Warhammer Fantasy Roleplay

This Warhammer Fantasy Roleplay review is part of my “Best Tabletop RPGs of All Time” article. If you want to check out more TTRPGs and see how other top-tier tabletop RPGs are ranked, visit that page.


My Review – 79 / 100

Bar graph: teal and black stacked bars representing ratings for various game aspects, such as lore, artwork, and price.

I want to start this article by saying that I really do like Warhammer Fantasy Roleplay. It’s a dynamic game, true to TTRPG‘s roots with games like original Dungeons and Dragons, and it’s a downright fun game to play.


It’s also based on Warhammer – the tabletop war game that has spawned endless novels, video games, and collectibles.


That being said, I do have criticisms of specifically Warhammer Fantasy Roleplay. Just keep in mind while reading this review that Warhammer Fantasy Roleplay is still #7 in my top tabletop RPGs of all time list, and still comes in at a strong 79/100.

A Few Downsides

At first glance, Warhammer Fantasy Roleplay is an intimidating game. It’s a huge rulebook (over 500 pages) full of tons of details regarding every imaginable situation. There are also complexities when it comes to numbers and math that makes the game needlessly confusing.


For example: when initially reading through this game, when it said that a race, career, or magic would give me +5% to a skill or talent, I assumed that I had to multiply my base value by 105%. Which sounds horrible. Like, horrible enough to quit right there. Later, I realized that what the game really meant – since Warhammer uses a percentile dice system – was that I should simply add +5 to my score.


So, the game is simpler than I’d originally thought when just starting out. However, because of the confusing elements of the core rulebook (and I wasn’t the only one confused, believe me), I’m keeping my scores as they are.


If not for the confusion that this game tends to produce, it could be ranked as high as #5 on the list. For the right player, Warhammer could be an amazing game.


Uniqueness of Warhammer Fantasy Roleplay: (6/10)

Warhammer Fantasy Roleplay is a class based RPG. When building your character, you give your character gets a “Career,” which is like your character’s “Class” (wizard, fighter, etc.) in other games.


However, in Warhammer, your career is more like a “profession” in name and description, than a “class” would be in most games. Also, the names of available careers are much more unique than most games.


Instead of a warrior you’re a “bodyguard.” Cleric? Try “barber-surgeon.” Like barbarians? You might look into the “noble berserker.” I also personally enjoy the “rat catcher.” The uniqueness of career names is very enjoyable.


Percentile Dice and Wounds

Warhammer uses percentile dice for all rolls in the game (2d10, with one of the d10’s representing the 10’s value, and one representing the 1’s value). Your character has stats which are mostly derived from your career and other character-building elements. To succeed in any kind of check, you must roll under your character’s stats. Simple enough. Percentile dice are a fairly common system in tabletop RPGs.


One very unique thing about Warhammer is that it uses a wounds system. If you’re unfamiliar, “Wounds” indicate real and lasting damage that your character sustains from combat. For instance, you don’t just “take 3 points of damage.” No, no. Instead, you “gain a broken arm.” Wounds can also represent permanent damage to your character, such as losing an eye, or becoming crippled.


Wounds are a cool concept, but also horrifying if you plan to play your character over the course of a long RPG campaign. What I mean is: you better not let your character take much damage, or get into many fights, because any one of them could very well permanently maim your beloved character, forever debilitating them and their overall strength.


Some people love wounds systems in games as they are represent a very realistic style of gaming. Personally, it’s a bit too real for me.

Overall, the Warhammer system is a good one. However, it’s not really that unique. Almost everything done here has been done elsewhere. Other games have percentile dice system. Other games have wound systems. Other games have very similar ways of creating characters, and resolving checks of various kinds.


Ease of Learning the Game: (6/10)

Warhammer is a bit reminiscent of Dungeons and Dragons, in many ways. If you go into Warhammer Fantasy Roleplay thinking about it in those terms, it gives you a solid starting point for understanding the game.


One problem with numbers in Warhammer (in addition to what I mentioned in the intro) is that if you don’t have proficiency in a skill, you have to do some math. Untrained skills can still be used, but with only half your normal rate of success. This may not sounds that bad, but just think about it for a second.


Let’s say, for example, that you have a normal score of 67. Well, if you don’t have proficiency, that number now becomes 38.5 (rounded down to 38). That’s right, you will regularly half numbers like 67, while playing. Not good. Even if you’re good at math, it’s things like this that slow a game down, unnecessarily, and distract from the story.


On the whole, I would say there are many concepts in Warhammer that are suited much better for video games, where a computer can calculate all the math and probabilities for you. In fact, many of the game’s problems would be immediately resolved if the game was played using an app or webpage that instantly determined all resolutions.


Warhammer Fantasy Roleplay Presentation: (8/10)

Overall, the layout and presentation of Warhammer Fantasy Roleplay is very good. But there is one glaring problem in the advanced careers/ classes section of the game.


The problem is that there are “advanced careers,” and upon further inspection, what I can only define as “advanced-advanced careers.” As in, there are classes that require not only proficiency in a base class, but also proficiency an advanced class, before they become available.

The layout and presentation would be better if there was an “advanced-advanced careers” section (with a better name, of course). That way, your character’s career progression – an idea I really like about Warhammer – would be clearer.


As far as layout goes, careers also comes before the chapter on skills and talents, which is a huge part of the game. Normally I think that kind of ordering is fine, but something about the way Warhammer uses them makes it feel off to me.


I think the reason is that to really understand what the careers “do” for your character, you first need to familiarize yourself with skills and talents, anyways.


Warhammer Lore: (10/10)

Warhammer Fantasy Roleplay lore is incredible. It’s all, of course, based on the many books, video games, and stories of Warhammer tabletop wargaming.


Everything you need is already in place to support a great campaign, and tabletop RPG world.


Honestly, I almost want to give this section more like a 12/10 (or higher). There’s endless lore for Warhammer, and if you’re a real gaming nerd like me, it creates just pure endless enjoyment.


Text on a dark green background reads

Combat: (6/10)

I liked combat in Warhammer Fantasy Roleplay until I came across the section in the rulebook for hit locations. I’ve never seen a game do it well, Warhammer’s included. Hit locations slows down the game, and frankly, they suck. It’s another part of Warhammer that would be better in a video game.


If you aren’t familiar with “hit locations,” here’s how it works: if you hit an enemy with an attack, you then make a separate roll to see where on their body you actually struck. It’s another step towards realism, but another step away from good game pacing, if you ask me.

Hit locations then also play into how wounds work, as each area on the body has different types and severities of wounds.


If your character happens to get a wound, the debuffs that come from that wounds further slows down combat, as you have reduced stat values, and your reduced values makes you kill things much slower. If I didn’t point this out well enough already, combat is really slow.

What it boils down to, for me is that I wouldn’t play a full Warhammer campaign. Just being honest.


Combat’s a huge part of the world (awesome), but it’s so deadly, that your character’s likely to be badly wounded in short order (not awesome). You can avoid combat, of course, but then again, you are playing “Warhammer,” so really can you create an entire gaming campaign that’s “safe” and still do the game justice? I think not.


Personally, I would be perfectly happy planning out a 2-3 session campaign with this system. I’d get in lots of fights and thoroughly enjoy the grim, grisly battles before my character gets obliterated. Then, I’d stop playing Warhammer in favor of another game that’s better set up to play an ongoing campaign.


Game “Flow”: (6/10)

The feel of Warhammer is cool. Overall, the system is pretty simple (excluding combat). There’s also not a lot of complex math aside from the occasional halving of skill values when they lack proficiency.


Warhammer is gritty, scary world. It’s slow because of wounds, hit locations, and spell blow-back from “Tzeentch’s Curse,” (which potentially triggers with every spell cast).


The game is realistic, immersive, and sometimes frustrating. I like the game because it’s so immersive. But I don’t really ever feel a strong sense of being “in the zone” while playing. The closest I get to real investment in the game actually comes outside of combat, where the game “flows” much more smoothly, and where I’m not in constant fear of my character being maimed.


Warhammer Fantasy Roleplay Artwork: (9/10)

The artwork is really good. It’s a little older looking because of the art style. But it is very high quality, with many art pieces throughout the entire rulebook.


The only art in the book that isn’t quite as high quality is the “Careers” section, as they’re all black and white basic pieces. However, even these pieces have real character, and contribute to the game book.


Ease of Purchase: (10/10)

Warhammer Fantasy Roleplay can be found both on the Cubicle 7 Games site, and on Amazon. Both are easily navigable, and the game is very easy to find and purchase. I always find it refreshing when publishers make it easy to buy their game.


Price & How Many Books Do You Need to Play: (8/10)

The Warhammer Fantasy Roleplay book is a little more expensive than others ($45 or so), but it’s really no big deal as you only need the one book.


Fame & Availability of Supplemental Material: (10/10)

Warhammer is extremely popular with gaming enthusiasts. Many people who get into tabletop gaming first get into Warhammer tabletop wargaming, before even touching RPGs. The Warhammer RPG is made with that very audience in mind.


Because Warhammer is such a massive enterprise, there are tons of supplemental materials to the RPG: both those made specifically for Fantasy Roleplay, and great resource material from other mediums.


Warhammer Fantasy Roleplay is Produced By:

Cubicle 7 Games


Man sits on a green railing, smiling. He wears a navy shirt, tan pants, and black shoes, with a dark wall behind him.

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Man sits on a green railing, smiling. He wears a navy shirt, tan pants, and black shoes, with a dark wall behind him.

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

By Jacob Tegtman • October 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=lzrUgzvlYE0 Transcription Welcome back to Eternity TT RPG YouTube channel, where I talk about different happenings in the tabletop role-playing universe from D&D to the game that my husband and I have been creating. Um, if you follow the channel, you know that we did come out with a card game combat tabletop role-playing game, and it's awesome. I'm super happy with it. I think we all are. Um, but as great as the physical game is, right, we wanted to expand. So we have it online now. And in this video, I'm just gonna walk you through how to get there, um, what you see, and a quick rundown of how to play. Um, so please, uh, take the time to check out the game and we'll jump right in. So to get to the website, um, that holds the online version of [00:01:00] Emanation, you're gonna go to play.sparksofeternity.com and from there it is gonna open up with a screen asking for your email and if there's any name that you want, like, the game to call you, um, your username, and that's it. You don't need a password. You don't need a credit card. You don't need anything. It is just good to go. And then this is the screen that you get. Um, I am just gonna go ahead and run you through everything that you see, and I may start a game as well. So everybody's, um, system is gonna open up with the assassin, um, the first character alphabetically. And you'll notice at the top that you're gonna have a few different other classes: berserker, druid, judge, oracle, and summoner. Um, at this point in time, players, you and I can only play the assassin, berserker, druid, and summoner. We are currently having just the computers play as the judge and oracle. Um, at some point, we are [00:02:00] going to open those up. We're just not there yet. So on this screen, it gives you a rundown of, like, who the assassin is, um, and how many life sparks they start with, your hit points, if they're more of a tactic player, a magic player, or a mix, um, how many of the cards take a D20 roll for that tabletop role-playing feel. And not to mention you have the amazing art for it, um, that tries to depict more of what the class is Um, other thing that you're gonna end up seeing is that it tells you, like, the cards that you get as you go. So you're always gonna start with your attack, defend, no action. And then for assassin specifically, you do have lethality. But then you can scroll over and you can see all of the abilities for each class so you kind of know what you're getting into before you play, which is really neat if you ask me to get a better feel for it before [00:03:00] you even jump into a game. Um, as far as jumping into a game, there's two different ways to do it right now. You can, um, play against computers or you can share the website with a friend, start a new room, and it's gonna give you a code like this. So you would send that code off to your friend, they would input the code and then they would choose, like, their character and off you go. Um, whatever character you have up here selected is the character you're gonna end up playing. Um, for the sake of just showing you guys, I am gonna do the assassin. Um, and then let's say you don't have any friends to play with, which, you know, I don't always have friends, but that's okay. You can add computer players. So I'm gonna add like three players and then I can pick what they are. So I'm okay with the judge, oracle and [00:04:00] berserker. That all sounds good. And then this last spot here is gonna be how long you want everyone to have to choose their ability or like their action for each turn. Um, when you're just getting started and learning the game, I do recommend more towards like the two or three minutes. Of course, if you don't take that long, the game will just continue anyway. Like if everybody's selected it'll just move on. But if you need that time to read and understand, then please take more time. Um, for, you know, my sake and knowing the game, I'm gonna go with 60 seconds and then we just start the match with four players So now we're on turn one. I do have a countdown timer up in this corner telling me how much time I have left. It does do a turn counter for me. This turn will always be turn zero because you are like a level zero character in the world. You're level zero with combat, you have no actions, you're not a fully fledged whatever class you [00:05:00] are, right? So this turn I am gonna go with defend. It shows me a little bit better and I hit play it. So now everybody's thing is gonna show and they're just gonna run through everything that happens. I am not clicking anything right now, it's just doing its thing. So they all attacked each other. I'm defending. It gives me a quick rundown down here of what happens, what abilities they're gaining, and then it tells you like what happened with health as well, which I think is really cool. Now I am level one. I now have access to assassinate and it also shows me what my other opponents are gaining down below. And now I can choose stuff to play. I'm gonna go ahead and do the assassinate one, which includes rolling a D20. We're gonna play it And now healing will always take priority. So that is what ha- is happening there. And then they decided to attack. They have a passive going on, so that [00:06:00] just got rolled. And now I'm gonna roll to assassinate. I didn't hit, so I won't select a target And now they're just finishing up anything that needs to resolve and onto the next round. So as you can see, it runs really quickly, um, which is just... I think it's great, you know? I think getting to have a feel for the game and see what's going on is just really neat. Um, other thing to note as you get further in the game, you're gonna notice, like, this person now has dual wield. If I scroll over that, I see what it is. It is a passive for them. Um, and that means that it gets rolled every turn and, um, we just gotta see if they hit every turn unless somebody dispels it. Um, or in this case, this one is immune to greater dispel. You can see that at the very bottom. You'll also notice that these little cards at the top right appeared, meaning that my opponents have already picked their cards and they're waiting on me. [00:07:00] Um, I think we're just gonna try to assassinate again 'cause, you know, I'm an assassin. I think that's great. So healing takes place first again. Healing takes place first and now they're doing the rest of their actions. They're rolling their passives And then I'll try to assassinate. Man, the rolls are bad. Um, and then everything else resolves. It goes over what people are gaining, and we go on to the next round. So this goes on for 10 rounds as far as like gaining different abilities, but the game ends at round 20. Um, by round 20, you're looking for, you know, um, being the last man standing or having the most life sparks at the end of the whole game. So that is a quick rundown on how the online game works. I think it's really neat that we do [00:08:00] have the, you know, physical version of it, and now we have an online version. It's crazy to see how quick it's all coming together. Um, I'll drop the link to this down below, so hopefully you guys, uh, decide to check it out. Let us know any questions, comments, concerns. Like and subscribe, and we will catch y'all next time. Thank you
October 19, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=w_l3hijcNcI Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different things in the tabletop role-playing universe from the game that my husband and I cr- are creating, to D&D, to goodness knows what, right? Um, this go around, I am going to talk about common mistakes you find from new players or longtime players when you're playing D&D. Now, keep in mind, I have only played D&D once or twice. Um, I personally was not a fan of the system. However, these are just common mistakes you can find in just about any tabletop role-playing game when you're just getting started. So I thought they were kind of relevant. Um, so we're just gonna hop right in, and I may rapid-fire these. So common mistake number one is thinking that a nat 20 succeeds at absolutely everything. So this one I find really funny, actually, because you would [00:01:00] think that with the best dice roll, you could do anything, right? Um, turns out you can't. So as far as combat goes, um, a nat 20, it'll always automatically hit. You'll always do damage. There's no question about that when it comes to combat. However, when you're starting to look at, um, ability checks, and you're in these different, um, situations that don't involve combat, a nat 20 does not mean much. So it comes down to your DM and what your DM decides. For example, let's say that you are trying to persuade a king to hand over his whole kingdom, right? And you roll a nat 20, and you're thinking, "Yes, I did it. I have a kingdom now." And DM's like, "Uh, no, you don't." The king may be more likely to put you in a place of power in the kingdom, but he's not gonna hand over everything. [00:02:00] Um , so that just ... It all comes down to the DM regardless of what you're rolling. Um, so that is something to keep in mind, and don't get overexcited about your, uh, rolls. Never get excited about them, honestly, unless it's combat, so keep that in mind. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details Other mistake that I find very interesting that happens a lot is forgetting that [00:03:00] your proficiency in different skills matters. Um, so when I go to build a character, I just build something that's fun and cool, and I don't really care about the stats, and that's probably something that I personally need to change. But I imagine that if I'm like that, I may not be the only one. Um, so whenever you're rolling in D&D combat or ability checks, you do add your proficiency bonuses, right? So it's almost never just the dice roll. Um , so you really should be paying attention to your proficiency, and if you wanna be someone that is really sneaky, for example, then you need to look at your proficiency in stealth because you can't be sneaky without a high proficiency in stealth. So definitely something to think about when you're building a character. Um, another Mistake that's pretty common is trying to maintain two concentration spells. Um, so [00:04:00] the misconception is that you can have one already running and you can cast another and you can maintain both. Um, actual rule in D&D is you can only concentrate one effect at a time. Um, that is very odd to me just because as a normal human being, we are able to multitask. I mean, maybe not well, but we can. Um, so that is one thing that I personally do like about the tabletop role-playing game that my husband and I are creating is that you can have multiple things that you're concentrating, um, as long as you have the proficiency to do so. But anyway, D&D doesn't do that, so don't do it. Um, let's see. Um, let's see. Um, other thing that comes up pretty often is that thinking your turn when you go to do any kind of combat is just for attacking. So this ... We talk about [00:05:00] combat, right? And all you think of is attacking your opponent, but it's really outdoing your opponent, outthinking them, and you can do other things like dodging, dashing, disengaging, hiding, searching, um, and helping others in your party, right? You don't just have to attack the boss. You can do more. So something to think about, right? Um, okay. This is a mistake that I find in every tabletop role-playing game, and maybe it's not even a mistake. Maybe it's just how people are. But I struggled with this extremely. I still struggle with it, is that to play a role-playing game, you think you have to be a professional, like a professional actor. Uh, truth is, you don't. You really don't. You can just use your normal voice. You can, like, have your normal personality. You can just put you on the paper. And that is what I did for multiple campaigns when I first started doing this kind of stuff [00:06:00] with any tabletop role-playing game. So keep that in mind. You don't need to be anything special. You don't even need to know anything. You don't have to know a single thing about the tabletop role-playing universe. Just write stuff down. Just write it down. Try your best. Call it good. You don't have to be perfect. Okay. So with all of that, like I said, rapid fire things, misconceptions, mistakes that we see in D&D and other tabletop role-playing universes. What is something that you thought before you started playing or even as you're playing or even that you see other people do that is a misconception or mistake when in your tabletop role-playing universes? Drop a comment below. Let me know. Also, let us know how we're doing. Like, comment, subscribe, and keep it going.
October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
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