TTRPG - Welcome to Tabletop Roleplaying

The term TTRPG stands for tabletop roleplay game (or tabletop RPG). TTRPGs are the “old-school” equivalent of video game RPGs.

The main difference between TTRPGs and video games are that TTRPGs usually take place between a group of players all sitting around a table, and action primarily takes place in the “theater of the mind.” Even as video game RPGs become more popular, so too do TTRPGs. People like trying out the more in-depth tabletop games that started the video game RPG genre.

Which TTRPG Should You Play?

There are literally thousands of TTRPGs to choose from. The main difficulty with selecting one is that tabletop RPGs usually have pretty in-depth rules, and reading the rulebook can be time-consuming. Which is why many people, once they find a TTRPG they like, tend to stick with playing just that one game. So, which TTRPG should you play? Try finding a game with some of the following traits:


  • Easy for new players to learn, so you can invite your friends.
  • Fits the genre you want to play (fantasy, sci-fi, steampunk, or a game set in a world you already know and love).
  • A game with a lot of depth and options for players, but not so many rules that gameplay gets bogged down.
  • Most importantly, a game that you and your friends find massively fun!


One of the best ways to go, if you’re new to the world of TTRPGs, is to create a list of games that look interesting as you’re doing your research. Narrow down that list based on the bullet points above. Once you have a gaming group you know is interested, bring the list to them, and see what they think. They may add a potential game or two to your list, as well. Then, try one out. You can always switch games if the first one you tried wasn’t exactly what your group was into.

TTRPG Character Sheet

Trying New TTRPGs

If you’re someone with a lot of experience with tabletop RPGs, trying new TTRPGs can be a lot of fun. The same problems exist for you, of course, as someone just beginning their journey. Rulebooks are time-consuming to read, and your gaming group may not love the game. But if you’re a die-hard fan of tabletop gaming, it’s worth the risk to try out a new game even once or twice per year. Make it a birthday or Christmas present.


Most people know about Dungeons and Dragons - it's a household name. But, there are many wonderful TTRPG systems out there that are similar, but different (and in some cases, even better). For a list, take a look at my article on Games Like DnD to find a game that may be lesser known, but one that you may absolutely love.


Many people also customize the TTRPG they play with their gaming group, especially over time. Some things in the rulebook may not suite the group very well, or better ideas get proposed. After all, the whole point of the game is for the group to have fun. So why not? And one of the best ways to come up with small “in-house” rules changes or adjustments is to bring them in from another TTRPG.


The fact is, no one has yet created the “perfect” or best tabletop RPG. Just like no one has yet created the “best” video game RPG. The best games are always a matter of preference. And people are always designing better ways to play. It’s worth it to keep up with the new TTRPGs coming out.



How are TTRPGs Played?

TTRPGs are typically played with a group of people sitting around a table. Everyone prints out character sheets, pulls out their dice, and the rulebook of whichever game they’re playing. Some websites now support playing TTRPGs online, and allow people to game together even if they live in different geographical areas. But the main ingredient is cooperative gaming. Like playing board games, almost every TTRPG is best played with a group of friends.


In the gaming group for a TTRPG, there’s usually one person who “runs” the game, called the “game master.” The game master’s job is to create the gaming world. They decide the world’s setting, it’s NPCs (non-playable characters), unique items and treasures, and the story taking place. Everyone else in the gaming group roleplays a character that they create in the world set by the game master. There are some rare tabletop RPGs that either have no game master, or multiple game masters. It doesn’t really matter which format of roles and responsibilities is used – there isn’t a “right” way to play – so long as everyone in the gaming group is having fun.


What is a TTRPG

Video Game RPG or TTRPG?

TTRPGs will never have the graphics or pure sensation factor of video game RPGs. There are many great video game RPGs out there. Each year they get better and better. The way they look, the music created and used, gameplay mechanics. All of it. As technology improves, video games become more and more immersive, and more and more fun, which is really the point of a roleplay game to begin with.


However, nothing is more immersive than true roleplaying. Not just the “roleplaying” where you’re using a controller to press buttons and move a character around on a screen. But the roleplaying where you take on persona of a character, whether of your own, or another’s creation. Roleplaying with a group of people playing a TTRPG creates for even greater immersion, as each of you contributes to the collective theater of the mind. You don’t just move a character around. You become the character. You see what they see, speak through their lips, hear what they hear, feel as they do, and sense real (imagined) danger and drama.


Players definitely get back what they put in with TTRPGs. Video games bring everything to the player, with very little effort or energy required back. So, both are good. And luckily, you don’t have to choose one or the other. But if you’ve only ever played video game RPGs, it’s definitely time to step into the world of a TTRPG. Give it energy and effort while prepping the game and playing, and you will be amazed how much fun you get out.

Eternity TTRPG Article Shop

Class Based RPGs vs. Classless RPGs

In my article Class Based RPG vs. Classless RPG Pros and Cons I talk about how some tabletop RPGs give players specific character classes (like a warrior, barbarian, rogue, or wizard), while others allow them to literally create any character combination of their choosing.


Class Based RPGs, such as Dungeons and Dragons or the Eternity TTRPG Game System, provide a lot of structure for TTRPGs. Simply by playing the game and leveling up, your character comes with a clear thematic build for their spells, abilities, feats, and powers. Meanwhile, classless RPGs, such as Skyrim, allow you to give your character any combination of spells and abilities you'd like, usually by spending points (like Exp.) acquired by playing the game.


Class Based RPGs

Class based RPGs may seem more restrictive as far as character builds go, at first glance, but many players actually feel that having clear roles within a party (since players are not able to simply select spells or abilities that other characters possess) makes for greater fun. Take the Fallen Paladin for example. It's a clearly dark class that suggests shadowy magic, skill with a sword, and a degree of survivability. It's the kind of thing that's clearly defined, and usually inspires players to try out an archetype that they may have been interested in for some time.


If you want to play a Class Based RPG, you may even check out an online Class Quiz that can tell you what type of class for a game that you might like to play.


Classless RPGs

Most TTRPGs are class based, but some do have a classless system. Classless games are often a ton of fun for one or two play-throughs, where you get to build a character exactly he way you've always imagined for an RPG. However, you'll often find that when it comes to a group of tabletop RPG players, most people will end an ongoing RPG campaign with basically the same character builds as everyone else in the group. The reason is that most games a set of spells or abilities that are simply more powerful than others, so eventually, everyone gravitates towards those powerful builds.


In any case, making the choice between a class based RPG or classless RPG is up to you, for whatever you feel is best for your gaming group. At the very least, I'd recommend trying both so you can know for sure what type of game you enjoy more.


TTRPG Campaigns

People tear up talking about their TTRPG campaigns/ RPG Campaign. Loaded with drama, intrigue, betrayal, passion, and desire to overcome all opposition, a “campaign” represents the best part of TTRPGs. Campaigns are essentially a series of game sessions all played in the same world and storyline, over a period of time. Some campaigns last just a few gaming sessions. While the best ones usually last at least 6 months. Like all good things, good stories take time to mature.


The goal of any gaming group is probably to have the most fun possible. Even though life can get busy and schedules can be hard, most tabletop gamers have the most fun with a long campaign. If a gaming group can meet for a few hours once a week, once a month – whatever – for long enough, and each player stays diligent with immersing themselves in the story, that’s when the most satisfying moments of playing a TTRPG take place. Ask anyone who’s played TTRPGs for any amount of time, and they’ll confirm.


If you’ve never played before, don’t get too ambitious, though. A great TTRPG campaign can be played in a few gaming sessions that each last only a couple hours. Just create one small story at a time. See where it goes. Enjoy the TTRPG journey. Oh, and bring your friends.


Quest Ideas for your Campaign

Whether you're new to tabletop gaming or you're a seasoned pro, it's always helpful to have additional resources for quests, campaigns, and even one-shot games. I've compiled a list of great articles for you to check out here that cover that very set of topics:



Total Party Kills

There's a lot of lingo to learn when you're first getting into TTRPGs. One of the first things you may learn about or even experience for yourself is the legendary DnD TPK. TPK stands for "Total Party Kill," or total party wipe - an encounter where everyone's characters die.


Though sad, TPKs are also often the source of a great deal of fun, as you learn for the first (or even the fiftieth) time that TTRPGs can be dangerous worlds, and the adventure you find there can be very deadly!

TTRPG Campaign

The Dungeon Master

Not all TTRPGs have a dungeon master, but most do. The dungeon master - or game master - is the person who leads the gaming group. Depending on the actual game system you play, it's typically the dungeon master's responsibility to set up the gaming group, coordinate everyone's schedules, plan the game's world, run encounters, plot the main storyline, and mediate players' actions. Being the dungeon master is a big responsibility, but one that many people find very rewarding.


If you ever need help with your own dungeon mastering, I've put together an entire article on Dungeon Master Tools that I've found essential for running my own games. Also, no matter whether you plan on running a relatively short campaign, or one that could span years, I recommend investing in some form of Campaign Planner where you can organize and journal about your story's ideas.


Dungeon a Day

Speaking of quest ideas and dungeon master resources, the Eternity TTRPG website is now home to Dungeon a Day, where you can check us out each day that the event is running for a new dungeon room. Every month, the combined dungeon rooms build up to a complete dungeon floor, which you can use in your ongoing campaign.


Dice, Miniatures, and Tabletop Gaming Mats

Don’t worry about getting anything fancy before playing a TTRPG for the first time. If you really enjoy the genre, and find a good group to play with, you can always upgrade. For your first few games, you may want to pick up the following:


  • Set of dice. Most sets come with a couple d6 (6-sided dice), d8, d10, d12, and d20. Some also come with a couple d10’s so players can “roll” a d100. If you're curious about what dice you should buy, check out my article on the Best D&D Dice for your game.
  • If you’ve already chosen or created the character you’ll play in the game, pick up a miniature that fits your character. Some people also enjoy painting their miniature, for added customization.
  • If no one in your group has a battle mat, and the game uses miniatures, pick up a basic one, or find one with some good background artwork.

If you get into playing a TTRPG you will see the appeal to customizing which dice, miniatures, and gaming mats you use, almost immediately. They really do add a world of fun in their own right.


Online Initiative Trackers

If you're going to play tabletop RPGs the way that most are intended, you may want to check out an online Initiative Tracker. Initiative trackers make it easy for dungeon masters and players alike to determine when it's their character's turn when it comes to combat encounters.


In the past, for my own games, I've experimented with everything from keeping track of initiative on notebooks, to using Initiative Trackers like what you can find on Amazon, to online trackers. What I can definitely tell you is that having some fun and engaging way (even aesthetically pleasing way) to keep track of initiative can be a big help for your tabletop games.


D&D Gifts

If you play TTRPGs for any degree of time, you'll soon come to realize that there are a ton of really cool gifts you can either give someone, or ask for yourself, based in the world of tabletop RPGs. Artwork, dice, miniatures, battlemaps, even music, games, or movies - really, the list is endless.


If you're curious about what's out there, looking for a gift for someone, or want to see what you might get for yourself, take a look at my Ultimate DnD Gifts Guide for over 50-ideas and inspirations. Also, if you need some gifts that that special dungeon master in your life, take a look at the Ultimate Dungeon Master Gifts compilation I've put together.


And finally, don't forget about having a very merry DnD Christmas! You won't find such exciting DnD-themed ugly sweaters anywhere.

Tabletop RPG Minis

TTRPG Character Sheets

Probably the most useful part of any TTRPG is the character sheet. Each tabletop game system has a different set up for the character sheet. Some are very simple, and are comprised of only a couple columns on a sheet of paper. Others are multiple pages long, with each page crammed with information. The character sheet is so useful because it’s basically a summary of the game’s rules, laid out for players as a quick reference on how to play.


It’s also a summary of each player’s character in terms of their strengths, weaknesses, and important notes for roleplaying. Need to know whether or not a player’s character is capable of achieving a task with any uncertainty of success? Check the character sheet. Need to remember some important detail from a character’s past? There’s probably a section for that on the character sheet (and hopefully the player used it to write down that important detail).


Aside from just being dead useful, TTRPG character sheets are fun. They’re fun to look at, for the unique designs game creators so lovingly put into them. They’re fun to read in detail, to get an idea for how a game is played. And they’re fun to search through when in the heat of an important moment in the game, hoping beyond hope there’s something listed on there that can save you.


Character Ideas

Of course, character sheets are only useful for explaining an awesome character idea. If you ever want to explore some additional options on character design, or need inspiration for your own unique creation, check out these awesome DnD Character Ideas where you can find about 10-different character concepts that you may try for your upcoming campaign.

Dungeon A Day Article

Dungeons and Dragons Resources

Of course, of all TTRPGs, Dungeons and Dragons is by far the most famous and most played. If you're specifically planning to play D&D, here's some additional resources that you and your group can use in your upcoming games. The following posts are specific strategy guides on some of the game's most important/ iconic spells, and other important D&D 5th edition topics:


Try Out a Group GM TTRPG

Most TTRPGs use a single GM (game master) to run the game, providing details for the world, NPCs (non-playable characters), and more. 


If you’ve never played a group GM game before, though, I highly recommend it. Most group GM games result in chaos, as every player contributes to the game’s story, world, NPCs, etc. However, Eternity TTRPG has solved those problems. Check out our Shop page to learn more about how you can leverage all of your group’s creativity, play as a GM, and also roleplay your own character – all in the same campaign.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Mythical winged beast with horns stands amid fire, titled
By Jacob Tegtman February 3, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Uajygh5mWSM Transcription “I once knew the kiss of the sun… Now, all that remains is annihilation.” This is how Crooked Moon ends. Not with a dungeon crawl. Not with a mystery. But with a reckoning—between a fallen god, a broken man, and the land they’re both about to destroy. Hey everyone, welcome back to Eternity TTRPG. If you’re new here, I break down tabletop RPGs and the great stories they tell—what they’re actually about, why they work at the table, and whether they’re worth your time. Today, we’re looking at one of my favorite campaign books of all time – and jumping right in to one of the best parts, which is the final chapter of Crooked Moon —the climactic conclusion everything in this campaign has been building toward. Jumping right in: the Wytchwood bends beneath the will of Kehlenn, the Crooked Queen —once the Green Queen, an archfey goddess of rebirth. Long ago, she ruled a world without people. A brutal, cyclical wilderness where life was short, terrifying… and natural. Then Phillip Druskenvald arrived. Somehow empowered, somehow victorious, he shattered her, buried her bones beneath a crooked oak, and reshaped the land into something civilized. Cities rose. People multiplied. And Kehlenn, broken, but somehow still alive, or conscious – remembered every second of it. Centuries of hatred twisted her into something new—not a goddess of renewal, but of vengeance. Her plan has been unfolding slowly, patiently, sacrifice by sacrifice… until now. Because Phillip has finally broken. Phillip Druskenvald was once the most powerful being in the land. Now he’s a grieving man who has lost everything. After the massacre at Rowan’s Rise earlier in the campaign book—and the death of Adela, the love of his life—Phillip retreats to the Green Queen Inn. There, surrounded by the stench of burned flesh and desperation, he turns to forbidden magic. The Old Ways. Resurrection. It fails. And in that failure, Kehlenn finally reaches him. She promises what no one else can: Adela’s soul. Redemption. A chance to undo his sins. So Phillip walks into the Wytchwood like a sacrifice that doesn’t yet know he’s already dead. This is where the players come in. They follow. The Wytchwood isn’t just a forest—it’s ancient, hostile, and alive. And it isn’t empty. Stalking the trees is The Horned King : a three-eyed, whispering embodiment of sin. A creature born from Phillip’s own soul, shaped by Kehlenn to be her consort and executioner. He doesn’t attack, but he tempts. He speaks to characters about their desires. Their doubts. Their secrets. He promises comfort. Power. Relief. This chapter isn’t just about fighting evil—it’s about confronting what your characters want most… and whether they’ll pay the price to get that desire. The whole Wytchwood is like this for the players – numerous challenging encounters, interwoven with direct and indirect influence from the shadowy horned king. Through it all, and finally, at the heart of the forest stands the Crooked Tree . Beneath it, in a root-choked barrow, Phillip kneels—bound, broken, and waiting. Kehlenn doesn’t hide anymore. She tells her story plainly. She was robbed. Forgotten. Replaced. And now, she will unmake everything Phillip built. Civilization. Memory. And identity itself. Phillip’s death, for her, will not be just vengeance—but it’s actually the final ingredient. The roots tighten. Phillip’s last word is a whisper. “Please… Adela.” And then he’s torn upward—into the tree. At this point, The true Horned King is born, with Phillip’s body and soul being the final missing piece. No longer a shadow, but a colossal, winged, horned monstrosity—part goat, part dragon, part man. Kehlenn watches from the bark of the Crooked Tree itself as the final battle begins. This is the end of Crooked Moon as a campaign. Players get to experience an amazing multi-phase fight. There’s ritual circle burning beneath a grinning moon. And, of course, a god screaming encouragement as her consort tries to tear the world apart. And when the Horned King finally falls—when his massive body collapses into blood, bone, and a single goat skull—it still isn’t over. Kehlenn still clings to the land. Sensing this, from the remains of the Horned King, a goat’s skull lies in the burning ritual circle, before the tree —cracked, it whispers to the characters, speaking with Phillip Druskenvald’s voice. Phillip, his soul barely intact, understands that killing the Horned King wasn’t enough. In reality, Kehlenn’s bond to the land still remains. Phillip’s soul, which helped fuel both the Horned King and Kehlenn’s ritual, is no longer fully consumed . So, what’s left of Phillip lingers in the goat skull as a final, conscious remnant. And in that moment, Phillip realizes that Kehlenn can only be severed from the land through sacrifice , not violence. So, the skull speaks, guiding the players toward the only remaining solution. The sacrifice to unbind Kehlenn requires that each character give something up—something meaningful. Fail, and the ritual completes. The Horned King returns. And most importantly, the world ends crooked: it continues, but in a more or less permanently corrupted state where the living are doomed to short, terrifying lives, but in an endless cycle. Succeed, however, and the Crooked Tree burns. If this happens, Kehlenn is bound to the moon she worshipped. Phillip and Adela fade together at last, their story finally at rest. Druskenvald survives. It carries the scars of what happened, and it will never be the same. And this is why Crooked Moon lands so powerfully. The finale is built on tragedy, temptation, and consequence, with an ending shaped by sacrifice rather than spectacle. What matters most is what the players are willing to give up to save the world – not just their combat stats. If you’re looking for a campaign that builds steadily toward a meaningful conclusion—one that rewards emotional investment and delivers a true sense of finality—this is the ending waiting for you in Crooked Moon. No matter how much time I spend in the Crooked Moon campaign setting, I continue to be ever more impressed. If you pick it up for yourself, I’d love to hear what experiences you have with your games! Lastly, to wrap up today’s video, I have a host of other Crooked Moon videos you may want to check out, that give greater context to this awesome campaign conclusion: race deep-dives, other adventures in the book, monstrous playable characters, the bestiary of boss monsters – and so much more. So, be sure to check out those videos if they interest you! Otherwise, thanks for watching, and I’ll see you in the next one.
Woman with feathered wings, a dragon behind her
By Jacob Tegtman January 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=6eg7cXmFUVU Transcription Hey everyone! Welcome back to Eternity TTRPG. Today we’re firing up our Mark of Finding to uncover something huge for Eberron fans — the beloved sourcebook Exploring Eberron has officially relaunched on D&D Beyond as a fully supported digital release. Originally released back in 2020 on the DMsGuild as a third-party best-selling supplement by Eberron’s creator Keith Baker, Exploring Eberron was one of the most successful community books ever — and now it’s come full-circle. That means it’s now officially available on D&D Beyond, fully updated to use with the current D&D rules and integrated into D&D Beyond’s digital tools like the Character Builder and Maps VTT . So, you’re probably wondering – what’s inside the book? I’d say it’s deep content, not just lore, that the book dives into: First, we have: Setting Races & Cultures Exploring Eberron digs deep into the cultures and mindsets of iconic Eberron peoples like Changelings, Warforged, Kalashtar, Shifters, and Aereni elves. Rather than focusing on mechanics, these sections emphasize identity, societal roles, and story hooks that help these species feel rooted in the setting. Then there’s Planes of Existence & Manifest Zones The book offers a detailed look at Eberron’s unique planar system, where planes wax and wane in influence rather than remaining static. Manifest zones tie those planes directly to the world, creating locations where reality bends in ways that can dramatically shape adventures, cities, and campaigns. Next up is: Character Options Exploring Eberron includes a wide array of character options, from lore-driven subclasses to new species, feats, and spells, all updated for compatibility with the 2024 ruleset on D&D Beyond. These options are tightly woven into the setting, making them feel less like generic power boosts and more like natural extensions of Eberron’s world. One of my favorites is: Magic Items & Monsters The magic items and monsters in the book are designed to reinforce Eberron’s themes of magical industry, ancient empires, and strange planar forces. Many entries come with built-in story hooks, making them also quite useful for DMs looking to spark plot threads. And finally, we have Expanded Eberron Lore At its core, Exploring Eberron expands on the setting’s foundational lore, diving into the aftermath of the Last War, the influence of the dragonmarked houses, and the uneasy relationship between magic and technology. It provides context and nuance that help DMs portray Eberron as a world shaped by innovation, conflict, and moral ambiguity. In total, the digital book includes 6 subclasses, 10 species, 12 feats, 4 spells, over 40 magic items, and 8 monster stat blocks — not bad value. On D&D Beyond the digital book retails at $30 — basically what you’d expect for a mid-sized sourcebook. If you already own the original 2020 PDF or print version on DMsGuild, the rules aren’t exactly the same, as the original used older rulesets obviously, but the lore is still gold. So, is it worth it? If you’re deep into Eberron, love D&D Beyond functionality, or want all your content integrated cleanly into the builder and VTT, then this is a no-brainer. But if you’re happy with the DMsGuild version and don’t use Beyond much? You might stick with what you have — it’s still solid and compatible. Nothing crazy groundbreaking here, to be honest. Exploring Eberron on D&D Beyond is a fantastic evolution of one of the setting’s best third-party books, and it’s great to see it finally fully supported and updated. There is a lot here to love. Well, that is it for today, my friends. Let me know in the comments — are you grabbing this on D&D Beyond? Or sticking with your original edition? Otherwise, hit like, subscribe, and may your dice always roll well!
Final Fantasy TRPG layout: Mana grid graphic
By Jacob Tegtman January 20, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=kPQfDB2cKSI Transcription Every Final Fantasy hero starts with a choice. Sword or spell. Raw power, or skill. But in Final Fantasy TRPG: Legend Edition, that choice doesn’t stop at your Class — it’s defined by the Jobs you choose from your class, the Circles you unlock, and the Limit Breaks that change the tide of battle. Today, we’re breaking down how Classes and Jobs actually work in Final Fantasy TRPG: Legend Edition — and how they shape your character from level one… to the final boss. Hey everyone, welcome back to Eternity TTRPG channel! If you caught one of my recent videos from before the holidays, we went deep into the Final Fantasy TRPG: Legend Edition core rulebook — and today we’re diving into one of the most iconic elements of any Final Fantasy system: Classes and Jobs ! Whether you’re planning your first character or optimizing a seasoned hero for this recently-released game, this guide has you covered. One of the longest-standing traditions in Final Fantasy is its Job system , and Legend Edition embraces this fully. Classes in this game are the framework or chassis of your character — they determine your character’s HP, MP, trained Skills, associated Jobs, and your Class Limit Break . Jobs are where the cool stuff really happens. Each Job is a set of abilities on a progression track, granting new Features at specific levels — these are called Circles . And you don’t just pick one — your character ends up with three Jobs (or four with optional full buy-in), each advancing at a different speed to give you abilities every level. There are four broad Classes you’ll choose from. Each class has what you could consider as subclasses – in Legend Edition, these are the “Jobs.” So, for example, some of the Warrior Jobs are berserker, dervish, dragoon, fighter, monk, samurai, and so on. So, let’s dive into the four classes: Number 1 - Warrior Masters of physical combat, Warriors excel in strength, endurance, and frontline fighting. Their Limit Break — Action Surge — lets them make extra attacks during an encounter, perfect for dealing burst damage. 2. Expert Battlefield manipulators and support roles go here. Experts rely on their wits and skill versatility, and their Limit Break — Savant — adds bonus dice to Skill rolls based on their level. 3. Mage If magic is your playstyle, Mages are your go-to. They lean into Spellcasting and area of effect mechanics. Their Turbo MP Limit Break doubles the effectiveness of MP spent on magical abilities during an encounter. And number four is Adept The hybrid class — versatile, adaptable, and capable of mixing physical and magical roles. Adepts don’t have a unique Limit Break; instead, they choose one from the other three classes, based on their job build. Now here’s where Legend Edition gets fun. Across the system are 50+ Jobs drawing inspiration from classic Final Fantasy favorites — think Black Mage , Dragoon , Thief , and more — giving you a huge palette of archetypes to mix and match. Each Job grants seven Features – called Circles – over its progression, spaced across levels based on whether the Job is on a Fast, Medium, or Slow advancement track — meaning strategic choices shape how your character evolves through the campaign. So, for example, you may choose the Warrior class because you like its HP, MP, and Skill point advancement numbers, you like its limit break, and you enjoy playing that overall archetype for your character. Then, you pick three Jobs to fill out your character. Say that you want a full warrior build, so you choose your three jobs to be: Dragoon, Knight, and Monk. From here, you’d decide which of those three jobs would be on your Fast advancement track, which should go on your Medium track, and which will be on your slow advancement. Important note here though: only one of your Jobs needs to be associated with your Class. That means the rest can actually be totally outside that box — so yes, you can be a Mage-warrior hybrid if it fits your concept! You could be a warrior class, with the Dragoon, Black Mage, and Chemist jobs. So, here’s the quick breakdown of Job progression: Fast Progression: Abilities at levels 1, 3, and every 3 levels thereafter Medium Progression: Abilities at levels 1, 4, and every 3 levels thereafter Slow Progression: Abilities at 2, 5, and every 3 levels thereafter This staggering system means every level feels like a growth moment. You get new Abilities (“Circles”) from all three of your jobs at the same cadence. But at the same time, you get Circles from the Jobs that are most important to you, at earlier levels. The rule book mentions this too, but if you do want to try out this awesome system, I’d recommend that you don’t stress too much about your first Job choices. There’s a ton of options here, which is great for replayability, and experimenting with side campaigns. But, there’s also too many Jobs to really nail down what you want to ideally play, the first time you try out this game. Probably instead, just pick classes that sound fun, and give it a whirl. To wrap up this video, I’m going to cover my personal favorite Job from each of the first three Classes. Since there’s over 50-jobs, there’s too many for me to dive into – at least today. But hopefully these quick snapshots give you a picture of how Jobs work, what kind of Abilities each provides, and some inspiration for your upcoming game: If I was to play a Warrior Job, I’d start with Dragoon: As you probably know, Dragoons are also often known as Dragon Knights . Dragoons are aerial combat specialists who use momentum for power. Originally trained to pierce the hides of massive foes like dragons, their style revolves around leaping high above the battlefield and crashing down with overwhelming force. Depending on the setting, Dragoons may hunt dragons, fight alongside them, or carry on their legacy after their extinction — but they’re almost always portrayed as guardians who stand against towering threats . In play, Dragoons are defined by the Jump and Blood of the Dragon Circles . Jump removes them from the battlefield for a round before returning with an automatic, high-impact strike. Meanwhile, critical hits generate Blood of the Dragon to fuel powerful Dragon Arts , which are the Dragoon’s situational combat techniques that modify your attacks, defenses, or Jump actions, for additional benefits. Next up, for the expert class, I’d probably start with Squire – I just have so many good memories from playing Final Fantasy Tactics: Instead of perfecting a single discipline, Squires develop adaptability through experience and improvisation. That flexibility makes Squires exceptional team players , able to step into gaps and support allies in many situation. Mechanically, the Squire revolves around Fundaments — where they grant short-term bonuses to allies based on that ally’s Class. Warriors hit harder, Experts perform better at skills, Mages cast more effectively, and Adepts can receive whichever boost fits the moment. As the Squire advances through their Circles, they can grant Fundaments to multiple allies at once, add secondary effects like increased damage or longer debuffs. I’m not always a team buffer kind of guy, but I do like the way Squires here make everyone else better , turning party coordination into a great strength. For my third Job, I’ll choose from the Mage class. This one’s really hard for me as I could see myself actually going like 3/3 mage, or maybe 2/3, at least. But, if I had to pick just one for my remaining Job slot, I’d go with Necromancer: Necromancers are reclusive magic-users whose art is inseparably tied to death and the Shadow. Often misunderstood or feared, they’re immediately recognizable by their Bone Commander — an undead construct that serves as both assistant and bodyguard. While some Necromancers lean into darker reputations, others act as shamans or intermediaries, communing with spirits to resolve unfinished business or bring peace to the dead. Their morality isn’t defined by their magic, but by how they choose to wield it. In play, Necromancers are spellcasters with access to the Necromancy spell list and a powerful Companion system . Their Bone Commander acts on their shared action economy, providing combat presence without needing its own stats or hit points. Their Limit Break, Friends on the Other Side , allows damage from the party to count as Shadow damage, supercharging Necromancer features and reinforcing their role as battlefield controllers who blur the line between ally and undead asset. So! There you have it. From adaptable Squires and sky-shattering Dragoons to shadow-touched Necromancers and beyond, Legend Edition’s Classes and Jobs are all about expression through choice . Your Class sets the foundation, but your Jobs — and how you progress them — define how your character actually plays at the table. Legend Edition feels... unmistakably Final Fantasy. What I really want to know is... from the 50+ jobs available in Legend Edition, what three Jobs would best define your Character? List your Jobs in the comments. Otherwise, thanks for watching! If you enjoyed this breakdown of Classes and Jobs in Final Fantasy TRPG: Legend Edition, hit that like button, subscribe for more content, and ring the bell so you don’t miss our next video.
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