Dungeon A Day - Crypt of the Plaguebringers - Day 12
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius if no one can stop them.
Day 12 - Dark Magic Orbs
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Room Description (Read the Following Text to Your Players)
(The "Plague Dream" is a more fluid space than the dungeon proper. In this zone, players are - most likely, and effectively - trying to figure out how to return to the main dungeon. Each "zone" of the Plague Dream is characterized by one or more unique elements. Wherever players go in the Plague Dream, refer to these specific elements to tell them what happens).
A massive, 10ft diameter orb floats over the darkened ground, the green fire of area dancing off its smooth exterior. Yet, you sense that the orb has some kind of "pulling" effect to it, and you can even see fire from the nearby wall flicking towards the orb, as if being sucked in.
Room Challenges
- Dark Magic Orbs: a successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level, +2) reveals that these orbs are a key component of the Plague Cultists capturing the magical powers they need to create the cursed plague that they plan to unleash upon the realm. Somehow, these orbs are siphoning magic and poison from the wall of fire. A Double-Success Fate Roll also gives characters a +5 to a Faith roll against the orb, should they attempt to dispel it, as they gain insight into the magical workings of the orb.
- Dispelling the Dark Magic Orbs:
a successful Faith roll (Fate Roll Difficulty matches Avg. Party Level, +5) allows characters to dispel a "Dark Magic Orb." A Double-Success Fate Roll also gives characters access to casting the "Drain Life" Vampire Mage spell for the duration of their time in the Crypt of the Plaguebringers.
Dungeon A Day
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