Dungeon A Day - Crypt of the Plaguebringers - Day 8
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius if no one can stop them.
Day 8 - Plaguing Trees
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Room Description (Read the Following Text to Your Players)
(The "Plague Dream" is a more fluid space than the dungeon proper. In this zone, players are - most likely, and effectively - trying to figure out how to return to the main dungeon. Each "zone" of the Plague Dream is characterized by one or more unique elements. Wherever players go in the Plague Dream, refer to these specific elements to tell them what happens).
This perfectly healthy tree seems to be suffocating amidst all the noxious gases of this area. How can something so pure be surviving here?
Room Challenges
- Noxious Gas: characters who "Plague the Tree" (below) roll Resilience (Fate Roll Difficulty matches Avg. Party Level, -3). If they fail, they immediately take 1damage from tree's poisonous gas.
- Plague the Tree:
when characters touch a tree located in the "Plague Dream" (except for the main, central tree, where the portal is located) it removes one stack of "Plague Fire." When characters touch one of these trees, however, it catches the tree on fire with a green flame, which burns a hole into the tree trunk. Afterwards, the tree withers and turns sickly green, twisting inward upon itself until it too begins emitting noxious gases. When characters have all three stacks of "Plague Fire" removed (from touching 3-trees, they are instantly returned to dungeon room 1. Characters may also roll Intelligence (Fate Roll Difficulty matches Avg. Party Level, +2) to learn all of this information (aside from what happens when they remove all 3-stacks... they can work that part out for themselves). Once a tree has become plagued, it can no longer absorb "Plague Fires" for any character - meaning that characters only have as many "ways back" to the main dungeon as there are trees, divided by 3 - so they need to be careful with how often they come here!
Dungeon A Day
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