Call Lightning 5e - D&D 5th Edition Spell Book

Call Lightning 5e
Call Lightning 5e Image

Call Lightning 5e Spell Effects

3rd-level evocation


Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Concentration, up to 10 minutes


A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).


When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.


If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.


At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.


All information on Call Lightning 5e comes from the DnD Player's Handbook.

Acid Splash 5e

Classes That Can Cast Call Lightning 5e

Of all classes in the Player's Handbook, only druids gain access to casting call lightning 5e. Yes, call lightning is purely a druid spell.


You would think that sorcerers, wizards, and even nature domain clerics should perhaps be able to cast the spell, but the official rules say otherwise.


Call Lightning Spell Effectiveness

Damage 3rd-Level Spell 4th-Level Spell 5th-Level Spell 6th-Level Spell 7th-Level Spell 8th-Level Spell 9th-Level Spell
Damage Dice 3d10 4d10 5d10 6d10 7d10 8d10 9d10
Average Damage 16.5 22 27.5 33 38.5 44 49.5
3-Target Damage 49 66 82 99 115 132 148
Average Fighter DPR 19 23 27 30.5 34 37.5 41

Call Lightning Spell Damage

This table provides information on the damage that Call Lightning 5e could do, as compared to a fighter of a similar level (based on the level it would take to cast each spell level). Average fighter DPR refers to their damage per round, which is roughly calculated prior to factoring in hit chance. Also, note that call lightning could easily hit more (or less) than the 3-target damage numbers shown above.


Call Lightning 5e Usefulness

Every spell in D&D 5e that can hit multiple targets has the potential to be absolutely game-breaking when it's cast in the right situation. Try using call lightning in the following ways to maximize its usefulness for you.

  • If you're outside, and see multiple enemies clumped together - at least 2, but preferably 3 or more - blast them with call lightning for some huge damage.
  • Cast call lightning 5e on any enemies who (somehow) have lightning vulnerability, to double your damage.
  • Since you can call down lightning bolts using this spell, every round, for no additional spell slots, try using it when you're besieged. That is, if your enemy has to attack into your position, then the cloud you created can continue to rain down lightning damage upon them.
  • For additional value, cast call lightning 5e whenever you happen to be fighting in a storm. Since the spell deals an additional 1d10 damage in stormy weather, this is an excellent time to go crazy with lightning.
  • Finally, cast call lightning against enemies with low Dexterity save scores. The higher your hit chance with call lightning 5e, the less likely you are to have your spell damage halved from successful saving throws.


Lightning Damage Resistances, Immunities, and Vulnerabilities

When using call lightning 5e, it's worth knowing ahead of time that in the DnD Monster Manual, there are 35 monsters with lightning damage resistance, 10 monsters with lightning damage immunity, and yes - 0 monsters with lightning damage vulnerability.


Of course, you may come across situations where your dungeon master throws in enemies who have lightning damage vulnerability, but aside from that, call lightning only has liabilities. As with spells like acid splash 5e and burning hands 5e, where tons of monsters have resistance, be very careful about using call lightning on enemies. The worst thing you can have happen is to only deal half damage - or even no damage - against enemies, from casting your 3rd-level spell.



Combine Call Lightning with the Following Spells

Pretty much every damage-based spell becomes more powerful when combined with other spells. Try out some of these high-powered mixtures for some spectacular results.

  • Alarm 5e: this one's a little more for fun than optimization. But just imagine setting up the alarm spell while you sleep outdoors. If a group of goblins comes to ambush you, not only are they surprised when your party is already awake, but they'll be absolutely stunned to see the flashing light of an incoming lightning bolt.
  • Bane 5e: as with basically every damage spell in D&D, casting bane on your target to lower their saving throw by 1d4 before crushing them with lightning is a major plus. Note that since bane, like call lightning, is also a concentration spell, you'll need to have an ally to set up this combo.
  • Haste 5e: since call lightning 5e says that "on each of your turns until the spell ends, you can use your action to call down lightning," it isn't perfectly clear if the limit of lightning bolts is once per turn, or once per action you spend. If the limit is actually actions spent, then having haste maintained on you by an ally actually allows you to effectively double-cast call lightning each turn, causing really massive damage into entire groups of enemies. In any case, this is one where you should strongly consider asking your dungeon master for backup, to let you have some lightning-based fun.


Call Lightning 5e Counters

As with any spell that requires concentration, you have to be cautious about taking damage, or else the spell effect could fade. Also, just note that any enemy who has silence 5e can prevent you from casting call lightning. Meanwhile, enemies affected by Bless 5e have +1d4 on their Dexterity saving throws, making call lighting less likely to hit for full damage.


Perhaps one of the biggest counters to call lightning 5e is that enemies can simply leave the 60-foot radius area that the cloud covers. Once enemies are out of that area, they can no longer be targeted by that same call lightning spell.


Call Lightning-Type Spells in Eternity TTRPG

In the Eternity TTRPG Game System, there are actually a number of spells very similar in nature to Call Lightning 5e. I've provided one example below, in case you're interested in other Games Like DnD which you may not have heard about before.

Pyromancer Class Icon

Pyromancer - Core Class Spell

Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.

Even if this Spell misses, you also gain

1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with

certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:

1 stack of “Inferno”: 19-20. 2 stacks of

“Inferno”: 17-20.

  • (Flames of the Abyss) -2Faith vs. Will.
  • (Magic of the Silver Lands) 8Range. You also have 8Range when casting this Spell, for Battle Duration.
  • (Elemental Fire) Every turn, Instantly cast this Spell with -12Faith vs. Will. Instantly casting “Pyro Storm” in this way does not give you an additional stack of “Inferno.” This Critical effect cannot Double-Hit or give a Block. 


Pyro Storm is a fire damage spell that can hit up to 3-targets at a time. When you cast Pyro Storm as a Critical, if you take the "Elemental Fire" option, it allows you to recast the spell every turn, just with lower hit chance. Obviously, there are a number of similarities between this spell and Call Lightning 5e, though the finer points, and overall aesthetics are different.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Pyromancer - Core Class Spell

Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.

Even if this Spell misses, you also gain 1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with

certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:

1 stack of “Inferno”: 19-20. 2 stacks of “Inferno”: 17-20.

  • (Flames of the Abyss) -2Faith vs. Will.
  • (Magic of the Silver Lands) 8Range. You also have 8Range when casting this Spell, for Battle Duration.
  • (Elemental Fire) Every turn, Instantly cast this Spell with -12Faith vs. Will. Instantly casting “Pyro Storm” in this way does not give you an additional stack of “Inferno.” This Critical effect cannot Double-Hit or give a Block. 


Pyro Storm is a fire damage spell that can hit up to 3-targets at a time. When you cast Pyro Storm as a Critical, if you take the "Elemental Fire" option, it allows you to recast the spell every turn, just with lower hit chance. Obviously, there are a number of similarities between this spell and Call Lightning 5e, though the finer points, and overall aesthetics are different.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Dice, Dungeons, Games & More - Eternity TTRPG



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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

November 2, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=WLpxQkh_SVI Transcription DM Pet Peeves === [00:00:00] Welcome back to the Eternity TT RPG YouTube channel, where I go over different things in the tabletop role playing universe from the game my husband and I created to D&D to different tabletops in between. So this go around, I'm gonna talk about something that I think happens in almost every tabletop role playing game. Um, of course, D&D is the biggest in the tabletop role playing genre, so they're gonna be mentioned a bit, right? Um, with any tabletop role playing game, you always have a game master, dungeon master, GM, DM, whichever, you know, you wanna call it and use it, right? And the dungeon master takes so much time creating this beautiful story. This beautiful story with all these encounters, all these puzzles, the strategy, the bosses, and all these backstories, all these NPCs. It's just... It's like you're writing a book without writing a book, right? [00:01:00] So what can get kind of frustrating when you're a DM is that your party starts making decisions that you never expect, y- and you have to think on the fly. So here's some things that your parties do that you just, you kind of look at them and you go like, "Please don't make that decision," or, "Can we get through this?" Right? So one of the things that comes up immediately in my mind is that you spend 20 minutes, 30 minutes, a hour going over, is this an ordinary door or is this a trap? And you're, you're just sitting there like, "Just turn the doorknob. Please turn the doorknob." But you can't say that because, you know, you're trying to create this cool environment for [00:02:00] your players, right? So if you are a player, keep in mind your dungeon masters are not always doing something devious. They're just, you know, they just needed to put a door there 'cause it's going into a building. Please just grab the doorknob. Go in. Okay? Um, other thing that we end up seeing is that every NPC can get treated like a final boss, right? So one thing that's really fun with being a dungeon master is that you do a lot of foreshadowing, right? So this random person that you met in session one could end up coming back in, like, session 10, session 20, and end up being your final boss of the whole campaign. You don't know. So if you don't know as a player, of course, you're gonna be like, "Well, we'll see you again, I bet." Um, so there's a lot of suspicion around every person you encounter when they could just be a normal shopkeep, [00:03:00] right? So the thing about having a high suspicion is that your players, of course, could be really smart, and that's a really good survival strategy. But it's also just another, like, "Hey, guys, come on, it's literally just a shopkeeper that wants to give you this. Like, don't l- don't look too far into it. Please just let me keep going." Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. Um Other thing I'm gonna wrap back around for a [00:04:00] minute to, you know, is the door cursed or is it a normal door? When you encounter things like that, or even when you encounter an actual fight, the your players can spend, like, an hour planning how to attack this thing, planning how to attack this, like, goblin foe or whatever, and then it lasts barely two minutes because they spend all that time planning, and then they get to actually, like, encountering and you're just like, "Oh yeah, he's here to lead you here. He's helpful." Like, ugh, it shouldn't take you, as a player, hours to come up with a way to get through something, right? When it is just going to end up being two minutes of the game. Right? So one thing that I tend to talk about a lot, um, in my personal life is how we as a [00:05:00] society, like, we have gone to shorter entertainment. Like, movies are shorter, books are shorter, music is shorter. Like, I remember four or five minute songs, and now we're down to, like, two and a half minutes, right? So that's where I think, like, role playing games are headed a little bit, okay? 'Cause you can spend an hour planning it, your DM can create this masterful campaign, but sometimes we just wanna skip the boring parts. Is that so hard to ask? So moving on, now that I'm off my little soapbox. Um, another thing that we tend to do as players, and I am definitely guilty of this one, is we adopt creatures that the dungeon master isn't expecting, right? You just see this random thing in the woods and decide, "Oh, it's mine," and now the DM has to, like, weave it into the story because you decided to have it, right? So now you just, you just gotta deal with it and roll with [00:06:00] it, and dungeon masters, I'm actually supportive of, of this one, so think on your feet for it. Um, last thing that I wanna cover is that when you're dungeon master, you are thinking of, like, everything from A, B, to Z, right? Going over all the possible outcomes and you think you have them all. You think you have every idea that your players can come up with. And then you don't. Um, perfect example of this, my husband and I were doing a session of, uh, the game that he created, right? And he was DM'ing for me, and this, like, NPC went and kidnapped another NPC using her Nether Night magic, and I was trying to think, "Well, how can I track them down? What can I do?" Because we're in a paved city, obviously no tracks, like, what's gonna work? And one of the abilities that I had, [00:07:00] I inquired if it could detect any magical essence, because I knew that this NPC Nether Night was using magic to disguise themselves and get away faster. And my husband looked at me, and he was like, "That might be the smartest thing you've ever done." And I'm just like, "Okay, cool. I'm glad I figured something out." Um, but that's just a perfect example of how, um, people and your players can figure out something that, like, just works differently, right? Um, so with all of that being said, you know, DMs don't take it to heart, players don't take it to heart, but, you know, somehow we gotta keep meeting in the middle, and that's what makes a good, uh, gaming group. So let me know, as a DM, what's your pet peeve? What's the thing that has just bugged you to no end? Players, what do you think a DM should change, right? And then just [00:08:00] drop any, you know, stories, questions, anything in the comments. Like, comment, subscribe. Let us know how we're doing, and we'll catch y'all next time.
October 30, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=TicIZUlQV08 Transcription IMG_7957 === [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different happenings in the tabletop role-playing universe, from D&D to the game my husband and I are creating. Um, as we all know, it is going on Halloween weekend, which is usually when we all get together with our tabletop role-playing groups and try to do a one-shot adventure. So for all of the last-minute DMs trying to throw something together for their friends, I've got a couple of ideas for you that I am just gonna rapid fire, okay? So first one, you have a haunted house that does not want you to leave. So your party is invited to investigate an abandoned mansion manor where a family mysteriously disappeared. Um, the twist in this is that the house itself changes its layout depending on the party's actions. So the rooms move, doors disappear, and the house seems to, [00:01:00] like, know the party's secrets somehow, right? Um, different encounter ideas in here is gonna be, like, animated f- um, furniture, possessed portraits, um, secret locations, and the, like, finale can be the house itself is a monster, so you have to, you know, figure out how the monster stays alive and how you can get out. Um, second one, we have the village that celebrates Halloween every night. So your, uh, tabletop role-playing party arrives at a village where everyone is celebrating a strange festival. However, nobody remembers the previous night, and the festival repeats it every single night. So you get Halloween every night. So you have different, like, strange villagers going on. You can start incorporating other, um, you know, Halloween things like scarecrows and werewolves and, [00:02:00] um, jack-o-lan-lanterns. Um, so then also finale with this one, your party discovers that the village is trapped in a curse, and you have to break the ritual before midnight of any given night that you're there. Cool. Um, third one, something is hunting in the woods. This is where we get our werewolves, our spiders, you know, all of our creepies. So travelers have gone missing near a forest, and the party's hired to investigate. So something can be following your party into there, but they never get a clear look at what is following them. So you start dealing with, like, false tracks and abandoned campsites, strange noises, and different things like that. You can even throw in environmental hazards in there, like a river, a bog, um, quicksand, that corn-- sort of stuff. Um, finale of this, a terrifying creature corners the party, and you have to choose how [00:03:00] to get past it. Um, moving on, the Last Night at the Graveyard. So local graveyard keeper hires the party to protect the cemetery during a night when the dead are supposed to rise. Um, twist with this, the undead aren't attacking randomly. They're all trying to, like, reach a certain spot, so you're trying to figure out how do you get to that spot, right? Um, you can have your skeletons, restless spirits, zombies, different kind of puzzles around the crypts and around the grave sites. Um, finale with this, the party uncovers the secret about the person buried there and why the dead are so desperate to get to them. Final one that I'm gonna try and finish this rapid fire off with is a Carnival of Curses. So a mysterious traveling carnival arrives outside of the town that you're at, and the visitors enter smiling, but nobody leaves quite the same. So the twist with this is, like, every [00:04:00] attraction is a magical challenge, and the carnival owner is collecting something from every visitor, so it could be, like, collecting their soul, their spirit, um, or you could go a bit more morbid with it and collecting, like, different parts maybe. Um, so encounter ideas with this is gonna be, like, cursed mirror maze, a rigged fortune teller, enchanted games, creepy performers like Cirque du Soleil style. Um, finale with this, the party has to defeat the carnival owner or escape the carnival itself. So that was super quick. There was five ideas for you to try and make a one-shot, hopefully before your, uh, one-shot this weekend. If not, you can always revisit this and do it anytime. I mean, why not have a fun one-shot to, like, break up what you're doing with your D&D group? So as always, like, comment, subscribe, drop different ideas down below, and we will catch y'all next time. See ya.
Woman in blue shirt speaking in a room with shelves of books, figurines, and a plush toy behind her.
By Jacob Tegtman • October 27, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=dTjh_PsRn3o Transcription Welcome back to Eternity TTRPG YouTube channel, where we talk about the world of Eternity as well as other tabletop role-playing games, D&D, and all the stuff in the genre that we can find. So this go around, ~I know it's been a little while since we posted, but ~I wanted to go ahead and just do something that I think everyone can get behind, which is talking about monsters that you find in tabletop role-playing games. ~Um, ~you're obviously gonna have your classic monsters that you see in D&D, and then we can just branch out from there, right? So reason this is coming up is that with the Sparks of Eternity Emanation, ~um, ~which is going really well, it's where you have your different classes, ~um, ~fighting each other to a duel to the end, right? ~And that's been great. It's been going great. ~We have a lot more classes in the works, but we were wondering, well, what could be next? And that's when you start looking at, like, armor, races, monsters, ~um, ~and, like, items and stuff, right? Because that's what makes a campaign happen is when you add all [00:01:00] of these things in. ~Um, ~so with that in mind, we started thinking monsters. ~Instead of having this PVP experience, we're talking, we're looking at more of a cooperative experience ~So now we're thinking classic monsters, and that has got to be the most classic of them are all is gonna be dragons, right? ' Cause you have anywhere from your dragon with the wings, fiery breath, always guarding something, guarding their pile of gold, or holding someone captive, or something like that. You're always gonna find that in any kind of mythology, lore, D&D campaign. Like, it's just... It's your classic thing. So how can we take this classic thing and switch it up a little bit? And this is where we started to wonder with our game design where to go, and we're still fleshing that out. ~Um, but I see great things in the works with it, right?~ Taking a classic thing and going a different direction. ~Um, ~other classic thing when you think of D&D monsters has got to be the mimic. ~Um, ~so that is, of course, [00:02:00] gonna be your shape-changing predator, right? You're going through a dungeon, you find a treasure chest, you think it's a normal chest, and turns out it's a mimic and it's trying to bite your face off. ~Total classic thing. Um, ~so how can we change this up? Is there a way to change up this D&D thing? ~Um, ~with that, my mind goes to what other inanimate objects can it become. Is it always gonna be your treasure chest, or could it be a table in the room? Or perhaps a weapon next to a, ~um, ~next to a skeleton, right? Because then you get this idea of, well, what if this, ~uh, ~sword just starts wielding on its own. ~Anyway, cool thought. But, you know, I just... ~It's fun to take things that you think are one way and just shift them completely, and I think that what... That is what makes the entire genre of tabletop role-playing so great is that we do take these different ideas, expand them, change them, and create something new. Eternity TTRPG has released a card game battler [00:03:00] which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. ~Um, ~other D&D classic things has got to be the beholder. ~Um, you know, ~your floating eye with random tentacles coming off of it, right? That's what I think of when I think of a beholder. And I feel like that is used so much to depict what D&D is, and when I see that, all I think is D&D. I never go to anything else. So with those thoughts in mind, we have been trying to decide does [00:04:00] the world of Eternity, Sparks of Eternity, have a monster that just defines Eternity Or do we have, you know, an art style that defines it or, you know, ~just, ~just something that makes it different. And, you know, as always, I'm behind the scenes 'cause I get to be with the game maker and see all of his, ~uh, ~gears rotating, right? ~So I see things coming. I'm very excited to share those eventually. I do see that coming down the line. Um, ~but in the meantime, drop any ideas for monsters that you have below that you want to see, that you have seen, any ideas, just something. You know, use it as a giant brainstorming session. ~Um, ~as always, like, comment, subscribe. Let us know how we're doing. Give me any ideas you wanna see for upcoming news and we'll catch y'all next time.
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