Dungeon A Day - Furiaes Castle - Day 27
In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.
Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.
This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.
Day 27 - Crimson Pool of Water
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Room Description (Read the Following Text to Your Players)
Before you is a small pool of water about 5ft across, with a crimson hue.
Room Challenges and Treasures
- Crimson Pool of Water: a successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level, +1) reveals that this water is imbued with dangerous magical properties that reduces anyone who drinks it to 1HP remaining. A Double-Success Intelligence Roll also reveals that targets who drink this crimson water become temporarily invisible - until the end of the next battle that the party partakes in. While invisible, they may not be targeted by enemies, except for with area of effect attacks (attacks that either affect multiple targets, or hit an "area" as opposed to specific target(s). Furthermore, while invisible, whoever drinks this water has +10Strike Bonus, +10Faith, and/ or roll 10 lower to hit (for pure d20 rolls) for all attacks they make.
Dungeon A Day
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