Class Based RPG vs. Classless RPG Pros and Cons

This post is primarily for people who either love game design or who love learning about in-depth aspects of

tabletop roleplay games.

This post isn’t so much a post about Eternity TTRPG (although we will talk about Eternity TTRPG quite a bit), but about the RPG and TTRPG genres in general. The topic is whether you should choose to play a class based RPG or a classless RPG. It’s a topic that’s always circulating in the game design world, and we’ve been answering a lot of questions lately about this topic on various forums. So, here’s our “official response” to which type of game we think is better.


Our answer: we have no definite answer.


It depends on the type of player and what they’re after, for which is “better.” If you are a game designer or you’re thinking about making a game, you will never please everyone. It’s good that you realize that now and never forget it. If you make the best game ever that is a class-less game, and you present it to people who love class-based RPGs, they will not like (or at least will not love) your game. And vice versa.


So, instead of giving a definite answer on which is better, we will simply give you the facts and let you decide.

Class Based RPG Berserker

Class Based RPG Pros

Many, many roleplay games feature “classes” to define what characters can do, make players feel special, and give them roles within their gaming group. The idea is to let players choose a thematically-specific set of “powers” or abilities that is preset. As the player levels up or advances their character they gain all the abilities available to their class. At high levels, a character even comes to define that class as its paragon. There are many class-based RPG pros.


The reason why classes are so common in games is because, if designed well, classes are incredibly fun. The idea of becoming a master wizard, the world’s best thief, or a raging bro-dozer-like berserker certainly has its appeal. You get to look at a list of options, pick the class that sounds like the most fun/ exciting/ enjoyable, and become that class.


Class Based RPGs Are Simple

Plus, class-based RPGs are simple. There’s no demand for players to learn the entire game all at once. They can simply start off by picking their class’ first ability, then go from there. As they get better at the game, they are slowly introduced to new abilities – often one at a time.


On the other side, people who have been playing RPGs and TTRPGs for a long time and already know every ability that each class offers might eventually get bored. Classes can be confining if you already know what’s coming (if I play a berserker, I know what I’m going to get at Lv.1, 2, 3, and so on). After multiple times playing new characters, classes can lose their sense of wonder.


Depending on the game system, there’s often less opportunity to creatively build characters in a class-based game… Especially if the idea you have for your character can’t be represented by one of the game’s classes.

Eternity TTRPG Article Shop

Class Based RPGs Provide A Framework For Creativity

For new players, class-based RPGs provide a framework for creativity by giving starting ideas (your character can do x, y, and z. So, now knowing that, what do you want to do?). Newer players may not have grand ideas of what they want their character to be, the first time playing a game. Classes make it easier for them by limiting their options, and actually instill creativity by giving them a starting point. “Pick a class and roleplay how you imagine that class to be.”


Even many advanced players still love playing classes because of the themes they represent. There are many gamers who only ever play paladins, or druids, or whatever – because they love what that class “is”, “does,” or represents. My favorite class, for example, is the fallen paladin, because I love doing whatever I want to with my character. Little to no thoughts of morality and consequence, basically ever. Gaming is a fun way for me to explore other sides of my psyche, and fallen paladin lets me do that while laughing about it, with friends.

Class Based RPG Fallen Paladin

Classless RPG Pros

On the other side of the game design spectrum is a classless RPG. If you’re playing a roleplaying game, you should be able to create any kind of character you’d like. There are no limits to the mind, and if you can think of a character you want to play, you should be able to. Right? That is the mindset that defines a classless RPG.


The idea is that instead of letting the game and its rules define a character for you (such as a class would do), you create a character in your mind, then pick powers, skills, and abilities that conform to your own mental image. Having a class, in this sense, can be limiting. What if I want to be a fallen paladin who also has some access to the light? Maybe he’s currently in transition from his former life of a paladin to that of darkness, but he’s not quite there. Wouldn’t it be cool to have light and dark powers during that time?

Classless RPG Pros

Classless RPGs Have More Options and Combinations

“Well, that would be great, but there is no class in the game we’re playing that’s both a paladin and fallen paladin…” Basically, a classless RPG has more options and combinations for characters to manifest.


To be clear, any good games allow for players to take its existing rules set and adjust based on what makes sense for the player and their character. Games should never hinder players’ creativity because of rules. That’s not very fun. Most people play roleplay games so they can roleplay. And they want to play the characters they have in mind, not be boxed in by rules.

“Ok, so there’s no paladin-fallen/ paladin hybrid in the game, but it’s just a game, so let’s work the rules a bit. How about you take one level in paladin, then one level in fallen paladin, and so on?”


That kind of solution can work, in a class-based RPG. But some people like the freedom to just pick any abilities or powers they want. Instead of taking an existing rule set and changing it, like in the above example, why not just list out all powers in the game then let people choose what they like?


A Classless RPG Has More Depth From the Very Start

A classless RPG has more gaming depth from the very start. Another way to say this is that the level of entry is much higher. To make really “good” characters, players need to thoroughly understand the game system. But, the depth of character creation, even from level 1, is much greater than a class-based RPG. The reason why is that players can start building their character in any direction, right from the beginning. They can always pick a simple ability they think is fun, then as they get more comfortable with the game, add more powers as they go.


All in all, even RPGs fall on a large spectrum. Most games, at some level at least, are often mixed between a classless RPG and a class-based RPG. Many games have some form of base class from where players start, but they can branch out in any direction. Maybe they start out as a “berserker” but they end up as a “berserker-wizard” because they keep selecting new spells as they level up, instead of melee techniques.


Or, games allow for multi-classing. Players start out with a very defined class but can quickly add traits or skills from any other class of their choosing, increasing the diversity and depth of gaming experience. Mixed games like these are a great way to allow for more free-form gaming, while keeping most of the benefits of a class-based RPG.

Classless RPG Skill Tree

Eternity TTRPG’s Solution

As you may have guessed, we struggled with this topic quite a bit when designing Eternity TTRPG. Some people love class-based games while others find them restricting. The first two editions of Eternity TTRPG (well before we self-published) were class-based. We had something like eight classes at the time that were all highly thematic and individualized. Then, in a third edition, one of our early players mentioned Skyrim and how much they loved creating a character entirely their own – no “class” restrictions. So, guess what? We tried that too. But, with some problems.


Here was the big problem with our classless RPG experience and why we eventually switched back to a class-based system: by the end of the campaign, everyone’s characters were exactly the same.


Yes, they all started out completely different with totally unique character concepts, and they were substantially unique and different characters for the majority of the campaign. However, as the game progressed and players started seeing what worked with others’ characters, they started copying strategies.


Everyone’s A Super Swordsman-Wizard-Dragon

“That swordsman can heal himself? Maybe my chaos wizard could benefit from a heal as well.”


“I can leap fifty feet into the air, but you can fly? I’m going to start specializing towards flying, too. That sounds way better.”

Since many classless RPGs have no rules to prevent characters from building anything they want, given enough time and gaming sessions, they can (and eventually do) all build super swordsmen-wizard-dragons. Everyone’s characters typically end up being exactly the same by the end of the game. What we’ve found with class-based RPGs is actually the opposite – that characters actually get more defined throughout the game, not less. Characters get further into the classes they’ve chosen, thus providing even stronger role fulfillment (based on their classes) in their adventuring groups.


With classless games? Everyone has flight, invisibility, instant heals, and divine shield. That’s just the way it goes.

Classless RPG Fighter

Eternity TTRPG’s Roots

It took us a while to come back around, but we eventually did settle on a primarily class-based RPG. It’s also true to our roots though, and we just decided that Eternity TTRPG, because of the type of game designers we are, works better as a class-based game. No doubt, other designers have made classless RPGs that really work a lot better than our short foray into the free-form world, and there’s certainly great classless games out there. But that’s not us.


Some of our most-read posts for Eternity TTRPG have been about the Eternity TTRPG classes. As we’ve looked back over the last several months of just our web traffic alone, it’s obvious that people love the concept of RPG classes, and love to see what classes in any given RPG can “do.”


At Eternity TTRPG, we love RPGs of all kinds. We grew up playing video game RPGs. It was always fun just to see the concept of classes for each game. We used to look up other games just to see what their “classes” could do – how each game defined classes, and what made those classes special.


Ultimately, we have fun with class-based games, so we had to make Eternity TTRPG class-based.


Epic Levels And Advancement in Eternity TTRPG

There’s been a lot of work going into the Eternity TTRPG main game. We update the game every 6-12 months or so, and email that update for free to all game owners.


But lately we’ve been hard at work at the Eternity TTRPG Epic Expansion, which will allow players to play from Lv.10 – 100+. Yes, that’s right. Now that the main game has such a robust foundation, it’s possible to allow for essentially unlimited levels. The way we’re going to do it though? A form of classless RPG gaming similar to multi-classing.


Once you hit Lv.10 with a class, you can either start at Lv.1 in a new class or take an “epic level” in your existing Lv.10 class. My fallen paladin I mentioned earlier? He’s now Lv.21. Lv.10 fallen paladin. Lv.10 revenant. Lv.1 dragon knight. I’m getting to play multiple classes, taking my favorite portions from each. I still have structure when playing, but the game is allowing me to sort of “break the rules” a little bit and go outside of the box. It’s led to a lot of great roleplaying moments, adding new classes to my character, as well.


Look for an upcoming release of the Eternity TTRPG epic expansion.


Epic Spells And Abilities

Starting at Lv.11 and every 10 levels thereafter, you can choose an “epic” spell or ability. Epic spells and abilities are twice as powerful as any critical and allow you to choose small areas in which your character becomes truly world-class. The Eternity TTRPG epic expansion merges the best parts of a classless RPG and class-based RPGs by “breaking the base game’s rules” at higher level play by allowing players to mix their favorite parts of various classes.


Do we anticipate everyone to eventually become super swordsmen-wizard-dragons? Yes. By perhaps Lv.100+. But Eternity has 24 classes, meaning that a player would have to reach Lv.240 to become even close to the same as everyone else (due to epic levels). That’s still possible. We’re sure someone will eventually play Eternity TTRPG enough hours to hit that level. But’s it’s not a big concern for us. If you hit Lv.240, you probably should be able to be anything you want in life.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

October 30, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=TicIZUlQV08 Transcription IMG_7957 === [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different happenings in the tabletop role-playing universe, from D&D to the game my husband and I are creating. Um, as we all know, it is going on Halloween weekend, which is usually when we all get together with our tabletop role-playing groups and try to do a one-shot adventure. So for all of the last-minute DMs trying to throw something together for their friends, I've got a couple of ideas for you that I am just gonna rapid fire, okay? So first one, you have a haunted house that does not want you to leave. So your party is invited to investigate an abandoned mansion manor where a family mysteriously disappeared. Um, the twist in this is that the house itself changes its layout depending on the party's actions. So the rooms move, doors disappear, and the house seems to, [00:01:00] like, know the party's secrets somehow, right? Um, different encounter ideas in here is gonna be, like, animated f- um, furniture, possessed portraits, um, secret locations, and the, like, finale can be the house itself is a monster, so you have to, you know, figure out how the monster stays alive and how you can get out. Um, second one, we have the village that celebrates Halloween every night. So your, uh, tabletop role-playing party arrives at a village where everyone is celebrating a strange festival. However, nobody remembers the previous night, and the festival repeats it every single night. So you get Halloween every night. So you have different, like, strange villagers going on. You can start incorporating other, um, you know, Halloween things like scarecrows and werewolves and, [00:02:00] um, jack-o-lan-lanterns. Um, so then also finale with this one, your party discovers that the village is trapped in a curse, and you have to break the ritual before midnight of any given night that you're there. Cool. Um, third one, something is hunting in the woods. This is where we get our werewolves, our spiders, you know, all of our creepies. So travelers have gone missing near a forest, and the party's hired to investigate. So something can be following your party into there, but they never get a clear look at what is following them. So you start dealing with, like, false tracks and abandoned campsites, strange noises, and different things like that. You can even throw in environmental hazards in there, like a river, a bog, um, quicksand, that corn-- sort of stuff. Um, finale of this, a terrifying creature corners the party, and you have to choose how [00:03:00] to get past it. Um, moving on, the Last Night at the Graveyard. So local graveyard keeper hires the party to protect the cemetery during a night when the dead are supposed to rise. Um, twist with this, the undead aren't attacking randomly. They're all trying to, like, reach a certain spot, so you're trying to figure out how do you get to that spot, right? Um, you can have your skeletons, restless spirits, zombies, different kind of puzzles around the crypts and around the grave sites. Um, finale with this, the party uncovers the secret about the person buried there and why the dead are so desperate to get to them. Final one that I'm gonna try and finish this rapid fire off with is a Carnival of Curses. So a mysterious traveling carnival arrives outside of the town that you're at, and the visitors enter smiling, but nobody leaves quite the same. So the twist with this is, like, every [00:04:00] attraction is a magical challenge, and the carnival owner is collecting something from every visitor, so it could be, like, collecting their soul, their spirit, um, or you could go a bit more morbid with it and collecting, like, different parts maybe. Um, so encounter ideas with this is gonna be, like, cursed mirror maze, a rigged fortune teller, enchanted games, creepy performers like Cirque du Soleil style. Um, finale with this, the party has to defeat the carnival owner or escape the carnival itself. So that was super quick. There was five ideas for you to try and make a one-shot, hopefully before your, uh, one-shot this weekend. If not, you can always revisit this and do it anytime. I mean, why not have a fun one-shot to, like, break up what you're doing with your D&D group? So as always, like, comment, subscribe, drop different ideas down below, and we will catch y'all next time. See ya.
Woman in blue shirt speaking in a room with shelves of books, figurines, and a plush toy behind her.
By Jacob Tegtman • October 27, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=dTjh_PsRn3o Transcription Welcome back to Eternity TTRPG YouTube channel, where we talk about the world of Eternity as well as other tabletop role-playing games, D&D, and all the stuff in the genre that we can find. So this go around, ~I know it's been a little while since we posted, but ~I wanted to go ahead and just do something that I think everyone can get behind, which is talking about monsters that you find in tabletop role-playing games. ~Um, ~you're obviously gonna have your classic monsters that you see in D&D, and then we can just branch out from there, right? So reason this is coming up is that with the Sparks of Eternity Emanation, ~um, ~which is going really well, it's where you have your different classes, ~um, ~fighting each other to a duel to the end, right? ~And that's been great. It's been going great. ~We have a lot more classes in the works, but we were wondering, well, what could be next? And that's when you start looking at, like, armor, races, monsters, ~um, ~and, like, items and stuff, right? Because that's what makes a campaign happen is when you add all [00:01:00] of these things in. ~Um, ~so with that in mind, we started thinking monsters. ~Instead of having this PVP experience, we're talking, we're looking at more of a cooperative experience ~So now we're thinking classic monsters, and that has got to be the most classic of them are all is gonna be dragons, right? ' Cause you have anywhere from your dragon with the wings, fiery breath, always guarding something, guarding their pile of gold, or holding someone captive, or something like that. You're always gonna find that in any kind of mythology, lore, D&D campaign. Like, it's just... It's your classic thing. So how can we take this classic thing and switch it up a little bit? And this is where we started to wonder with our game design where to go, and we're still fleshing that out. ~Um, but I see great things in the works with it, right?~ Taking a classic thing and going a different direction. ~Um, ~other classic thing when you think of D&D monsters has got to be the mimic. ~Um, ~so that is, of course, [00:02:00] gonna be your shape-changing predator, right? You're going through a dungeon, you find a treasure chest, you think it's a normal chest, and turns out it's a mimic and it's trying to bite your face off. ~Total classic thing. Um, ~so how can we change this up? Is there a way to change up this D&D thing? ~Um, ~with that, my mind goes to what other inanimate objects can it become. Is it always gonna be your treasure chest, or could it be a table in the room? Or perhaps a weapon next to a, ~um, ~next to a skeleton, right? Because then you get this idea of, well, what if this, ~uh, ~sword just starts wielding on its own. ~Anyway, cool thought. But, you know, I just... ~It's fun to take things that you think are one way and just shift them completely, and I think that what... That is what makes the entire genre of tabletop role-playing so great is that we do take these different ideas, expand them, change them, and create something new. Eternity TTRPG has released a card game battler [00:03:00] which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. ~Um, ~other D&D classic things has got to be the beholder. ~Um, you know, ~your floating eye with random tentacles coming off of it, right? That's what I think of when I think of a beholder. And I feel like that is used so much to depict what D&D is, and when I see that, all I think is D&D. I never go to anything else. So with those thoughts in mind, we have been trying to decide does [00:04:00] the world of Eternity, Sparks of Eternity, have a monster that just defines Eternity Or do we have, you know, an art style that defines it or, you know, ~just, ~just something that makes it different. And, you know, as always, I'm behind the scenes 'cause I get to be with the game maker and see all of his, ~uh, ~gears rotating, right? ~So I see things coming. I'm very excited to share those eventually. I do see that coming down the line. Um, ~but in the meantime, drop any ideas for monsters that you have below that you want to see, that you have seen, any ideas, just something. You know, use it as a giant brainstorming session. ~Um, ~as always, like, comment, subscribe. Let us know how we're doing. Give me any ideas you wanna see for upcoming news and we'll catch y'all next time.
By Jacob Tegtman • October 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=lzrUgzvlYE0 Transcription Welcome back to Eternity TT RPG YouTube channel, where I talk about different happenings in the tabletop role-playing universe from D&D to the game that my husband and I have been creating. Um, if you follow the channel, you know that we did come out with a card game combat tabletop role-playing game, and it's awesome. I'm super happy with it. I think we all are. Um, but as great as the physical game is, right, we wanted to expand. So we have it online now. And in this video, I'm just gonna walk you through how to get there, um, what you see, and a quick rundown of how to play. Um, so please, uh, take the time to check out the game and we'll jump right in. So to get to the website, um, that holds the online version of [00:01:00] Emanation, you're gonna go to play.sparksofeternity.com and from there it is gonna open up with a screen asking for your email and if there's any name that you want, like, the game to call you, um, your username, and that's it. You don't need a password. You don't need a credit card. You don't need anything. It is just good to go. And then this is the screen that you get. Um, I am just gonna go ahead and run you through everything that you see, and I may start a game as well. So everybody's, um, system is gonna open up with the assassin, um, the first character alphabetically. And you'll notice at the top that you're gonna have a few different other classes: berserker, druid, judge, oracle, and summoner. Um, at this point in time, players, you and I can only play the assassin, berserker, druid, and summoner. We are currently having just the computers play as the judge and oracle. Um, at some point, we are [00:02:00] going to open those up. We're just not there yet. So on this screen, it gives you a rundown of, like, who the assassin is, um, and how many life sparks they start with, your hit points, if they're more of a tactic player, a magic player, or a mix, um, how many of the cards take a D20 roll for that tabletop role-playing feel. And not to mention you have the amazing art for it, um, that tries to depict more of what the class is Um, other thing that you're gonna end up seeing is that it tells you, like, the cards that you get as you go. So you're always gonna start with your attack, defend, no action. And then for assassin specifically, you do have lethality. But then you can scroll over and you can see all of the abilities for each class so you kind of know what you're getting into before you play, which is really neat if you ask me to get a better feel for it before [00:03:00] you even jump into a game. Um, as far as jumping into a game, there's two different ways to do it right now. You can, um, play against computers or you can share the website with a friend, start a new room, and it's gonna give you a code like this. So you would send that code off to your friend, they would input the code and then they would choose, like, their character and off you go. Um, whatever character you have up here selected is the character you're gonna end up playing. Um, for the sake of just showing you guys, I am gonna do the assassin. Um, and then let's say you don't have any friends to play with, which, you know, I don't always have friends, but that's okay. You can add computer players. So I'm gonna add like three players and then I can pick what they are. So I'm okay with the judge, oracle and [00:04:00] berserker. That all sounds good. And then this last spot here is gonna be how long you want everyone to have to choose their ability or like their action for each turn. Um, when you're just getting started and learning the game, I do recommend more towards like the two or three minutes. Of course, if you don't take that long, the game will just continue anyway. Like if everybody's selected it'll just move on. But if you need that time to read and understand, then please take more time. Um, for, you know, my sake and knowing the game, I'm gonna go with 60 seconds and then we just start the match with four players So now we're on turn one. I do have a countdown timer up in this corner telling me how much time I have left. It does do a turn counter for me. This turn will always be turn zero because you are like a level zero character in the world. You're level zero with combat, you have no actions, you're not a fully fledged whatever class you [00:05:00] are, right? So this turn I am gonna go with defend. It shows me a little bit better and I hit play it. So now everybody's thing is gonna show and they're just gonna run through everything that happens. I am not clicking anything right now, it's just doing its thing. So they all attacked each other. I'm defending. It gives me a quick rundown down here of what happens, what abilities they're gaining, and then it tells you like what happened with health as well, which I think is really cool. Now I am level one. I now have access to assassinate and it also shows me what my other opponents are gaining down below. And now I can choose stuff to play. I'm gonna go ahead and do the assassinate one, which includes rolling a D20. We're gonna play it And now healing will always take priority. So that is what ha- is happening there. And then they decided to attack. They have a passive going on, so that [00:06:00] just got rolled. And now I'm gonna roll to assassinate. I didn't hit, so I won't select a target And now they're just finishing up anything that needs to resolve and onto the next round. So as you can see, it runs really quickly, um, which is just... I think it's great, you know? I think getting to have a feel for the game and see what's going on is just really neat. Um, other thing to note as you get further in the game, you're gonna notice, like, this person now has dual wield. If I scroll over that, I see what it is. It is a passive for them. Um, and that means that it gets rolled every turn and, um, we just gotta see if they hit every turn unless somebody dispels it. Um, or in this case, this one is immune to greater dispel. You can see that at the very bottom. You'll also notice that these little cards at the top right appeared, meaning that my opponents have already picked their cards and they're waiting on me. [00:07:00] Um, I think we're just gonna try to assassinate again 'cause, you know, I'm an assassin. I think that's great. So healing takes place first again. Healing takes place first and now they're doing the rest of their actions. They're rolling their passives And then I'll try to assassinate. Man, the rolls are bad. Um, and then everything else resolves. It goes over what people are gaining, and we go on to the next round. So this goes on for 10 rounds as far as like gaining different abilities, but the game ends at round 20. Um, by round 20, you're looking for, you know, um, being the last man standing or having the most life sparks at the end of the whole game. So that is a quick rundown on how the online game works. I think it's really neat that we do [00:08:00] have the, you know, physical version of it, and now we have an online version. It's crazy to see how quick it's all coming together. Um, I'll drop the link to this down below, so hopefully you guys, uh, decide to check it out. Let us know any questions, comments, concerns. Like and subscribe, and we will catch y'all next time. Thank you
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