Dungeon A Day - Furiaes Castle - Day 16
In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.
Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.
This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.
Day 16 - Courtyard Gateway: Back
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Room Description (Read the Following Text to Your Players)
A duplicate set of the massive, orange-hued gateways from the main hallway into the castle stand before you. These gates are outlined in the same kind of rare and precious metal, which glimmers in the castle light.
Whereas the front gates had five ornate locks with symbols above them, this set has but one simple keyhole.
Room Challenges
- False Courtyard Gateway: players may unlock this door by using any of the "5-Noble Keys" of Furiaes Castle (Fairy Skeleton's Key, Key of Undeath, Sorcerer's Key, Key of Lanterns, or Coven's Blood Key). The gate may also be unlocked with a successful Initiative roll (Fate Roll Difficulty matches Avg. Party Level, +1). No light pierces through the open gates, and players may be suspicious of threats. Unlocking this door leads to a trap set in the back section of dungeon room 30, where a description is given for how players may avoid complications.
Dungeon A Day
Visit the Dungeon A Day - Furiaes Castle Overview Page for all Dungeon Rooms in this series.
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