Dungeon A Day - Furiaes Castle - Day 9
In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.
Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.
This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.
Day 9 - Pool of Water
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Room Description (Read the Following Text to Your Players)
Before you is a small pool of water about 5ft across, with a crystalline hue.
Room Challenges and Treasures
- Pool of Water: a successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level, -1) reveals that this water is imbued with magical properties that puts anyone who touches it to sleep (not affecting non-living targets), but will sustain them through the sleep, as if they had both eaten and drank water, perhaps indefinitely. A Double-Success Intelligence Roll also reveals that targets affected by this magical sleep gain a +3 bonus to any italicized stat of their choice for 1-day duration, and may be woken up with any dispel effect (which does not remove the +3 bonus).
Dungeon A Day
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