Dungeon A Day - Crypt of the Plaguebringers - Day 2
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius if no one can stop them.
Day 2 - Noxious Gas
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Room Description (Read the Following Text to Your Players)
With the "welcoming party" of the dungeon behind you, the dark room opens further to more dark pits that feature noxious gas, and a hallway beyond...
Room Challenges
- Noxious Gas:
characters who specifically did not take damage from the "Noxious Gas" in dungeon room 1, roll Resilience (Fate Roll Difficulty matches Avg. Party Level, -1). If they fail, they immediately take 1damage from the room's poisonous gas. A successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level, +2) reveals that this is most likely a precursor to what the necromancer's are creating here - what could be a kind of plague that they may unleash upon the realm.
Dungeon A Day
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