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The best TTRPG resources. Eternity TTRPG is also its own independent tabletop roleplaying game.

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The Web's Best TTRPG Resources


If you're a TTRPG enthusiast, Eternity TTRPG is for you. We've compiled some of the best available TTRPG resources to make your games more consistent, more fun, and full of magic.

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GM Tools


Check out our comprehensive hub page for items and ideas beneficial for your next adventure or campaign.

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DnD Gifts


Our ultimate DnD Gifts guide covers everything from minis to game maps, and cookbooks to clothing.

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DnD Dice


Haven't you always wanted THE best DnD dice out there? Well, of course they don't exist... Or do they?

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TTRPG Reviews


Looking for a tabletop RPG to try out other than D&D? Good news - there are hundreds. And we've reviewed dozens of the best.

Sparks of Eternity: Emanation


Dive into THE WORLD OF AETURNUM


Eternity TTRPG has released our first official game.


Emanation offers a fresh approach to introduce new players to the TTRPG genre, and provides an easy way to try out our world, for veteran players.


This Card Game Battler in the Lore-Dense Realm of Eternity brings six core, expressive classes to your table.


No turns to wait through. No rulebook to wade through. Just ten minutes to learn, and a fantasy world that doesn't end where the box does.

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Why Play Eternity TTRPG


Thinking about trying out a new TTRPG? You need a game that's fun, easy-to-learn, and has depth to it that'll keep you up at night exploring new options.

Learn as You Play


Don't worry about reading through a rulebook for hours on end before you can play. We've got you covered.

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Simplicity & Depth


The game is played with a single d20. However, there are thousands of options for how to play each character.

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GM & Roleplay


Try playing a tabletop RPG that doesn't require the roles of "game master," or "player." You can do both.

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Multiple GMs


Groups that co-create game worlds and campaign arcs are more creative. Play a game that encourages this. 

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Tactics & Options


Experience 9-races and 16-classes in the core rulebook, with over 1,000-unique spell and ability effects.

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Unique Lore


Eternity TTRPG comes complete with a rich and established world lore you can use in your campaigns.

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Explore Eternity TTRPG


You've been thinking about trying a new game for a long time. D&D isn't the only great tabletop RPG out there, after all. Go ahead, you're only one click away from exploring a brand new fantasy world.

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Purchase Eternity TTRPG


The Eternity TTRPG core rulebook currently comes in a PDF download. The game is also being updated to it's most recent version (with greatly improved graphic design, as well).


Purchase today, and receive free PDF updates for life.

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Latest TTRPG Articles


Read the web's best TTRPG-related blog articles. Topics range from starting your first D&D campaign, to D&D spells, and even to sample dungeon rooms you can use in your next adventure or campaign.

August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
August 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=M-H39bG14JM Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I talk about different tabletop role-playing things in the universe, as well as the TTRPG that my husband and I are making and releasing products for. So this time, I want to continue, uh, the Crooked Moon series, talking about the different races, and I'm gonna cover two more. So this go around, I want to talk about two characters that are a bit creepier than what they usually look like or what you expect, right? Um, so the first one I'm gonna go on about is the Silkborn race. So the Silkborn, if you don't like spiders, is immediately creepy. However, um, the lore behind them is what makes me stop and think, "Are they really that creepy?" Okay, so the idea of the Silkborn in Crooked Moon is that they have a whole [00:01:00] underground cave system covered in webs, gemstones everywhere, and they harness their power from these gemstones, which I think is actually a really cool idea, 'cause you get to take this, you know, thing that is, in my opinion, kind of creepy and turn it into something beautiful. I think about, like, g- going on walks and seeing spiderwebs out on my walk, and I'm like, "Wow, the architecture of that is really cool." But imagining it in a cave system, it becomes just another world, right? So with that, I think when you would build a Silkborn race character, you'd really lean into their idea of what's beautiful, what's not, and how would that structure society around them, right? What would they worship? How would their family dynamic be? Because this idea of [00:02:00] this character is that they would just emerge from a cocoon, a web cocoon of sorts, right? And then they emerge, and here is this city built of just webs that is creating these nets going back and forth and these glowing crystals. And then you start to wonder, well, where would their social hierarchy be maybe, right? Is it based on the size of the spider or perhaps the color of the spider? Or if the spider has X number of gemstones or X number of eyes, how do they compare in the world to others? So then we start to wonder about different character concepts that you could go on with these, right? So let's say you have this spider race, the Silkborn, join your D&D party, and they are an architect in their normal underground city, and they come to a human city, and [00:03:00] they're just bored at looking at it, and it feels very sterile, and there's not much natural beauty. Could that be a storyline, right? Or could we talk about maybe the gems and why they're so important to their race, and perhaps the spider is just wanting to collect gemstones, um, to better harness them, right? And then the other perspective you could take is that the spider Silkborn is an alien of some kind, right? So they could be, of course, the we don't know if we want to accept them into our party, but they have this information. Maybe they aren't so evil, so let's try and, you know, use them or accept them and how does that go, right? So the Silkborn is definitely a very interesting idea on a race that I don't think we've seen before and some people could find [00:04:00] very interesting Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video Switching gears, um, I'm gonna talk about the second race that I found, which is definitely a play on cute and creepy. Um , and that would be the threadborn. [00:05:00] So the threadborn, in what I'm finding, is this doll that is created, and they come to life. So I start to think of the classic Pinocchio, "I'm a real boy," and stuff like that, right? Because all Pinocchio wanted was to be a real boy and be living and, you know, work in the workshop and explore the world and all these different things and whatnot. So with that in mind, with the idea of the threadborn, I start to think of, of course, who created them and what are they gonna be like in this world now that they're created? Right? So this gives you a couple of different ideas for character concepts and where to go. The first one being, um, that, of course, as I mentioned, they're made not born. So what happens when the doll that's made outlives its creator? And [00:06:00] are they going to become super heartbroken and always on the search for this family that they lost? Um, and this could go into a whole thing of like, how long do threadborns actually live, and do they decompose after time? Because, you know, I think everything decomposes eventually, even if we don't expect it to. Um, so there's definitely that side of it, and do they meet younger generations of their creator, right, and make that their family? Um, another idea is that they're very helpful because if you're creating something like a doll, you're creating it for companionship, right? You're creating it to help you feel better about the world around you, that companionship, and with that companionship does come helpfulness. And perhaps the character concept is that they're too helpful. They're too willing to jump in. They're just [00:07:00] gonna go straight into battle without thinking because they know that's the thing that needs done. That's where we have to go. So that's definitely another side of it, the too helpful side. And then the other thing is that to some people, and I start to think of when I was younger, and every birthday up until I was eight, my grandmother got me a certain doll, and the doll was like a part of a set, and it was those porcelain dolls with the eyes that I swear would follow me, right? And I had a shelf of them to display them because that's what my parents wanted. I could not wait to take those things down because when you have those eyes following you in the dark, it's actually pretty creepy. Um, but that's the thing is dolls wouldn't know that they're creepy. They're just happy, smiling, eyes always open, watching you, and it becomes a whole question of this is normal for [00:08:00] them, but how does this translate to normal society? And it sounds like a bit of a nightmare to me, no matter how cute they are. So with that being said, I'm gonna wrap this up here. And what do you think? Would you rather play a spider or play a doll? And what kind of character concept would you go with? As always, like, comment, subscribe, and we will catch y'all next time. Thanks
August 17, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=_KgB5C6Wgng Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I discuss, uh, different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I have been creating now. So this go around, um, I wanted to talk more about a new side of the tabletop role-playing community that is gaining traction, I think. Um, Gen Con did something a little different this year that I haven't talked about yet, and I think it's important to bring light to it and bring it up in conversation, you know? So I already covered that D&D itself is going to universes beyond, you know, going into World of Warcraft, Star Wars, all those different kind of things. Um, and that's great for D&D, but I also think they're gonna push a new direction given what Gen Con did, right? So at Gen Con, there is an award [00:01:00] ceremony, right, called the Ennie Awards, The Ennie Awards are where the industry itself picks X number of games for a category, and then fans get to vote on it, and the fans get to decide what's gonna be the most popular and when, right? So it's kind of a big deal for Gen Con to be doing this every year, and they have their usual categories, right? They added a new category this year, and they've been talking about adding this category for years, but I guess it didn't have enough traction until now. The new category was for Best Solo RPG. And immediately my mind goes to, "Wait, why do we need solo RPGs?" And, you know, now we bring up the whole conversation of, oh my gosh, a solo RPG. Um, this could be here because, you know, adults can never get together with a busy work schedule and trying to nail down consistent timing because something [00:02:00] always comes up between work, home, um, kids, you know, just random family emergencies. There's always something keeping you from the game table, so you can't get with your normal group to run a campaign. So solo RPGs. Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your [00:03:00] video So with this, um, announcement at Gen Con of having this category, there was five games that the industry decided would be in this, um, collection that fans could vote off of. Um, Odyssey of the Giant was the first one, and it's about escorting a giant, the last giant, across a devastated fantasy world. And then there was Pirouette, which is a solo horror ballet. Um, Song of the Scriptworm is a mystery involving an infinite library. Spine is an experimental RPG about losing yourself in a book. And then finally, The Bonsai Diary is about growing a bonsai tree across different generations. Um, just so you know, Spine took first, and The Bonsai Diary took second, so we officially have winners for the first solo RPG, um, nominations at the Ennie Awards. And I kind of don't know where to go from there. [00:04:00] I mean, I'm gonna admit when I don't wanna play the game that my husband has created and he can't get friends over, he does do solo campaigns. And he has been making the game to where you can do it as a single player or with a campaign group, um, which I think is a great idea, but I guess I just didn't see it as necessary. Um, but apparently it is, because people still want to play the game, but they don't necessarily have access to the friend group that you wish you had. Um, so here we go into our fantasy world after a long day at work, and instead of diving into a virtual video game, you can now do it with a tabletop role-playing game. So now the question lies with having this been created and you have all these smaller creators, you know, taking over this category. And not only that, but at Gen Con you actually have rooms dedicated to solo role-playing [00:05:00] games now. But is the giant communities of like Pathfinder and Wizards of the Coast gonna try and create a product that's gonna be a solo RPG now, um, instead of their usual geared towards groups and everything? So that's definitely a question that comes up in my mind is how are they going to... It's not a combat thing, but how are they going to continue to be in this world, I guess, if we're shifting towards solo RPGs. One thing that was announced, um, by a bigger creator was that Fallout is now coming out with a solo RPG, um, called The Wasteland Wanderer, and it is a standalone game. You create your vault dweller, you create your vault, and you get to explore the wasteland, and it is specifically created for solo RPG. So we already have these bigger companies that are creating, um, these solo games [00:06:00] now. Obviously, it's not the biggest company with Wizards of the Coast or Pathfinder, but we're getting there. So now not only do we have these companies creating these solo RPGs, everyone trying to get in on that, but we also have, you know, the electronic world trying to get on, in on this, and that's where we come into AI-powered systems. And I know that AI is such a curse word in the tabletop role-playing community because, you know, when we think AI in the tabletop role-playing community, it's gonna be your AI art, and, you know, that's such a bad thing. And I agree, I really wanna see, um, real artists, real creators, um, but when you're looking at wanting to have an electronic, like, world, I guess, where it's created by something electronic because you don't have friends to talk to or a campaign to really go at with friends, then maybe having ChatGPT do it for [00:07:00] you isn't a bad idea, right? 'Cause you have someone that can bounce ideas off of, and you can have someone else create them. Because although imagination is limitless, maybe in those moments you don't have enough. So with that in mind, there are AI-powered systems that have already been created. Um, Wonderhold is the one that comes to mind, and it launched in May of this year. And it, of course, you know, creates the campaign for you. You get to type to it, talk to it, and figure out where you're going to go with your campaign. So where do we go from here? Do we need game masters, game designers when we're using AI, when we're going the solo route, when friend groups can't get together because of life? So with all of that in mind, let me know what you think, from the Ennie Awards to checking out these solo RPGs, um, to figuring out what's next. Comment, like, subscribe, let me know. Have a good [00:08:00] one.
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August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
August 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=M-H39bG14JM Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I talk about different tabletop role-playing things in the universe, as well as the TTRPG that my husband and I are making and releasing products for. So this time, I want to continue, uh, the Crooked Moon series, talking about the different races, and I'm gonna cover two more. So this go around, I want to talk about two characters that are a bit creepier than what they usually look like or what you expect, right? Um, so the first one I'm gonna go on about is the Silkborn race. So the Silkborn, if you don't like spiders, is immediately creepy. However, um, the lore behind them is what makes me stop and think, "Are they really that creepy?" Okay, so the idea of the Silkborn in Crooked Moon is that they have a whole [00:01:00] underground cave system covered in webs, gemstones everywhere, and they harness their power from these gemstones, which I think is actually a really cool idea, 'cause you get to take this, you know, thing that is, in my opinion, kind of creepy and turn it into something beautiful. I think about, like, g- going on walks and seeing spiderwebs out on my walk, and I'm like, "Wow, the architecture of that is really cool." But imagining it in a cave system, it becomes just another world, right? So with that, I think when you would build a Silkborn race character, you'd really lean into their idea of what's beautiful, what's not, and how would that structure society around them, right? What would they worship? How would their family dynamic be? Because this idea of [00:02:00] this character is that they would just emerge from a cocoon, a web cocoon of sorts, right? And then they emerge, and here is this city built of just webs that is creating these nets going back and forth and these glowing crystals. And then you start to wonder, well, where would their social hierarchy be maybe, right? Is it based on the size of the spider or perhaps the color of the spider? Or if the spider has X number of gemstones or X number of eyes, how do they compare in the world to others? So then we start to wonder about different character concepts that you could go on with these, right? So let's say you have this spider race, the Silkborn, join your D&D party, and they are an architect in their normal underground city, and they come to a human city, and [00:03:00] they're just bored at looking at it, and it feels very sterile, and there's not much natural beauty. Could that be a storyline, right? Or could we talk about maybe the gems and why they're so important to their race, and perhaps the spider is just wanting to collect gemstones, um, to better harness them, right? And then the other perspective you could take is that the spider Silkborn is an alien of some kind, right? So they could be, of course, the we don't know if we want to accept them into our party, but they have this information. Maybe they aren't so evil, so let's try and, you know, use them or accept them and how does that go, right? So the Silkborn is definitely a very interesting idea on a race that I don't think we've seen before and some people could find [00:04:00] very interesting Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video Switching gears, um, I'm gonna talk about the second race that I found, which is definitely a play on cute and creepy. Um , and that would be the threadborn. [00:05:00] So the threadborn, in what I'm finding, is this doll that is created, and they come to life. So I start to think of the classic Pinocchio, "I'm a real boy," and stuff like that, right? Because all Pinocchio wanted was to be a real boy and be living and, you know, work in the workshop and explore the world and all these different things and whatnot. So with that in mind, with the idea of the threadborn, I start to think of, of course, who created them and what are they gonna be like in this world now that they're created? Right? So this gives you a couple of different ideas for character concepts and where to go. The first one being, um, that, of course, as I mentioned, they're made not born. So what happens when the doll that's made outlives its creator? And [00:06:00] are they going to become super heartbroken and always on the search for this family that they lost? Um, and this could go into a whole thing of like, how long do threadborns actually live, and do they decompose after time? Because, you know, I think everything decomposes eventually, even if we don't expect it to. Um, so there's definitely that side of it, and do they meet younger generations of their creator, right, and make that their family? Um, another idea is that they're very helpful because if you're creating something like a doll, you're creating it for companionship, right? You're creating it to help you feel better about the world around you, that companionship, and with that companionship does come helpfulness. And perhaps the character concept is that they're too helpful. They're too willing to jump in. They're just [00:07:00] gonna go straight into battle without thinking because they know that's the thing that needs done. That's where we have to go. So that's definitely another side of it, the too helpful side. And then the other thing is that to some people, and I start to think of when I was younger, and every birthday up until I was eight, my grandmother got me a certain doll, and the doll was like a part of a set, and it was those porcelain dolls with the eyes that I swear would follow me, right? And I had a shelf of them to display them because that's what my parents wanted. I could not wait to take those things down because when you have those eyes following you in the dark, it's actually pretty creepy. Um, but that's the thing is dolls wouldn't know that they're creepy. They're just happy, smiling, eyes always open, watching you, and it becomes a whole question of this is normal for [00:08:00] them, but how does this translate to normal society? And it sounds like a bit of a nightmare to me, no matter how cute they are. So with that being said, I'm gonna wrap this up here. And what do you think? Would you rather play a spider or play a doll? And what kind of character concept would you go with? As always, like, comment, subscribe, and we will catch y'all next time. Thanks
August 17, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=_KgB5C6Wgng Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I discuss, uh, different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I have been creating now. So this go around, um, I wanted to talk more about a new side of the tabletop role-playing community that is gaining traction, I think. Um, Gen Con did something a little different this year that I haven't talked about yet, and I think it's important to bring light to it and bring it up in conversation, you know? So I already covered that D&D itself is going to universes beyond, you know, going into World of Warcraft, Star Wars, all those different kind of things. Um, and that's great for D&D, but I also think they're gonna push a new direction given what Gen Con did, right? So at Gen Con, there is an award [00:01:00] ceremony, right, called the Ennie Awards, The Ennie Awards are where the industry itself picks X number of games for a category, and then fans get to vote on it, and the fans get to decide what's gonna be the most popular and when, right? So it's kind of a big deal for Gen Con to be doing this every year, and they have their usual categories, right? They added a new category this year, and they've been talking about adding this category for years, but I guess it didn't have enough traction until now. The new category was for Best Solo RPG. And immediately my mind goes to, "Wait, why do we need solo RPGs?" And, you know, now we bring up the whole conversation of, oh my gosh, a solo RPG. Um, this could be here because, you know, adults can never get together with a busy work schedule and trying to nail down consistent timing because something [00:02:00] always comes up between work, home, um, kids, you know, just random family emergencies. There's always something keeping you from the game table, so you can't get with your normal group to run a campaign. So solo RPGs. Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your [00:03:00] video So with this, um, announcement at Gen Con of having this category, there was five games that the industry decided would be in this, um, collection that fans could vote off of. Um, Odyssey of the Giant was the first one, and it's about escorting a giant, the last giant, across a devastated fantasy world. And then there was Pirouette, which is a solo horror ballet. Um, Song of the Scriptworm is a mystery involving an infinite library. Spine is an experimental RPG about losing yourself in a book. And then finally, The Bonsai Diary is about growing a bonsai tree across different generations. Um, just so you know, Spine took first, and The Bonsai Diary took second, so we officially have winners for the first solo RPG, um, nominations at the Ennie Awards. And I kind of don't know where to go from there. [00:04:00] I mean, I'm gonna admit when I don't wanna play the game that my husband has created and he can't get friends over, he does do solo campaigns. And he has been making the game to where you can do it as a single player or with a campaign group, um, which I think is a great idea, but I guess I just didn't see it as necessary. Um, but apparently it is, because people still want to play the game, but they don't necessarily have access to the friend group that you wish you had. Um, so here we go into our fantasy world after a long day at work, and instead of diving into a virtual video game, you can now do it with a tabletop role-playing game. So now the question lies with having this been created and you have all these smaller creators, you know, taking over this category. And not only that, but at Gen Con you actually have rooms dedicated to solo role-playing [00:05:00] games now. But is the giant communities of like Pathfinder and Wizards of the Coast gonna try and create a product that's gonna be a solo RPG now, um, instead of their usual geared towards groups and everything? So that's definitely a question that comes up in my mind is how are they going to... It's not a combat thing, but how are they going to continue to be in this world, I guess, if we're shifting towards solo RPGs. One thing that was announced, um, by a bigger creator was that Fallout is now coming out with a solo RPG, um, called The Wasteland Wanderer, and it is a standalone game. You create your vault dweller, you create your vault, and you get to explore the wasteland, and it is specifically created for solo RPG. So we already have these bigger companies that are creating, um, these solo games [00:06:00] now. Obviously, it's not the biggest company with Wizards of the Coast or Pathfinder, but we're getting there. So now not only do we have these companies creating these solo RPGs, everyone trying to get in on that, but we also have, you know, the electronic world trying to get on, in on this, and that's where we come into AI-powered systems. And I know that AI is such a curse word in the tabletop role-playing community because, you know, when we think AI in the tabletop role-playing community, it's gonna be your AI art, and, you know, that's such a bad thing. And I agree, I really wanna see, um, real artists, real creators, um, but when you're looking at wanting to have an electronic, like, world, I guess, where it's created by something electronic because you don't have friends to talk to or a campaign to really go at with friends, then maybe having ChatGPT do it for [00:07:00] you isn't a bad idea, right? 'Cause you have someone that can bounce ideas off of, and you can have someone else create them. Because although imagination is limitless, maybe in those moments you don't have enough. So with that in mind, there are AI-powered systems that have already been created. Um, Wonderhold is the one that comes to mind, and it launched in May of this year. And it, of course, you know, creates the campaign for you. You get to type to it, talk to it, and figure out where you're going to go with your campaign. So where do we go from here? Do we need game masters, game designers when we're using AI, when we're going the solo route, when friend groups can't get together because of life? So with all of that in mind, let me know what you think, from the Ennie Awards to checking out these solo RPGs, um, to figuring out what's next. Comment, like, subscribe, let me know. Have a good [00:08:00] one.
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Two crossed swords, white outlines, against a glowing teal and green speckled background.

Initiative Tracker

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See Katie Casetta's artwork from Eternity TTRPG. All of Katie's work is available for purchase from the Eternity TTRPG shop. Support real artists and non-AI art to keep unique and imaginative fantasy art alive. You can also see more of Katie's artwork throughout the Eternity site's main pages.

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Dungeon A Day


We are excited to share with you that the Eternity TTRPG site is now home to: Dungeon A Day.


Need some fresh ideas to use with your ongoing campaign?  Dungeon A Day works with any tabletop RPG system.


Check back each day for a brand new dungeon room. Over time, individual rooms add up, creating a massive, mega-dungeon.


(Please note that Dungeon a Day is currently on hold as we redesign the Eternity TTRPG website.)