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Best D&D Dice Review

Looking for the best D&D dice available on the market? Look no further. I've tested over 35 dice brands to save you time, and I’ve made my selection of the coveted title of "Best D&D Dice." 


My number one recommendation for the best D&D dice is: Dice Envy.


Read below to learn more, on why. I’ve also included reviews on an additional top 20 picks - honorable mentions, and other great brands - for good measure. Finally, if you need a little more help deciding what dice is right for your D&D (or other tabletop) game, this guide contains all sorts of useful information on dice quality, material, precision, and thoughts on matching dice to game themes.


Be sure to scroll through the entire article to see pictures of all the different great dice sets available! D&D dice also make for some of the absolute best DnD Gifts you can find.


Best DD Dice

Eternity TTRPG Top Sellers



Overall Best D&D Dice: Dice Envy

Dice Envy, hands down, has the best D&D dice available. They also have some of the largest selections of dice available, online. I like Dice Envy because their price is great, their selection is wide, and the dice quality is high. Basically, their dice are actually random (unlike some other brands - let's be honest), and they provide great value for what you spend.


In addition to traditional acrylic and resin dice sets, Dice Envy offers: 


Metal Dice

Becoming more popular, these dice look great and last forever. Their extra weight makes for very satisfying rolls. One thing you should know is that metal dice sometimes do not "roll" very much when you "roll" them. What I mean is that the weight of the metal dice can sometimes make it roll a little on your table, and then almost just skid to a halt.


When it comes to Dice Envy's metal sets, you have to start by taking a look at the Arcane Vein metal dice set - perfect for any wizard you might play.


Wood Dice

Wood dice are quite rare to find on the market. You can certainly find some specialized crafters on Etsy, etc. However, to have a company offer wood dice as part of their lineup is definitely unique. This wood set from Dice Envy is also fashioned to look like a class-specific set for a Ranger.


Gemstone Dice

Dice Envy’s gemstone dice collection isn’t extremely large. However, their gemstone dice are very high quality. I currently play nearly all of my tabletop RPGs using a tiger's eye gemstone dice for my d20. I love gemstones, so the extra cost doesn't bother me. I've also seen this brilliant Obsidian gemstone set from Dice Envy get a lot of interest, over time.


Infinity d4 Dice

If you haven't seen an "infinity d4 dice" before, these aren't your typical d4 pyramid-shapes. Infinity d4 dice, instead, are like a rectangle, almost. Infinity d4 dice are actually great for tracking hit points, or can be used as counters of various sorts, in your game. This set, for example, is very reminiscent of Legend of Zelda heart counters.


Mystery Dice Sets

Not sure what you want when it comes to your D&D dice, or looking to save a little money? No problem. Dice Envy will create a mystery set and send it your way. The best part? The price. You can literally get a 10-piece D&D dice set - every dice type you need to play D&D - for almost 50% off the normal price of other Dice Envy dice sets. These 10-piece sets come in resin or even metal!


Best D&D Dice For Your Next Game

Dice Envy dice score top marks on all my dice criteria. They’re high quality, and have proper weighting on each side for truly randomized rolls. They offer a wide range of styles and have a wide variety of materials that are aesthetically pleasing. Pricing is also very competitive – their acrylic and resin dice are similar to other companies, while their metal dice are about 25% less expensive (very much appreciated).


The company is also very reasonable when it comes to customer service and order/ charge issues. Shipping is fast. Overall, great experience purchasing from them. I highly recommend you take a look if you're in the market for your newest set of best D&D dice!

Best D&D Dice Dice Envy

Feast your eyes on my favorite d20 - a tiger's eye gemstone dice that gives me high rolls, and looks great at the gaming table.

Honorable Best D&D Dice Mentions

Though not the absolute best D&D dice, these dice certainly get an honorable mention, and are only barely less recommended than Dice Envy. All of these companies offer great quality dice, with interesting aesthetics, and various material options. Choose any of these companies and you’ll definitely have great D&D dice for your tabletop game.


Also, just remember that there are many Games Like DnD out there, and some of these dice sets may work wonderfully for a TTRPG based in a unique setting, or even an entirely different genre than DnD (like Sci-Fi or horror).


Skullsplitter Dice – D&D Class-Based Dice

One of the best things about Skullsplitter dice is that they offer dice sets by D&D class. You can get dice specifically made for your barbarian, druid, paladin, wizard – really any base class in D&D. As far as we could find, this is the only company that offers high-quality class-based dice. In our book, having dice specifically crafted with a specific D&D class in mind is a big bonus. Of course, not all TTRPGs are a Class Based RPG, but even if playing a classless RPG, it can be fun to have thematic dice to help express your character.


Skullsplitter also has a wide variety of metal dice, along with tons of dice and gaming accessories (dice bags, dice trays, etc.). Additionally, skullsplitter offers quality metal d100’s, which are not easy to find. D100’s aren’t technically “random” since not all “sides” on the dice are evenly weighted, but still. Their d100 is a full ½ lbs. of great gaming fun.

Metallic Dice Games – Metal Dice, Gemstone Dice, Velvet Bags

Metallic Dice Games has a very wide selection of – you guessed it – metal dice. They come in all kinds of colors, styles, and sizes. They even have metallic hollow dice (hollow on the inside). Surprisingly, however, they also offer a lot more. Despite their name, Metal Dice Games offers dice of all kinds of material make. In particular, they have one of the best selections of gemstone dice, including amethyst, lapis lazuli, tigers eye, and more.


Metallic Dice Games also has all kinds of unique dice sizes and styles. For example, you can get mini dice (about the size of a penny), or mega dice (about double the size of normal dice). They also have glow in the dark dice, sharp edge dice (for that extra thrill), and unicorn dice (a unicorn symbol in place of the “20” on a d20). We also liked their selection of dice bags, dice trays, dice cups, and their special velvet bags that come with multiple compartments.


I personally love the mini dice set from Metallic Dice Games (as shown in the picture above). There's just something about mini dice that is really fun. Plus, mini dice like that are actually not always super easy to find!


Haxtec Dice – Industrial Metal Dice, Heat Sensitive Dice

Haxtec dice is one of the few dice companies to offer industrial-looking metal dice. If you’re playing in a steampunk tabletop game, you might want to consider one of these sets as it definitely matches the right vibe. One of the other neat things that Haxtec offers is heat sensitive dice. As the dice rests in your hand (or near any source of heat), the dice actually changes color, mood-ring style. Think of it like going Super Saiyan as your D&D game progresses, during the adventure, as you see your dice color change.


Haxtec’s gemstone dice also have a unique stylized underline for the dice’s numbers, almost like an elvish script. This can make it a little hard to read, at first, so may not be a great choice if you prefer simple dice rolling and viewing. However, all of Haxtec’s other dice are extremely legible. Overall, I like their dice for size, weight, feel, and the general uniqueness of their dice color schemes.


For an idea of Haxtec dice look, feel, and quality, check out this amazing fireball set. This set also comes with its own dice bag, making it a great value purchase.


Norse Foundry Dice – Variety of Metal Materials, Gaming Accessories

Norse Foundry is a well-known name in the world of D&D dice. They’ve been around since 2011 as a very successful company. So, you know when you order their dice that you’ll get a good product. Norse Foundry also prides themselves on the precision of their dice, meaning that all sides of a dice are equally weighted, so dice rolls are truly randomized.


This is one of the few dice companies that offers unique metal dice. They have zinc dice, aluminium dice, copper, brass, and bronze. They also offer many of their metal dice in mini size (pebbles), or mega size (boulders). We also appreciated their soft dice (plush, great as gifts for kids), their dice jails, spellbooks that hold gaming accessories, coins for roleplaying and tracking in-game currency, and high-quality tabletop miniatures.


The Bifrost metal dice set (above) is one of their most popular. Not hard to see why! The set's extremely unique-looking, and sure to draw other players' gaze at the gaming table.

Haxtec Dice

Dice add a lot to any DnD table. They are a staple for any game, along with maps and minis.

DnD Dice – Glass Dice, Thematic Dice, Pound of Dice

I didn’t think you could consider a list of best D&D dice complete without including the actual company called "DnD Dice." The best thing about DnD dice is the variety of unique dice. They’re one of the few companies, for example, to offer glass dice that look really good. I also love their hollow metal dice (which is a style that’s becoming much more popular). Their glitter dice have some unusual styles and graphics attached to the dice, for thematic times of the year, such as St. Patrick’s day or Halloween.


DnD Dice also has dice with inclusions – objects put inside the dice. Of course, anything put inside a dice certainly affects precision of truly randomized rolls. But, speaking simply as a fun factor, why not? DnD Dice also has electronic dice that light up from the inside, a great gemstone dice selection, and the option to custom-make dice with your name on it. DnD Dice is also one of the few companies that still offers pounds of dice and mounds of dice – large quantities, usually slightly defective, but at great dice prices.

Chessex Dice – Classic Best D&D Dice

When you think of the standard in D&D dice, Chessex is basically it. They’re one of the largest, most enduring, and most well-known dice making brands. While Chessex isn’t particularly known for any one kind or style of dice, as many other companies are, I love them for their basic designs and dependability. I particularly love their speckled dice, as one example, because it’s a simple design that looks great.


Chessex also still offers a pound of dice option, has a number of specialty dice (symbols on the dice, instead of numbers), and allows customers to do custom-engraving. Chessex also offers a number of gaming accessorries, including battle mats. When it comes down to it though, we think of Chessex as the classic D&D dice company. One thing to note, however, with Chessex dice, is that they aren’t necessarily known as having the most dependably-randomized rolls. Their design and machining isn’t always perfect. Just something to keep in mind, if you’re really after a highly perfected dice roll.


If you head to any local gaming store, you're likely to find Chessex dice in the highly-recognizable packaging, above. You an also get great deals shopping for Chessex dice, online.


Awesome Dice – Game Specific Dice Sets, D3 Dice

An awesome name for some truly Awesome Dice. What’s best about Awesome Dice is that they’ve created dice sets specifically for a number of tabletop RPGs (TTRPG). For instance, you can find D&D dice, dice for Witcher, Cthulu, Pathfinder, Shadowrun, Vampire the Masquerade, and Werewolf. Each dice set is specifically themed for that tabletop game in terms of color, design, and overall aesthetics. Not all of the sets are created equal in terms of quality – some are certainly better than others. However, if you’re looking for a new set of dice that fits the tabletop game you’re playing, you might look into Awesome Dice’s TTRPG-specific sets.


Awesome Dice also has some gemstone dice, a decent selection of metal dice, one of the market’s only high-quality metal d3 dice (3 sided dice), and a monthly subscription box. Awesome dice does also offer Chessex and Q-Workshop dice through their company as well, though, so it’s not always 100% clear whose dice you’re really buying.

Haomeja Dice – Steampunk, Classic D&D Dice Vibe

Haomeja – a lesser-known company – really only has four kinds of dice, but they are definitely flashy. They have metal-exterior, resin-interior steampunk-themed dice. Zinc alloy dice that change colors with heat (from holding in your hand, for example). Classic-looking metal dice with a dragon imprint background. And finally, they have hollow metal dice with a dragon imprint background.


Haomeja does not have the widest selection of dice, or even the most unique dice. However, they do seem to be a good fit for that classic D&D dice feel, and for steampunk tabletop gaming. We liked their dice designs and colors a lot, and would certainly recommend looking at their selections.


Personally, I love this ice-blue metal dice set. I think it's a perfect fit for a wizard-type character, or perhaps a barbarian from Northern lands. What can I say? I think it can be a lot of fun to match your dice theme to your character.


Forged Gaming Dice – Unique Dice Textures, Dice Towers, Dice Holders

The most unique thing about Forged Gaming dice is their dice textures. As of the time of this writing, they only sell metal dice. But, their metal dice does come in a number of unique textures. They have banded textures, where strips of metal have been taken off the outside, leaving slight, striped indents. They also have a dragon scale texture, where the outside lines of the dice are solid, along with the inside numbers, but the rest of the dice is like miniature scale mail. We also enjoyed their fractured texture, where the dice has what looks like lines of magma all over the surface.


Forged Gaming’s dice towers (for rolling dice) are also very unique. They have some that fit a budget, while others are made to look like a grim reaper, for example. Their dice holders are also worth looking at. They have a dice jail cell, a stack of spellbooks that hold dice, treasure chests, and mimic treasure chests. 


This particular set has a blood-spattered look (perfect for any battle that results in a DnD TPK), and comes with its own dice carrying case. Very nice touches, and very high quality.


Heimdallr Dice – Crisp Look and Style

Heimdallr Dice has some very high-quality dice options. I would even say higher quality than many other dice companies. Hemdallr dice are all metal, but come in a lot of different color schemes. What I like best about Heimdallr is that the dice look crisp… the colors, numbering, the overall aesthetic of background texture. It’s all very good. The only downside is there’s nothing truly standout about these dice, when compared to the other great companies I've also reviewed.


As with Skullsplitter dice, Heimdallr does have dice sets that are themed according to D&D classes. However, though the dice sets are very high in quality, there aren’t as many dice set options for each D&D class, and there isn’t really anything that makes the dice a “class-based dice,” aside from class-thematic coloring.


All that being said, at the end of the day, it's almost all about how the dice looks. I mean, take a look at that picture, above. Another blood-spattered dice set (some people love that kind of thing). But I also love the nice touch of the barbarian's face in place of the 20 on that d20.


Wiz Dice – Bulk Dice (Pound of Dice)

When it comes to bulk dice, I recommend Wiz Dice. You can currently only find their dice on Amazon. Their bulk dice comes in a wide variety of sets, including the famous Bag of Holding. Many of their dice sets also come with a dice bag or cup of some kind, that makes managing the large amount of dice you’re about to purchase, more manageable.


Wiz Dice aren’t typically specific in terms of colors or types. Each bag comes with an assortment of dice types (d4, d6, d8, d10, d12, d20 and occasionally others). The dice are typically also a variety of colors. However, Wiz Dice does offer some sets that are slightly higher in value that have uniform color and style.


There's any number of reasons you may want an entire set (or even a full pound) of dice. Basically, if you run a lot of games, people are bound to forget dice, occasionally. As part of your dungeon master tools set, be sure to have extras set aside!


Q-Workshop – Themed Dice Sets

The best thing about Q-Workshop is that their dice are all TTRPG and fantasy themed. Want a glow in the dark dice set? They’ve got it. Want dice inscribed with runes? Got you covered. Here are just some of the many other thematic sets Q-Workshop offers:

  • Celtic
  • Cyberpunk
  • Elvish
  • Halloween
  • Mythical (Metal)
  • Japanese
  • Santa’s Dice
  • Starfinder
  • Viking
  • Witcher


Q-Workshop dice are just fun. They aren’t the flashiest, but they also aren’t the most expensive. Instead, you can find some quality dice with unique patterns, for good prices. Try out this Witcher dice set, for example, and add some dark fantasy feel to your next D&D game!


Paladin Roleplaying Dice – Family-Owned

Paladin Roleplaying Dice originally launched as a Kickstarter. The best part about Paladin Roleplaying is that they’re a small, family-run business. Their dice are precision-balanced, and easy-to-read. They are certainly not the largest company in the market. They don’t have the largest selection, and their dice are not the flashiest. However, they do have some sets of premium metal dice, luxury wooden dice (which is rare), and a small selection of gemstone dice. Supporting them also means supporting small business. So, if that’s important to you, you might consider giving their dice a shot.


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Additional D&D Dice You May Want to Check Out

Though not making an honorable mention for the title of best D&D dice, these dice companies do all offer some additional options that are valuable. One of the reasons these companies don’t make the top lists is that they can only be found on Amazon (they aren't big or unique enough, in my estimation, to be able to sustain themselves on their own platform). However, if you have some extra time and you’re looking for something a little less expensive, or you simply don’t need anything fancy when it comes to dice, you might find something worth your time, here.

Bescon Dice

Bescon offers a 13 piece dice set, which is very unique for the industry. The set includes a d3, d4, d6, d8, d10, d10 (percentile), d12, d20, d24, d30, d50, d60, and d100. Why you would want all those dice, I'm not really sure. It is really cool, though. Probably, they’re mainly for someone who enjoys dice collections, and really wants to have all the unusual dice that can be found. Though there aren’t a lot of situations in a D&D game, for example, where you might use all your newfound dice, you will likely be the only one in your friend group to have a d30.


If you're really into dice, Bescon is hard to pass up.


Hong Hui Dice

Hong Hui has a very small selection of dice. They have hollow metal dice and dice with RPG symbols on them (such as hammers and axes) that all look great. I personally love hollow dice like this set from Hong Hui dice. I think they make for extremely fun rolls. Almost always, if you show up to your D&D game with a set of hollow dice, you will stand out from everyone else, as hollow dice are somewhat rare!


Toyful Dice

Toyful dice come in a selection of basic set sizes and colors. They also have some metal dice selections, though they don't offer a huge variety there.


What I like best about Toyful Dice is that you could literally buy this set for your entire D&D gaming group. Do that, and everyone has their own dice set, their own dice bag to carry everything, with cool dragon graphics, and a dragon-themed dice tower you can share. This set is also not very expensive, and is pretty good quality.

best dice for D&D

What D&D Dice You’ll Need

In case you aren’t familiar, or you’re new to D&D, you will need the following dice to play a typical game:


  • D4 (4 sided die)
  • D6 (6 sided die)
  • D8 (8 sided die)
  • D10 (10 sided die)
  • D12 (12 sided die)
  • D20 (20 sided die)


Honestly, you’ll really want multiple dice of each kind when playing D&D. The reason being that many checks, attacks, and damage types require players to roll multiple dice at a time. When dealing damage, you might, for example, roll 3d6 + 1d4 (which would be three 6-sided dice, plus one 4-sided dice). If you don’t have multiple dice, you could end up rolling a single dice multiple times, which can get annoying.


In D&D, d20’s are the most-often used dice in your arsenal. You use it for determining if attacks hit, skill and knowledge checks, and virtually everything else that happens on a macro scale. All other dice sizes are primarily used for determining damage (or healing) from attacks, spells, and other effects.


Some other TTRPGs – of which there are many – use 2d10’s (two 10-sided dice) as “percentile dice.” One d10 acts as a 1-10, while the other acts as 10-100. Combine the two, and you’ll get numbers like 37, for example. Another example of commonly-used dice in other tabletop RPGs is to simply use all d6’s, or to primarily use d8’s.


Eternity TTRPG (obviously, my favorite) only uses d20’s, to keep the game very simple and quick-paced.


Are Metal D&D Dice Better?

With the increasing popularity of metal dice, many people ask if metal D&D dice are better for gaming. There are pros and cons to metal dice, plastic dice, and specialty dice. Preference is really more important for choosing your material than what’s objectively “better.”


Dice Material – Pros

Metal: metal dice are much weightier than other materials of dice. They aren’t as likely to roll off your table, since they don’t roll as far. They also tend to have a more consistent center of balance, making for slightly more randomized rolls.


Plastic: of all dice options, plastic is the least expensive. You can even get fairly aesthetically impressive dice without spending much. Another benefit is that since plastic dice are so common. You can easily get almost any kind of plastic set you’d like by just going to your local gaming store.


Specialty: specialty dice includes materials like glass, bone, wood, and gemstone. The biggest benefit to these dice is that they are unique, often flashy, and look fantastic. 


Dice Material – Cons

Metal: metal dice are often fairly expensive, at least in comparison to plastic dice. You can certainly find good deals, but you should definitely expect to pay more for a metal set. Also, because metal dice are much heavier than plastic dice, it’s worth mentioning that when rolled, they can cause damage. You may consider getting a dice tray, dice tower, or rolling your metal dice onto a battle mat, as opposed to rolling metal dice directly onto a table’s surface.


Plastic: plastic dice really require high quality precision. Because the weight is less, they’re more prone to imperfections that make one side of the dice weigh slightly more than others – effectively reducing randomness in rolls. Plastic dice are also less flashy than metal or specialty dice, overall.


Specialty: specialty dice includes materials like glass, bone, wood, and gemstone. These materials are more brittle than metal dice, and tend to have more wear and tear, faster, than plastic or metal dice. It’s also worth noting that of all dice options, gemstone dice are also the most expensive dice material.

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Matching D&D Dice Style to the Game You’re Playing

One of the reasons we ranked Skullsplitter and DnD dice so high in our list of reviewed dice companies is that we love their thematic approach. For long-time tabletop RPG players, matching the right dice style to the game you’re playing can feel pretty important. It’s kind of like writing with the right pen, or playing a video game with your favorite controller. Once you’ve played TTRPGs long enough, finding the right weight, style, material, looks, and overall vibe to your dice definitely enhances the gaming experience.


As such, you might consider the following list when deciding which style of dice to use or purchase for your next D&D campaign:


  • Game System – D&D, Vampire the Masquerade, Eternity TTRPG, etc.
  • Genre – Fantasy, Steampunk, Cyberpunk, etc.
  • Campaign Mood – High Fantasy, Dark and Gritty, etc.
  • Character Class You’re Playing – Cryomancer, Fallen Paladin, Rogue, etc.
  • Character Personality – Light and Humorous, Serious and Contemplative, Adventurous and Brash, etc.


Naturally, dice are only a small part of making an RPG campaign successful. However, they are one of the small and easy-to-implement gaming accessories that can help get a gaming group into the much-coveted flow state. Sometimes all it takes to push tabletop RPG experiences to the next level is the right dice or gaming accessory.


Measuring the Best Brand of Dice for D&D

Is there a best brand of dice for D&D? No, not really. We prefer Dice Envy because of their selection, quality, and aesthetics. But, if you follow any of our dice reviews above, you’re likely to find a dice brand that works well for you, regardless of which you go with.


When creating our reviews, we focused on the following criteria. You may think about using these same criteria for yourself, before picking your next dice set:


Overall Dice Quality

Does the dice look great, roll well, and is it made well? Is it the kind of dice that you’d want to play with at your gaming table, week after week?


Readability of the Dice

One of the key factors of great dice is how easy it is to read the numbers. This may seem like a throwaway-measurement, as most dice are easy to read. However, there are certain font types some companies use on their dice that really make reading numbers excessively difficult. “Elvish” fonts, in particular, seem to be bad for this kind of thing.


Dice Style and Aesthetics

Dice quality is not enough when considering the best D&D dice. To be the best, a dice has to have something special about its appearance. Regardless of material, we searched for dice that looked simply stunning. Something we’d be proud to roll in front of our gaming group, and that would help everyone get more into the game.


Dice Precision

Not all dice are equally random for all numbers on the dice. Basically, crafting imperfections can sometimes leave one side slightly heavier than another side, resulting in a loaded dice. For some people, this is a huge factor. For us, it is an important factor – but it’s not the most important factor. The reason being that unless you roll a dice 100 times and take careful notes, you’re unlikely to notice a single side getting more rolls (unless your 20-sided dice is always rolling 1’s or 20’s). However, if you have perfectionist tendencies, make sure that the company you’re purchasing from has a high standard on dice precision.


Uniqueness of the Dice

If dice style is tasteful, it can certainly add to any D&D adventure. Unique dice materials tend to stand out, such as glass, gemstone dice, bone, or wood. Or, dice with unique background textures. It can also sometimes be interesting to use dice that are heavily themed, like Halloween, or dice that are glow-in-the-dark.


Budget

Of course, you need to factor in budget for your dice decision-making. In general, plastic is the least expensive. Metal is a step above. And many specialty dice (especially gemstone) are a tier above that. In our book, quality is more important to budget, as you can definitely find great looking plastic dice from many companies that are very inexpensive.

Most expensive D&D dice

How Random Is Your D&D Dice?

As a final note, if you do want to make sure your dice has a high degree of precision, here is a simple test you can try. Golfers sometimes use this same method, to see if their golf balls are well-balanced, before play. Put your dice in a glass of salt water and “spin it” around. If it continually “rolls” to the same number, in the water, then the dice is unbalanced. Here’s a YouTube video that perfectly explains this great trick for testing your dice balance.


Beyond that, simply check a company’s “About Us” page on their website, before purchasing their dice. Most companies that really do make an effort to perfectly balance their dice for true randomness make a point to talk about it on their About Pages. Dice balance really is a differentiator among dice companies. Also, in our lists above, we mentioned on each company’s review if they do prioritize dice precision, so be sure to make another scan through each, if you’re considering a purchase.


The Best D&D Dice is the Set That You Choose For Yourself

At the end of the day, whatever dice you end up choosing for your tabletop game is the dice set that’s best for you. TTRPGs are all about having fun. We hope you’ll find some value in this guide for selecting the right dice set for you. But at the end of the day, the only thing that matters is that you go to the gaming table with a set of dice that makes you proud. Find something that you love, and roll 20.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

November 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=z-zk16nPM6A Transcription Assassin Strategy === [00:00:00] Welcome back to Eternity TT RPG YouTube channel, where I go over different happenings in the tabletop role-playing universe from D&D to the game that my husband and I are creating. So this go around, we wanted to take a moment to, um, focus a little bit more on the game that my husband and I have created. If you followed, followed along, if not, here's a quick rundown. So he's been creating a tabletop role-playing game for thirty-plus years, like, his entire life, and we found a way for it to be accessible as, like, a fifteen-minute card game just focusing on combat. So we went ahead, had that produced. We have the physical version of it. It is called Emanation. And then from there, we worked with a friend of ours, and he was able to put this entire card game online. So now there's online Emanation. So it plays the exact same. It's just a matter of if you want the physical copy or the online version. Um, so what we thought [00:01:00] would be cool is that there are six classes in this game, right? And every class, I feel like, um, has a different strategy or multiple strategies to it that you can use to play it and see how you succeed. Um, so I thought it would be fun to go over those strategies. However, what we're gonna do is my husband is gonna go ahead and take one of the classes, go over his strategy, I'll go over mine. We won't see each other's videos until, you know, I edit it and throw it on here. But I just wanna see if we line up, if we do different things, um, and if you guys can resonate with either one or if you wanna try it out and find a new strategy. So with all of that being said, the first class we're gonna do and the only class we're gonna focus on this, um, this go around is gonna be the assassin, okay? So with all of that being said, I'll pass it off to [00:02:00] him Hey guys, this is Jacob. It's been a while since I've been on the channel. I just wanted to give my perspective on the Assassin class. So when you come to this website which is play.sparksofeternity.com, we'll put the link in the video You get this page and it's free to play All you have to do is put in your email address and you can play against friends, you can play against computers. It's, uh, really, really awesome. But I'll just go through for those of you who aren't too familiar yet, maybe you've played one or two games, maybe you, be you haven't played at all, and I'll give my perspective on the assassin class. I think the plan is we'll be doing this for all the classes, so hopefully you get an idea of maybe some strategies that you can use. And if nothing else, I hope it tempts you to try the game for yourself So when you hover over each of these abilities here, you can see what it does. So Sparks of Eternity: Emanation is [00:03:00] a TTRPG combat card game. It basically takes the classes of fantasy RPGs and puts them into a card game feel. I'll probably play a couple rounds of this even, but every turn, basically you get more options that you can choose from as your character levels up, and it gives you just more cool things to do. Once you reach level one is when your character starts getting unique powers for the class. So at level one, you'd have Assassinate, and this is just a small chance to do a ton of damage to somebody. I usually like to play this just for fun because if you happen to hit it, you might knock like the summoner out of the game because they have very low number of life sparks or hit points. By level two, you end up getting Rupture. So this is actually slightly different from the physical version currently. We changed some of the order for what will be our future prints and for online to make it a little more streamlined. We [00:04:00] put this ability next. So this ability gives you lethality, which is a spending resource that you can use towards Assassinate. So for every one lethality that you use, instead of hitting, you can see on a 16 to 20 with Assassinate, you would drop that number by one. So Rupture gives you five. So on turn two, I would usually Rupture to start building up lethality so that later in the game I can use those resources to more e- easily hit with Assassinate. Uh, by late in the game, you could have, you know, 30, 40, 50 lethality and just do multiple turns in a row of Assassinating and, um, especially if you end up generating second actions and so forth, which is, you know, some classes can give you, uh, you could very quickly win a game from out of nowhere, which is kind of the idea of the Assassin. Uh, by turn three, you pick up Assassin's [00:05:00] Blades, and you can see here this is a passive effect. So in Emanation, every class has these passives that are, that are totally unique to them, but it's what makes the class feel like that class. Once passive effects are played, they stay in play and every single turn they give you some effect that can happen. So many of those effects are rolled dice effects. You, you roll a 20-sided dice and if you roll within the indicated range, an effect will occur. So with Assassin's Blades, it's just a chance every turn to deal damage. Um, usually by turn three once this comes up I play this immediately. Uh, same goes for Assassin's Poisons on four. It's another passive effect. Basically, whenever I get passive ef- effects I just play them because then the value of that ability just compounds over time. So Assassin's Poisons can daze somebody, which means they can't play any other actions. They can't play any actions for the turn unless they defend Turn [00:06:00] five is usually a little different. You get Unassuming, which makes you untargetable for three turns. It also gives you a large number of life sparks. Sometimes I play this right away if I, if I'm taking a lot of damage from especially like a, a summoner or a berserker, and then you can use those terms, y- turns that you can't be targeted to stack up ruptures to get more lethality going. Sometimes though, I'll save this for the last three turns of the game, and I'll just make it so that I, I heal six life sparks and then the last three turns of the game I just can't be targeted. Sprint on turn six is kind of a similar thing. You defend for two turns. So when you defend in Eternity, it just means that you can't be targeted So Sprint gives you a two-turn defend, uh, during which time on their second turn you can actually still attack someone. So it's very powerful. Sometimes, you know, at the end of the game I was mentioning how I play Unassuming. If you chain that together with Sprint, you could have, like, five [00:07:00] turns where you're completely untargetable. Um, combined with the healing from Unassuming, that's a very powerful effect. Alternatively, like I was mentioning you play it earlier in the game, you build up ruptures, you sprint, you can even assassinate your second turn of- while sprinting. Uh, Cold Blood is another one, though, that I play immediately as, as soon as it becomes available because you start building up stacks of lethality every turn. It's your final passive effect as assassin, and it gives you a fifty percent chance to give basically the rupture effect every turn where you gain five lethality. So as soon as I get this, I usually play this just to start, um, building up my late game assassinates. Premeditate's one of my favorite abilities because it sort of lets you see what your opponents are going to do. So right off the bat, you gain one lethality, and then you roll a D20, and if you roll within the five to 20 range, you get to take a second action. So the reason this is very [00:08:00] valuable is because if someone's using a really powerful attack against you, um, say another assassin is trying to assassinate you or a summoner is using Oblivion, uh, their big, powerful attack, or Judge is using Hammer of Elysium, their big, powerful attack, a second action actually takes place before those incoming effects would. So it lets you see what your opponent will do, and then if it's really dangerous, you can use a defend or you can use Sprint or Unassuming and avoid that attack. Um, similarly, if your opponent's not defending and you have a lot of lethality, you can check to see what they're gonna do with Premeditate, basically see their action and then follow up with as- an assassinate or a big attack of your own. First Strike, it kind of extends the power of your assassinate, and we'll be updating this a little bit soon. Uh, but basically at, at the moment, the, in, the, the heart of the effect is that you play it, next time you cause someone to take damage they take more damage, so it makes your [00:09:00] assassinate even bigger. And then Feint is actually a card that I see players use very infrequently but I think is one of the best cards in the game, uh, unless you're playing against a druid or someone who can attack through defends or punish you for defending. So Feint, there's, there's so many instances in Emanation where you take a damage and then there's about to be ten different, 20 different rolls for passive effects happening. Like Berserker has multiple effects per turn like Assassin's Blades where they roll to see if they do more damage to you Same with Summoner, same with Druid, and so forth. So if you can Feint after taking damage and you have the Presence of Mind to play it, you'll defend for the rest of the turn while still allowing you to do all of your cool effects, all of your own passive effects, finish out your own ability. But then it'll protect you for the rest of the turn against all [00:10:00] those other passive effects, second actions, and so forth. And then cost of this basically is that you're dazed on your next turn, and so you probably end up defending on the following turn as well, which is sometimes good, sometimes, sometimes bad, mostly good. But I've had turns where you Feint and then you take, you know, one damage, but you actually end up preventing like three or four, and all of that damage gets redirected to somebody else, and it ends up being a really powerful play. So the Assassin has a lot of options to stay in the game. So, uh, usually, I guess with the passive effects, I play them as they come in. Sprint, Unassuming, First Strike, Feint, these are all like utility kind of cards, and you play them when you need to, when it's gonna give you the most advantage. I tend to premeditate a lot of turns unless I'm very confident about what I want to do or what I want, what I think my opponents will do, and I don't think there's gonna be a punish for not checking what they're going to do. There's always the chance you miss [00:11:00] that effect and you only get one lethality for the turn, which is pretty bad. But, um By the end of the game, I'm usually just premeditating most turns, keeping up my first strike, and then you're just building up enough lethality and kind of gauging how much life sparks people have left. And then you're timing your unassuming and sprint and just pouring out assassinates at the end of the game. You might get two, three, four assassinates at the end of the game. And, uh, I would say especially against the computers currently, but against a lot of players too, they have a hard time tracking your lethality even though it, it's listed, right? When, when you're playing your character, it'll list your lethality next to you, so they could check it at any time. But the assassin does just tend to be a very surprising class. You don't really know what's gonna come for you until it hits you. And when you get hit by an assassinate, your opponents get hit by assassinate, it's, it's an absolute game changer Eternity TTRPG has released a card game battler which emulates combat from the [00:12:00] tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. So like I said, I have no clue at all what he was just talking about when it came to his strategy for playing the assassin. So I'm just gonna jump right in with my thoughts around the assassin, how I would play it, my strategy going into it. Um, the assassin among the first six classes, I feel like is pretty evenly matched. I'd put it like right in the middle of everything, um, especially in like your one-on-ones and your free-for-alls. I feel like it's [00:13:00] great. Um, I think it could play well in teams as well. I just don't really know what would work as a good pairing for it. Um, I don't feel like we play tested enough for me to really comment on that, at least in this case. Um, as always, with any class, you start with three things you can do as your like turn zero level zero, right? So that's your attack, defend, and no action. Um, with assassin, I definitely go to attack first because you wanna, um, get as much damage on someone as quick as possible, so that way when you go to have a final blow, it definitely hits and you can end the game quickly. Like I have seen people end games in three turns with an assassin, and it was super impressive. It came down to dice rolls, but still, that's pretty amazing. So moving on, you typically get assassinate as your first, um, ability when you turn level one, and with that it comes down to a [00:14:00] dice roll 16 through 20. Your opponent loses, uh, four life sparks, four hit points. And you know, this is really fun to play on your following turn right away just to see like, "Hey, if I get lucky, I get lucky and this person's out," right? So I will attack first turn, assassinate second turn, and keep going, right? So next thing that you get as an assassin is gonna be something called, um, rupture, which allows you to gain lethality. And lethality is something specific to assassins, and you collect lethality to lower your hit chance on assassinate. Um, so thing to remember with this is that you use your lethality before the dice roll. So that is a commonly asked question. That is something I'm trying to clarify right here. Say how much lethality you're gonna use before the dice roll, okay? [00:15:00] Excuse me. So Um, with the rupture ability, you gain lethality, you gain five lethality. You basically take your turn and just, like, spam that, right? Because you want to get your hit chance as low as possible and potentially auto hit on your assassinate. Um, however, this is gonna be, like, your... You're on turn three now, you have access to this ability. Um, I would read the field that you're on, right? So if you're playing against, say, the druid who has a lot of healing abilities, um, it may not be worth it to, like- Um, to assassinate them because you know they have a lot of healing, they're gonna come into a lot of healing, and no matter how much damage you do right now, they're still gonna go up. Um, so, like, if you're playing against them, I would probably rupture this turn and gain some lethality so that way I can, um, you know, try to hit them harder later. If I was [00:16:00] playing against, like, the Summoner, who I already know has low life sparks, and they don't come into, like, gaining any extra health really easily, I would definitely try to assassinate again, right? So following turn, you gain access to something called Assassin's Blades. You do gain a hit point off of this for yourself. Um, so that does move your health up, and this is something that you get a roll every single turn, and it's just a chance to do damage. So this is where you can start popping off with different things potentially. So I would go ahead and take the turn to play that and, um, have a chance to hit people, and then it stays out the rest of the game, right? Following turn, you do have another passive effect that comes available to you, and this is Assassin's Poisons. You have a chance of gaining... Or excuse me, you do gain hit points from this, but then you have a chance to daze your opponents. Um, and dazing means that the only thing they can do is defend, and if you [00:17:00] have cards that can get through defend, that's really important. Um, as an assassin, off the top of my head, I don't remember if they have anything that can get through defend. So it feels like just a quick way to, uh, you know, have them stop attacking you so you can get your lethality up using rupture. Um, next ability you get is called Unassuming. Um, you do gain a lot of hit points for this card, and then it basically makes you invisible to everyone around you, and you can't be hit unless you initiate first, and this happens for three turns in total. So the thing about this card is you can absolutely play it right away and, like, just take that time, build up your lethality while you're unassuming and not target anyone. Um, or what I prefer is that I hold onto it until close to the end of the [00:18:00] game. Um, so if I am not hurting for health, needing more sparks or any of that kind of stuff, I will hold onto this as long as possible. Because if I can finish up to round sixteen, play this card on round seventeen, and gain six hit points and then nobody can target me, it seems like a no-brainer, right? Because more than likely, you will end the game with more hit points than everyone else, and you win. So that's one of the biggest things with strategy for the assassin that I think comes into it is how to play this unassuming card. So I do wonder if, um, Jacob played it any different than I did. Um, moving on, you start to get abilities like sprint and feint. So sprint is like, uh, it's a You know, you just run away from everything for two turns and can't be targeted, and you're defending. So basically, what I view the Assassin as is, [00:19:00] like, okay, I'm gonna hit you really hard, and then I'm gonna run away until I can do it again, which is really fun and whatnot. And then there's an ability called Feint, where you have to take damage initially, but then you can instantly, like, say, "Hey, I'm not taking more damage this turn. Y'all can't get me." So yeah, I start to think about, like, tag as kids a little bit. Um, other abilities that you get is, um, like, Cold Blood, and this is another way to gain more lethality, along with Rupture. Um, Cold Blood is also a passive, so once you get access to that, you're rolling it every turn, and you should be able to gain so much lethality that you can auto hit probably multiple times in your entire game. Um, another card that comes up is Premeditate, which allows you to immediately gain lethality and then have a chance to use a second action. So you can do that to potentially gain six lethality in a turn. You can [00:20:00] do that to gain a lethality and then assassinate. Um, you can do a lot of things in this case. Um, finally, the last card that I am going to mention is called First Strike, which is the next time you cause a target to lose life sparks, um, they lose an additional one. So this card, I don't personally use it very often. Um, reason being is that I tend to play the Assassin with the, like, hey, let me, uh, get you, and then I'll run away. And I'm not taking the time to really plan out my attacks, I guess, with the Assassin. Um, this card, it feels like you really need to think it through, like, hey, how much can I potentially hit my target for? How many hit points can I do damage for? Um, and just see what happens. So with the Assassin, the most damage I've seen in one [00:21:00] turn was six in total, but it's really hard to get that to pop off. So I rather attempt to assassinate and get a guaranteed four, depending on my lethality, than potentially try and go for six. Um, so anyway, I don't know how much of that lines up with what Jacob said. Maybe we're saying the same things, but that is a rundown of how I would play the Assassin. Um In upcoming videos, we are gonna hit the other five classes that are available in the base game of Emanation, which is the Berserker, Druid, Judge, Oracle, and Summoner. Um, and we'll see how all of that lines up. Like I've said, Assassin is a really fun class to play. You're gonna have to let me know if that's a class you enjoy or if one of the other ones that I mentioned will be more interesting to you. And also, check out the game in play. See if you, like, agree with our strategies, if you find a new one. Just, uh, let us [00:22:00] know. Drop comments, ask questions. As always, like, comment, subscribe. Let us know how we're doing and we'll catch y'all next time
November 2, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=WLpxQkh_SVI Transcription DM Pet Peeves === [00:00:00] Welcome back to the Eternity TT RPG YouTube channel, where I go over different things in the tabletop role playing universe from the game my husband and I created to D&D to different tabletops in between. So this go around, I'm gonna talk about something that I think happens in almost every tabletop role playing game. Um, of course, D&D is the biggest in the tabletop role playing genre, so they're gonna be mentioned a bit, right? Um, with any tabletop role playing game, you always have a game master, dungeon master, GM, DM, whichever, you know, you wanna call it and use it, right? And the dungeon master takes so much time creating this beautiful story. This beautiful story with all these encounters, all these puzzles, the strategy, the bosses, and all these backstories, all these NPCs. It's just... It's like you're writing a book without writing a book, right? [00:01:00] So what can get kind of frustrating when you're a DM is that your party starts making decisions that you never expect, y- and you have to think on the fly. So here's some things that your parties do that you just, you kind of look at them and you go like, "Please don't make that decision," or, "Can we get through this?" Right? So one of the things that comes up immediately in my mind is that you spend 20 minutes, 30 minutes, a hour going over, is this an ordinary door or is this a trap? And you're, you're just sitting there like, "Just turn the doorknob. Please turn the doorknob." But you can't say that because, you know, you're trying to create this cool environment for [00:02:00] your players, right? So if you are a player, keep in mind your dungeon masters are not always doing something devious. They're just, you know, they just needed to put a door there 'cause it's going into a building. Please just grab the doorknob. Go in. Okay? Um, other thing that we end up seeing is that every NPC can get treated like a final boss, right? So one thing that's really fun with being a dungeon master is that you do a lot of foreshadowing, right? So this random person that you met in session one could end up coming back in, like, session 10, session 20, and end up being your final boss of the whole campaign. You don't know. So if you don't know as a player, of course, you're gonna be like, "Well, we'll see you again, I bet." Um, so there's a lot of suspicion around every person you encounter when they could just be a normal shopkeep, [00:03:00] right? So the thing about having a high suspicion is that your players, of course, could be really smart, and that's a really good survival strategy. But it's also just another, like, "Hey, guys, come on, it's literally just a shopkeeper that wants to give you this. Like, don't l- don't look too far into it. Please just let me keep going." Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. Um Other thing I'm gonna wrap back around for a [00:04:00] minute to, you know, is the door cursed or is it a normal door? When you encounter things like that, or even when you encounter an actual fight, the your players can spend, like, an hour planning how to attack this thing, planning how to attack this, like, goblin foe or whatever, and then it lasts barely two minutes because they spend all that time planning, and then they get to actually, like, encountering and you're just like, "Oh yeah, he's here to lead you here. He's helpful." Like, ugh, it shouldn't take you, as a player, hours to come up with a way to get through something, right? When it is just going to end up being two minutes of the game. Right? So one thing that I tend to talk about a lot, um, in my personal life is how we as a [00:05:00] society, like, we have gone to shorter entertainment. Like, movies are shorter, books are shorter, music is shorter. Like, I remember four or five minute songs, and now we're down to, like, two and a half minutes, right? So that's where I think, like, role playing games are headed a little bit, okay? 'Cause you can spend an hour planning it, your DM can create this masterful campaign, but sometimes we just wanna skip the boring parts. Is that so hard to ask? So moving on, now that I'm off my little soapbox. Um, another thing that we tend to do as players, and I am definitely guilty of this one, is we adopt creatures that the dungeon master isn't expecting, right? You just see this random thing in the woods and decide, "Oh, it's mine," and now the DM has to, like, weave it into the story because you decided to have it, right? So now you just, you just gotta deal with it and roll with [00:06:00] it, and dungeon masters, I'm actually supportive of, of this one, so think on your feet for it. Um, last thing that I wanna cover is that when you're dungeon master, you are thinking of, like, everything from A, B, to Z, right? Going over all the possible outcomes and you think you have them all. You think you have every idea that your players can come up with. And then you don't. Um, perfect example of this, my husband and I were doing a session of, uh, the game that he created, right? And he was DM'ing for me, and this, like, NPC went and kidnapped another NPC using her Nether Night magic, and I was trying to think, "Well, how can I track them down? What can I do?" Because we're in a paved city, obviously no tracks, like, what's gonna work? And one of the abilities that I had, [00:07:00] I inquired if it could detect any magical essence, because I knew that this NPC Nether Night was using magic to disguise themselves and get away faster. And my husband looked at me, and he was like, "That might be the smartest thing you've ever done." And I'm just like, "Okay, cool. I'm glad I figured something out." Um, but that's just a perfect example of how, um, people and your players can figure out something that, like, just works differently, right? Um, so with all of that being said, you know, DMs don't take it to heart, players don't take it to heart, but, you know, somehow we gotta keep meeting in the middle, and that's what makes a good, uh, gaming group. So let me know, as a DM, what's your pet peeve? What's the thing that has just bugged you to no end? Players, what do you think a DM should change, right? And then just [00:08:00] drop any, you know, stories, questions, anything in the comments. Like, comment, subscribe. Let us know how we're doing, and we'll catch y'all next time.
October 30, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=TicIZUlQV08 Transcription IMG_7957 === [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different happenings in the tabletop role-playing universe, from D&D to the game my husband and I are creating. Um, as we all know, it is going on Halloween weekend, which is usually when we all get together with our tabletop role-playing groups and try to do a one-shot adventure. So for all of the last-minute DMs trying to throw something together for their friends, I've got a couple of ideas for you that I am just gonna rapid fire, okay? So first one, you have a haunted house that does not want you to leave. So your party is invited to investigate an abandoned mansion manor where a family mysteriously disappeared. Um, the twist in this is that the house itself changes its layout depending on the party's actions. So the rooms move, doors disappear, and the house seems to, [00:01:00] like, know the party's secrets somehow, right? Um, different encounter ideas in here is gonna be, like, animated f- um, furniture, possessed portraits, um, secret locations, and the, like, finale can be the house itself is a monster, so you have to, you know, figure out how the monster stays alive and how you can get out. Um, second one, we have the village that celebrates Halloween every night. So your, uh, tabletop role-playing party arrives at a village where everyone is celebrating a strange festival. However, nobody remembers the previous night, and the festival repeats it every single night. So you get Halloween every night. So you have different, like, strange villagers going on. You can start incorporating other, um, you know, Halloween things like scarecrows and werewolves and, [00:02:00] um, jack-o-lan-lanterns. Um, so then also finale with this one, your party discovers that the village is trapped in a curse, and you have to break the ritual before midnight of any given night that you're there. Cool. Um, third one, something is hunting in the woods. This is where we get our werewolves, our spiders, you know, all of our creepies. So travelers have gone missing near a forest, and the party's hired to investigate. So something can be following your party into there, but they never get a clear look at what is following them. So you start dealing with, like, false tracks and abandoned campsites, strange noises, and different things like that. You can even throw in environmental hazards in there, like a river, a bog, um, quicksand, that corn-- sort of stuff. Um, finale of this, a terrifying creature corners the party, and you have to choose how [00:03:00] to get past it. Um, moving on, the Last Night at the Graveyard. So local graveyard keeper hires the party to protect the cemetery during a night when the dead are supposed to rise. Um, twist with this, the undead aren't attacking randomly. They're all trying to, like, reach a certain spot, so you're trying to figure out how do you get to that spot, right? Um, you can have your skeletons, restless spirits, zombies, different kind of puzzles around the crypts and around the grave sites. Um, finale with this, the party uncovers the secret about the person buried there and why the dead are so desperate to get to them. Final one that I'm gonna try and finish this rapid fire off with is a Carnival of Curses. So a mysterious traveling carnival arrives outside of the town that you're at, and the visitors enter smiling, but nobody leaves quite the same. So the twist with this is, like, every [00:04:00] attraction is a magical challenge, and the carnival owner is collecting something from every visitor, so it could be, like, collecting their soul, their spirit, um, or you could go a bit more morbid with it and collecting, like, different parts maybe. Um, so encounter ideas with this is gonna be, like, cursed mirror maze, a rigged fortune teller, enchanted games, creepy performers like Cirque du Soleil style. Um, finale with this, the party has to defeat the carnival owner or escape the carnival itself. So that was super quick. There was five ideas for you to try and make a one-shot, hopefully before your, uh, one-shot this weekend. If not, you can always revisit this and do it anytime. I mean, why not have a fun one-shot to, like, break up what you're doing with your D&D group? So as always, like, comment, subscribe, drop different ideas down below, and we will catch y'all next time. See ya.
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