Dungeon A Day - Furiaes Castle - Day 1
In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.
Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.
This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.
Day 1 - The Blue Flame Doorway
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Room Description (Read the Following Text to Your Players)
After entering the wisp-ish "doorway" far below, you find yourself in a grand hallway - presumably the entryway to Furiaes Castle, floating in the sky.
The wisps, which had formed the fiery "door" through which you traveled to this place, seem to cling to your skin and clothing now, as if many small fires that do not burn, yet refuse to be put out.
Room Challenges
- Fiery Wisps: characters entering this room are affected by "Fiery Wisps." These ghost-like entities illuminate affected characters in the castle's dark halls, making them as a beacon to denizens within. Furthermore, so long as they are affected by "Fiery Wisps," characters may not leave Furiaes Castle, as the "doorway" through which they entered the keep becomes closed to them.
Dungeon A Day
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