Dungeon A Day - Furiaes Castle - Day 22
In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.
Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.
This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.
Day 22 - A Brief Rest
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Room Description (Read the Following Text to Your Players)
Emerging from the first floor of Furiaes Castle, you are surprised to see... nothing - nothing out of the usual. Small lanterns provide pools of gloomy light, and pathways open in multiple directions. You hear chanting from the larger hallway, though the others are silent.
Room Challenges
- Chanting: a successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level, -1) reveals that the chanting is coming from a room to the right of the large hallway (the one that leads to the top of this dungeon room). It's almost as if it's some kind of religious - or cultist - ceremony. Otherwise, the room is eerily... safe, and uneventful. For now...
Dungeon A Day
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