Dungeon A Day - Crypt of the Plaguebringers - Day 22
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius, if no one can stop them.
Day 22 - The Underlings' Barracks
Use the Dungeon A Day Adaptation Page to Modify this Content to fit Your Favorite TTRPG
Room Description (Read the Following Text to Your Players)
The (middle) door from dungeon room 19 opens to a room filled with makeshift beds, a broken wall that leads further into the dungeon, dropping from a small cliff/ overhang, and random crates perhaps filled with the Cultists' belongings. Four cultists lie in this room, softly asleep.
Room Challenges and Treasures
- Break in the Wall: the Crypt's walls are so ruined at this spot that players may see through the collapsed wall from the overhang to the area below. From here, players can see the green dragon statue in dungeon room 24, so you may show them that room. This overhang is also a 10ft drop to dungeon room 24 should players wish to go there, from here.
- Crates: hidden within one of the crates is a map of the Crypt (see the main Crypt of the Plaguebringers page). Show players the map at the top of the page (that has no numbers on it), and show all sections except for the golden-walled rooms, on the right side of the map (those rooms are not included on this map). Players may use this map to help navigate and plan their expedition into the Crypt.
- Plague Cultists: four cultists are located in this room, sleeping randomly in the makeshift cots. A successful Initiative roll (Fate Roll Difficulty matches Avg. Party Level, -3) allows characters to enter and explore the room without waking any of the cultists - all characters must succeed on this roll for this to work. A Double-Success Fate Roll allows a character to cover for one other character in the party who fails this roll, automatically turning their failure into a success. Any Cultist attacked while sleeping dies from the attack, automatically.
Enemy Stats
Plague Cultists: "Weak" enemy Difficulty (match Avg. Party Level). Option to use the "Baseline AI." See the
Dungeon A Day - Enemy Stats and AI page for more details.
Dungeon A Day
Visit the Dungeon A Day - Crypt of the Plaguebringers Overview Page to see all Dungeon Rooms in this series.
Visit the Dungeon A Day main Page to see all of the Eternity TTRPG dungeons!