6 Keys to Maximize Your RPG Campaign

Playing in an ongoing RPG campaign takes tabletop RPG experiences to the next level. If - that is - you can keep the game going, and find ways to make the most of the experience for all players at the table.

Few gaming experiences can compare to the sense of epic destiny that envelops ongoing TTRPG (tabletop RPG) adventures. There’s a sort of threshold that’s reached once a gaming group has played multiple sessions together. Once the threshold is crossed, it pushes the story from something merely fun, to something that’s truly compelling. Once a game has gone from something your players are showing up to try out, to something they can’t wait to experience each week, you know you’re in the “flow” of a great RPG campaign.

RPG Campaign Party

How to Make An Entire RPG Campaign Successful

Creating the right environment for an RPG campaign to develop is key for its success. Here are my top recommendations to help you finish an entire campaign with your gaming group (more details on each bullet point provided, below):


  1. Focus on Fun
  2. Make Sure Everyone Gets to Participate
  3. Create a Cohesive Story
  4. Keep Games Consistent
  5. Ask Yourself: Do You Really Want A Full Campaign?
  6. Utilize an RPG Planner


Now that you know the benefits of playing a full campaign, and also that most gaming groups don’t get that full experience, you might be interested in some tools to increase your odds.

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1. Focus on Fun

The best way for you to have a campaign succeed is to remember that the purpose of gaming is to have fun. Prioritize fun over having a successful campaign, and your campaign is more likely to endure.


2. Make Sure Everyone Gets to Participate

One of the main ways to keep games fun for everyone is to ensure each person at the table gets to participate in the game in the way they want. Some people will inevitably contribute more to the game than others, and that’s ok. Just so long as no one feels excluded, or unheard.


3. Create a Cohesive Story

If you are running the game’s story, or contributing to it in any way, do your best to make the story logical. It doesn’t have to be a masterpiece, at the start. Simply create objectives for the group, conflicts to oppose those objectives, and interesting pacing. Ultimately, there are many skills that can be mastered in telling a story. The important thing to remember is that you don’t need to become an expert. Your gaming group will benefit, however, from intentionality on your part, between games, in creating story cohesion and flow.


4. Keep Games Consistent

Try to game at the same time of day, at the same location, with a similar gaming environment, as much as you can. This isn’t a hard-and-fast rule. However, people do respond well to consistency, since they learn what to expect. This also helps with scheduling, as people can block off the same time and day each week (for example) for gaming.


5. Do You Really Want A Full Campaign?

Before telling a group of people that you want to play an entire RPG campaign, make sure it’s what you really want. As great as TTRPG campaigns are, there is a real time investment to them. If you, as the person who gets people excited about a new RPG campaign, decides part way through that you’re not interested in continuing, chances are high that the group will fall apart. If you’re unsure from the beginning, it’s often better to simply play a one-shot adventure, or perhaps a few adventures, rather than committing to an entire campaign.


6. Get an RPG Campaign Planner

Our final tip for keeping a campaign going successfully is to utilize an RPG campaign planner. Once a story develops enough, it takes on a life of its own. And it can become difficult, over time, to keep track of all the characters, locations, unique items, and side stories that emerge. Thankfully, experienced gamers have created all kinds of templates, and if you prefer to invest, products, that can be used to organize everything. RPG campaign planners make it easier to track notes of all kinds, develop storylines, and create consistency and cohesion in ongoing adventures.


Basically, you have four options when it comes to RPG campaign planners. All options are just varied combinations of either physical or digital, and free or paid:


  1. Physical – Unpaid
  2. Digital – Unpaid
  3. Physical – Paid
  4. Digital – Paid
RPG Campaign Character Sheet

Physical and Unpaid RPG Campaign Planner

A physical and unpaid RPG campaign planner would be something like an rpg campaign template you can find, online. It doesn’t need to be fancy, at all. To be honest, even a notebook will suffice. In fact, when it comes down to it, really anything that you can write on and take notes with, will do. Whether you search for online templates, or create your own, make sure it has space to track the following key elements:


  • Major Player Characters (PCs)
  • Major Non-Playable Characters (NPC)
  • Villains
  • Goals, Oppositions, and Inner Conflicts of All Important Characters
  • Unique Items
  • important Locations
  • Important Backstory/ Background Notes for Any of the Above
  • Side Quest Ideas from Any of the Above
  • Major Plot Points, both Past and Future
  • Opportunities for Plot Twists
  • Clues Given to Players that May Foreshadow Plot Points or Twists
  • Maps and Other Campaign Handouts


Digital and Unpaid RPG Campaign Planner

There are many digital and unpaid RPG campaign planners available online, today. Many of them take care of all the points listed, above, and even offer more tools than those. Many of these websites also offer options for paid subscriptions, but can be great resources even without. If you don’t mind having a computer or tablet at your gaming table, and don’t mind if the rest of your gaming group does as well, tech can be a great way to go. Some gaming groups find it cumbersome to have computers take up space at the gaming table, or find the technology distracting. However, this is really just a matter of preference.


Physical and Paid RPG Campaign Planner

A physical and paid RPG campaign planner would be something like a put-together book for rpg campaigns. It usually comes with artwork, interesting ideas, a high-quality cover and inside pages, and can certainly be worth the money. If one thing is true about TTRPGs, it’s that you get out what you put in. Sometimes it’s worth investing a few dollars to purchase something that helps the game session feel more “magical” to you. If you find things like artwork, nice covers, and quality notebooks to be helpful for your creativity, you may consider buying a nice RPG campaign planner. Or, even simply buying a nice leather-bound notebook.


Digital and Paid RPG Campaign Planner

Digital and paid RPG campaign planner websites, as mentioned above, often have a free version. Before paying for anything, you might first try out a site’s unpaid option. Usually, all the advanced features that come from a paid subscription aren’t especially useful until a campaign reaches a certain stage of complexity, anyways. However, once a campaign becomes pretty big, with numerous interweaving plots and characters, having an online RPG campaign planner can be very useful. Technology certainly has its place at the gaming table, as it can convey large amounts of visuals and text very simply. If you’re interested in utilizing software at your gaming table, you might check out one of the following online RPG campaign planners for yourself:


  • World Anvil
  • Obsidian Portal
  • Kanka
  • Scabard
  • DnD Campaign Planner


RPG Campaign Planner Example

Benefits of a Long-Term RPG Campaign

There are serious benefits to playing in a long-term game. For most people (in my experience), nearly all the best moments you’ll ever have while playing tabletop RPGs will come from playing in lengthy campaigns. If you know anyone who’s played some long-term RPG campaigns, ask them – they’re likely to confirm.


This means that if you’ve never played in a long-term game, you’re probably missing out on the types of experiences you’ve always guessed TTRPGs are capable of providing (more details on each bullet point provided, below):


  • Connection to your Character
  • Connection to Locations
  • Connection to Villains
  • Connection to the Story
  • Epic Moments
  • Mastery of the Game
  • Comfortability Roleplaying
  • Increased Creativity
  • A Story You Look Forward To


Connection to Your Character

It takes a number of game sessions for your character’s backstory to come forward in the game, and become applicable for the current story. Once it does, though, you’ll see parts of your character come to life in ways you probably couldn’t imagine, beforehand.


Connection to Locations

Troea, the city your gaming group started in, probably doesn’t mean much the first few gaming sessions. Only after you realize the “guardian” of the city – for whom you’ve been completing important tasks – is a lich, does the city really mean something to you.


Connection to Villains

The first time you meet a villain in a story, you really don’t know if they’re going to be all that important to your character’s story. After all, they could just be a minor villain, or be overthrown by one of their own henchmen, in coming weeks or months. It’s only after you’ve faced a villain, won or lost, then had to face them again, that you see something build. Repetition of gaming sessions with the same villain creates the kind of connection where you love to hate them. Or, hate that you love them.

Eternity TTRPG RPG Campaign

Connection to the Story

The results of connecting more to your character, locations in the game, villains, and everything related, is that you connect to the story. The game goes from being something merely fun and social, to something meaningful. When you connect to your game’s story, you can’t wait to see what happens next. That’s when things start getting intense.



Epic Moments

Buildup of the gaming group’s connection to the ongoing story inevitably results in emotional investment. No matter the moment – a ring falling into a volcano, the death of a demi-god, or the coronation of a king – an event is only made “epic” because of catharsis. Only players who have gamed long hours together unlock within themselves the capacity to experience epic tabletop RPG moments.


Mastery of the Game

Many things in life become more fun when we develop more skill in the activity. It might be weird to think that you can become “better” at a TTRPG, but it’s true. You can. And when you do get better at roleplaying, and better at your combat tactics, the game does feel more rewarding.


Comfortability Roleplaying

On the topic of roleplaying, if you’re someone who likes the idea of getting into character but has some difficulty finding your rhythm, long campaigns definitely help. Regular play with the same group of people tends to lower inhibition a bit. Also, the more you get invested in the campaign’s story, the easier it becomes to connect your character to the gaming world. And from there, it’s almost only natural to fall into roleplaying.


Increased Creativity

Similarly, spending more time – and becoming more invested – in a gaming world allows for creative ideas to flow more freely. Great campaigns and stories in a TTRPG group don’t just come from the game master. Instead, the best campaigns come from every member of the group creatively contributing to what happens, or what should happen, next.


A Story You Look Forward To

The biggest benefit of an ongoing RPG campaign is that the game becomes something you look forward to each time you play. There’s nothing wrong with casual games, of course. There is a difference between casual games, and deeply meaningful ongoing campaigns, however. Consider the difference between a watching a YouTube video and watching the season finale to your favorite show. No comparison, right? There’s just not the same emotional build up and intensity, until you’ve invested the time required to cross the threshold of greatness.

RPG Campaign Gaming Table Setup

Is It Difficult to Keep an RPG Campaign Going?

Unfortunately, even with the many great benefits of an ongoing tabletop gaming campaign, it can be difficult to get one off the ground. Many gaming groups start out with the idea of playing an entire RPG campaign. There’s usually one person, or a couple, who becomes the driving force for getting the group together, and consistently playing.


In many cases (maybe even in most cases), however, an “RPG campaign” turns into a single one-shot adventure. Or, perhaps a few gaming sessions strung together, loosely. Then, interest in the game burns out, people get busy, or any number of life-related events take place to derail the budding storyline.


For a little context, I’ve been playing TTRPGs for about 20 years. In all my tabletop RPG experiences, I’ve played in five full-length campaigns. Besides those, I’ve played in maybe eight more partial-length “campaigns,” and began another dozen or so “campaign attempts.” The campaign I’m playing in now, if it makes the distance, will only be my sixth. It’s not easy to get a group of people together, consistently, for any length of time. It was certainly easier when I was in college. Now, as an adult, with real responsibilities, it takes a bit more effort to keep things rolling.


Try Out a New Kind of TTRPG

Sometimes, the best way to make a TTRPG campaign succeed is to try out a new game. If you’ve never played a group GM RPG before, check out Eternity TTRPG.


Campaigns in Eternity TTRPG have immense longevity to them since everyone at the table contributes to the creativity of the gaming world, NPCs, villains, storylines, and more. It’s also set up so that there’s a lot of cohesion amongst the group in the development of stories.


Have Fun With Your Next RPG Campaign

Hopefully, this article has given you some reason to try out an RPG campaign, tips to make it endure, and ideas for planning it out. The last piece of advice for you is to have fun with it. Nothing matters more, in tabletop roleplaying.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

August 12, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3Wu7xicNd6k Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I cover different happenings in the tabletop role-playing universe, as well as just other topics that I find interesting. Um, this go around, I wanna go back into The Crooked Moon. So my husband did a little bit of coverage on this a while back, but I'm gonna circle back to it. Um, and I wanna look at a couple of their races. So the thing about the character you pick and the class, the race, all of that stuff lends itself to building the story around your character and how they tie into the party, the world, and what their, like, internal goals could be. So three of the races that are in Crooked Moon, in my opinion, can make some really terrifying characters. So to jump in with these three races that I found through Crooked Moon, it's gonna be your Curseborn, [00:01:00] Graveborn, and your Plagueborn. Okay? So all three of those already have a very interesting ring to it, and immediately I started thinking is how can these races tie into an overarching story and a personal story? So jumping right into the Curseborn, and my idea with the Curseborn, and I'm pretty sure it's very accurate, is with a Curseborn, I'm thinking the classic, like, werewolf story, and under a full moon, I turn into a terrifying monster and that kind of thing. So with that , um, I wonder is what is this relationship with the character to the curse? So how is the character potentially using their curse, and how is the curse affecting the people around them? And there are so many ways you can take that. So for example, they could be actively [00:02:00] suppressing their monstrous nature and trying to work against it and being ashamed of it. And the other side of that is what if they embrace it and think that everyone is wrong for fearing them, and there, there's no reason to fear them? Um, other side, you know, is when they take on their cursed form and everything, what if they've hurt someone before and are terrified they're gonna hurt someone again? Um, what if they don't actually have any recollection of what happens when they transform? And then what if their family, like it could be a familial curse, and their family has taught them that their curse is something to be ashamed of and not something to embrace. So you have a lot of interpersonal drama going on there, um, that can just lead to overarching stories in the party. Like, what if there's a lot of distrust from the party because of your curse? What if villagers and townspeople refuse you entry somewhere because you have some kind of mark of the curse? And then what [00:03:00] if the party has to decide if they're gonna defend you or not based on all of that? And then on top of that, what if you become the person that everyone expects to betray them? So what if you play into that, or you spend your entire campaign deciding, like, "Hey, I'm not the bad guy. Quit thinking I am." Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. [00:04:00] Now, back to your video Moving on to Graveborn. So the way that I think of Graveborn is, like, someone has already passed and they're rising from the dead. They're, like, undead in my mind. So with that going on in your head, you could have this whole idea of, what if I already died? Or maybe they just were never cognizant of that in the first place, and they think that this skeletal form is all that they are. Um, maybe they aren't afraid of dying because they've already died, right? Um, so then you start to ask questions about your past life like who-- what happened so that they passed, right? Who did that to them? Did they deserve it? Were there loved ones that buried them? Were they mourned? Why did they come back? How did they [00:05:00] come back? Um, so really cool ideas with this kind of race is maybe they become, like, a grave keeper, and now they protect all of these different grave sites. And as a party, you're trying to convince this, um, Graveborn to come with you for some greater plan, right? Um, another idea that we can look at is this whole I'm not supposed to be here. I already lived my life, so what do I do next kind of thing. Why did I come back, right? So definitely some different ideas there with the Graveborn, and I think it's a really scary idea when you're like, "Hey, I already lived my life. Why am I here again?" Um, last one I'm gonna cover is the Plagueborn, and in the back of my mind what I have playing is, like in World of Warcraft, there is the Abomination that has like the stench that comes off of them, and then that stench kind of infects everything [00:06:00] around it, right? The plague. Um, so this is definitely a horror concept, right? And it's this idea of disease, contamination, and fear spreading, right? It's something you can't control. You have no control over it happening, so what do you play them as? Because if you have no control of the bad thing, are they really evil? And do you play them as evil? Okay. So different concepts with this could be like a plague doctor and the Plagueborn could become the healer, okay? Because they're so used to being around these diseases, they can't catch them, and that kind of idea, so how do they help everyone else with this contamination going on? Um, of course, there's the idea of the immune one, um, because you're the one spreading everything, how can you get sick, right? Um, and then of course there is, like, a walking biohazard going on where everywhere you go, you're gonna [00:07:00] infect the people around you. So how do you work with a party with that going on? Um, because the people are gonna get sick, animals are gonna behave strangely. And then you could potentially create items in the world that you're constantly trying to find to suppress the contamination, right? Um, but where do you go from there, right? So if you're not really evil but your existence hurts people, what do you do? Okay. So with all three of those, right, you have the Curseborn, which is fearing what you might become with the monster inside you. You have the Graveborn because you fear what you already are. You're already gone, past, right? And the Plagueborn is you fear what you might be doing to others, so there's a monster that's spreading within you, around you. So with all of that being said, that's why I think these three are so much more interesting than just being these, like, [00:08:00] monster races. They have these really in-depth stories that you can flesh out in a campaign, and it's a really, a terrifying character that could potentially be really misunderstood. Um, with all of that being said, I know there are some more, um, Crooked Moon races that can be covered, and I will be making my way through those. Um, you can always check what we've already covered, and we're gonna just loop around and get through them all eventually. So after all of that, would you trust any of these three characters to do anything for you, stand with you, resurrect you, heal you? Um, or would you just be, like, an ignorant villager and do nothing for them? Let me know in the comments. Like, comment, subscribe. Let us know how we're doing. Give us any ideas you'd like to hear about, and we'll catch you next time. Bye.
August 7, 2026
Transcribed content from our recent YouTube video: https://youtu.be/XjrHg-Eexds Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I cover different happenings in the tabletop role-playing universe, as well as talk about the game that we have been working on, um, with the Eternity TTRPG. So we have been covering all nine of the races that are in the Eternity world, and we only have two left, so I'm gonna cover those two today. It's gonna be the Esper and the Stoneborn. These two are my personal favorites because they were the races of my first two characters. So hopping right in with the Esper. The Esper can actually be any race, um, because they're a part of a world incident. Okay, so this world incident is that a star fell to the world of Eternity. And when this star fell, it let [00:01:00] off all of this magic stardust and just covered the skin of the beings that were there. So if you were a human that was there, you would be covered in now these, like, runic constellation kind of tattoos, right? So that could happen to humans, Jadori, Treants, um, Aeteri, Empyrean, if you've been following along for a while and know those other races, right? So the thing about Esper is because they're covered in all of this magical stardust, they have really high magic casting abilities, right? So they're gonna be really good in your classes that focus on that casting. I personally played a summoner with this class the first time, which a summoner, you get to have a familiar with you, and I chose a dragon, and it was all about, like, buffing that dragon. So my idea was that this star being [00:02:00] was channeling all of the stardust energy into the dragon and making it stronger, bigger, faster, and hit harder. Um, it was a really fun character to play and a really cool take on an idea, right? Um, of course, there are a lot of ideas that you can go with with this, um, star incident that happened and how to interpret that into your world, into, um, how your character roleplays and everything, because maybe you're an astronomer that wants to understand what happened and why did the star fall from the sky. Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's [00:03:00] characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video switching gears to the Stoneborn. So like I said, this was the other class that I played right when I first started playing this roleplaying game. And Stoneborn, like the Esper, can be any existing race. So they had a world incident happen to them, and they can be any existing race because of this world incident. So once again, human, Jadori, Treant, Ateri, Empyrean. Okay? So with Stoneborn, what happened with them is think of like this group of miners went into a cave near a volcano that they didn't realize was a volcano and they're [00:04:00] mining, mining, they have their different veins of, um, geological items that they're going after and one of them strikes just right into one of these veins and makes the volcano erupt and in this eruption there is this, um, organic material that explodes out and this organic material embeds itself into these miners that were there and along with the miners anybody that was in close proximity, um, just outside of this dormant volcano, right? So what this does now is that these people that were infected with the, um, organic stone material is now they crave eating stones, they crave eating rocks, okay? Any kind of rock and based on that rock is what their [00:05:00] being turns into. So if one of these races, people that decided to eat rocks decided to have volcanic rocks, they would have this volcanic kind of monstrous body. Um, however, let's say that a human thief wanted to eat the diamonds they were stealing, they would start to have diamonds appear all over their skin and eventually turn into a diamond. So it's a really cool idea that you can work with, with this idea of shape-shifting and how does the rock change my body and then it leads to the storylines of like, well, how far can this go with the rocks and did I have to be there at that volcanic eruption to become this or does it pass down through generations and what happens towards the end of Stoneborn's life? Um, it is speculated in lore that they actually become statues [00:06:00] based on all of the rock that they've consumed. Um, so is there a reversal for that or is there just a completely different story that needs to be fleshed out? Um, with the Stoneborn being, um, you know, made of rock, like a box of rocks, um, they have very high strength because rocks typically are very hard to break, right? So this idea with really high strength makes them very good as like your berserker classes, your thief, your assassin. Um, I personally played this, um, race as a, um As a mixed class, that was a caster/um, melee fighter, and it turned out really good. It was really fun. It's actually one of my favorite characters. I always thought that my, um, Stoneborn was a human that ate, like, icy rocks, so they were blue and frosted and really cool, right? I can still picture that in my mind, and that was a campaign that I wish had finished, [00:07:00] but it didn't. Maybe someday I will go back to that character, though. So that wraps up all nine of our races that we have in the world of Eternity. Um, in upcoming videos, I do hope to go over all of the classes now. There are 30 classes in this game that I will have to get through, so it's gonna take a while, especially with sprinkling in other stuff going on in the tabletop roleplaying community because I know you all aren't here just for the Eternity game. You're here for other tabletop news. So stay tuned, comment, like, subscribe. Let us know how we're doing, um, and we'll keep you updated. Have a good one. Bye.
August 2, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=2CgZalFW8U8 Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, uh, where I sometimes go over the happenings with Eternity, but I also cover things in the tabletop role-playing world. If you saw our last video, I was talking about the World of Warcraft leaks related to Dungeons and Dragons. Um, Gen Con did happen this weekend, and it turns out that is now confirmed. D&D is having a crossover with World of Warcraft, but this also brings up a lot of ideas that were revealed and what is happening now in the Dungeons and Dragons universe. So with that in mind, let's hop right into it, okay? So as you know, in the last video, I covered the leak with the World of Warcraft, Dungeons and Dragons crossover, and that was a leak from Roll20, which obviously is very ingrained with what Dungeons and Dragons is doing, and it ended up being very accurate, um, [00:01:00] being that we are going to get a campaign setting from World of Warcraft. We're gonna be getting all 13 original classes from World of Warcraft, and we're gonna see what happens there. From everything that I saw in my research that I was doing, is that we're gonna be seeing a campaign from the Icecrown Citadel, which is gonna be, you know, Arthas' world, um, Arthas being one of the big world bos- bosses from Wrath of the Lich King. So I think that'll be something really neat to be looking into. I think we're also gonna be getting some minis that are gonna be, um, supportive in that, um, seeing all the classic, you know, Alliance races, Horde races, and all of their classes. So not really what I was necessarily hoping to see because I think they could have done a lot more with it. But I also think it's gonna bring in a lot of people that [00:02:00] are World of Warcraft fans and, you know, really liked the classic feel of Wrath of the Lich King. Um, the other thing that I saw was a miniature for Illidan. So I don't know if we're gonna be getting anything from his time in the World of Warcraft lore. But given that we saw minis for it, I could see something happening there too real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment [00:03:00] info needed. Just let us know if you want an email when the product becomes available. Now, back to your video so with this crossover of D&D into World of Warcraft, it brings up the idea of the Universes Beyond initiative. So I've seen this in Magic: The Gathering. I think they've-- Magic: The Gathering has done this the most, if not the only one that's done it so far, is this, um, crossover of worlds, right? So Magic: The Gathering did a crossover with Final Fantasy, Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, Spider-Man, and it brought in those crowds as far as the collecting side of it. I think the playing side of it a little bit too, because, you know, you see your classic characters that you like. But Magic: The Gathering did it and now it looks like D&D is doing it. So D&D obviously did it with World of Warcraft, and they're talking about doing it with Star Wars. Um, [00:04:00] so if you're a big Star Wars fan, this is gonna be another way to get into D&D, I guess. Um, what we know about the Star Wars, um, products that are coming to D&D is that details are super limited, but we know that it's focusing on the Rebellion era. So if that is your thing, that is great for you. Um, personally, I'm not a Star Wars fan, but I've watched the movies. I don't feel like I know enough about that universe. Um, so also from D&D, we had the idea that some of the classic settings are returning, like Grayhawk and Dark Sun. Um, once again, I don't know much about D&D because tabletops, uh, were first introduced to me five years ago, mostly through my husband's game, Eternity. So, you know, I read this stuff, but I don't personally know much about it. Um, so you have, like I said, Universes Beyond coming. You have some of these classic settings returning, but you don't really-- [00:05:00] I mean, until we see it, we don't really know what it's gonna be. Um, so with not being able to actually see what's going on and just having this speculation, right, I think it's creating a divide in the community of tabletop of D&D because you have, you know, your fans that are excited to see the crossovers happening with their classic things that they like, like World of Warcraft, Star Wars, right? But then it calls into question of are we running out of ideas? Is the tabletop world running out of ideas or are we just redefining what tabletop is? I was having a conversation, um, just a couple days ago about what tabletop really is and what I see it as. And, you know, I see it as the great idea of imagination. Um, SpongeBob reference there if you didn't get it. But [00:06:00] um, you're just getting to have your imagination blossom as an adult rather than keep it all when you're a kid playing with your, you know, Barbie dolls or race cars or monster trucks, you know? So as an adult with D&D, you're just diving into these other worlds that maybe you wish were real or you wish you could be a part of. But it feels strange because you're an adult, so you call it D&D, and it makes you feel a little bit better, right? Um, but anyway, that's... I just, I think D&D is all about this idea of getting your imagination to roam wild. So if you're gonna be doing that, then let it roam. And if you enjoy it from the World of Warcraft standpoint, Star Wars standpoint, or as I mentioned, the, uh, Avatar: The Last Airbender or Final Fantasy, then let it roll and [00:07:00] let it happen. And if it makes you happy, then great. Um, because I just, I think there are so many things in this world that has already been thought of, but if you get to think about it from your standpoint, then there's more that you get to do. So go be in those worlds and go have fun with it, and we'll see what happens with all of these new releases coming out and what D&D is trying to do for the community. As always, thank you for watching. Um, make sure you drop any questions below, comments, uh, like, subscribe, all that good stuff. Um, let us know what you wanna hear, if you wanna know more opinions, um, and just we'll try to keep it going with all the happenings in the tabletop universe, you know. Have a good one. Bye.
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