens, the active player makes a d20 roll and adds a bonus directly from their character's stats (combat stat improvements provide the same bonuses to skill and knowledge checks). Then, the Storyteller makes a "Fate Roll" to oppose the player, and see what happens. These systems keep the game fun, fast, and simple.
Eternity TTRPG has nine unique playable races and sixteen playable classes. Characters begin play at Lv.0 and gain a class at Lv.1. Races and classes in Eternity TTRPG are either entirely unique, or twists on what you may have played in other RPGs. Each, however, has their own lore, special powers, and features unlike games you've played before.
Choose from nine unique and playable races. A few races are "base races" (human, jadori, treant) while the rest are variations on those base races (ateri, crour, empyrean, esper, stoneborn, yzarc).
Explore sixteen vastly different classes, each with their own set of spells, abilities, and unique powers. Each class has 10-spells or abilities, 30-critical options, and hundreds of ways to play.
Take a look at the individual Eternity TTRPG race pages from the Eternity TTRPG Core Rulebook to learn more about each.
Your character's race is their foundation. Races provide starting stats along with a racial and roleplay power, entirely unique to the race.
"Ragnarkand, as he was called, was a guardian of the golden forests of Ateria."
Ateri have very high Wisdom and Agility, but low HP.
"The muscle-enhanced, bone breaking Scindo slaughtered the monster."
Crour have the highest combination of Strength and Soul.
"The path of the fallen paladin was a natural one for me."
Empyreans have among the highest overall stats, but the lowest HP of all.
"Sytch's form could become almost transparent at times, when he wanted."
Espers have fantasstic Wisdom, Soul, and Spirit, but the lowest Strength of all.
"Cadmar explained, Duke Maliance lived, posing a problem for the paladin order."
Humans have the most balanced stats and abilities of all races.
"Do’Zakarr took off his armor as the heat of the rainforest dampened his strength."
Jadori have high Strength and Agility, and have the highest Speed of all races.
"The current Archmage, Siegfried, was also recently made leader of the Final Eclipse."
Stoneborn have high HP, and the highest Strength of all races.
"Bloodroot rarely moved from his place beside the sacred pools of Solanar."
Treants have the highest HP and Spirit of all races.
"The First Yzarc are something we may not ever reach... but at least we may aspire."
Yzarc have very balanced stats, with a little extra Strength and Spirit.
Races provide your character with their foundation of HP, Wisdom, Strength, Agility, Soul, Spirit, and Speed. These stats contribute to everything that your character is and can do in roleplay situations and combat.
When a Character takes damage, they lose HP. If a Characters drops to 0HP they fall unconscious and will die if left at 0HP for 1hour).
Wisdom is used as a resource point that allows characters to cause a “Critical" at-will. Criticals may be used both in and outside of combat.
Strength contributes to Strike Bonus (physical hit chance and power) and Resilience (defense against negative effects).
Agility contributes to Initiative (quickness in combat and dexterity) and Dodge (defense against physical attacks and harm).
Soul contributes to Intelligence (maintain effects, and perception/ knowledge) and Will (defense against magical attacks).
Spirit contributes to a character's Faiths (magical hit chance and ability) and Inspiration (ability to maintain beneficial effects).
The number of spaces that your that character can travel in combat, and how fast they may move in any skill check or roleplaying scenario.
Not sure what class you want to play? Check out the Eternity TTRPG "Class Quiz." Ten quick questions will help you decide what class to try out first! Also, subscribe to our email list below for a free PDF game preview of Eternity TTRPG.
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Take a look at the individual Eternity TTRPG class pages from the Eternity TTRPG Core Rulebook to learn more about each.
Characters gain their class at Lv.1 (after starting with only a race at Lv.0). Classes provide characters with stat boosts. along with spells, abilities, and roleplay powers entirely distinct from one another.
"I bet you didn't think a blind girl could ever turn on you, be a threat, and kill you."
Assassins are all about building up/ preparation for one deadly strike.
"Lestat's more of a monster than any dragon. Buff him up and send him in."
Berserkers have insanely powerful abilities and strength in melee range.
"Vulwin, I've never seen it snow in a desert before. Is this going to last long?"
Cryomancers protect themselves and allies by debuffing enemies, while attacking.
"Edigo Animus, king of Ateria, lives within the Tree of Life, as its very heart."
Druids are perhaps the most balanced/ well-rounded of all classes.
"Lord Achilles is master of the Black Knights and Fortress Dreadnought."
Fallen paladins are shadows incarnate, thrive against enemies who can heal.
"Let it be known that here my word is law, and you shall obey - or perish."
Judges have some of the most diverse and interesting powers of any class.
"Do I love war? No, but I can see why you'd ask. It's just my destiny, it would seem."
Legionnaires thrive when working with a team, enabling others to do more.
"Freya, first of the oracles, is loyal to the Kleitengraas dynasty, in the Black Halls."
Oracles use their magic to sense the future, protecting allies, and thwarting foes.
"We seek the fabled 'Divine Fragments' of Saint Ranroth."
Paladins defend the light and those around them with divine powers.
"Thangoruin cast his most powerful spell - a primal arcana abyssal flare."
Pyromancers generate magical flames to decimate anything that opposes them.
"Every realm has royalty and nobility, but I protect whomever I choose."
Royal Guards have more proficiency and abilities in defense than any other class.
"Lanias saw his friend's blood and spoke quickly. Palin felt his pain subside."
Sages heal and enable those around them with divine magic.
"The elder dragon, Kida, is servant of the even greater summoner, Nyxx."
Summoners feature incredibly versatile powers, gifted by their summons.
"The Thief King Kuma demands tribute from his property and slaves."
Thieves are agile and opportunistic, skilled in deception and burglary.
"This is the first time a vampire mage has been made Archmage of the Black Halls."
Vampire Mages utilize life-draining magic to harm others and heal allies.
"What can I say? There's no need for magic when you can do what I can."
Vanguards are the epitome of physical offense, but also have terrific mobility.
Thief King of the Burning Expanse, who waylays travelers on the Route of Blossoms. The thief gang hides out in the Burning Expanse, and particularly preys upon Empyreans because of the race's wealth.
Thief King of the Burning Expanse, who waylays travelers on the Route of Blossoms. The thief gang hides out in the Burning Expanse, and particularly preys upon Empyreans because of the race's wealth.
I am excited to share with you that the Eternity TTRPG site is now home to: Dungeon A Day.
Need some fresh ideas to use with your Eternity TTRPG game? Dungeon A Day works with any tabletop RPG system.
Check back each day for a brand new dungeon room. Over time, individual rooms add up, creating a massive, mega-dungeon.
I may receive commissions when you click links I provide within articles and make purchases. However, this does not impact my reviews. I try my best to simply provide great content and ideas, for you.
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Eternity TTRPG offers unofficial fan content for major TTRPGs and the companies that own them, in addition to my own game.
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We may receive commissions when you click our links and make purchases. However, this does not impact our reviews and comparisons. We try our best to simply provide great content and ideas, for you.
As an Amazon affiliate, we earn from qualifying purchases.
Eternity TTRPG offers unofficial fan content for major TTRPGs and the companies that own them, in addition to our own games.