Eternity TTRPG Fallen Paladin

In Eternity TTRPG, the fallen paladin is known as the “Destroyer of the Light.” It’s a class that believes in the right of the individual to pursue whatever ends they desire, and fights for the rights of those with power to dominate.

Whatever belief systems, virtues, and aims held by a holy paladin – the fallen paladin/ dark paladin seeks the opposite. The desire of the fallen paladin also isn’t truly relevant, morally. Value is placed on the desire, itself, over the consequences of seeking or obtaining that desire. Not that all fallen paladins are evil. They simply view “the light” and the subservience to others that it requires as meaningless in a world that favors power and those who take it for themselves.

Eternity TTRPG Fallen Paladin Class in a Dungeon

Fallen Paladins in Combat

Fallen paladins in Eternity TTRPG combat fulfill the roles of damage dealer, defender, and healer. Their unique mix of spells and abilities allows them to take on multiple roles.


Fallen Paladin as Damage Dealer

1. Blood Spiller

After you cast this spell on yourself, every time you attack an enemy, you have a chance to deal additional damage. You can only deal damage with this spell once per turn. This spell can be maintained.


Critical Options…


  • Increases Blood Spiller hit chance.
  • Also, gain a chance to deal damage with Blood Spiller every time an enemy attacks you. This critical also allows you to deal damage with Blood Spiller twice per turn.
  • Whenever you deal damage with Blood Spiller you also heal yourself or an ally.


This spell functions well even if you have low hit chance. It’s a perfect complement to an all-out attack build, or a defensive one. Blood Spiller makes fallen paladins very dangerous enemies to fight. Choosing the defensive critical makes it dangerous for enemies to attack you, while choosing the healing critical increases your survivability during long fights.


2. Desecration

Targets up to three enemies in either weapon range (specific to the weapon you’re currently wielding), or spell range, at your choice. If this spell hits, you have a chance to deal damage on every one of each affected enemies’ turns. This spell can be maintained as an aura.


*Double-Hit: increases your chance to deal damage on each enemy’s turn.


Critical Options…


  • Increases Desecration hit chance.
  • The next time you are attacked, you also cast Desecration again before the attack is made. If this critical hits, it also allows you to stack double chance to hit with Desecration on any affected target.
  • Whenever you deal damage with Desecration, you also heal yourself or an ally.


The longer you anticipate a battle lasting, the more important this spell becomes. Desecration is one of the only damage over time spells or effects in Eternity TTRPG. Being able to stack the effect on enemies, with the second critical option is very useful for tanks. And having the additional chance for healing each turn is especially powerful if you’re facing multiple enemies, since Desecration targets all of them.


3. Oathbreaker

Weapon range or spell range, deals shadow damage (deals bonus damage to Light Aura Units). If this attack hits and the target isn’t healed by the end of their next turn, the target takes additional shadow damage.


*Double-Hit: deals additional shadow damage.


Critical Options…


  • Increases Oathbreaker hit chance.
  • Gives you additional Dodge if your attack hits.
  • On each occasion that you deal damage with this ability, heal yourself or an ally.


This is the staple attack of the fallen paladin as it can do multiple damage. It’s also particularly potent because most characters/ classes in Eternity TTRPG do not have access to innate healing spells or abilities. Any of the critical options are viable for almost any fallen paladin build. The defender critical option gives the class’ only possible buff to Dodge, from any spell or ability. Meanwhile, the healer critical option has a much higher chance for healing than other fallen paladin spells do.

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Fallen Paladin as Defender

4. Dark Hold

Weapon range (specific to the weapon you’re currently wielding) or spell range, Dazes the enemy.


*Double-Hit: increases the duration of Daze.


Critical Options…


  • If this spell hits, the target also can’t defend or critical defend while affected by this spell. They also have either lowered Dodge or lowered Will, at your choice, for battle duration.
  • Increases Dark Hold hit chance.
  • The next time the target attacks anyone, before their attack, Instantly recast this spell on them. If the spell hits, it interrupts their attack.


This spell allows you to stun enemies at a distance, as opposed to requiring you to be right next to them. It’s a great utility spell for all fallen paladin builds. The first critical option is great for taking down a key target. The third option offers preventative protection against persistent attackers.


5. Nihilism

Targets up to three enemies in weapon range (specific to the weapon you’re currently wielding) or spell range, at your choice. If this spell hits, all affected targets have reduced hit chance against every target but you. This spell can be maintained as an aura.


*Double-Hit: further reduces enemy’s hit chance when attacking targets other than you.


Critical Options…


  • Even if this spell misses, you also gain increased hit chance with all attacks against affected enemies.
  • Increases hit chance with Nihilism, and increases the amount of reduced hit chance targets have against your allies.
  • Even if this spell misses, you also become immune to the next attack made against you.


Nihilism is helpful if you want to protect allies. It’s also particularly useful if you have higher defensive stats than allies, as you’re encouraging enemies to attack you, instead of them. The first critical option makes the spell useful even if your character isn’t extremely defensive. The third option is also great despite which build your character is using, as you can always dispel Nihilism from enemy targets, so you don’t keep incentivizing them to attack you.


6. Shadow Aura (Faith of Darkness)

You automatically detect Light Aura units within 100 yards and you are immune to shadow damage. Every turn, you have a small chance of gaining immunity to all damage and negative effects for 1turn (negative effects are not dispelled, just suppressed for 1turn). This is a passive effect, always active, and cannot be dispelled.


Critical Options…


  • You also gain increased hit chance against “Light Aura” units (Paladin, Sage, Witch Hunter).
  • You also gain increased defensive stats when attacked by “Light Aura” units (Paladin, Sage, Witch Hunter).
  • When you encounter a Light Aura unit (Paladin, Sage, Witch Hunter), instantly heal both yourself and an ally.


There are three variations of Shadow Aura in Eternity TTRPG, each with its own effect. The fallen paladin’s invulnerability aura is particularly useful. All three critical options make fighting light aura units substantially easier, but don’t have much effect outside of that.


7. Wicked Armor

After this spell has been cast, the target gains additional resistance to magic. This spell can be maintained.


Critical Options…


  • If a target attacks you while you are affected by Wicked Armor, you gain increased hit chance against that target.
  • Increases the amount of magic resistance.
  • The target also becomes immune to the next attack made against them.


Fallen paladins are able to bless themselves and allies with a dark armor that resists magic, which is extremely valuable against spell casters. Each critical option is valuable in its own circumstance, though the only one that applies universally is the third critical option as it makes you invulnerable to the next attack, even if it isn’t magic.

Skinny Mini Fallen Paladins

Fallen Paladin as Healer 

8. Blight

After you cast this spell on yourself, on every one of your turns, you have a chance to both cause fear to nearby enemies, and to heal yourself and nearby allies. This spell can be maintained.


*Double-Hit: Fear an additional 2turns.


Critical Options…


  • Also gives you a chance to deal damage to nearby enemies, each turn.
  • Increases your chance to cause fear to nearby enemies.
  • Increases your chance to heal yourself and nearby allies.


Blight is a great spell to maintain in almost every combat situation as it provides a lot of utility to the fight, additional options, and some degree of healing. The critical choices can all be maintained in a fight, as well, and really vary in what they offer. One of the big choices with this spell is whether or not it should be maintained in its critical form, at all, as keeping it up can be costly in resources.


9. Dread March

This ability can only be used when you drop to 0HP. Based on your physical hit chance plus your magic hit chance, instantly attempt to heal HP. For every time you have received healing today, you must roll higher to hit with this ability (can stack without limit).


*Double-Hit: heals additional HP.


Critical Options…


  • If this spell hits, you also instantly attack the enemy who just dealt damage to you, with any non-critical attack or spell of your choice.
  • If this spell hits, you are also immune to all attacks and negative effects until after your next turn.
  • Increases the amount of healing you receive.


Spirits of shadow cannot allow their champions of darkness to die too easily, so infuse the fallen paladin with life, when summoned. Fallen paladins have many ways to gain temporary invulnerability, and Dread March is one of the best ways. Since it’s an instant action, the effect can be very surprising to enemies. Dread March is also a great way to deal a lot of damage, or restore a lot of hit points, quickly, and as a last resort. This effect can only be used very rarely.


10. Life Eater

When any target dies (or lies dead) within spell range, instantly heal either HP or Wisdom. This ability also allows you to heal above your normal max HP or your normal max Wisdom.


Critical Options…


  • When this effect triggers, Instantly attack any enemy in Range with any non-critical attack or spell of your choice.
  • When this effect triggers, you are immune to all attacks and negative effects until after your next turn.
  • Increases the amount of healing you receive.


As the sword or staff of the fallen paladin becomes soaked in blood, they can absorb the soul of the fallen, restoring vitality, to continue fighting. The critical options for this ability all follow the same style as Dread March, above. This effect can only be used very rarely.


Fallen Paladin Skill and Knowledge

Fallen paladins have a bonus to the intimidate skill, and politics knowledge. Because an aura of shadows and domination continually hangs around them, they are innately intimidating. Even those with strong constitutions can’t help but be slightly unnerved around the sheer dark dominance of the fallen paladin.


Though study isn’t necessarily a common pastime of fallen paladins, members of the order know that to destroy organizations and nations, they must maintain an awareness of what’s happening in the world, politically. Fallen paladins make it their business to maintain abreast of political leaders, trends, and movements. Any of those categories could create an opportunity for darkness to thrive. People can be bought, ideas can be twisted, and carefully-crafted lies can be spread to achieve any means, just as well, or better than pure force.

Fallen Paladin Pictures

Try a Fallen Paladin in Eternity TTRPG

If you haven’t checked it out yet, Eternity TTRPG has our own tabletop roleplaying game. The Fallen Paladin is one of Jake’s (the site creator’s) favorite classes.


Eternity TTRPG is a group GM game where everyone at the table gets to help create the gaming world, and roleplay their own character. The game also features highly tactical combat where every class and character brings their own special abilities and spells.


Famous Fallen Paladin Lore

Lord Achilles Obsidian was the first dark elf fallen paladin to ever obtain an eternal soul, which allowed him to become an Eternal – an undying demi-god, in the world of Aeturnum. His journey was forced upon him when his mansion was abruptly destroyed by a berserk chimaera. Along with a holy paladin of little renown, named Cadmar, and a druid werewolf named Hong, Achilles was able to slay the beast, as vengeance for the town. Unlikely as the three were, together, their initial interactions together led to a great adventure.


Achilles quickly gained notoriety among fallen paladins. Whereas he had formerly been content ruling his small piece of the world, in Eboncrest, the destruction of his mansion set him upon a quest that allowed others to finally see the tremendous powers he’d kept hidden. After gaining renown as an adventurer, he established the black knights – an organization of primarily fallen paladins. He was challenged by Razian for leadership of the knights, a young prodigy of darkness. Many were amazed to see Achilles emerge from the duel, barely alive. Information came to the knights that the young challenger had received a blessing of shadows from an ancient lich, and so had drastically increased command of fallen paladin spells.


It was this initial attack from the mysterious lich that caused Achilles to redirect the purpose of the black knights towards the being’s destruction. Over many years, Achilles’ fame grew, a new home -Castle Dreadnaught – was built, the black knights flourished, and more information on the lich was obtained. “Vain” was the lich’s name, and he sought an eternal soul, so as to ascend and become an Eternal.


Achilles waged war on Vain and his legions. In Gwynn, the capital city of the holy lands of Morgana, the two faced each other in battle, where a fabled eternal soul had made an appearance. Due to the magnitude of the war and its effects on all mortals, even Cadmar, the holy paladin – now himself, vastly renowned – and Hong, the druid, temporarily joined the ranks of black knights.


Ultimately, Vain was victories over Achilles, who was nearly killed upon the field of battle by the great lich. It was only due to the heroic efforts of Cadmar that Achilles’ life was spared, though the intervention cost Cadmar his life. In that split second while Vain was distracted at Cadmar’s death, Achilles grabbed the eternal soul and became an Eternal. In his ascension, he used his newfound power to lay waste to Vain and his legions. The last that anyone has seen of Lord Achilles Obsidian since that day was him kneeling before the tomb of Cadmar, paying his respects to the paladin that had saved his “fallen” brother.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

September 24, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=hMFP7UHtWEU Transcription [00:00:00] Welcome back to Eternity TTRPG, where we go over different happenings in the TTRPG universe, as well as talk about the game that we have been creating. Um, this go around, I think all of the hype is around, um, D&D World of Warcraft. Um, the Dungeon Masters, like, YouTube channel decided to go ahead and start a new campaign all around the World of Warcraft stuff, um, using all of those materials, even though it doesn't release until, like, mid-November. Um, so there's a lot of talk about everything that they're doing and what's going on. So I thought I'd give a little rundown of what to expect with the World of Warcraft expan- or excuse me, World of Warcraft, like, collaboration that's going on, right? So there was a lot of speculation when this first came out what it would be over. Like, is it gonna be one of the classic expansions like Burning [00:01:00] Crusade or Pandaria and just pull from one of those? Do we get any of the classic dungeons like Deadmines or Deepfathom? Um, and also what classes are they gonna bring to the table? What about subclasses and all of that kind of stuff? So I'm just gonna go over what we kind of know, um, and I think that's all that's been revealed. So with that in mind, you have, um- 13 World of Warcraft classes, um, along with they are featuring nine new and revised subclasses, and there's over 40 different specializations. So classic, um, classes that you're gonna be seeing from World of Warcraft is gonna be like Death Knight, Demon Hunter, your Druid, Mage, Priest, Monk, Warrior, Paladin. Um, they are doing the Evoker, which I think is relatively new compared to where the setting is of the, um, [00:02:00] guidebook that they're coming out with. Um, the book itself that they're coming out with, of course, has-- It does have your classic dungeons like Deadmines, and Deepfathom, and, um, Scarlet Monastery, uh, along with like Dire Maul and Shadowfang Keep. Um, so I think that's really neat that they're actually gonna do some of those, um, instances which I have fond memories of Deadmines especially 'cause, you know, that was just-- it was a classic. And they ended up coming back and remaking it for higher level which was really neat too to get more of the storyline there. Um, and then along with all of this there is like 50 monsters and 30 dungeon bosses that they give stats for in the guidebook which I think is neat because you're not gonna run out of monsters really easily with that. Um, I just hope that they reign true to like the [00:03:00] monsters that you would face and the different characters you would face in World of Warcraft like I think of the kobolds, um, in Elwynn Forest and how if you didn't, you know, prepare correctly you were gone pretty quick, right? Um, so I thought that was really neat. Um, I also think that they're reigning true to a lot of the professions and spells and magic items, um, such as Moonfire which I remember fondly from druids. Um, and then of course you have stuff like mounts and companion creatures that I think they're gonna bring into play as well, 'cause I of course remember like, oh gosh, you know, the classic horses that you see for any human. Um, and I specifically remember paladins riding them, so that was just in my mind. Um- Let's see what else we have. Oh, so subclasses that I found was gonna be like the Swashbuckler Rogue, the [00:04:00] Path of the Spiritual Guardian, and the Warrior of Mystic Brews. Which, why did that become the joke with your pandas in World of Warcraft? Why did they become the drunks? I never understood that. I still think it was a really cool touch, but now when I think of like pandas, and even Kung Fu Panda, for crying out loud, I just think of Po as like this drunk panda. Um, so I... Why did that become the thing? Yeah, um, with that all... Let's see. As far as what you can get, like D&D has this ultimate bundle going on where you get the whole like guidebook with all of the, you know, monsters, instances, potions, all that stuff. They also have like a map pack for the Icecrown Citadel, which you actually find in Northrend. [00:05:00] Um, so I think that's kind of neat. Um, and then they of course have the dungeon master screen. They have k- they have, um, the digital stuff to go all with it. Then they're doing like a promo with murloc minis. Which those murlocs, you know they're gonna have those as monsters, and you know they're gonna be mean and annoying, and they're gonna end up, you know, taking over your party pretty easily, 'cause that's what they did in the original World of Warcraft. And I had many bad experiences with murlocs, so when I hear that noise, I just, I, ew, you know, don't like it. Let's see. You know, it's just... When we think about this, right, I am so happy to see, like, us doing some world crossovers, uh, Dungeons and Dragons wanting to pull in more people. And when I [00:06:00] think of tabletop role play, my first thought actually does go to World of Warcraft, because that was like my first experience with playing a different character and having magical powers and having these different things to face and fight. So it's very nostalgic for me and, you know, in a way I kinda just want to get it for the nostalgia. Um, but the other side of this is like, is Dungeons and Dragons running out of ideas because they have to pull from existing universes? Or are they just doing what we already do when we make a campaign? You know, as a campaign, I think we pull f- As a dungeon master, campaign writer, all that kind of stuff, I feel like we pull from different things that we already see in the world around us. Um, for example, there was an anime, I'm trying to remember the name of [00:07:00] it. Um, but basically they got stuck in this video game, and you had to complete one level after another, and once you reached like level 100, you could finally leave the video game. Um, so I think we went ahead and pulled an idea of that, and like we would keep going back to this location. Every time we went to this location, it would be a different like level in it that we would ascend to. Um, sadly, that campaign never finished, but it's just another example of like we pull from the things that we enjoy, right? So if I enjoy from World of Warcraft, I'm gonna already pull ideas from that without needing the Dungeon Master Guide or needing D&D to do any kind of crossover. Um, but you know, they're bringing in two different names, um, for themselves between Dun- Dungeons & Dragons, World of Warcraft, bringing in two different audiences and, you know, bringing in new revenue for them, right? So, you know, I, I don't know. I think it's gonna be neat. I really like that they [00:08:00] wanted to do this kind of thing. But I mean, we already do that as people that make their campaigns as dungeon masters. So at what point are we really doing something new? I don't know. Leave your thoughts down below. Comment, like, subscribe, do all the stuff, and we'll catch y'all next time.
September 16, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=UteTnsp4yIE Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I discuss different happenings in the tabletop role-playing universes, as well as talk about the game that my husband and I have been developing. So we've already gone over all of the races in the world of Eternity. Um, you know, your basics from human all the way down to espers and jaidori and treants, which are pretty neat races, if you ask me. Um, but we have not gotten to classes, right? So the classes that I wanted to start with is gonna be the first six classes that you're exposed to in Emanation, which is the card game that my husband and I came out with. So that is a combat TTRPG card game. And in this game, we show off six classes to start with, and we picked out the classes that we thought could showcase, um, a little bit of the creativity when it comes to Eternity, but also [00:01:00] some of your favorite classics that you would see in, like, D&D and other role-playing games. So to start that off, I'm actually gonna talk about the different types of classes first. So we have it split up into your casters, your, um, fighters, and your, like, spell casters, which is gonna be your crossover, a mix of the two. So the two fighters that we feature in the Emanation box is gonna be the assassin and the berserker. So the assassin is always, uh, bringing final memories for people. So since the Eternal Wars, they have been the masters of death who train to deliver a sudden death. So their main ability and what makes them the assassin is, of course, their ability to assassinate. Um, so they like to lay in shadows, build up their lethality, and then spend all of it to deal a final blow or a very, um, difficult blow, right? And then you think about your berserker, [00:02:00] and berserkers, they are furious and brutal. The more rage they have, the more power they have. And a berserker never feel, fears up-and-close encounters with anyone. So with the berserker, they are all about let me hit as much as possible, as hard as possible to as many people as possible, and that's kind of how the class was built with Emanation in mind. So the other thing about berserker to keep in mind, though, is that they are probab- they are the class that has the least health across the board when playing Emanation. So the goal is definitely, um, to get everybody before they get you. So may the rolls be in your favor. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. [00:03:00] Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. So moving on to your caster classes, that is gonna be your druid and summoner in Emanation. So the druid, of course, is gonna be a classic class that we see in a lot of ta- tabletop RPGs with your idea of shifting into different animals and working with the nature around you, right? The class lends itself to the Jadorian treant races because those were the protectors of the wild's floral fauna and the Tree of Life. Um, so a lot of your treants and Jadories are recommended to be druids. But that's just Eternity lore for you. The other caster class is gonna be the summoner. The [00:04:00] summoner was actually my first character in this um, world of Eternity, so it has a special place in my heart a little bit. But summoners are the gatekeepers of the world, and Through their portals, they can, like, pull different things out of these portals, um, and just, you know, summon them, use them, use their abilities. So they're definitely more of like a, "Hey, I'm gonna stay back here and send my summon in to do all the work." Um, they also take advantage of what's called a grand summoning. So rather than attacking every single turn in the game of Emanation, they're gonna take a turn to build up, and then on that next turn, they're gonna do something big. So they could, they could do, like, one damage to everyone or two damage to one person or a really big heal to themselves. So that makes them kind of fun, and it does have its trade-offs. So then the last two classes, which I also think are, um, really just I've [00:05:00] seen them in Eternity tabletop role-playing, so I don't know how they would translate to other tabletop role-playing games. And these are also going to be your spell fighters, and that is the Judge and the Oracle. So with the Judge, um, they are supposed to be the keepers of peace. They install law and order, and they're often acting as the accuser, judge, and jury. So it's, uh, definitely a play on law bringing and whatnot. So the Judge itself, when you're playing it in the world of Emanation, is that it defends itself as often as possible. But when it is not defending, it hits really hard. So it's definitely like another trade-off class. You go like every other turn, you want to do this to do that sort of thing. And it's also a really difficult class to actually target, um, so that's kind of a fun quirk with Judge. With [00:06:00] Oracle, Oracle is arguably the hardest class to play in the game of Emanation, um, just because of the different technicalities of it and how it interacts with everything else. I definitely think Oracle is best in a three or more player situation rather than a 1v1 situation because, like, some of the abilities with Oracle is better on a group. So, for example, they have an ability called Chains of Con-Condemnation, which basically it takes two characters at your choosing, two of your opponents, and chains them together. So if person A takes a hit and takes damage from something or someone, then the Oracle gets to roll for person B to see if person B will get hit as well. So chaining them together so that way they both take damage, and then the Oracle comes out on top. So that's definitely a really fun note about Oracle and the class that it [00:07:00] is. So I know this was a quick rundown of these six classes that you find in Emanation, and like I said, some of them do translate to other tabletop role-playing games because sometimes you can't just, you know, change the classics, right? But we can still put our spins on them and see how it goes. Anyway, um, let me know in the comments which class you would really like to play, and if you wanna see more of the classes, always check out the website. You can always check out the game. Um, let us know your thoughts and comment, like, subscribe. We will catch y'all next time.
September 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=_ytddTkKJQQ Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I talk about different happenings in the tabletop role play universe, as well as the role play game that my husband and I have been creating and we recently released our first product of. So this go around, I am going to finish up the Crooked Moon races. There are quite a few in the Crooked Moon universe, so it's taken a while to get through them, but I have three left, and those three we're gonna cover. So I have the Deepborn, Azureborn, and Bogborn. Now, the theme with Crooked Moon is that they're all horror related in a way. They give you an eerie feeling, um, they're kind of like our worst nightmares put into D&D, right? So to jump right in with that, we're gonna go with the Deepborn first. So think of the Deepborn as a sea monster, for lack of a better term, right? So you have this eldritch knowledge that they're using, and [00:01:00] because they're, like, Deepborn and in the sea, there's a lot of things about them that human races wouldn't understand. So you get to really take this idea of understanding and knowing and kind of run with it, and it's almost like whatever you say in the campaign is true because you're just this cosmic being of sorts that gets to decide what's true about your race, right? Um, another way that I think of them is kind of alien-ish or there was, um, a Netflix movie that came out recently that I would think of them as. Um, it was a really neat movie, like, this, um, family got stuck inside their house because of these water beings. Recommend it. But continuing on, they're just super creepy and could be really fun to play because of how creepy they are, right? Because they're always gonna have this, um- kind of gibberish going on in their brain that they're probably spewing out because of the eldritch knowledge that they have. Um, not to mention being sea monsters, they're gonna be [00:02:00] amphibious, so you're gonna have that water to land going on. You're gonna have maybe some dark vision available, so that could be a really neat play, never having to need the light. Um, but could that also play against you? Like not needing to be in the light, maybe you're fearful of it as your character. Kind of a cool idea. Um, other character ideas is, um, what if your Deepborn character was absolutely terrified of the ocean even though they're able to breathe underwater and basically come from the sea? Um, other thing that I've already touched on is that they kind of hear these whispers in gibberish from eldritch, that eldritch knowledge, um, and it can be a lot of like the, "Whoa, what was that? Did you guys hear that?" And they could just be always feeding the campaign in that way. Um, other thing is like treating things that are not normal by human standards as [00:03:00] completely normal. Um, these incomprehensible like cosmic entities could be really cool. Um, and the other thing is like the Deepborn could genuinely not understand why their behavior is so disturbing to the party. So super fun. I think that could be a really cool take on it, any of those ideas that you could go with. I just like the idea of a sea monster kind of thing because I think I always thought, you know, the ocean is very unexplored. Um, it's definitely the last wonders of the world, right? 'Cause we can't go as deep as we'd like to in it, and it would just be cool to get to experience that as a sea creature. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with [00:04:00] its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. Moving on to the Azure Born. So the Azure Born is a prophetic harpy-like sky dweller. Okay, so when I hear prophetic, we're definitely thinking about a character that knows the future, knows what's gonna happen, and they're just like, they can always get a glimpse of the fate and how it's going to affect them. Now, the play that I would like with this is, yes, they can see the future, but obviously the decisions you make in the campaign can change the future they see. So that could be really cool as an NPC even to have, like, this sky-dwelling harpy that plays the prophet, gives all these things that could happen, tells you how the campaign ends, and if you as the campaign [00:05:00] doesn't like that ending, just make the decisions to change it, right? Now, as a character that you can play, right, they could be desperately trying to prevent what they've seen, um, or they could even lie about the visions that they see, so that way their prophetic ability isn't even real to everyone else, um, because they know what's going to happen. They, uh, could also have a personality where they're second-guessing every decision they make because they don't wanna make the wrong one because they've already seen what happens, right? And maybe they like that outcome, so they're like, "Well, how do I get that outcome? Maybe this is right. Maybe this is wrong. I don't know." So that could be just really fun in a character with that prophetic side of things. So last one I want to hop into was the Bog Born, and the Bog Born is your swamp-dwelling creature.[00:06:00] Um, I also think of it as like a mega swamp tank kind of guy, right? So I think of Avatar: The Last Airbender with these swamp benders when they make that giant swamp vine creature that's taking all the hits from the Fire Nation, and it just keeps regenerating. So it's like a giant tank for the army. And that is absolutely what I see when I think of this because they do have that regeneration, and they're very, you know, in tune with the swamps. So that's really fun to think of. And with that, it brings out the idea of if I'm this regenerative swamp creature, Can I be taken out? Maybe that's the whole premise of their character and how you role play this character is, "I'm gonna get into every fight possible and see just how much I can take." So it definitely brings in a different dynamic into the [00:07:00] party because if you do have a character like that, how is the party gonna react to you? Is the party going to have the same mentality? Will they constantly be pulling you back from that, um, mindset? So I don't know, maybe. With all of that going on, I think the other thing is all of the, all of these characters have a different idea when it comes to the future and fate and how to handle it, right? So the Deepborn always having this whispering knowledge in their ear. It's always this question of if the whispers are true, and maybe they're always trying to find out if they're true. The Azureborn, they know what's true, but they don't know how to get to it. And the Bogborn is like, "All I know is I'm gonna be a tank and go at this," right? So overall, they're super fun. I think you can definitely see where you can take these, uh, races. Um, and as I said earlier in the video, this [00:08:00] does round out, um, all of the Crooked Moon races. You can check in past videos to see what they were covered, what we talked about, how they are. Um, moving forward, I wanna be looking at the different classes available to you, um, specifically in Crooked Moon and specifically in the game that my husband and I have been creating. Um, so as always, like, comment, subscribe, and we'll catch you next time. Thanks. Bye.
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