Burning Hands 5e - D&D 5th Edition Spell Book

Burning Hands 5e
Burning Hands 5e Image

Burning Hands 5e Spell Effects

1st-level evocation


Casting Time: 1 action

Range: Self (15-foot cone)

Components: V, S

Duration: Instantaneous


As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.


The fire ignites any flammable objects in the area that aren't being worn or carried.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.


All information on Burning Hands 5e comes from the DnD Player's Handbook.

Acid Splash 5e

Classes That Can Cast Burning Hands 5e

The following classes gain access to casting Burning Hands 5e as part of their normal class spell availability, within the Player's Handbook:


Burning Hands Spell Effectiveness

Damage 1st-Level Spell 2nd-Level Spell 3rd-Level Spell 4th-Level Spell 5th-Level Spell 6th-Level Spell 7th-Level Spell 8th-Level Spell 9th-Level Spell
Damage Dice 3d6 4d6 5d6 6d6 7d6 8d6 9d6 10d6 11d6
Average Damage 10.5 14 17.5 21 24.5 28 31.5 35 38.5
3-Target Damage 31 42 52 63 73 84 94 105 115
Average Fighter DPR 11 15 19 23 27 30.5 34 37.5 41

DPR

DPR indicates damage per round, but in this calculation, it does not account for hit chance. The intent of this table is to provide a roughly-accurate comparison between Burning Hands 5e damage and a fighter's damage per round, to compare. It's also worth noting that since Burning Hands 5e hits a 15-foot cone, it can certainly hit more (or less) than 3-targets at a time. Again, the numbers presented here are intended simply to provide an idea of how powerful the Burning Hands 5e spell may be.


Burning Hands 5e Usefulness

I have both been on the giving and receiving end of Burning Hands, and I can certainly say that when the spell is used properly, it can be absolutely devastating.

  • Obviously, Burning Hands 5e should primarily be cast on clusters of enemies. As you can see in the table above, hitting multiple targets with the spell can drastically raise the damage it deals.
  • Be sure to only cast Burning Hands 5e on targets who do not have fire damage resistance or immunities (below). Furthermore, try to maximize your usage of the spell on enemies with fire vulnerabilities.
  • Since Burning Hands only has an effect cast range of 15-feet, consider if you can actually kill enemies with the spell, rather than just damaging them. The reason is that if you cast on a large group, and many of them live, you probably become the main target for all of them, and being only 15-feet away, you won't have a lot of safety.


Fire Damage Resistances, Immunities, and Vulnerabilities

When using Burning Hands 5e, it's worth knowing ahead of time that in the DnD Monster Manual, there are 37 monsters with fire damage resistance, 40 monsters with fire damage immunity, and 9 monsters with fire damage vulnerability.


Surprisingly, of all damage types in the entire game, fire damage is the one that most monsters are vulnerable to, at 9. Meanwhile, there are 77 monsters in total that take reduced or no damage at all from fire, so be very cautious when casting Burning Hands. One of the worst things you can do as a spell caster in D&D is to waste a spell slot on a spell that deals reduced damage.



Combine Burning Hands with the Following Spells

Most spells in DnD 5e work even better in combination with other spells, effects, feats, and so on. Try combining Acid Splash 5e with some of these other effects.

  • Acid Splash 5e: this cantrip spell isn't one that you'd use in combination with Burning Hands. However, it does deal acid damage, so it's here to remind you that if you're facing an enemy with fire resistance or immunity, switch up your damage type.
  • Bane 5e: since bane reduced enemy saving throws by 1d4, it's a perfect way to make them more susceptible to your Burning Hands 5e spell.


Burning Hands 5e Counters

Hard counters to Burning Hands 5e are spells like Silence 5e, which prevent you from casting spells to begin with. If you know your enemy has silence, be very cautious around them, as you don't want to get locked out from spell casting.


There are also "soft counters" to Burning Hands, like Bless 5e and Haste 5e. Bless provides a +1d4 bonus to saving throws, while Haste provides advantage on Dexterity saving throws, making targets of these effects less likely to be hit from the full damage of Burning Hands.


Burning Hands-Type Spells in Eternity TTRPG

I created the Eternity TTRPG Game System about 15-years ago, and have been refining the game ever since. It's independently published, inspired by other great TTRPG systems, provides rules for having multiple game masters in your group, and features tactical gameplay in combat.


I've provided a spell example below that correlates pretty similarly to the Burning Hands 5e spell, if you want to see what another game like DnD looks like.

Pyromancer Class Icon

Pyromancer - Core Class Spell

Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.

Even if this Spell misses, you also gain

1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with

certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:

1 stack of “Inferno”: 19-20. 2 stacks of

“Inferno”: 17-20.

  • (Flames of the Abyss) -2Faith vs. Will.
  • (Magic of the Silver Lands) 8Range. You also have 8Range when casting this Spell, for Battle Duration.
  • (Elemental Fire) Every turn, Instantly cast this Spell with -12Faith vs. Will. Instantly casting “Pyro Storm” in this way does not give you an additional stack of “Inferno.” This Critical effect cannot Double-Hit or give a Block. 


Pyro Storm maxes out hitting 3-targets, whereas Burning Hands 5e can hit any number of targets in a small 15-foot cone area. However, otherwise, the spells are virtually the same. In Eternity TTRPG, characters can choose to cause their spells to "Critical," at-will, so Pyro Storm provides a few more players options, that way.


Every good RPG needs an area of effect fire damage spell.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Pyromancer - Core Class Spell

Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.

Even if this Spell misses, you also gain 1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with

certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:

1 stack of “Inferno”: 19-20. 2 stacks of “Inferno”: 17-20.

  • (Flames of the Abyss) -2Faith vs. Will.
  • (Magic of the Silver Lands) 8Range. You also have 8Range when casting this Spell, for Battle Duration.
  • (Elemental Fire) Every turn, Instantly cast this Spell with -12Faith vs. Will. Instantly casting “Pyro Storm” in this way does not give you an additional stack of “Inferno.” This Critical effect cannot Double-Hit or give a Block. 


Pyro Storm maxes out hitting 3-targets, whereas Burning Hands 5e can hit any number of targets in a small 15-foot cone area. However, otherwise, the spells are virtually the same. In Eternity TTRPG, characters can choose to cause their spells to "Critical," at-will, so Pyro Storm provides a few more players options, that way.


Every good RPG needs an area of effect fire damage spell.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

August 12, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3Wu7xicNd6k Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I cover different happenings in the tabletop role-playing universe, as well as just other topics that I find interesting. Um, this go around, I wanna go back into The Crooked Moon. So my husband did a little bit of coverage on this a while back, but I'm gonna circle back to it. Um, and I wanna look at a couple of their races. So the thing about the character you pick and the class, the race, all of that stuff lends itself to building the story around your character and how they tie into the party, the world, and what their, like, internal goals could be. So three of the races that are in Crooked Moon, in my opinion, can make some really terrifying characters. So to jump in with these three races that I found through Crooked Moon, it's gonna be your Curseborn, [00:01:00] Graveborn, and your Plagueborn. Okay? So all three of those already have a very interesting ring to it, and immediately I started thinking is how can these races tie into an overarching story and a personal story? So jumping right into the Curseborn, and my idea with the Curseborn, and I'm pretty sure it's very accurate, is with a Curseborn, I'm thinking the classic, like, werewolf story, and under a full moon, I turn into a terrifying monster and that kind of thing. So with that , um, I wonder is what is this relationship with the character to the curse? So how is the character potentially using their curse, and how is the curse affecting the people around them? And there are so many ways you can take that. So for example, they could be actively [00:02:00] suppressing their monstrous nature and trying to work against it and being ashamed of it. And the other side of that is what if they embrace it and think that everyone is wrong for fearing them, and there, there's no reason to fear them? Um, other side, you know, is when they take on their cursed form and everything, what if they've hurt someone before and are terrified they're gonna hurt someone again? Um, what if they don't actually have any recollection of what happens when they transform? And then what if their family, like it could be a familial curse, and their family has taught them that their curse is something to be ashamed of and not something to embrace. So you have a lot of interpersonal drama going on there, um, that can just lead to overarching stories in the party. Like, what if there's a lot of distrust from the party because of your curse? What if villagers and townspeople refuse you entry somewhere because you have some kind of mark of the curse? And then what [00:03:00] if the party has to decide if they're gonna defend you or not based on all of that? And then on top of that, what if you become the person that everyone expects to betray them? So what if you play into that, or you spend your entire campaign deciding, like, "Hey, I'm not the bad guy. Quit thinking I am." Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. [00:04:00] Now, back to your video Moving on to Graveborn. So the way that I think of Graveborn is, like, someone has already passed and they're rising from the dead. They're, like, undead in my mind. So with that going on in your head, you could have this whole idea of, what if I already died? Or maybe they just were never cognizant of that in the first place, and they think that this skeletal form is all that they are. Um, maybe they aren't afraid of dying because they've already died, right? Um, so then you start to ask questions about your past life like who-- what happened so that they passed, right? Who did that to them? Did they deserve it? Were there loved ones that buried them? Were they mourned? Why did they come back? How did they [00:05:00] come back? Um, so really cool ideas with this kind of race is maybe they become, like, a grave keeper, and now they protect all of these different grave sites. And as a party, you're trying to convince this, um, Graveborn to come with you for some greater plan, right? Um, another idea that we can look at is this whole I'm not supposed to be here. I already lived my life, so what do I do next kind of thing. Why did I come back, right? So definitely some different ideas there with the Graveborn, and I think it's a really scary idea when you're like, "Hey, I already lived my life. Why am I here again?" Um, last one I'm gonna cover is the Plagueborn, and in the back of my mind what I have playing is, like in World of Warcraft, there is the Abomination that has like the stench that comes off of them, and then that stench kind of infects everything [00:06:00] around it, right? The plague. Um, so this is definitely a horror concept, right? And it's this idea of disease, contamination, and fear spreading, right? It's something you can't control. You have no control over it happening, so what do you play them as? Because if you have no control of the bad thing, are they really evil? And do you play them as evil? Okay. So different concepts with this could be like a plague doctor and the Plagueborn could become the healer, okay? Because they're so used to being around these diseases, they can't catch them, and that kind of idea, so how do they help everyone else with this contamination going on? Um, of course, there's the idea of the immune one, um, because you're the one spreading everything, how can you get sick, right? Um, and then of course there is, like, a walking biohazard going on where everywhere you go, you're gonna [00:07:00] infect the people around you. So how do you work with a party with that going on? Um, because the people are gonna get sick, animals are gonna behave strangely. And then you could potentially create items in the world that you're constantly trying to find to suppress the contamination, right? Um, but where do you go from there, right? So if you're not really evil but your existence hurts people, what do you do? Okay. So with all three of those, right, you have the Curseborn, which is fearing what you might become with the monster inside you. You have the Graveborn because you fear what you already are. You're already gone, past, right? And the Plagueborn is you fear what you might be doing to others, so there's a monster that's spreading within you, around you. So with all of that being said, that's why I think these three are so much more interesting than just being these, like, [00:08:00] monster races. They have these really in-depth stories that you can flesh out in a campaign, and it's a really, a terrifying character that could potentially be really misunderstood. Um, with all of that being said, I know there are some more, um, Crooked Moon races that can be covered, and I will be making my way through those. Um, you can always check what we've already covered, and we're gonna just loop around and get through them all eventually. So after all of that, would you trust any of these three characters to do anything for you, stand with you, resurrect you, heal you? Um, or would you just be, like, an ignorant villager and do nothing for them? Let me know in the comments. Like, comment, subscribe. Let us know how we're doing. Give us any ideas you'd like to hear about, and we'll catch you next time. Bye.
August 7, 2026
Transcribed content from our recent YouTube video: https://youtu.be/XjrHg-Eexds Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I cover different happenings in the tabletop role-playing universe, as well as talk about the game that we have been working on, um, with the Eternity TTRPG. So we have been covering all nine of the races that are in the Eternity world, and we only have two left, so I'm gonna cover those two today. It's gonna be the Esper and the Stoneborn. These two are my personal favorites because they were the races of my first two characters. So hopping right in with the Esper. The Esper can actually be any race, um, because they're a part of a world incident. Okay, so this world incident is that a star fell to the world of Eternity. And when this star fell, it let [00:01:00] off all of this magic stardust and just covered the skin of the beings that were there. So if you were a human that was there, you would be covered in now these, like, runic constellation kind of tattoos, right? So that could happen to humans, Jadori, Treants, um, Aeteri, Empyrean, if you've been following along for a while and know those other races, right? So the thing about Esper is because they're covered in all of this magical stardust, they have really high magic casting abilities, right? So they're gonna be really good in your classes that focus on that casting. I personally played a summoner with this class the first time, which a summoner, you get to have a familiar with you, and I chose a dragon, and it was all about, like, buffing that dragon. So my idea was that this star being [00:02:00] was channeling all of the stardust energy into the dragon and making it stronger, bigger, faster, and hit harder. Um, it was a really fun character to play and a really cool take on an idea, right? Um, of course, there are a lot of ideas that you can go with with this, um, star incident that happened and how to interpret that into your world, into, um, how your character roleplays and everything, because maybe you're an astronomer that wants to understand what happened and why did the star fall from the sky. Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's [00:03:00] characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video switching gears to the Stoneborn. So like I said, this was the other class that I played right when I first started playing this roleplaying game. And Stoneborn, like the Esper, can be any existing race. So they had a world incident happen to them, and they can be any existing race because of this world incident. So once again, human, Jadori, Treant, Ateri, Empyrean. Okay? So with Stoneborn, what happened with them is think of like this group of miners went into a cave near a volcano that they didn't realize was a volcano and they're [00:04:00] mining, mining, they have their different veins of, um, geological items that they're going after and one of them strikes just right into one of these veins and makes the volcano erupt and in this eruption there is this, um, organic material that explodes out and this organic material embeds itself into these miners that were there and along with the miners anybody that was in close proximity, um, just outside of this dormant volcano, right? So what this does now is that these people that were infected with the, um, organic stone material is now they crave eating stones, they crave eating rocks, okay? Any kind of rock and based on that rock is what their [00:05:00] being turns into. So if one of these races, people that decided to eat rocks decided to have volcanic rocks, they would have this volcanic kind of monstrous body. Um, however, let's say that a human thief wanted to eat the diamonds they were stealing, they would start to have diamonds appear all over their skin and eventually turn into a diamond. So it's a really cool idea that you can work with, with this idea of shape-shifting and how does the rock change my body and then it leads to the storylines of like, well, how far can this go with the rocks and did I have to be there at that volcanic eruption to become this or does it pass down through generations and what happens towards the end of Stoneborn's life? Um, it is speculated in lore that they actually become statues [00:06:00] based on all of the rock that they've consumed. Um, so is there a reversal for that or is there just a completely different story that needs to be fleshed out? Um, with the Stoneborn being, um, you know, made of rock, like a box of rocks, um, they have very high strength because rocks typically are very hard to break, right? So this idea with really high strength makes them very good as like your berserker classes, your thief, your assassin. Um, I personally played this, um, race as a, um As a mixed class, that was a caster/um, melee fighter, and it turned out really good. It was really fun. It's actually one of my favorite characters. I always thought that my, um, Stoneborn was a human that ate, like, icy rocks, so they were blue and frosted and really cool, right? I can still picture that in my mind, and that was a campaign that I wish had finished, [00:07:00] but it didn't. Maybe someday I will go back to that character, though. So that wraps up all nine of our races that we have in the world of Eternity. Um, in upcoming videos, I do hope to go over all of the classes now. There are 30 classes in this game that I will have to get through, so it's gonna take a while, especially with sprinkling in other stuff going on in the tabletop roleplaying community because I know you all aren't here just for the Eternity game. You're here for other tabletop news. So stay tuned, comment, like, subscribe. Let us know how we're doing, um, and we'll keep you updated. Have a good one. Bye.
August 2, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=2CgZalFW8U8 Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, uh, where I sometimes go over the happenings with Eternity, but I also cover things in the tabletop role-playing world. If you saw our last video, I was talking about the World of Warcraft leaks related to Dungeons and Dragons. Um, Gen Con did happen this weekend, and it turns out that is now confirmed. D&D is having a crossover with World of Warcraft, but this also brings up a lot of ideas that were revealed and what is happening now in the Dungeons and Dragons universe. So with that in mind, let's hop right into it, okay? So as you know, in the last video, I covered the leak with the World of Warcraft, Dungeons and Dragons crossover, and that was a leak from Roll20, which obviously is very ingrained with what Dungeons and Dragons is doing, and it ended up being very accurate, um, [00:01:00] being that we are going to get a campaign setting from World of Warcraft. We're gonna be getting all 13 original classes from World of Warcraft, and we're gonna see what happens there. From everything that I saw in my research that I was doing, is that we're gonna be seeing a campaign from the Icecrown Citadel, which is gonna be, you know, Arthas' world, um, Arthas being one of the big world bos- bosses from Wrath of the Lich King. So I think that'll be something really neat to be looking into. I think we're also gonna be getting some minis that are gonna be, um, supportive in that, um, seeing all the classic, you know, Alliance races, Horde races, and all of their classes. So not really what I was necessarily hoping to see because I think they could have done a lot more with it. But I also think it's gonna bring in a lot of people that [00:02:00] are World of Warcraft fans and, you know, really liked the classic feel of Wrath of the Lich King. Um, the other thing that I saw was a miniature for Illidan. So I don't know if we're gonna be getting anything from his time in the World of Warcraft lore. But given that we saw minis for it, I could see something happening there too real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment [00:03:00] info needed. Just let us know if you want an email when the product becomes available. Now, back to your video so with this crossover of D&D into World of Warcraft, it brings up the idea of the Universes Beyond initiative. So I've seen this in Magic: The Gathering. I think they've-- Magic: The Gathering has done this the most, if not the only one that's done it so far, is this, um, crossover of worlds, right? So Magic: The Gathering did a crossover with Final Fantasy, Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, Spider-Man, and it brought in those crowds as far as the collecting side of it. I think the playing side of it a little bit too, because, you know, you see your classic characters that you like. But Magic: The Gathering did it and now it looks like D&D is doing it. So D&D obviously did it with World of Warcraft, and they're talking about doing it with Star Wars. Um, [00:04:00] so if you're a big Star Wars fan, this is gonna be another way to get into D&D, I guess. Um, what we know about the Star Wars, um, products that are coming to D&D is that details are super limited, but we know that it's focusing on the Rebellion era. So if that is your thing, that is great for you. Um, personally, I'm not a Star Wars fan, but I've watched the movies. I don't feel like I know enough about that universe. Um, so also from D&D, we had the idea that some of the classic settings are returning, like Grayhawk and Dark Sun. Um, once again, I don't know much about D&D because tabletops, uh, were first introduced to me five years ago, mostly through my husband's game, Eternity. So, you know, I read this stuff, but I don't personally know much about it. Um, so you have, like I said, Universes Beyond coming. You have some of these classic settings returning, but you don't really-- [00:05:00] I mean, until we see it, we don't really know what it's gonna be. Um, so with not being able to actually see what's going on and just having this speculation, right, I think it's creating a divide in the community of tabletop of D&D because you have, you know, your fans that are excited to see the crossovers happening with their classic things that they like, like World of Warcraft, Star Wars, right? But then it calls into question of are we running out of ideas? Is the tabletop world running out of ideas or are we just redefining what tabletop is? I was having a conversation, um, just a couple days ago about what tabletop really is and what I see it as. And, you know, I see it as the great idea of imagination. Um, SpongeBob reference there if you didn't get it. But [00:06:00] um, you're just getting to have your imagination blossom as an adult rather than keep it all when you're a kid playing with your, you know, Barbie dolls or race cars or monster trucks, you know? So as an adult with D&D, you're just diving into these other worlds that maybe you wish were real or you wish you could be a part of. But it feels strange because you're an adult, so you call it D&D, and it makes you feel a little bit better, right? Um, but anyway, that's... I just, I think D&D is all about this idea of getting your imagination to roam wild. So if you're gonna be doing that, then let it roam. And if you enjoy it from the World of Warcraft standpoint, Star Wars standpoint, or as I mentioned, the, uh, Avatar: The Last Airbender or Final Fantasy, then let it roll and [00:07:00] let it happen. And if it makes you happy, then great. Um, because I just, I think there are so many things in this world that has already been thought of, but if you get to think about it from your standpoint, then there's more that you get to do. So go be in those worlds and go have fun with it, and we'll see what happens with all of these new releases coming out and what D&D is trying to do for the community. As always, thank you for watching. Um, make sure you drop any questions below, comments, uh, like, subscribe, all that good stuff. Um, let us know what you wanna hear, if you wanna know more opinions, um, and just we'll try to keep it going with all the happenings in the tabletop universe, you know. Have a good one. Bye.
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