Eternity TTRPG Fallen Paladin

In Eternity TTRPG, the fallen paladin is known as the “Destroyer of the Light.” It’s a class that believes in the right of the individual to pursue whatever ends they desire, and fights for the rights of those with power to dominate.

Whatever belief systems, virtues, and aims held by a holy paladin – the fallen paladin/ dark paladin seeks the opposite. The desire of the fallen paladin also isn’t truly relevant, morally. Value is placed on the desire, itself, over the consequences of seeking or obtaining that desire. Not that all fallen paladins are evil. They simply view “the light” and the subservience to others that it requires as meaningless in a world that favors power and those who take it for themselves.

Eternity TTRPG Fallen Paladin Class in a Dungeon

Fallen Paladins in Combat

Fallen paladins in Eternity TTRPG combat fulfill the roles of damage dealer, defender, and healer. Their unique mix of spells and abilities allows them to take on multiple roles.


Fallen Paladin as Damage Dealer

1. Blood Spiller

After you cast this spell on yourself, every time you attack an enemy, you have a chance to deal additional damage. You can only deal damage with this spell once per turn. This spell can be maintained.


Critical Options…


  • Increases Blood Spiller hit chance.
  • Also, gain a chance to deal damage with Blood Spiller every time an enemy attacks you. This critical also allows you to deal damage with Blood Spiller twice per turn.
  • Whenever you deal damage with Blood Spiller you also heal yourself or an ally.


This spell functions well even if you have low hit chance. It’s a perfect complement to an all-out attack build, or a defensive one. Blood Spiller makes fallen paladins very dangerous enemies to fight. Choosing the defensive critical makes it dangerous for enemies to attack you, while choosing the healing critical increases your survivability during long fights.


2. Desecration

Targets up to three enemies in either weapon range (specific to the weapon you’re currently wielding), or spell range, at your choice. If this spell hits, you have a chance to deal damage on every one of each affected enemies’ turns. This spell can be maintained as an aura.


*Double-Hit: increases your chance to deal damage on each enemy’s turn.


Critical Options…


  • Increases Desecration hit chance.
  • The next time you are attacked, you also cast Desecration again before the attack is made. If this critical hits, it also allows you to stack double chance to hit with Desecration on any affected target.
  • Whenever you deal damage with Desecration, you also heal yourself or an ally.


The longer you anticipate a battle lasting, the more important this spell becomes. Desecration is one of the only damage over time spells or effects in Eternity TTRPG. Being able to stack the effect on enemies, with the second critical option is very useful for tanks. And having the additional chance for healing each turn is especially powerful if you’re facing multiple enemies, since Desecration targets all of them.


3. Oathbreaker

Weapon range or spell range, deals shadow damage (deals bonus damage to Light Aura Units). If this attack hits and the target isn’t healed by the end of their next turn, the target takes additional shadow damage.


*Double-Hit: deals additional shadow damage.


Critical Options…


  • Increases Oathbreaker hit chance.
  • Gives you additional Dodge if your attack hits.
  • On each occasion that you deal damage with this ability, heal yourself or an ally.


This is the staple attack of the fallen paladin as it can do multiple damage. It’s also particularly potent because most characters/ classes in Eternity TTRPG do not have access to innate healing spells or abilities. Any of the critical options are viable for almost any fallen paladin build. The defender critical option gives the class’ only possible buff to Dodge, from any spell or ability. Meanwhile, the healer critical option has a much higher chance for healing than other fallen paladin spells do.

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Fallen Paladin as Defender

4. Dark Hold

Weapon range (specific to the weapon you’re currently wielding) or spell range, Dazes the enemy.


*Double-Hit: increases the duration of Daze.


Critical Options…


  • If this spell hits, the target also can’t defend or critical defend while affected by this spell. They also have either lowered Dodge or lowered Will, at your choice, for battle duration.
  • Increases Dark Hold hit chance.
  • The next time the target attacks anyone, before their attack, Instantly recast this spell on them. If the spell hits, it interrupts their attack.


This spell allows you to stun enemies at a distance, as opposed to requiring you to be right next to them. It’s a great utility spell for all fallen paladin builds. The first critical option is great for taking down a key target. The third option offers preventative protection against persistent attackers.


5. Nihilism

Targets up to three enemies in weapon range (specific to the weapon you’re currently wielding) or spell range, at your choice. If this spell hits, all affected targets have reduced hit chance against every target but you. This spell can be maintained as an aura.


*Double-Hit: further reduces enemy’s hit chance when attacking targets other than you.


Critical Options…


  • Even if this spell misses, you also gain increased hit chance with all attacks against affected enemies.
  • Increases hit chance with Nihilism, and increases the amount of reduced hit chance targets have against your allies.
  • Even if this spell misses, you also become immune to the next attack made against you.


Nihilism is helpful if you want to protect allies. It’s also particularly useful if you have higher defensive stats than allies, as you’re encouraging enemies to attack you, instead of them. The first critical option makes the spell useful even if your character isn’t extremely defensive. The third option is also great despite which build your character is using, as you can always dispel Nihilism from enemy targets, so you don’t keep incentivizing them to attack you.


6. Shadow Aura (Faith of Darkness)

You automatically detect Light Aura units within 100 yards and you are immune to shadow damage. Every turn, you have a small chance of gaining immunity to all damage and negative effects for 1turn (negative effects are not dispelled, just suppressed for 1turn). This is a passive effect, always active, and cannot be dispelled.


Critical Options…


  • You also gain increased hit chance against “Light Aura” units (Paladin, Sage, Witch Hunter).
  • You also gain increased defensive stats when attacked by “Light Aura” units (Paladin, Sage, Witch Hunter).
  • When you encounter a Light Aura unit (Paladin, Sage, Witch Hunter), instantly heal both yourself and an ally.


There are three variations of Shadow Aura in Eternity TTRPG, each with its own effect. The fallen paladin’s invulnerability aura is particularly useful. All three critical options make fighting light aura units substantially easier, but don’t have much effect outside of that.


7. Wicked Armor

After this spell has been cast, the target gains additional resistance to magic. This spell can be maintained.


Critical Options…


  • If a target attacks you while you are affected by Wicked Armor, you gain increased hit chance against that target.
  • Increases the amount of magic resistance.
  • The target also becomes immune to the next attack made against them.


Fallen paladins are able to bless themselves and allies with a dark armor that resists magic, which is extremely valuable against spell casters. Each critical option is valuable in its own circumstance, though the only one that applies universally is the third critical option as it makes you invulnerable to the next attack, even if it isn’t magic.

Skinny Mini Fallen Paladins

Fallen Paladin as Healer 

8. Blight

After you cast this spell on yourself, on every one of your turns, you have a chance to both cause fear to nearby enemies, and to heal yourself and nearby allies. This spell can be maintained.


*Double-Hit: Fear an additional 2turns.


Critical Options…


  • Also gives you a chance to deal damage to nearby enemies, each turn.
  • Increases your chance to cause fear to nearby enemies.
  • Increases your chance to heal yourself and nearby allies.


Blight is a great spell to maintain in almost every combat situation as it provides a lot of utility to the fight, additional options, and some degree of healing. The critical choices can all be maintained in a fight, as well, and really vary in what they offer. One of the big choices with this spell is whether or not it should be maintained in its critical form, at all, as keeping it up can be costly in resources.


9. Dread March

This ability can only be used when you drop to 0HP. Based on your physical hit chance plus your magic hit chance, instantly attempt to heal HP. For every time you have received healing today, you must roll higher to hit with this ability (can stack without limit).


*Double-Hit: heals additional HP.


Critical Options…


  • If this spell hits, you also instantly attack the enemy who just dealt damage to you, with any non-critical attack or spell of your choice.
  • If this spell hits, you are also immune to all attacks and negative effects until after your next turn.
  • Increases the amount of healing you receive.


Spirits of shadow cannot allow their champions of darkness to die too easily, so infuse the fallen paladin with life, when summoned. Fallen paladins have many ways to gain temporary invulnerability, and Dread March is one of the best ways. Since it’s an instant action, the effect can be very surprising to enemies. Dread March is also a great way to deal a lot of damage, or restore a lot of hit points, quickly, and as a last resort. This effect can only be used very rarely.


10. Life Eater

When any target dies (or lies dead) within spell range, instantly heal either HP or Wisdom. This ability also allows you to heal above your normal max HP or your normal max Wisdom.


Critical Options…


  • When this effect triggers, Instantly attack any enemy in Range with any non-critical attack or spell of your choice.
  • When this effect triggers, you are immune to all attacks and negative effects until after your next turn.
  • Increases the amount of healing you receive.


As the sword or staff of the fallen paladin becomes soaked in blood, they can absorb the soul of the fallen, restoring vitality, to continue fighting. The critical options for this ability all follow the same style as Dread March, above. This effect can only be used very rarely.


Fallen Paladin Skill and Knowledge

Fallen paladins have a bonus to the intimidate skill, and politics knowledge. Because an aura of shadows and domination continually hangs around them, they are innately intimidating. Even those with strong constitutions can’t help but be slightly unnerved around the sheer dark dominance of the fallen paladin.


Though study isn’t necessarily a common pastime of fallen paladins, members of the order know that to destroy organizations and nations, they must maintain an awareness of what’s happening in the world, politically. Fallen paladins make it their business to maintain abreast of political leaders, trends, and movements. Any of those categories could create an opportunity for darkness to thrive. People can be bought, ideas can be twisted, and carefully-crafted lies can be spread to achieve any means, just as well, or better than pure force.

Fallen Paladin Pictures

Try a Fallen Paladin in Eternity TTRPG

If you haven’t checked it out yet, Eternity TTRPG has our own tabletop roleplaying game. The Fallen Paladin is one of Jake’s (the site creator’s) favorite classes.


Eternity TTRPG is a group GM game where everyone at the table gets to help create the gaming world, and roleplay their own character. The game also features highly tactical combat where every class and character brings their own special abilities and spells.


Famous Fallen Paladin Lore

Lord Achilles Obsidian was the first dark elf fallen paladin to ever obtain an eternal soul, which allowed him to become an Eternal – an undying demi-god, in the world of Aeturnum. His journey was forced upon him when his mansion was abruptly destroyed by a berserk chimaera. Along with a holy paladin of little renown, named Cadmar, and a druid werewolf named Hong, Achilles was able to slay the beast, as vengeance for the town. Unlikely as the three were, together, their initial interactions together led to a great adventure.


Achilles quickly gained notoriety among fallen paladins. Whereas he had formerly been content ruling his small piece of the world, in Eboncrest, the destruction of his mansion set him upon a quest that allowed others to finally see the tremendous powers he’d kept hidden. After gaining renown as an adventurer, he established the black knights – an organization of primarily fallen paladins. He was challenged by Razian for leadership of the knights, a young prodigy of darkness. Many were amazed to see Achilles emerge from the duel, barely alive. Information came to the knights that the young challenger had received a blessing of shadows from an ancient lich, and so had drastically increased command of fallen paladin spells.


It was this initial attack from the mysterious lich that caused Achilles to redirect the purpose of the black knights towards the being’s destruction. Over many years, Achilles’ fame grew, a new home -Castle Dreadnaught – was built, the black knights flourished, and more information on the lich was obtained. “Vain” was the lich’s name, and he sought an eternal soul, so as to ascend and become an Eternal.


Achilles waged war on Vain and his legions. In Gwynn, the capital city of the holy lands of Morgana, the two faced each other in battle, where a fabled eternal soul had made an appearance. Due to the magnitude of the war and its effects on all mortals, even Cadmar, the holy paladin – now himself, vastly renowned – and Hong, the druid, temporarily joined the ranks of black knights.


Ultimately, Vain was victories over Achilles, who was nearly killed upon the field of battle by the great lich. It was only due to the heroic efforts of Cadmar that Achilles’ life was spared, though the intervention cost Cadmar his life. In that split second while Vain was distracted at Cadmar’s death, Achilles grabbed the eternal soul and became an Eternal. In his ascension, he used his newfound power to lay waste to Vain and his legions. The last that anyone has seen of Lord Achilles Obsidian since that day was him kneeling before the tomb of Cadmar, paying his respects to the paladin that had saved his “fallen” brother.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

By Shawna Tegtman July 15, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=PmN4njpT3BQ Transcription [00:00:00] Hey, adventurers. We're back, and we are with the creator of Eternity and the page that we started, right? Um, this is my husband, Jacob, and I got dragged onto this- Thankfully, yeah. I got dragged onto this adventure about five years ago- Mm ... when we met, and just been with it ever since, but obviously he's been with it a lot longer. So where did Eternity start? Well, first off, thank you for helping with the channel so much. As we've been growing, it's been really nice actually to be able to focus more on the gaming stuff- Mm ... and have you handle a lot of this, so. Mm-hmm. I'm glad I can. Yeah. So you're asking how did it start? Yes. Where did Eternity start? Yes, like way, way back. Where did it start? Um, I've been making games since I was probably six years old as just a way to fill time and spend, you know- Mm-hmm ... fun afternoons with friends growing up. [00:01:00] Uh, so I think the first version of creating some kind of tabletop role play game, I was probably 12. Goodness. Yeah. So 20-ish years. Yeah. Yeah, like 25 years. Yeah. Yeah. So it was really just everybody gets a notebook and some, you know, pens and different colors to highlight or whatever- ... draw on, stuff like that. Nothing was really formalized. Anything I did have was just printed off my parents' computer. And, uh, mostly we used Legos, so. Oh, for, like, the terrain and stuff? Yeah, the terrain and your characters, and if your character got a new sword, you'd actually switch out their, what they were wielding, you know. That's fun. Um, it was really fun, and we'd build castles, and it was less about having a TTRPG system that was mathematically right or that made sense from a storytelling perspective. It was just playing with friends. And whatever you want your [00:02:00] character to wear, they wear, and then you update your stats based on what you thought was cool to add to your Lego character, so. That's awesome. It was really fun. Yeah. Yeah. So 25 years, 30 years of making games, right? And now we're at the point of not just Eternity but Sparks of Eternity. So where did the idea of the Sparks of Eternity come from when you had, like, Eternity going from 25, 30 years ago? So what does the Sparks mean? Yeah. S- Sparks of Eternity was really actually your idea- ... at Gen Con last year. And basically- You went with it. Yeah. Well, it was a- You at least went with it ... it's a great-- You have great ideas. Mm. And basically what happened is we were, as visitors to the convention, walking around the aisles, looking at all the great games- Mm ... seeing everything from board games to card games to tabletop role-playing games. It became apparent to us that it wasn't the [00:03:00] easiest for the tabletop role-play game vendors to show off their products. Mm-hmm. Uh, we'll talk about that a little bit more later, I'm sure. But- Yeah ... basically everybody else can game demo, but it's not very easy to game demo in about 15 minutes for a tabletop RPG. Yeah, because you need, like, a character, right? Usually you wanna show people through, like, a series of encounters or do a quick adventure or something. Yeah. And that can take 45 minutes. You're talking about having a whole event with ticketing and stuff like that to- Yeah ... run at a convention. And so we wanted a way to be able to show off our game very quickly and get people into the world of Eternity, see if they like the races, the classes, the unique ideas that we have, uh, without needing more than five minutes, because, you know, you just don't have a lot of time at conventions like that. And I also think it's important if we're gonna share the game with a lot of people, and the really, I think, great [00:04:00] ideas that we've come up with, um, not just at conventions, but if you're gonna share it with your friends or your family or- Mm ... you know, you wanna be able to show them something in just a couple minutes that either catches their attention or at least they know that it's not for them right away. Mm-hmm. So you went to Gen Con, you had this happen, and then we had that car ride back, right? Yeah. And we were brainstorming how can we make a TTRPG accessible at this con. Mm-hmm. And that's where Emanation was created, right? Mm-hmm. What, what is Emanation? Yeah. So we're still probably figuring out the right way to say this, but Sparks of Eternity: Emanation is one of the games in the Eternity world, and it's supposed to be the introductory game. So it's a card game battler, is the name that we've come up with at this time. And really what it takes is six of the game's classes, [00:05:00] puts them into a card game that each class has its own deck of about 15 cards. Mm-hmm. And those are just all the unique abilities for that class. So what you can do is pick a class, um, pull out some dice, pull out some trackers for hit points, that kind of thing, and you just start playing. So I might attack, you might defend. Mm-hmm. And then after that round, which could literally take that fa- that fast, it might be a couple seconds- Mm-hmm ... our characters level up, and so we take the next card off our deck And then we have one more option to play that turn. So now I have maybe a more specific berserker ability, whereas you have a cryomancer ability. Mm-hmm. And every round your characters level up until you've picked up your whole deck. And, uh, you just kinda battle each other until there's one left standing or the, the rounds run out. 'Cause we want [00:06:00] it- Yeah ... to be a fast game, so it's not necessarily about, you know, defeating your opponents. Maybe at the end you just have more hit points left than they do. Yeah. But the whole game can be played a- anywhere from 5 to 20 minutes, depending on how well you know the characters. Mm. Yeah. I think you and I are easily have our five-minute games now- Mm-hmm ... because we've been play testing so much. Yeah, we've tested a lot. But I know when we had both of our mothers try this game, and they're- Right in their 50s and 60s, and they were able to pick up the game, and we went through two or three different rounds of games in a matter of 30, 40 minutes. Mm-hmm. So it wasn't just us as young people and the creators being able to play this game, it was our elderly family- Yeah ... could pick it up. So it was just showing like- Mm-hmm hey, you can do this when you're young, you can do it when you're old. And, and it was a family game. It was nice. Mm-hmm. Um, you touched on it for a second, but what are the six classes in the, in like game that's being printed right [00:07:00] now? Well, I thought I'd touch really quick too on, on your point there as well. That was the whole point is we wanted to be able to play with anybody. Mm-hmm. So my family- Yeah ... my parents have actually never played the tabletop role play game that we're- Same with mine ... generating, and they never would- Yeah ... because it's a tabletop role play game. My mom's not gonna play D&D. Yeah. She's just not. But she was interested and able to play this card game. Mm-hmm. And she picked it up in a, just a couple minutes. And, you know, she didn't make the best choices every round. She didn't optimize, but she had fun, and that was the whole goal. Mm-hmm. Yeah. So I think mission accomplished. Um- Yeah. But the six classes, so I, I mentioned one, and then I've actually mentioned an expansion class. So berserker is one of the base game classes. There's assassin Druid, Judge, Oracle, and Summoner What's your favorite out of those six? I was gonna say really quick, Cryomancer, which I mentioned, is an expansion class. And that's the only one we're gonna talk about because we wanna keep those a secret for a little bit. So we have a lot more coming. Yes. So [00:08:00] the, the plan with this is it is a base game, very easy entry point, not a whole lot of options. But if you like the game, there's a lot more that we have planned and, and it's already done, so. Uh, my favorite out of those first six? Mm-hmm. So I would say that a few of those are kind of fantasy staples: Assassin, Berserker, Druid. Mm-hmm. Uh, and then a few you've probably heard of a couple times, Summoner, Oracle. I think one of the ones out of this base game that's most unique to Eternity is the Judge. Mm-hmm. Uh, so I guess for that reason I'll g- I'll say Judge is my favorite at this moment. It changes. Yeah. So out of those six, I, because we played it so much, I would say the Druid is the most fun to play because I can have like damage plus an additional turn during the round. Mm-hmm. Um, so it's very fun to be able to hit someone multiple times and Yeah, the, the game i- is very simple to learn and pick up and play- Mm-hmm ... but they have very distinct [00:09:00] play styles. I think we've- Mm-hmm ... we've hit a good balance point of- There is some complexity if you wanna dive into it, but also at a face value, all the cards are very simple to read and- Mm-hmm. Yeah. Yeah. And I mean, we have spent countless nights over the last year at this point- Yeah, it's been a full year. Yeah. Yeah. I can't believe it. I know. Um, but we've been play testing all of these cards, right? And making sure the wording matters 'cause like- Mm-hmm ... I mean, you've been in this for 30 years, as we've just pointed out, making all these adjustments, and I come in and play and I've only been in this for five years, had no tabletop role playing, D&D, any of that beforehand. Mm-hmm. So I can help you with the wording for someone that's- Yeah ... you know, not used to it. And that's really helpful actually. Sometimes for me, having played so many of these games, it's easy for me to look at something and say, "This makes sense." Mm-hmm. But then having you read it or our parents read it- Yeah and they go, "I don't understand this," that's actually the best feedback. Mm-hmm. So. Yeah. [00:10:00] So to wrap things up a little bit, this game, Emanation, is... It's on a boat from China right now. Yeah. Right? Yeah. It, it's finished. It's gonna be... It's coming to the US. It's finished. Mm-hmm. It's in production. We have the box showcasing it, the videos anyway, right? And we've been waiting for this since December, I think, is how quickly we got it to production. Um, kind of. The- Roughly. The, the whole production thing is its whole own story. This was our first time having a game professionally produced. Yeah. And so we had a lot to learn about file types- ... and even silly things like sizing and, uh... Yeah, there was a lot of back and forth with the manufacturer. But it is all done and it is on the way. Yeah. So. So with it being on the way, we've created a pre-order page. Now, this page is not accepting payment at this time. It is just collecting- That's right ... your email, right? Mm-hmm. [00:11:00] And once we get it in and we're happy with it, we're gonna send out an email to you saying, "Hey, it's ready now. If you wanna buy it, you can." So this one is just a notification pre-order, right? Mm-hmm. So. Yep, that's right. So, uh, we'll share the link to that page, but it's ettrpg.com/game, and all it does on that whole page is tell you everything you might wanna know. So maybe you're a big TTRPG fan, and you're looking for ways to get more of your friends involved, your family, show off sort of what the genre's about You can play Eternity Emanation and then get somebody to play D&D with you off that. If they like Emanation, they're likely to enjoy D&D, and that was kind of the point. We don't just wanna get people into our world of games. We wanna have an easy access point to tabletop role play games in general. Mm-hmm. So yeah, go take a look at it. Uh, learn more about the game. See if you [00:12:00] like the idea of the classes. Uh, we even have an About section for Shauna and myself- ... uh, John, who does the marketing. All of the art is human-made. It's beautiful. It's am- you know, we're really- It looks incredible ... happy with everything that's come together. Yeah. A lot of really amazing people, a lot of amazing skillsets involved to make this happen. Uh, but yeah, you're right that, uh, if you want to get notified about when we have the product in hand, we are not accepting any payment info, any payment commitments at all until we actually have the products at our house ready to ship to you. So everything- Yeah ... at this point is just, you know, if you wanna know when that's up, then, um, just, yeah, drop us a line there. Absolutely. Um, and just to wrap it up, if you have any further questions about the game, the world of Eternity, or even just our different takes on tabletop role playing and D&D related things, please drop it below, um, because we're always here, always watching. [00:13:00] And we, we enjoy this kind of stuff, so. Yeah. For me, I'm, I'm sort of obsessed with it really. Um- Oh, you are obsessed with it. Yeah. So like- Like I... Go ahead ... the la- the last thing I was gonna say is that we do have the tabletop role play game version coming out as well. Mm-hmm. And that will expand a lot, and you'll actually be able to use the card game Battler Emanation as the combat system within that full tabletop role play game. So you'll have options. You'll be able to do kind of the, uh, the battle grid style that you've seen from D&D and probably have always loved. But, uh, I always think that some combat is, is worth that, and then some combat maybe is a, a l- you just want to fight some- Something quick ... goblins really quick. Yeah. Yeah. And so you just pull out the card game, and that can be a much faster system for your, your group. Mm-hmm. So when we have that available, we will be sharing that as well. But we're excited that this is the, uh, first step for this whole Sparks of Eternity world- ... we've been planning for [00:14:00] a very long time. Yeah. It's just so exciting, and it's amazing seeing it come together. I mean, this is your life's work. Yeah, yeah. And I get to be along for the ride with it, and it's just so fun, you know? Well, at this point, you're doing more than just being along for the ride. I- At this point, you're, you're in it. You're making the videos. You're- That's- Yeah ... it's not my creative mind at work here. But anyway- I don't know about that ... as always- Like, subscribe, comment, let us know what y'all think, and we will catch you next time. Thanks for watching. Bye.
By Shawna Tegtman July 10, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FMheJn1MOd8 Transcription [00:00:00] Hey guys, and welcome back to Eternity TTRPG, where we talk about Eternity in itself, D&D, and anything related to tabletop role-playing. Um, a few weeks ago, we started talking about the different races that you find in Eternity, which you can also use in D&D or other tabletop role-playing, and we had covered humans, Aeteri, and Empyrean. Um, so we're just gonna keep that rolling, and I'm gonna cover two more. We're gonna talk about the Jadori and the Treant. Um, and these two are very different, but they link together so well. It reminds me kind of like, of yin and yang, okay? So let's just jump right in, okay? So Jadori and Treant are linked together because of the lore that you find with them, and I'm gonna keep the lore short and sweet because when you start talking lore, it can [00:01:00] just landslide into, you know, an hour-long video, and that's not what we're looking for. Um, so Jadori and Treant, um, Treant is Trees, it's, um, I've seen it be cactus, bushes, any kind of floral really that you find in nature. Um, so if you ever wanted to play a tree and be friends with the forest, there you go. Jadore is gonna be this lion-like, um, character that has jade for their claws and their fangs, which is kind of where they get their name, Jadore. So they are very aggressive and protective of their, you know, animal counterparts. So these two work together in the lore. So the Treant race and the Jadore race are tasked with cre- not [00:02:00] creating, they're tasked with protecting, um, the Tree of Life, and this Tree of Life, think like blue people avatar giant tree where all life is at, and it's a great meeting location. It's just this interconnected forest, and these two races are tasked with protecting it, the Treants, the floral side of it, the Jadore, the fauna side of it, and what one side lacks, the other picks up. However, lore-wise, they actually fail at this. There's some kind of ultimate betrayal that happens, and they ultimately fail, and the Tree of Life is destroyed, and rather than having this vast green area, you now have this desert, and that happened many, many years ago in the lore, like hundreds, thousands. I'm not 100% sure, but that's lore for you. In present times, the Tree of Life is attempting to grow back, and it's [00:03:00] still this massive tree, not like it used to be, but still pretty massive, and Treants and Jadore are returning to it to, you know, protect it again and try not to fail again. At least that's the idea in the lore. Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video So jumping into them a little bit [00:04:00] separately, yes, they're super intertwined, and they're opposites of each other, but on a separate side, right? Jadori is this lion race that is super protective of everything fauna related, and they are a beast master of sorts, right? Because they're gonna work with all of these different creatures, bring them together, protect them, rule them, in a sense. And very aggressive, very protective, very blunt. Um, and one thing that we see with Jadori with their stats and everything is that they have very high agility, which is gonna lend itself to, um, the strength and how quick you are with your turns, um, how hard you hit. It's definitely more of a melee race. Um, so a beast master class or a judge or a lancer or I believe barbarians, berserkers, those are gonna be really good [00:05:00] with Jadori. Um, they also really don't care about politics or really have much influence when it comes to anything except protecting the tree When we move over to their opposites with treants, um, treants, once again, don't care politically. They just care about protecting the forest They care about protecting the floral, right? So that's gonna be your trees, your flowers, your bushes, anything that grows. Um, they are very druidic, um, so druids are gonna be great races for them, or any caster really, because when you start looking at their stats, they are the complete opposite of Jadori. So their strength, their agility is low. They can barely move because you're supposed to be this lumbering tree. However, their spirit is super high, if not one of the highest, um, of all the races. So they're a very good caster class. Like I [00:06:00] said, druids. Um, in the world of Eternity, you've got, like, pyromancer, cryomancer, your oracles. They're really good for those kind of classes. But you don't really wanna see a berserker tree. That doesn't completely make sense in this case. However, to each their own. Do what you want. Um, so that kinda covers both of these races and how they're intertwined. Um, obviously there is so much more lore when you start getting into Eternity and diving into that game, and we hope to have a book out at some point showing this lore and showcasing it to share it, right? Um, for now, we'll just talk about it on the channel and keep things going, and we'll show you some more races, uh, next time, okay? As always, keep it going, and if you wanna see more of anything going on with Eternity, head to, uh, eternityttrpg.com. And as always, these races can be combined into D&D. You just gotta get [00:07:00] a little creative. See ya.
By Shawna Tegtman July 6, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FMheJn1MOd8 Transcription [00:00:00] Hey guys, and welcome back to Eternity TTRPG, where we talk about Eternity in itself, D&D, and anything related to tabletop role-playing. Um, a few weeks ago, we started talking about the different races that you find in Eternity, which you can also use in D&D or other tabletop role-playing, and we had covered humans, Aeteri, and Empyrean. Um, so we're just gonna keep that rolling, and I'm gonna cover two more. We're gonna talk about the Jadori and the Treant. Um, and these two are very different, but they link together so well. It reminds me kind of like, of yin and yang, okay? So let's just jump right in, okay? So Jadori and Treant are linked together because of the lore that you find with them, and I'm gonna keep the lore short and sweet because when you start talking lore, it can [00:01:00] just landslide into, you know, an hour-long video, and that's not what we're looking for. Um, so Jadori and Treant, um, Treant is Trees, it's, um, I've seen it be cactus, bushes, any kind of floral really that you find in nature. Um, so if you ever wanted to play a tree and be friends with the forest, there you go. Jadore is gonna be this lion-like, um, character that has jade for their claws and their fangs, which is kind of where they get their name, Jadore. So they are very aggressive and protective of their, you know, animal counterparts. So these two work together in the lore. So the Treant race and the Jadore race are tasked with cre- not [00:02:00] creating, they're tasked with protecting, um, the Tree of Life, and this Tree of Life, think like blue people avatar giant tree where all life is at, and it's a great meeting location. It's just this interconnected forest, and these two races are tasked with protecting it, the Treants, the floral side of it, the Jadore, the fauna side of it, and what one side lacks, the other picks up. However, lore-wise, they actually fail at this. There's some kind of ultimate betrayal that happens, and they ultimately fail, and the Tree of Life is destroyed, and rather than having this vast green area, you now have this desert, and that happened many, many years ago in the lore, like hundreds, thousands. I'm not 100% sure, but that's lore for you. In present times, the Tree of Life is attempting to grow back, and it's [00:03:00] still this massive tree, not like it used to be, but still pretty massive, and Treants and Jadore are returning to it to, you know, protect it again and try not to fail again. At least that's the idea in the lore. Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video So jumping into them a little bit [00:04:00] separately, yes, they're super intertwined, and they're opposites of each other, but on a separate side, right? Jadori is this lion race that is super protective of everything fauna related, and they are a beast master of sorts, right? Because they're gonna work with all of these different creatures, bring them together, protect them, rule them, in a sense. And very aggressive, very protective, very blunt. Um, and one thing that we see with Jadori with their stats and everything is that they have very high agility, which is gonna lend itself to, um, the strength and how quick you are with your turns, um, how hard you hit. It's definitely more of a melee race. Um, so a beast master class or a judge or a lancer or I believe barbarians, berserkers, those are gonna be really good [00:05:00] with Jadori. Um, they also really don't care about politics or really have much influence when it comes to anything except protecting the tree When we move over to their opposites with treants, um, treants, once again, don't care politically. They just care about protecting the forest They care about protecting the floral, right? So that's gonna be your trees, your flowers, your bushes, anything that grows. Um, they are very druidic, um, so druids are gonna be great races for them, or any caster really, because when you start looking at their stats, they are the complete opposite of Jadori. So their strength, their agility is low. They can barely move because you're supposed to be this lumbering tree. However, their spirit is super high, if not one of the highest, um, of all the races. So they're a very good caster class. Like I [00:06:00] said, druids. Um, in the world of Eternity, you've got, like, pyromancer, cryomancer, your oracles. They're really good for those kind of classes. But you don't really wanna see a berserker tree. That doesn't completely make sense in this case. However, to each their own. Do what you want. Um, so that kinda covers both of these races and how they're intertwined. Um, obviously there is so much more lore when you start getting into Eternity and diving into that game, and we hope to have a book out at some point showing this lore and showcasing it to share it, right? Um, for now, we'll just talk about it on the channel and keep things going, and we'll show you some more races, uh, next time, okay? As always, keep it going, and if you wanna see more of anything going on with Eternity, head to, uh, eternityttrpg.com. And as always, these races can be combined into D&D. You just gotta get [00:07:00] a little creative. See ya.
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