6 Keys to Maximize Your RPG Campaign

Playing in an ongoing RPG campaign takes tabletop RPG experiences to the next level. If - that is - you can keep the game going, and find ways to make the most of the experience for all players at the table.

Few gaming experiences can compare to the sense of epic destiny that envelops ongoing TTRPG (tabletop RPG) adventures. There’s a sort of threshold that’s reached once a gaming group has played multiple sessions together. Once the threshold is crossed, it pushes the story from something merely fun, to something that’s truly compelling. Once a game has gone from something your players are showing up to try out, to something they can’t wait to experience each week, you know you’re in the “flow” of a great RPG campaign.

RPG Campaign Party

How to Make An Entire RPG Campaign Successful

Creating the right environment for an RPG campaign to develop is key for its success. Here are my top recommendations to help you finish an entire campaign with your gaming group (more details on each bullet point provided, below):


  1. Focus on Fun
  2. Make Sure Everyone Gets to Participate
  3. Create a Cohesive Story
  4. Keep Games Consistent
  5. Ask Yourself: Do You Really Want A Full Campaign?
  6. Utilize an RPG Planner


Now that you know the benefits of playing a full campaign, and also that most gaming groups don’t get that full experience, you might be interested in some tools to increase your odds.

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1. Focus on Fun

The best way for you to have a campaign succeed is to remember that the purpose of gaming is to have fun. Prioritize fun over having a successful campaign, and your campaign is more likely to endure.


2. Make Sure Everyone Gets to Participate

One of the main ways to keep games fun for everyone is to ensure each person at the table gets to participate in the game in the way they want. Some people will inevitably contribute more to the game than others, and that’s ok. Just so long as no one feels excluded, or unheard.


3. Create a Cohesive Story

If you are running the game’s story, or contributing to it in any way, do your best to make the story logical. It doesn’t have to be a masterpiece, at the start. Simply create objectives for the group, conflicts to oppose those objectives, and interesting pacing. Ultimately, there are many skills that can be mastered in telling a story. The important thing to remember is that you don’t need to become an expert. Your gaming group will benefit, however, from intentionality on your part, between games, in creating story cohesion and flow.


4. Keep Games Consistent

Try to game at the same time of day, at the same location, with a similar gaming environment, as much as you can. This isn’t a hard-and-fast rule. However, people do respond well to consistency, since they learn what to expect. This also helps with scheduling, as people can block off the same time and day each week (for example) for gaming.


5. Do You Really Want A Full Campaign?

Before telling a group of people that you want to play an entire RPG campaign, make sure it’s what you really want. As great as TTRPG campaigns are, there is a real time investment to them. If you, as the person who gets people excited about a new RPG campaign, decides part way through that you’re not interested in continuing, chances are high that the group will fall apart. If you’re unsure from the beginning, it’s often better to simply play a one-shot adventure, or perhaps a few adventures, rather than committing to an entire campaign.


6. Get an RPG Campaign Planner

Our final tip for keeping a campaign going successfully is to utilize an RPG campaign planner. Once a story develops enough, it takes on a life of its own. And it can become difficult, over time, to keep track of all the characters, locations, unique items, and side stories that emerge. Thankfully, experienced gamers have created all kinds of templates, and if you prefer to invest, products, that can be used to organize everything. RPG campaign planners make it easier to track notes of all kinds, develop storylines, and create consistency and cohesion in ongoing adventures.


Basically, you have four options when it comes to RPG campaign planners. All options are just varied combinations of either physical or digital, and free or paid:


  1. Physical – Unpaid
  2. Digital – Unpaid
  3. Physical – Paid
  4. Digital – Paid
RPG Campaign Character Sheet

Physical and Unpaid RPG Campaign Planner

A physical and unpaid RPG campaign planner would be something like an rpg campaign template you can find, online. It doesn’t need to be fancy, at all. To be honest, even a notebook will suffice. In fact, when it comes down to it, really anything that you can write on and take notes with, will do. Whether you search for online templates, or create your own, make sure it has space to track the following key elements:


  • Major Player Characters (PCs)
  • Major Non-Playable Characters (NPC)
  • Villains
  • Goals, Oppositions, and Inner Conflicts of All Important Characters
  • Unique Items
  • important Locations
  • Important Backstory/ Background Notes for Any of the Above
  • Side Quest Ideas from Any of the Above
  • Major Plot Points, both Past and Future
  • Opportunities for Plot Twists
  • Clues Given to Players that May Foreshadow Plot Points or Twists
  • Maps and Other Campaign Handouts


Digital and Unpaid RPG Campaign Planner

There are many digital and unpaid RPG campaign planners available online, today. Many of them take care of all the points listed, above, and even offer more tools than those. Many of these websites also offer options for paid subscriptions, but can be great resources even without. If you don’t mind having a computer or tablet at your gaming table, and don’t mind if the rest of your gaming group does as well, tech can be a great way to go. Some gaming groups find it cumbersome to have computers take up space at the gaming table, or find the technology distracting. However, this is really just a matter of preference.


Physical and Paid RPG Campaign Planner

A physical and paid RPG campaign planner would be something like a put-together book for rpg campaigns. It usually comes with artwork, interesting ideas, a high-quality cover and inside pages, and can certainly be worth the money. If one thing is true about TTRPGs, it’s that you get out what you put in. Sometimes it’s worth investing a few dollars to purchase something that helps the game session feel more “magical” to you. If you find things like artwork, nice covers, and quality notebooks to be helpful for your creativity, you may consider buying a nice RPG campaign planner. Or, even simply buying a nice leather-bound notebook.


Digital and Paid RPG Campaign Planner

Digital and paid RPG campaign planner websites, as mentioned above, often have a free version. Before paying for anything, you might first try out a site’s unpaid option. Usually, all the advanced features that come from a paid subscription aren’t especially useful until a campaign reaches a certain stage of complexity, anyways. However, once a campaign becomes pretty big, with numerous interweaving plots and characters, having an online RPG campaign planner can be very useful. Technology certainly has its place at the gaming table, as it can convey large amounts of visuals and text very simply. If you’re interested in utilizing software at your gaming table, you might check out one of the following online RPG campaign planners for yourself:


  • World Anvil
  • Obsidian Portal
  • Kanka
  • Scabard
  • DnD Campaign Planner


RPG Campaign Planner Example

Benefits of a Long-Term RPG Campaign

There are serious benefits to playing in a long-term game. For most people (in my experience), nearly all the best moments you’ll ever have while playing tabletop RPGs will come from playing in lengthy campaigns. If you know anyone who’s played some long-term RPG campaigns, ask them – they’re likely to confirm.


This means that if you’ve never played in a long-term game, you’re probably missing out on the types of experiences you’ve always guessed TTRPGs are capable of providing (more details on each bullet point provided, below):


  • Connection to your Character
  • Connection to Locations
  • Connection to Villains
  • Connection to the Story
  • Epic Moments
  • Mastery of the Game
  • Comfortability Roleplaying
  • Increased Creativity
  • A Story You Look Forward To


Connection to Your Character

It takes a number of game sessions for your character’s backstory to come forward in the game, and become applicable for the current story. Once it does, though, you’ll see parts of your character come to life in ways you probably couldn’t imagine, beforehand.


Connection to Locations

Troea, the city your gaming group started in, probably doesn’t mean much the first few gaming sessions. Only after you realize the “guardian” of the city – for whom you’ve been completing important tasks – is a lich, does the city really mean something to you.


Connection to Villains

The first time you meet a villain in a story, you really don’t know if they’re going to be all that important to your character’s story. After all, they could just be a minor villain, or be overthrown by one of their own henchmen, in coming weeks or months. It’s only after you’ve faced a villain, won or lost, then had to face them again, that you see something build. Repetition of gaming sessions with the same villain creates the kind of connection where you love to hate them. Or, hate that you love them.

Eternity TTRPG RPG Campaign

Connection to the Story

The results of connecting more to your character, locations in the game, villains, and everything related, is that you connect to the story. The game goes from being something merely fun and social, to something meaningful. When you connect to your game’s story, you can’t wait to see what happens next. That’s when things start getting intense.



Epic Moments

Buildup of the gaming group’s connection to the ongoing story inevitably results in emotional investment. No matter the moment – a ring falling into a volcano, the death of a demi-god, or the coronation of a king – an event is only made “epic” because of catharsis. Only players who have gamed long hours together unlock within themselves the capacity to experience epic tabletop RPG moments.


Mastery of the Game

Many things in life become more fun when we develop more skill in the activity. It might be weird to think that you can become “better” at a TTRPG, but it’s true. You can. And when you do get better at roleplaying, and better at your combat tactics, the game does feel more rewarding.


Comfortability Roleplaying

On the topic of roleplaying, if you’re someone who likes the idea of getting into character but has some difficulty finding your rhythm, long campaigns definitely help. Regular play with the same group of people tends to lower inhibition a bit. Also, the more you get invested in the campaign’s story, the easier it becomes to connect your character to the gaming world. And from there, it’s almost only natural to fall into roleplaying.


Increased Creativity

Similarly, spending more time – and becoming more invested – in a gaming world allows for creative ideas to flow more freely. Great campaigns and stories in a TTRPG group don’t just come from the game master. Instead, the best campaigns come from every member of the group creatively contributing to what happens, or what should happen, next.


A Story You Look Forward To

The biggest benefit of an ongoing RPG campaign is that the game becomes something you look forward to each time you play. There’s nothing wrong with casual games, of course. There is a difference between casual games, and deeply meaningful ongoing campaigns, however. Consider the difference between a watching a YouTube video and watching the season finale to your favorite show. No comparison, right? There’s just not the same emotional build up and intensity, until you’ve invested the time required to cross the threshold of greatness.

RPG Campaign Gaming Table Setup

Is It Difficult to Keep an RPG Campaign Going?

Unfortunately, even with the many great benefits of an ongoing tabletop gaming campaign, it can be difficult to get one off the ground. Many gaming groups start out with the idea of playing an entire RPG campaign. There’s usually one person, or a couple, who becomes the driving force for getting the group together, and consistently playing.


In many cases (maybe even in most cases), however, an “RPG campaign” turns into a single one-shot adventure. Or, perhaps a few gaming sessions strung together, loosely. Then, interest in the game burns out, people get busy, or any number of life-related events take place to derail the budding storyline.


For a little context, I’ve been playing TTRPGs for about 20 years. In all my tabletop RPG experiences, I’ve played in five full-length campaigns. Besides those, I’ve played in maybe eight more partial-length “campaigns,” and began another dozen or so “campaign attempts.” The campaign I’m playing in now, if it makes the distance, will only be my sixth. It’s not easy to get a group of people together, consistently, for any length of time. It was certainly easier when I was in college. Now, as an adult, with real responsibilities, it takes a bit more effort to keep things rolling.


Try Out a New Kind of TTRPG

Sometimes, the best way to make a TTRPG campaign succeed is to try out a new game. If you’ve never played a group GM RPG before, check out Eternity TTRPG.


Campaigns in Eternity TTRPG have immense longevity to them since everyone at the table contributes to the creativity of the gaming world, NPCs, villains, storylines, and more. It’s also set up so that there’s a lot of cohesion amongst the group in the development of stories.


Have Fun With Your Next RPG Campaign

Hopefully, this article has given you some reason to try out an RPG campaign, tips to make it endure, and ideas for planning it out. The last piece of advice for you is to have fun with it. Nothing matters more, in tabletop roleplaying.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
September 24, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=hMFP7UHtWEU Transcription [00:00:00] Welcome back to Eternity TTRPG, where we go over different happenings in the TTRPG universe, as well as talk about the game that we have been creating. Um, this go around, I think all of the hype is around, um, D&D World of Warcraft. Um, the Dungeon Masters, like, YouTube channel decided to go ahead and start a new campaign all around the World of Warcraft stuff, um, using all of those materials, even though it doesn't release until, like, mid-November. Um, so there's a lot of talk about everything that they're doing and what's going on. So I thought I'd give a little rundown of what to expect with the World of Warcraft expan- or excuse me, World of Warcraft, like, collaboration that's going on, right? So there was a lot of speculation when this first came out what it would be over. Like, is it gonna be one of the classic expansions like Burning [00:01:00] Crusade or Pandaria and just pull from one of those? Do we get any of the classic dungeons like Deadmines or Deepfathom? Um, and also what classes are they gonna bring to the table? What about subclasses and all of that kind of stuff? So I'm just gonna go over what we kind of know, um, and I think that's all that's been revealed. So with that in mind, you have, um- 13 World of Warcraft classes, um, along with they are featuring nine new and revised subclasses, and there's over 40 different specializations. So classic, um, classes that you're gonna be seeing from World of Warcraft is gonna be like Death Knight, Demon Hunter, your Druid, Mage, Priest, Monk, Warrior, Paladin. Um, they are doing the Evoker, which I think is relatively new compared to where the setting is of the, um, [00:02:00] guidebook that they're coming out with. Um, the book itself that they're coming out with, of course, has-- It does have your classic dungeons like Deadmines, and Deepfathom, and, um, Scarlet Monastery, uh, along with like Dire Maul and Shadowfang Keep. Um, so I think that's really neat that they're actually gonna do some of those, um, instances which I have fond memories of Deadmines especially 'cause, you know, that was just-- it was a classic. And they ended up coming back and remaking it for higher level which was really neat too to get more of the storyline there. Um, and then along with all of this there is like 50 monsters and 30 dungeon bosses that they give stats for in the guidebook which I think is neat because you're not gonna run out of monsters really easily with that. Um, I just hope that they reign true to like the [00:03:00] monsters that you would face and the different characters you would face in World of Warcraft like I think of the kobolds, um, in Elwynn Forest and how if you didn't, you know, prepare correctly you were gone pretty quick, right? Um, so I thought that was really neat. Um, I also think that they're reigning true to a lot of the professions and spells and magic items, um, such as Moonfire which I remember fondly from druids. Um, and then of course you have stuff like mounts and companion creatures that I think they're gonna bring into play as well, 'cause I of course remember like, oh gosh, you know, the classic horses that you see for any human. Um, and I specifically remember paladins riding them, so that was just in my mind. Um- Let's see what else we have. Oh, so subclasses that I found was gonna be like the Swashbuckler Rogue, the [00:04:00] Path of the Spiritual Guardian, and the Warrior of Mystic Brews. Which, why did that become the joke with your pandas in World of Warcraft? Why did they become the drunks? I never understood that. I still think it was a really cool touch, but now when I think of like pandas, and even Kung Fu Panda, for crying out loud, I just think of Po as like this drunk panda. Um, so I... Why did that become the thing? Yeah, um, with that all... Let's see. As far as what you can get, like D&D has this ultimate bundle going on where you get the whole like guidebook with all of the, you know, monsters, instances, potions, all that stuff. They also have like a map pack for the Icecrown Citadel, which you actually find in Northrend. [00:05:00] Um, so I think that's kind of neat. Um, and then they of course have the dungeon master screen. They have k- they have, um, the digital stuff to go all with it. Then they're doing like a promo with murloc minis. Which those murlocs, you know they're gonna have those as monsters, and you know they're gonna be mean and annoying, and they're gonna end up, you know, taking over your party pretty easily, 'cause that's what they did in the original World of Warcraft. And I had many bad experiences with murlocs, so when I hear that noise, I just, I, ew, you know, don't like it. Let's see. You know, it's just... When we think about this, right, I am so happy to see, like, us doing some world crossovers, uh, Dungeons and Dragons wanting to pull in more people. And when I [00:06:00] think of tabletop role play, my first thought actually does go to World of Warcraft, because that was like my first experience with playing a different character and having magical powers and having these different things to face and fight. So it's very nostalgic for me and, you know, in a way I kinda just want to get it for the nostalgia. Um, but the other side of this is like, is Dungeons and Dragons running out of ideas because they have to pull from existing universes? Or are they just doing what we already do when we make a campaign? You know, as a campaign, I think we pull f- As a dungeon master, campaign writer, all that kind of stuff, I feel like we pull from different things that we already see in the world around us. Um, for example, there was an anime, I'm trying to remember the name of [00:07:00] it. Um, but basically they got stuck in this video game, and you had to complete one level after another, and once you reached like level 100, you could finally leave the video game. Um, so I think we went ahead and pulled an idea of that, and like we would keep going back to this location. Every time we went to this location, it would be a different like level in it that we would ascend to. Um, sadly, that campaign never finished, but it's just another example of like we pull from the things that we enjoy, right? So if I enjoy from World of Warcraft, I'm gonna already pull ideas from that without needing the Dungeon Master Guide or needing D&D to do any kind of crossover. Um, but you know, they're bringing in two different names, um, for themselves between Dun- Dungeons & Dragons, World of Warcraft, bringing in two different audiences and, you know, bringing in new revenue for them, right? So, you know, I, I don't know. I think it's gonna be neat. I really like that they [00:08:00] wanted to do this kind of thing. But I mean, we already do that as people that make their campaigns as dungeon masters. So at what point are we really doing something new? I don't know. Leave your thoughts down below. Comment, like, subscribe, do all the stuff, and we'll catch y'all next time.
September 16, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=UteTnsp4yIE Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I discuss different happenings in the tabletop role-playing universes, as well as talk about the game that my husband and I have been developing. So we've already gone over all of the races in the world of Eternity. Um, you know, your basics from human all the way down to espers and jaidori and treants, which are pretty neat races, if you ask me. Um, but we have not gotten to classes, right? So the classes that I wanted to start with is gonna be the first six classes that you're exposed to in Emanation, which is the card game that my husband and I came out with. So that is a combat TTRPG card game. And in this game, we show off six classes to start with, and we picked out the classes that we thought could showcase, um, a little bit of the creativity when it comes to Eternity, but also [00:01:00] some of your favorite classics that you would see in, like, D&D and other role-playing games. So to start that off, I'm actually gonna talk about the different types of classes first. So we have it split up into your casters, your, um, fighters, and your, like, spell casters, which is gonna be your crossover, a mix of the two. So the two fighters that we feature in the Emanation box is gonna be the assassin and the berserker. So the assassin is always, uh, bringing final memories for people. So since the Eternal Wars, they have been the masters of death who train to deliver a sudden death. So their main ability and what makes them the assassin is, of course, their ability to assassinate. Um, so they like to lay in shadows, build up their lethality, and then spend all of it to deal a final blow or a very, um, difficult blow, right? And then you think about your berserker, [00:02:00] and berserkers, they are furious and brutal. The more rage they have, the more power they have. And a berserker never feel, fears up-and-close encounters with anyone. So with the berserker, they are all about let me hit as much as possible, as hard as possible to as many people as possible, and that's kind of how the class was built with Emanation in mind. So the other thing about berserker to keep in mind, though, is that they are probab- they are the class that has the least health across the board when playing Emanation. So the goal is definitely, um, to get everybody before they get you. So may the rolls be in your favor. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. [00:03:00] Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. So moving on to your caster classes, that is gonna be your druid and summoner in Emanation. So the druid, of course, is gonna be a classic class that we see in a lot of ta- tabletop RPGs with your idea of shifting into different animals and working with the nature around you, right? The class lends itself to the Jadorian treant races because those were the protectors of the wild's floral fauna and the Tree of Life. Um, so a lot of your treants and Jadories are recommended to be druids. But that's just Eternity lore for you. The other caster class is gonna be the summoner. The [00:04:00] summoner was actually my first character in this um, world of Eternity, so it has a special place in my heart a little bit. But summoners are the gatekeepers of the world, and Through their portals, they can, like, pull different things out of these portals, um, and just, you know, summon them, use them, use their abilities. So they're definitely more of like a, "Hey, I'm gonna stay back here and send my summon in to do all the work." Um, they also take advantage of what's called a grand summoning. So rather than attacking every single turn in the game of Emanation, they're gonna take a turn to build up, and then on that next turn, they're gonna do something big. So they could, they could do, like, one damage to everyone or two damage to one person or a really big heal to themselves. So that makes them kind of fun, and it does have its trade-offs. So then the last two classes, which I also think are, um, really just I've [00:05:00] seen them in Eternity tabletop role-playing, so I don't know how they would translate to other tabletop role-playing games. And these are also going to be your spell fighters, and that is the Judge and the Oracle. So with the Judge, um, they are supposed to be the keepers of peace. They install law and order, and they're often acting as the accuser, judge, and jury. So it's, uh, definitely a play on law bringing and whatnot. So the Judge itself, when you're playing it in the world of Emanation, is that it defends itself as often as possible. But when it is not defending, it hits really hard. So it's definitely like another trade-off class. You go like every other turn, you want to do this to do that sort of thing. And it's also a really difficult class to actually target, um, so that's kind of a fun quirk with Judge. With [00:06:00] Oracle, Oracle is arguably the hardest class to play in the game of Emanation, um, just because of the different technicalities of it and how it interacts with everything else. I definitely think Oracle is best in a three or more player situation rather than a 1v1 situation because, like, some of the abilities with Oracle is better on a group. So, for example, they have an ability called Chains of Con-Condemnation, which basically it takes two characters at your choosing, two of your opponents, and chains them together. So if person A takes a hit and takes damage from something or someone, then the Oracle gets to roll for person B to see if person B will get hit as well. So chaining them together so that way they both take damage, and then the Oracle comes out on top. So that's definitely a really fun note about Oracle and the class that it [00:07:00] is. So I know this was a quick rundown of these six classes that you find in Emanation, and like I said, some of them do translate to other tabletop role-playing games because sometimes you can't just, you know, change the classics, right? But we can still put our spins on them and see how it goes. Anyway, um, let me know in the comments which class you would really like to play, and if you wanna see more of the classes, always check out the website. You can always check out the game. Um, let us know your thoughts and comment, like, subscribe. We will catch y'all next time.
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