Dungeon A Day - Furiaes Castle - Day 3
In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.
Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.
This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.
Day 3 - Lanterns
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Room Description (Read the Following Text to Your Players)
As you continue into the hallway, the doll speaks: “You know, the children are perfectly safe. It's really the townspeople you need to fear for. If you'd like, I can use these lanterns-" she motions at the glowing lights upon the wall- "to remove those wisps from you so that you can leave."
Room Challenges
- Lanterns on the Wall: should the party trust the doll, it will tell the party to place their hands on the lantern (not in the fire). Doing so, however, doesn't remove the wisp-ish fires from the character, but instead, affected characters roll Will (Fate Roll Difficulty matches Avg. Party Level). If they fail, the numbers of wisps double, and the character becomes affected by "Lantern's Fire." While affected, characters roll d20 every turn. If they roll 1, they take 1damage. Regardless of what happens to characters in this room, the porcelain doll begins laughing maniacally.
Dungeon A Day
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