Advance force among soldiers. Those who use sword, spear, and bow to gain the advantage in a fight as opportunities arise.
Rowan the priest was still gone, and the yet-unhealed wounds of the group testified to that fact. Foe before them, blades unsheathed, they charged at the physically superior foe.
Do’Zakarr’s black mane was nearly rigid with the black blood of still-healing cuts, which began opening even as he dodged the stone giant's four clawed hands. Raising his dented spear, half broken and battle-worn, he deflected a mighty strike from the beast. Cado meanwhile moved around the creature’s side and loosed an arrow that drove through stone, nearly severing an arm at the shoulder. Apparently the beast could feel pain after all, as it loosed furious shrieks that echoed in the bloodying halls.
Terror gripped the party as brands deflected in raging sparks off of hard obsidian, only to be returned with heartfelt blood leaving their own bodies. Blood spattered across the room as Sanctus flew forward, his greatsword spinning out of his hands in whistling arcs. Dropping the bow and unsheathing his own blade in an instant, Cado shouted and leaped forward in a frenzy, decapitating the gargoyle before it could finish off Sanctus.
Note that these stats are not specifically used in Eternity TTRPG. Instead, these representative stats are meant to provide an overall idea of how the class plays. Definitions are provided below which do directly align with the Eternity TTRPG system.
Attack: the overall ability of the class to deal damage and set the tempo in a battle.
Defense: the innate ability of the class to reduce damage and negative effects taken, both from physical and magical attacks.
Intuition: represents skills such as perception, stealth, or sixth-sense abilities to help them avoid otherwise unforeseeable harm.
Magic: the innate ability of the class to manipulate the very fabric of Altius and The Dream, turning those powers to their will.
Special: not all unique "powers" are magical in nature, and some classes have magic-like, "special" abilities.
Quickness: the overall speed, mobility, and initiative of the class.
Utility: the ability of the class to bolster allies, debilitate enemies, or provide useful effects in various out-of-combat situations.
Versatility:
the class' ability to adapt to any situation or environment, both in and out of combat.
Trait | Bonus |
---|---|
Tip of the Spear | +1Strike Bonus |
Shock Troop | +1HP |
Ranger | +1Range |
The following vanguard ability descriptions provide summaries of their actual in-game effects.
Effectively “Charge,” but target up to 3 enemies, and with much lower hit chance.
Attack with lowered hit chance, with the tradeoff of increased Defenses for 1turn.
Continually gain Strike Bonus against one target, each turn, without limits.
Move 1 space per turn as an Instant Action.
Chance to continually Taunt up to 3 enemies in Weapon Range.
Attack with increased hit chance, with the tradeoff of lowered Defenses for 1turn.
Switch your equipped weapon/ shield to another, as an Instant Action.
Increases your Range with melee weapons and ranged weapons.
Chance to counterattack enemies who attack you.
Move with increased Speed, with the tradeoff of lowered Defenses for 1turn.
When it comes to combat, vanguards are all about attack capabilities, options to defend allies, and impressment movement around the battlefield for advantageous positioning. Vanguards can focus on any of these areas in great detail, or utilize abilities and critical options as the need for each arises.
For attacking, "Range Mastery" provides an increase in range of attacks for both melee and ranged weapons, allowing you to attack enemies while remaining beyond reach of their attacks. "Piercing Strike" gives you additional hit chance at the temporary expense of lowered defenses, and "Claymore" allows you to increase your hit chance against a single target every turn, with no limit on how much that hit chance builds up.
For defending, "Bulwark" is an attack that you make with lowered hit chance but that provides you with extra defenses for a turn. You also have "Retribution" to counterattack enemies, and "Intimidating Presence" to potentially force enemies to attack you, rather than your allies.
You also have numerous abilities that function as attacking effects in some cases and defending in others, though they all fall under the general category of "movement advantages." "Combat Mobility" is the single most useful ability for any vanguard, giving you the option to move extra space(s) per turn, before or after attacking, or otherwise. "Rush" lets you move additional distance on your turn, at the expense of having lowered defenses for a turn. "Assault' lets you "Charge" multiple enemies all at once for the chance to Daze them, with a lowered hit chance.
And lastly, "Quick Switch" is sort of the all-around vanguard ability that enables you to fight and function for best effect in virtually any circumstance. This ability allows you to switch weapons/ to a weapon and shield on your turn, as an Instant Action, which enables you to fight in melee range one moment, only to instantly loose arrows at distant enemies in the next.
Just as a rescue effort was launched to free the prisoners, a piece of the cavern ceiling broke inward, and a large figure dropped into the pool of water.
Moonlight streamed down, revealing the form of a massive muscle-cut black body with tremendous claws. It began scooping up prisoners in its massive claws, and devouring them. Combat ensued.
Cado launched arrow after arrow straight into its body while Do’Zakarr and Sanctus charged with their blades. Ryu dropped from the ceiling to slice with his daggers directly into the monster’s back. Do’Zakarr was knocked unconscious by a swipe from the beast, though it was finally brought down. The city people were saved, and shortly thereafter the city was re-conquered. For a time, all was well…
Liked the vanguard, but not quite what you're looking for? Find the right class for you with these other Eternity TTRPG martial classes.
Eternity TTRPG has nine unique playable races, each with their own lore, racial powers, and variety of options for play. Choose from races you know such as humans or treants, or dive into the entirely unique world of Eternity TTRPG with crour, espers, ateri, empyrean, jadori, stoneborn, and yzarc.
Choose from nine unique and playable races. A few races are "base races" (human, jadori, treant) while the rest are variations on those base races (ateri, crour, empyrean, esper, stoneborn, yzarc).
Whether you're new to Eternity TTRPG or just want a quick character builder that adds race, class, and equipment stats for you, check out the Eternity TTRPG character builder!
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We may receive commissions when you click our links and make purchases. However, this does not impact our reviews and comparisons. We try our best to simply provide great content and ideas, for you.
As an Amazon affiliate, we earn from qualifying purchases.
Eternity TTRPG offers unofficial fan content for major TTRPGs and the companies that own them, in addition to our own games.