Dungeon A Day - Furiaes Castle - Day 5
In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.
Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.
This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.
Day 5 - The Fairy Skeleton's Key
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Room Description (Read the Following Text to Your Players)
In the corner of the dining room is a rather large fireplace. Extra food for the beast (which by now, players may know is Megaera, first of the Furiaes) simmers in a large pot, hanging over a roaring fire.
The air around the fireplace is warm and comforting, filled with the smells of meat and spices.
Room Treasures
- The Fairy Skeleton's Key: a successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level, -3) reveals a bone-white key that has some kind of fairy wings on it, dangling from a small hook on the wall, to the right of the simmering pot. There doesn't appear to be anything magical about the key, but players may take it from where it hangs on the wall. Players also have no way of knowing at this time, but this key is one way to get past either of the gargoyles guarding the hallways, in dungeon rooms 10 and 12, and it is one of the "Noble Keys" required to unlock the gateway in dungeon room 8.
Dungeon A Day
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