3,024 Amazing DnD Quest Ideas and DnD Side Quests

Need some quick DnD quest ideas or DnD side quests? I've got you covered with 20 great places to get your creativity rolling.

This article contains 20 amazing DnD quest ideas and DnD side quests. I hope you find something that you love, and add to your next game! They're all very easy-to-implement quest ideas that should fit within just about any game or ongoing story in your campaign.

Artifact Quest Ideas

  • Fang of Lanias
  • Helm of the High Prophet
  • Lava Core
  • Ranroth’s Fragments
  • Shadow Orb


Boss Fight Quest Ideas

  • Champion of the Commoners
  • Nether Knight
  • Three Sisters
  • Reverse
  • Ultimate Vampire

Dungeon Delve Quest Ideas

  • Crypt of the Plaguebringers
  • Fiery Sanctum
  • Kleitengraas’ Tomb
  • Ruins of the Tree of Life
  • The Jester’s Court


DnD Side Quests

  • A Brother Saved
  • Den of Spies
  • Future Disaster
  • Lady Ritonbell
  • Unicorn Meat
  • Dungeon a Day
  • 4 D&D-Specific Spell Side Quests

Some of these DnD quest ideas are best used as main quests, while others are best used for DnD side quests. Adjust them as needed to your particular story or campaign. Also, even if you're only going to play a dnd one shot adventure, I'd recommend picking up a dnd campaign planner as a way to organize your notes and get the most from your quests and encounters.


You may also find value in the following resources for you D&D game as they all relate to either quest ideas, adventures, encounters, or even entire campaigns. Between this list of quest ideas and the following articles I've created, you should have no problem running any length of D&D game that you'd like:


DnD Quest Ideas Art

DnD Quest Ideas: Artifacts

Artifact quests all involve a long-forgotten or immensely powerful item. Many would consider these artifacts to be treasures of near-immeasurable worth.


1. Fang of Lanias

The players must recover a magical dragon fang that allows them to see the ghost of the fallen golden dragon, named Lanias.

The ancient spire in which the spirit of Lanias resides is an important location for the realm to use as a defense outpost, as it once was during ancient times of war. Unless banished, Lanias’ ghost will attack whomever enters the spire.


The fang itself is located in the frozen north. The spire to which it must be brought is located in the southern desert. If Lanias’ ghost is defeated without being banished from his fang, his ghost continues to resurrect at the spire’s location at every midnight.


2. Helm of the High Prophet

The high prophet was known for being incredibly powerful, yet slightly crazed. He possessed the rare power of oracles – that of seeing into the future. But one morning, his quarters in the high temple were found empty, and he was never heard from again.


The party finds his remains in a forest far from town. His decorative helm lies in a crevice nearby, as if thrown. Should anyone place this helm upon their head, they can see glimpses of the future. But the longer it’s worn, the more symptoms of insanity the person shows.


It turns out that seeing the future may be too much for most mortals.

Eternity TTRPG Top Sellers



3. Lava Core

A merchant assigns the heroes on what they may consider a side quest to deliver supplies and merchandise to a nearby town. He’s short-handed and needs someone to take one of his wagon’s, pulled by one of his worn-down and aging horses.


Once delivered and the party has left the area, the goods explode, along with the town, in a fiery burst of pure lava. Turns out the “merchant” wanted an important organization, secret within the town, completely annihilated. He used the party’s ignorance about his “wares” to hide an artifact known as the “lava core” to complete his assassination mission.


4. Ranroth’s Fragments

A collection of tomes from Ranroth the Betrayer are located deep within a cavern Ranroth once used, many decades ago, to store all his relics.


The relics have mostly all been pilfered and the only remaining high-value items within are his “Fragments” – his collection of writings. These writings contain a history of the destruction of the Tree of Life, and exactly what made Ranroth a “Betrayer” to the realm. They also may give a clue as to the whereabouts of the aging elf, and how he might be held accountable for his crimes.


No one has been able to gather Ranroth’s Fragments because of all his relics, these are the most heavily guarded. And by undead, no less.

The Ultimate RPG Guide Boxed Set

Sometimes, the best way to get ideas for your adventures is to take a look at some professionally-published material from expert game designers and dungeon masters. This RPG Guide Boxed Set is - first off, just really cool. I always love when I find something like this online or at a local book or gaming store. It's awesome to see such high-quality gaming materials becoming more and more available today.


This set has great adventure ideas, campaign ideas, character backstory ideas, roleplaying tips and tricks, and much more. There's actually 3-full length books in this set, and you can get the whole thing for like $25. It's practically a steal. If you get a chance, I recommend that you check it out!


5. Shadow Orb

An orb long-forgotten to the world is rediscovered by the party. They can use the stone to teleport to the shadow realm – a dark mirror of reality.


In the shadow realm, the party can travel with immense speed to any location they’d like. However, the first time they enter the shadow realm, they are entrapped by a local demon, whom they must slay or negotiate with, before being allowed to re-enter the mortal realm.


No matter where the party goes within the realm of shadows, they cannot escape the demon. Their only choice is to slay him, or to pay a toll of magic items for every use of the shadow orb.


DnD Quest Ideas Shadow Realm

DnD Quest Ideas: Boss Fights

Oftentimes, great “boss fights” come about as the result of facing a long-time villain of the adventuring group. However, every now and then (especially if you’re playing games set up for it, like Eternity TTRPG), it’s fun to simply have a huge fight for no other reason than the pleasure of it.


In any case, great boss fights often make for a legendary DnD quest ideas.


6. Champion of the Commoners

A champion is perhaps the most straightforward boss fight.


Choose any common monster type. The idea is that it’s a type of monster the party wouldn’t normally be too worried about. Then, give the monster x4 HP, +50% more hit chance, +50% damage dealt, and additional damage resistance (double, if they have any to begin with).


The main difficulty of this fight is the sheer unexpectedness of it. If the party goes into a fight thinking it will be easy, but then the monster starts hitting very hard, and is quite hard to kill, it creates a moment of definite panic.


If you choose this type of monster, try giving your party some indication of the monster’s above-average strength. But… don’t make it too obvious!

The Book of 10-d100 Quest Tables

First off, this book is only $8 as a paperback. Second, it contains random tables for D&D quest ideas - ten of them, to be exact. And each table has 100 ideas on it. So, for $8, you get literally 1,000 D&D quest ideas, which you absolutely can't beat. I promise you that you won't find that much value anywhere on the web. It's actually kind of insane that you can find 1,000 adventure ideas for such a low price anywhere, actually. 


Now, for the real question: are the ideas in this book actually any "good?" Well, I promise you that with the sheer volume, you'll absolutely find quest ideas in here that you will consider good. Hands down, no question about it.


Need More Quests? Check Out Book 2

As if the first book of 1,000 quests wasn't enough, the author actually has a second book available with another 1,000 DnD quest ideas - and as you'll soon see below - there's a third book in the series, as well. The quests in this book are based on the following topics: curses, deserts, disasters, dragons, dwarves, fighter guilds, ghosts, halflings, mountains, and war.


7. Nether Knight

As in Eternity TTRPG, the Nether Knight can create copies of himself. Perhaps the copies are simply illusions, and distract enemies while the real version attacks, unhampered.


However, a truly powerful version of this boss fight would allow the Nether Knight to use turns to summon copies of himself. The difficulty of this fight lies in stopping the original from endlessly summoning mobs. This type of enemy is so strong, in fact, that even a low-level, “mook” -type enemy could create major problems for an adventuring group.


Imagine a kobold that can summon more kobolds just like him every turn. So long as that first kobold can take a couple hits, all he has to do is keep running and summoning.

Dungeon A Day Article

8. Three Sisters

In this boss fight there are three of the same kind of enemy, but who all have distinct looks. The key to winning this fight is to kill the enemies in the correct order. If the bosses are killed in an incorrect order, the other two “sisters” simply revive their fallen ally on their next turn.


This is a great way to turn a relatively easy looking battle into something truly desperate for the adventuring group. The key with this kind of battle is to give some clue either before the fight, or during, as to which order players must kill the three sisters.


The concept for this boss fight originated from the Final Fantasy Magus Sisters.


9. Reverse

One way to really mess with players (and get them really engaged in your game) is to alter underlying expectations.

For example, what if an enemy received healing from things that normally do damage, and instead can only take damage from healing effects?


This boss fight involves an enemy that’s entered the shadow realm (refer to the “Shadow Orb” DnD side quest, above) and has therefore had their body altered in inexplicable ways.


The only way to defeat this enemy is to heal them. Until they die from it. Dealing any kind of damage instead causes the boss monster to heal, prolonging the fight.


For this kind of fight, you absolutely have to give your players some indication of what they’re facing, or they’ll assume your boss monster has a crazy amount of HP. One fun way to run this fight is to give the boss a relatively low amount of HP, meaning the fight is relatively easy once the “secret” of killing them is discovered.


10. Ultimate Vampire

Vampires are a classic in DnD quests. Among undead, they are one of the great kings, and inspire great stories. What if your adventuring group had to face a vampire that could drain more than just blood, though?


This “ultimate” vampire can steal not only HP directly, but at the start of the fight, drains 1 Level from all party members, granting them to himself. He also steals each party member’s most powerful magic item, weapon, or armor piece – whichever is most disadvantageous for them to lose. He does so using dark magic that makes the item float around him, granting him its stats and powers.

DnD Quest Ideas Ulltimate Vampire

DnD Quest Ideas: Dungeon Delves

Dungeon-delves account for some of the most beloved DnD quest ideas. Everyone loves getting into a dungeon with traps, tricks, mysteries, and difficult fights. Especially if the dungeon involves some especially nice rewards.


11. Crypt of the Plaguebringers

Reports have been circulating among the realm’s clerics and healers that a plague is breaking out. Unfortunately, this plague is somewhat resistant to divine magic, leading many to suspect that something’s causing the outbreak.


Follow up investigation by the adventuring party leads them to discover that a cult is behind the plague. If they aren’t stopped within 30 days, they’ll complete a ritual that will manifest the plague all across the realm.


To compound the situation, members of the party have been having dreams of a crypt’s location where the cult is most active. The spirits of the crypt, which the cult is using to fuel their plague, want vengeance. Through dreams, they offer the party members powers and rewards for freeing them from the cult’s grasp.


12. Fiery Sanctum

The Fiery Sanctum is a ruined and cursed Dwarf fortress at the edge of the realm. The name comes from the many rivers of magma within that provide lighting and warmth to the fortress. However, the Fiery Sanctum has long-since fallen into disuse from the many years of the realm’s decline.


The king, in efforts to reclaim his people’s past glory, has recently become concerned about the extent and nature of the Sanctum’s curse. One of his key advisors has thus sent the adventuring group to investigate.


Rumors abound in villages nearby the Sanctum regarding mortal sacrifices carried out in the fortress by Fallen Paladins who had many years before been on diplomatic missions to the kingdom. Many now call the place accursed. As much as possible, this place is avoided.


Any who delve too deep into the Sanctum discover that the Fallen Paladins never left, but rather have used the Sanctum as a staging point to soon begin an assault upon the realm.

Fantasy Art for your DnD Quest Idea Inspiration

One of my favorite ways to get inspiration for unique quest ideas is by looking at high-quality fantasy art books. There's something about seeing a dramatic scene through an artist's eyes that often helps me come up with encounters that really grab player's interest.


This art book is great because it actually covers the history of fantasy art, and provides 180-full page, full-color illustrations. I think the art offered from both modern and historical artists is also a big help in creating unique adventure ideas, as you get to see the fantasy genre as it was imagined from even the Victorian era.


13. Kleitengraas’ Tomb

The realm is under a coup. The current king was placed on the throne as a puppet, as a boy, and has remained so even into his elder years. Even further, he was not of noble birth, having taken the throne after the previous monarch died, and his son was banished.


Now, the grandson of that passed lineage has come to reclaim his throne, and is choosing to do so by force. After all, the noble houses who now rule the kingdom, behind the puppet king, do not want to lose the power they’ve held for so many decades.

While the coup takes place above ground, and armies clash, the adventuring group finds themselves within the tomb of Kleitengraas, resting place of the former king and his lineage. This is where the heads of the nobles houses have gathered, assembling traps, monsters, and heroes to protect them.


They know that a group of elite heroes, “aces of the realm,” have come to end their reign. The only question left: will the adventuring group defend the nobles, within the tomb? Or are they in fact the “aces of the realm,” come to pass judgment?


14. Ruins of the Tree of Life

The tree of life was destroyed many decades ago by Ranroth the Betrayer (refer to the “Ranroth’s Fragments” DnD side quest, above). Ruins of the mile-tall tree still remain, and an entire “dungeon” awaits within its roots, trunk, and limbs.


Many believe that Ranroth never paid for his crimes. That he killed the world’s greatest source of life and healing, with no punishment. However, there’s a secret resting within the decayed tree’s upper branches.


Should the adventuring group survive long enough to ascend through the tree’s wooden and decayed caverns, now filled with pestilence, undead, and demons, they find a black crystalline structure near the top.


Within the dark crystal is Ranroth the Betrayer, captured for all time by some powerful mage’s spell. Only, it appears that the crystal has cracks all over its surface. And when viewed more closely, it shatters.

Once again, the greatest enemy of the mortal realm walks free…


15. The Jester’s Court

In the frozen tundra of the far southwestern island, an insane demi-god gathers followers. He desires for all “monsters” to have a kingdom of their own, which he will rule.


Though creating a kingdom of beasts, undead, and monsters seems kind of laughable, “the Jester” is accomplishing that very thing. He seems to have gained powers that allow him to control creatures of all kinds to do his bidding.


The Jester’s powers have grown so much that he has begun invading kingdoms across the sea. In small amounts at first, but ever increasing. His powers seem to be growing.


The adventuring group has been tasked with traveling to the frozen island, entering the Jester’s castle, known as “The Jester’s Court,” and slaying or stopping the demi-god. This is, as all know, not only a task for the most powerful heroes of the realm. But also one that is probably akin to suicide.

DnD Quest Ideas Jesters Court

DnD Side Quests

Sometimes what you really need is a quick way to distract players while you come up with the next stage of your adventure, or a way to handle the fact that they just derailed your plan.

In any case, these DnD side quests are a quick way to give your players something to do in between the next step in the main storyline.


16. A Brother Saved

After defeating an enemy or monster, the adventuring group discovers that their foe had a hostage. This individual identifies himself as Thorin Glass, brother to a famed blacksmith in the next town.


Should the heroes return with him to his brother, he’s sure they’ll be rewarded. If his captor was human, the only reason he can imagine why he was taken is because of his brother’s renown.


In any case, Thorin is not so sure that he will be able to return to home without someone to protect him. Who knows what else might be lurking about with a motive to capture him again?


17. Den of Spies

A rather common looking man approaches the adventuring group, away from the ears of others. He’s noticed that they do a great deal of travelling, and has need of someone with eyes and ears throughout the realm.


He offers payment for whatever news they gather during any of their adventures or travels of growing unrest among the people. He mentions there’s been word of a potential coup against the crown (refer to the “Kleitengraas’ Tomb” DnD quest idea, above), and is simply in need of information.


No need to get involved, do anything risky, or make your task known. Just report on anything heard, while in taverns, towns, or resting between adventures. 


If you don’t hear anything, no big deal. But if you do, he’s got a reward for you with each piece of information you deign to share.

Eternity TTRPG Article Shop

18. Future Disaster

A young child wants to learn the ways of magic. He or she shows promising aptitude, and simply needs a teacher. The child’s parents aren’t wealthy by any means, but have enough set aside that they can pay for an occasional tutor.


The adventuring group hears of this family’s wishes, and if they have a spellcaster in the group, is offered the position. Between adventures, or whenever the hero is available, they’d simply love to have their child taught in the ways of magic.


Over the years of a lengthy campaign, the child grows into a teenage prodigy, possessing magic equal to or in excess of the adventuring group. And after years of seeing their mentor use their powers to sway the world to their will, the prodigy has decided to do the same.


The adventuring party returns one day to find that they have created the next generation of their greatest enemies, led by the young child they once loved. Apparently the prodigy took to heart the lessons of magic, but not the lessons of philosophy and morals.


19. Lady Ritonbell

Within the realm is a well-known lady whom many admire. She is young, wealthy, charming, and cunning. She inherited a large estate from her deceased parents, and several thriving business ventures. She wants to find a prospect worthy of marriage, but has deep concerns that prevent her from doing so.


Though she appears to manage her assets well, she has reported numerous thefts to her property and places of business. All of them within the city.


She asks any adventurers, guards, or anyone else in the city to investigate the matter, and offers a handsome reward to any who can stop the serial thefts.


To only the most astute adventures does it finally become clear that Lady Ritonbell is actually robbing her own properties and companies. A little excitement in life, a way to test herself? Definitely, it appears, a way to avoid suitors.


20. Unicorn Meat

A vendor loudly proclaims that he’s now selling – yes, you heard right – unicorn meat! Indeed, the meet is rainbow-colored and smells of fresh fields and summer roses.


Is it ethical to kill such a pure creature as a unicorn, you may ask? “No problem if it’s found dead!” Will there be more, you ask? “Definitely!”


The butcher tells the adventuring group that business has never been so good. He’s got orders coming in so fast that he’ll be fresh out of unicorn meat within the day. Even the nobles have put in for their share.


Thus, his proposal: find him more dead unicorns, bring their meat, and he’ll give you a cut. A substantial cut. He can now afford that kind of thing, after all.


There may not be a lot of unicorns in the area, and your chances of finding a dead one may not be high, but if something’s out there killing them… well, each pound of unicorn meat is worth its weight in gold.


21. Dungeon a Day

If you haven't seen yet, the Eternity TTRPG site is now home to Dungeon a Day. Every day (that we're running the event), you can check out the Dungeon a Day page for a new, unique dungeon room that our team's created. Each month, the "theme" for the dungeon is updated, so if you keep checking back, you're certain to find quest ideas that you can use in your own game.

DnD Side Quests Unicorn Meat

The Value of DnD Quest Ideas and DnD Side Quests

Having extra DnD quest ideas available for immediate use is basically a staple for running a long-term rpg campaign. It’s how – as a DM – you keep your party’s adventure going through whatever choices they make. It’s not uncommon, after all, for a gaming group to derail your entire campaign’s story.


Part of the job of a great DM is to keep the story progressing, while feeling natural. As such, it’s always good to have extra DnD quest ideas on-hand. You never know when your gaming group might decide to veer off the main story and want some side quests. It’s also helpful as a DM to have extra source material when putting together the next creative step in your campaign’s main story. Whatever your needs, we hope you’ve found at least a couple good DnD quest ideas or DnD side quests from our list!

If you need some additional DnD inspiration, check out the 12 Best DnD Podcasts of 2021 (Dice, Camera, Actions! a particularly good one). You can almost always find some good quest ideas by listening to live DnD gaming.


Single Player Gaming

I'd also like to note that one fun quest idea is to actually try out single player DnD. If you've always been the dungeon master for your group, it can sometimes be a great experience, and even pretty enlightening, to sort of see what it's like to game as a player. No matter what quest you play out, single player gaming is really a great twist for any adventure idea.


D&D-Specific Spells & Topics

Sometimes, you can make an entire side quest out of a single spell or topic in the D&D 5e rulebooks. Especially if you let your players stretch the rules a bit, you can come up with some really interesting encounters. For example:


  1. Silence: build a quest around silencing a guard and then using Magic Mouth to make them "say" whatever you want.
  2. Cause Fear: a villain uses fear spells as their bread and butter. The fallout from the wizard's mental anguish is ruining towns.
  3. Charm Person: a sorcerer has created their own particularly powerful charm person spell, which works like the unforgivable imperius curse in the Harry Potter series, sowing confusion and discord across the realm.
  4. Bonus Action: think about fighting an epic boss monster that gets to use 3-5 bonus actions per turn, instead of just the usual 1, and the surprise that'll show on your player's faces from the very first round of combat.


There's lots of info contained in the strategy guides for the D&D-specific spells and topics above, so dig in whenever you have time.


The Best Way to Come Up With Great Quest Ideas

Hands down, the best way to get new quest and side quest ideas is from your gaming group. There are no sources of inspiration as inexhaustible as a dedicated group of roleplayers.


To bring out the best in your gaming group, try out a group DM game like Eternity TTRPG. In Eternity, every player contributes to the story line, game world, NPCs, and more – all while roleplaying their own characters. Most people only know about D&D, but when it comes to tabletop roleplay games, there are tons of games like DnD out there.


Most group DM games usually devolve into chaos, which is why they aren’t common. But Eternity TTRPG is different. I’ve made the game so that any number of people can dungeon master as a team, while still retaining all the plot twists, drama, and creativity. Give it a try, and let me know just how many great quest ideas your entire gaming group creates.

Dice, Dungeons, Games & More - Eternity TTRPG



Share This Article

Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
September 24, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=hMFP7UHtWEU Transcription [00:00:00] Welcome back to Eternity TTRPG, where we go over different happenings in the TTRPG universe, as well as talk about the game that we have been creating. Um, this go around, I think all of the hype is around, um, D&D World of Warcraft. Um, the Dungeon Masters, like, YouTube channel decided to go ahead and start a new campaign all around the World of Warcraft stuff, um, using all of those materials, even though it doesn't release until, like, mid-November. Um, so there's a lot of talk about everything that they're doing and what's going on. So I thought I'd give a little rundown of what to expect with the World of Warcraft expan- or excuse me, World of Warcraft, like, collaboration that's going on, right? So there was a lot of speculation when this first came out what it would be over. Like, is it gonna be one of the classic expansions like Burning [00:01:00] Crusade or Pandaria and just pull from one of those? Do we get any of the classic dungeons like Deadmines or Deepfathom? Um, and also what classes are they gonna bring to the table? What about subclasses and all of that kind of stuff? So I'm just gonna go over what we kind of know, um, and I think that's all that's been revealed. So with that in mind, you have, um- 13 World of Warcraft classes, um, along with they are featuring nine new and revised subclasses, and there's over 40 different specializations. So classic, um, classes that you're gonna be seeing from World of Warcraft is gonna be like Death Knight, Demon Hunter, your Druid, Mage, Priest, Monk, Warrior, Paladin. Um, they are doing the Evoker, which I think is relatively new compared to where the setting is of the, um, [00:02:00] guidebook that they're coming out with. Um, the book itself that they're coming out with, of course, has-- It does have your classic dungeons like Deadmines, and Deepfathom, and, um, Scarlet Monastery, uh, along with like Dire Maul and Shadowfang Keep. Um, so I think that's really neat that they're actually gonna do some of those, um, instances which I have fond memories of Deadmines especially 'cause, you know, that was just-- it was a classic. And they ended up coming back and remaking it for higher level which was really neat too to get more of the storyline there. Um, and then along with all of this there is like 50 monsters and 30 dungeon bosses that they give stats for in the guidebook which I think is neat because you're not gonna run out of monsters really easily with that. Um, I just hope that they reign true to like the [00:03:00] monsters that you would face and the different characters you would face in World of Warcraft like I think of the kobolds, um, in Elwynn Forest and how if you didn't, you know, prepare correctly you were gone pretty quick, right? Um, so I thought that was really neat. Um, I also think that they're reigning true to a lot of the professions and spells and magic items, um, such as Moonfire which I remember fondly from druids. Um, and then of course you have stuff like mounts and companion creatures that I think they're gonna bring into play as well, 'cause I of course remember like, oh gosh, you know, the classic horses that you see for any human. Um, and I specifically remember paladins riding them, so that was just in my mind. Um- Let's see what else we have. Oh, so subclasses that I found was gonna be like the Swashbuckler Rogue, the [00:04:00] Path of the Spiritual Guardian, and the Warrior of Mystic Brews. Which, why did that become the joke with your pandas in World of Warcraft? Why did they become the drunks? I never understood that. I still think it was a really cool touch, but now when I think of like pandas, and even Kung Fu Panda, for crying out loud, I just think of Po as like this drunk panda. Um, so I... Why did that become the thing? Yeah, um, with that all... Let's see. As far as what you can get, like D&D has this ultimate bundle going on where you get the whole like guidebook with all of the, you know, monsters, instances, potions, all that stuff. They also have like a map pack for the Icecrown Citadel, which you actually find in Northrend. [00:05:00] Um, so I think that's kind of neat. Um, and then they of course have the dungeon master screen. They have k- they have, um, the digital stuff to go all with it. Then they're doing like a promo with murloc minis. Which those murlocs, you know they're gonna have those as monsters, and you know they're gonna be mean and annoying, and they're gonna end up, you know, taking over your party pretty easily, 'cause that's what they did in the original World of Warcraft. And I had many bad experiences with murlocs, so when I hear that noise, I just, I, ew, you know, don't like it. Let's see. You know, it's just... When we think about this, right, I am so happy to see, like, us doing some world crossovers, uh, Dungeons and Dragons wanting to pull in more people. And when I [00:06:00] think of tabletop role play, my first thought actually does go to World of Warcraft, because that was like my first experience with playing a different character and having magical powers and having these different things to face and fight. So it's very nostalgic for me and, you know, in a way I kinda just want to get it for the nostalgia. Um, but the other side of this is like, is Dungeons and Dragons running out of ideas because they have to pull from existing universes? Or are they just doing what we already do when we make a campaign? You know, as a campaign, I think we pull f- As a dungeon master, campaign writer, all that kind of stuff, I feel like we pull from different things that we already see in the world around us. Um, for example, there was an anime, I'm trying to remember the name of [00:07:00] it. Um, but basically they got stuck in this video game, and you had to complete one level after another, and once you reached like level 100, you could finally leave the video game. Um, so I think we went ahead and pulled an idea of that, and like we would keep going back to this location. Every time we went to this location, it would be a different like level in it that we would ascend to. Um, sadly, that campaign never finished, but it's just another example of like we pull from the things that we enjoy, right? So if I enjoy from World of Warcraft, I'm gonna already pull ideas from that without needing the Dungeon Master Guide or needing D&D to do any kind of crossover. Um, but you know, they're bringing in two different names, um, for themselves between Dun- Dungeons & Dragons, World of Warcraft, bringing in two different audiences and, you know, bringing in new revenue for them, right? So, you know, I, I don't know. I think it's gonna be neat. I really like that they [00:08:00] wanted to do this kind of thing. But I mean, we already do that as people that make their campaigns as dungeon masters. So at what point are we really doing something new? I don't know. Leave your thoughts down below. Comment, like, subscribe, do all the stuff, and we'll catch y'all next time.
September 16, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=UteTnsp4yIE Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I discuss different happenings in the tabletop role-playing universes, as well as talk about the game that my husband and I have been developing. So we've already gone over all of the races in the world of Eternity. Um, you know, your basics from human all the way down to espers and jaidori and treants, which are pretty neat races, if you ask me. Um, but we have not gotten to classes, right? So the classes that I wanted to start with is gonna be the first six classes that you're exposed to in Emanation, which is the card game that my husband and I came out with. So that is a combat TTRPG card game. And in this game, we show off six classes to start with, and we picked out the classes that we thought could showcase, um, a little bit of the creativity when it comes to Eternity, but also [00:01:00] some of your favorite classics that you would see in, like, D&D and other role-playing games. So to start that off, I'm actually gonna talk about the different types of classes first. So we have it split up into your casters, your, um, fighters, and your, like, spell casters, which is gonna be your crossover, a mix of the two. So the two fighters that we feature in the Emanation box is gonna be the assassin and the berserker. So the assassin is always, uh, bringing final memories for people. So since the Eternal Wars, they have been the masters of death who train to deliver a sudden death. So their main ability and what makes them the assassin is, of course, their ability to assassinate. Um, so they like to lay in shadows, build up their lethality, and then spend all of it to deal a final blow or a very, um, difficult blow, right? And then you think about your berserker, [00:02:00] and berserkers, they are furious and brutal. The more rage they have, the more power they have. And a berserker never feel, fears up-and-close encounters with anyone. So with the berserker, they are all about let me hit as much as possible, as hard as possible to as many people as possible, and that's kind of how the class was built with Emanation in mind. So the other thing about berserker to keep in mind, though, is that they are probab- they are the class that has the least health across the board when playing Emanation. So the goal is definitely, um, to get everybody before they get you. So may the rolls be in your favor. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. [00:03:00] Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. So moving on to your caster classes, that is gonna be your druid and summoner in Emanation. So the druid, of course, is gonna be a classic class that we see in a lot of ta- tabletop RPGs with your idea of shifting into different animals and working with the nature around you, right? The class lends itself to the Jadorian treant races because those were the protectors of the wild's floral fauna and the Tree of Life. Um, so a lot of your treants and Jadories are recommended to be druids. But that's just Eternity lore for you. The other caster class is gonna be the summoner. The [00:04:00] summoner was actually my first character in this um, world of Eternity, so it has a special place in my heart a little bit. But summoners are the gatekeepers of the world, and Through their portals, they can, like, pull different things out of these portals, um, and just, you know, summon them, use them, use their abilities. So they're definitely more of like a, "Hey, I'm gonna stay back here and send my summon in to do all the work." Um, they also take advantage of what's called a grand summoning. So rather than attacking every single turn in the game of Emanation, they're gonna take a turn to build up, and then on that next turn, they're gonna do something big. So they could, they could do, like, one damage to everyone or two damage to one person or a really big heal to themselves. So that makes them kind of fun, and it does have its trade-offs. So then the last two classes, which I also think are, um, really just I've [00:05:00] seen them in Eternity tabletop role-playing, so I don't know how they would translate to other tabletop role-playing games. And these are also going to be your spell fighters, and that is the Judge and the Oracle. So with the Judge, um, they are supposed to be the keepers of peace. They install law and order, and they're often acting as the accuser, judge, and jury. So it's, uh, definitely a play on law bringing and whatnot. So the Judge itself, when you're playing it in the world of Emanation, is that it defends itself as often as possible. But when it is not defending, it hits really hard. So it's definitely like another trade-off class. You go like every other turn, you want to do this to do that sort of thing. And it's also a really difficult class to actually target, um, so that's kind of a fun quirk with Judge. With [00:06:00] Oracle, Oracle is arguably the hardest class to play in the game of Emanation, um, just because of the different technicalities of it and how it interacts with everything else. I definitely think Oracle is best in a three or more player situation rather than a 1v1 situation because, like, some of the abilities with Oracle is better on a group. So, for example, they have an ability called Chains of Con-Condemnation, which basically it takes two characters at your choosing, two of your opponents, and chains them together. So if person A takes a hit and takes damage from something or someone, then the Oracle gets to roll for person B to see if person B will get hit as well. So chaining them together so that way they both take damage, and then the Oracle comes out on top. So that's definitely a really fun note about Oracle and the class that it [00:07:00] is. So I know this was a quick rundown of these six classes that you find in Emanation, and like I said, some of them do translate to other tabletop role-playing games because sometimes you can't just, you know, change the classics, right? But we can still put our spins on them and see how it goes. Anyway, um, let me know in the comments which class you would really like to play, and if you wanna see more of the classes, always check out the website. You can always check out the game. Um, let us know your thoughts and comment, like, subscribe. We will catch y'all next time.
Show More