Dungeon A Day - Crypt of the Plaguebringers - Day 6
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius if no one can stop them.
Day 6 - Lookout
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Room Description (Read the Following Text to Your Players)
(If players were not able to sneak in, then read the following: A Plague Cultist sees you enter the room, and immediately begins shouting for help as he runs to the door on the left of this room).
The room is filled with a stone chair, two fires, a stone door on the left, and a stone door at the bottom of the room.
Room Challenges
- Plague Cultist: one cultist is located in this room, sitting upon the stone chair. They try yelling for help and escaping to the left door, upon seeing the party enter.
- Plague Fires: characters who come within 1-space of the fires in this room, roll Resilience (Fate Roll Difficulty matches Avg. Party Level, -1). If they fail, they gain 1-stack of "Plague Fire." Each stack of "Plague Fire" gives the target -1Dodge, -1Resilience, and -1Will (can stack without limit). If a character gains 3-stacks of "Plague Fire," they are instantly transported/ teleported to to dungeon room 7. "Plague Fire" may not be dispelled.
- Stone Doors: should characters check the doors in this room, the one at the bottom has no noise beyond it, whereas characters automatically succeed at hearing muffled screams coming from the door to the left (which also explains why even though the Plague Cultist from this room yells for help, no one hears them).
Enemy Stats
- Plague Cultist:
"Weak" enemy Difficulty (match Avg. Party Level). Option to use the "Baseline AI." See the
Dungeon A Day - Enemy Stats and AI page for more details.
Dungeon A Day
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