Masters of breaking, entering, stealth, and stealing. In fights, they brawl without rules or restraint.
Thieves are as old as society. The more organized and cultivated the society, the more organized and cunning the thieves that reside therein.
The trick to thieves is that they don’t appear to be any different than any law-abiding citizen. Whereas paladins wear flashy armor, archers carry bows, merchants travel about with their wares, and blacksmiths have gnarled hands, thieves have no distinguishing marks. In fact, a thief could be dressed as anyone they chose, and it would only serve to work for them as a disguise. The thief’s ability to blend in with the crowd is part of what makes them so unique and effective at their profession.
The true thief is different than the common person who occasionally pilfers or steals. They are professionals that uses the cover of normality to habitually gain by exploitation the largest and most profitable prizes.
The best thieves are big dreamers. They don’t let life pass them by.
Note that these stats are not specifically used in Eternity TTRPG. Instead, these representative stats are meant to provide an overall idea of how the class plays. Definitions are provided below which do directly align with the Eternity TTRPG system.
Attack: the overall ability of the class to deal damage and set the tempo in a battle.
Defense: the innate ability of the class to reduce damage and negative effects taken, both from physical and magical attacks.
Intuition: represents skills such as perception, stealth, or sixth-sense abilities to help them avoid otherwise unforeseeable harm.
Magic: the innate ability of the class to manipulate the very fabric of Altius and The Dream, turning those powers to their will.
Special: not all unique "powers" are magical in nature, and some classes have magic-like, "special" abilities.
Quickness: the overall speed, mobility, and initiative of the class.
Utility: the ability of the class to bolster allies, debilitate enemies, or provide useful effects in various out-of-combat situations.
Versatility:
the class' ability to adapt to any situation or environment, both in and out of combat.
Trait | Bonus |
---|---|
Saboteur | +1Strike Bonus |
Burglary | +1Initiative |
Kleptomania | +1Intelligence |
The following thief ability descriptions provide summaries of their actual in-game effects.
Apply poisons to Weapons you wield, for increased effects.
Chance to Immobilize multiple enemies for 1turn.
Gain additional defenses while adjacent to others, and against area of effect attacks.
Chance to Blind your target for 3turns.
If you are hit by a Status effect, force your attacker to reroll their attack.
Roll d20 to either gain or lose a Stat of your choice for 1turn, with odds in your favor.
Chance to poison without rolling against Resilience, and to deal damage each turn.
Chance each turn to Instantly use your “Steal” Ability.
Chance to steal your target’s armor, an item, treasure, or weapon, at your choice.
You are untargetable by enemies until specific conditions are met.
Most thieves don't love battle, but when forced into it, fight with tenacity and resourcefulness. To them, everything can be a weapon or can be used as a way to make an escape. And of course, all of their severely high skills in theft can be put to use even in deadly situations.
Thieves play best as a debuff class, using "Steal" to take away enemy Strike Bonus (sometimes Range) and Dodge. "Loot" doubles down on the "Steal" play, allowing a chance each turn to Instantly Steal from an adjacent enemy. "Apply Poison" adds to the "Steal/ Loot" combo further by enabling "Steal" and weapon attacks the chance to debilitate foes. Lastly, "Darken" allows you to blind foes, "Cripple" allows you to immobilize them, and "Hollows" gives a very high poison chance attack against even the toughest targets.
The other set of Thief abilities all add to your chances to escape danger and attack from advantageous positions. "Unassuming," perhaps your single most powerful ability, denies enemies the option to attack you without certain conditions having first been met. You also gain defensive stats while near allies or even enemies, with "Crowd Protection."
"Gamble" gives you a chance each turn to boost any stat of your choice. And finally, should you get caught in any sort of status effect, "Escape Artist" forces enemies to re-roll those effects against you, giving you a high chance to evade them.
Brother to Dominik Arrent, Azazel was only 5 years old when his parents were murdered. Dom was taken in by their parents’ murderer, Tarkus, who had pity on the boy. The Jester had ordered their deaths, but Tarkus felt no ill will towards the former paladins or their children. Azazel, the older brother, instead managed to escape Tarkus and could not be found for many years.
At the age of 40, Azazel found his long-lost brother and discovered that he had become a necromancer. Azazel, meanwhile, had since become a master thief, both of money and women’s hearts. Each, in their minds, had fallen short of what their parents had accomplished, grieving them inwardly.
They now travel the world together. Loyal to his long-lost brother, the thief is committed to helping Dom restore the necromantic being, the source of all necromantic power, to his former state of unglory.
Liked the thief, but not quite what you're looking for? Find the right class for you with these other Eternity TTRPG martial classes.
Eternity TTRPG has nine unique playable races, each with their own lore, racial powers, and variety of options for play. Choose from races you know such as humans or treants, or dive into the entirely unique world of Eternity TTRPG with crour, espers, ateri, empyrean, jadori, stoneborn, and yzarc.
Choose from nine unique and playable races. A few races are "base races" (human, jadori, treant) while the rest are variations on those base races (ateri, crour, empyrean, esper, stoneborn, yzarc).
Whether you're new to Eternity TTRPG or just want a quick character builder that adds race, class, and equipment stats for you, check out the Eternity TTRPG character builder!
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We may receive commissions when you click our links and make purchases. However, this does not impact our reviews and comparisons. We try our best to simply provide great content and ideas, for you.
As an Amazon affiliate, we earn from qualifying purchases.
Eternity TTRPG offers unofficial fan content for major TTRPGs and the companies that own them, in addition to our own games.