Dungeon A Day - Crypt of the Plaguebringers - Day 13
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius, if no one can stop them.
Day 13 - Noxious Chasm
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Room Description (Read the Following Text to Your Players)
(The "Plague Dream" is a more fluid space than the dungeon proper. In this zone, players are - most likely, and effectively - trying to figure out how to return to the main dungeon. Each "zone" of the Plague Dream is characterized by one or more unique elements. Wherever players go in the Plague Dream, refer to these specific elements to tell them what happens).
Next to the massive, central tree, is another pit which spews forth poisonous gas - much like the entryway to the Crypt, itself.
(With the sword, Pale Sky in hand, players may safely attempt to scale down into these pits. Should they do so, they find a small army of skeletons roughly 50ft below - see dungeon room 9 for details).
Room Challenges
- Noxious Gas:
characters entering this area roll Resilience (Fate Roll Difficulty matches Avg. Party Level). If they fail, they immediately take 1damage from the room's poisonous gas.
Dungeon A Day
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