Why You Need a DnD Campaign Planner

If you plan on playing an ongoing DnD campaign, you need a DnD campaign planner. They’re an essential tool for

dungeon masters - and I would suggest - even for players of a campaign.

DnD campaigns, as opposed to single-shot sessions or a mini-series of adventures, are great. Simply put, the best tabletop gaming experiences come from ongoing TTRPG campaigns. Similar to how mini-series on Netflix get better as the season goes on, DnD campaigns increase gaming drama and satisfaction the more hours are put into the game.


If you haven’t yet played in a full-fledged, year-or-longer tabletop campaign, I highly recommend the experience.


To make a DnD RPG campaign successful, you need a way to track everything that happens in your game over the course of the campaign. Which is why you need a DnD campaign planner. I can’t say enough about how much value you’ll get from a little organization to your ongoing game.

DnD Campaign Planner

DnD Campaign Planner Options

When it comes to DnD campaign planners, you have four main choices when it comes to planner type:


  1. Physical – Purchasable Options
  2. Digital – Purchasable Options
  3. Physical – Free Options
  4. Digital – Free Options


If you’re reading this article, I’m assuming you know something about DnD campaigns and campaign planners. But just in case you aren’t yet convinced on why’d you need to get one, check out these sections to answer that question, further down in this article:


  • Improve Your Story Quality
  • Connect Characters to Your Story
  • Make Your Gaming Experiences Epic
  • Keep Your Campaign from Falling Apart
  • Improve Your Next Campaign
  • Level Up Your Fun

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Eternity TTRPG Top Sellers



1. Physical DnD Campaign Planner Purchasable Options

I love the experience of opening up my game’s core rulebooks before a gaming session begins. The art, the weight of the books, the crisp feel of pages as they turn. The experience of having something physical for my game puts my mind in the right place for storytelling. It’s magical, plain and simple.


I know I’m not alone in that feeling because people still buy the DnD core rulebooks with every new edition that comes out. You would think with how easily accessible digital assets are for gaming nowadays, that physical versions would fall by the wayside. But that hasn’t been the case yet, and I think, probably never fully will.


Part of the magic of dungeons and dragons is the magic of physical elements used at your gaming table. And one of the most important of these elements is your DnD campaign planner.


Unfortunately, I haven’t yet seen a physical product with the same level of intentionality built into it that I feel lengthy DnD campaigns really deserve. Thus, the closest you can get to a physical DnD campaign planner is one of the following.


But I will say that these options are still really good, and infinitely better than having nothing:


DnD Worldbuilder’s Journal

The DnD Worldbuilder’s Journal has a flashy, classic-looking dungeons and dragons cover, along with hundreds of pages of journaling prompts. The quality of the journal is good. However, let me be clear that this journal is not – as I define it – a true DnD campaign planner.


The DnD Worldbuilder’s Journal is guide to help dungeon masters conceptualize their campaign world. If you’re creating your own campaign without the help of published campaigns or adventures, the journal acts as a very helpful writing exercise.


The Worldbuilder’s Journal does not have places for you to write in and systematically track major NPCs, events, places, items, or plotlines for your overarching story. It’s not really an organization tool, as much as a creative one. Still useful, just not in the same way.


I simply list the DnD Worldbuilder’s Journal in this article because I do think it’s a great way to stretch your creativity and benefit your DnD campaign. Think of it like a supplement to your DnD campaign planner.


Eternity TTRPG Campaign Planner

Fantasy Themed DnD Campaign Planner

When it comes down to it, your other option for a physical and purchased DnD campaign planner (that’s higher quality than a basic notebook) is a fantasy-themed notebook.


The idea is to have a notebook that creates a spark of magic for you when you game. For me, great artwork in the form of a quality journal that’s fantasy-themed actually does put me into a frame of mind for gaming. It makes the game feel more alive, silly as that may sound.

I also have and utilize a couple styles of journals.


This journal with a gryphon imprint cover has unlined paper with a more medieval feel to it. I like the leather cover, the fantasy art cover, and the clasps that lock. It’s a classy journal for keeping notes and ideas written down. The free-form space on the page (unlined) is also nice for adding artwork or drawings of your own. This is the kind of journal I use for worldbuilding or concept creation with stories and character. It also makes a great DnD campaign planner, so long as you keep track of which pages hold what information.


Then, there’s this kind of planner with a dragon cover, which is a little more practical as an all-around campaign planner. The harder cover makes writing easier. It’s got a bookmark to help quickly reference where you last left off. And the lines on the page make note keeping a bit more organized. It also has the great fantasy-themed artwork and graphics at the bottom of each page that make the journal feel like it belongs in your game’s fantasy world.


For either planner, I’d recommend getting some kind of sticky notes or reference tabs so you can keep track of specific elements in your journal.


2. Digital DnD Campaign Planner Purchasable Options

There is an ever-expanding list of options available nowadays for digital DnD campaign planners. Even though I don’t always love having computers at the gaming table as I feel they can be a distraction at times, I can’t deny their usefulness.

Very serious gamers who are great with technology have put together virtually perfect ways to track your DnD campaign, online, through a number of websites.


Note that you don’t have to have an online game of DnD in order to benefit from these digital resources. These online campaign planners complement tabletop games, as well. Either use a computer or phone during your game, or simply reference your online notes beforehand. 


Basically, good digital DnD campaign planners do more for you than any notebook system you could probably ever create yourself. Like I said, I’m coming around to the idea more and more, even considering as much as I love my fantasy-themed notebooks, and the like.


Let’s take a look at some of the best options:

World Anvil Online Campaign Planner Tool

Epic World Builder

I recently came across Epic World Builder from their team reaching out to me, at the Eternity TTRPG site. Normally, I don't pay a lot of attention to incoming emails, but in their case, I was really intrigued in their product, right from the start. The team at Epic World Builder told me that what makes their online campaign planner option so unique is that it's almost like Google Maps, but for your game's world.


Epic World Builder allows you to import maps, then "pin" notes to specific locations on that map, which can then even take you to a page you can create for that location. Specific location pages can have additional notes, plus their own maps, and their own pins. You can literally go from viewing an entire continent, down to a city, to a specific building in that city, and to the dungeons contained therein, all with their very innovative campaign tools.


As a huge tabletop gamer myself, I recently signed up for their "Silver" plan which comes with most of the basic goodies, for only $5/ mo.


Epic World Builder also has name generators for fantasy races, an amazing dungeon builder, a growing library of free maps (located in their "Store"), and so much more.

Epic World Builder Banner

World Anvil

World Anvil, in my opinion, is by far the best digital DnD campaign planner option. They have both free and paid subscription options. From my experiences so far with World Anvil, even the free version is worthwhile. Their paid prices range from $5-12/ mo, with yearly options that save the cost of 3 full months.


World Anvil is like having your own custom website specifically for your gaming group – and perhaps gaming fans (more on that, below).


First off, World Anvil claims to have built-in compatibility with hundreds of games (as of the writing of this article). DnD 5th edition, Pathfinder, Savage Worlds, Call of Cthulu, Star Wars, Cypher System, Legend of the Five Rings, Zweihander… the list goes on. This is valuable info because all resources provided by World Anvil are already set to go with whatever game you’re playing. One less step with which to concern yourself.


This campaign planner also has places to keep track of virtually every aspect of your campaign. Villains, NPCs, plotlines, religions, world history, artifacts, gods and demigods, towns, cities, organizations, and more. It’s the easiest organizational tool that I’ve ever seen for DnD.


You can share notes with players – or only certain players, if you wish. Your players can interact with one another. And you can even show off your campaign world and stories to other gamers, through World Anvil’s website.


An especially great idea that I enjoy about World Anvil is that you can monetize your campaign. If you’re passionate about world and campaign creation, the World Anvil Sage Worldsmith subscription (at the bottom of the page) gives you a place to share your skills with the gaming world, and earn money for doing so. Pretty neat setup.


Other Digital DnD Campaign Planner Options

This guide wouldn’t be complete without listing some of World Anvil’s competitors. I haven’t tried them all, and to be honest, I probably won’t. World Anvil provides everything for gaming that I need.


If, however, you’re looking for a feature that World Anvil simply doesn’t provide, or you’d like extra options to explore for yourself, you may take a look into these:


  • Obsidian Portal
  • Kanka
  • Scabard
  • DnD Campaign Planner


All of these sites have both a free and paid subscription options. They have many of the features of World Anvil, but not all. They’re solid platforms, just with less momentum, customization, and communities than World Anvil. That doesn’t mean they’re any worse.


There may even be one or two features or benefits unique to each site that I simply haven’t seen yet. If you’re interested in exploring for yourself, I encourage you to do so.

Early DnD Campaign Planner

3. Free Physical DnD Campaign Planner

There’s nothing wrong with using a notebook and pencil/ pen to keep all your campaign’s notes. In fact, I literally did that, with no additional organization, for the entirety of my early gaming years, and even up until maybe 5 years ago. And even then, I only “upgraded” to using Word documents on my computer, but still with no special tracking system.


My point is, notebooks and pencils work really well for tabletop RPGs, and they always will.


There are distinct advantages to having a physical DnD campaign planner (over a digital one), if that’s your style:


  • There’s something magical about having something physical for your DnD game. There’s a reason people still buy physical DnD core rulebooks. The magic of creativity written in notebooks matches the magic of fantasy gaming. I don’t 100% know why. It just does.
  • I really enjoy when there aren’t computers at the gaming table as I find it helps everyone more easily get into the flow of the game’s story. 
  • There’s something very satisfying about the tactile experience of a piece of paper. Many times, I even print out parts of my game that I’ve already typed out, just to have the paper on-hand.
  • Notebooks are easy to store and easy to find. I keep all my game’s notebooks in a series of red storage cubes, right next to my gaming table.
  • If you need to make quick notes on your campaign, your character, plotlines, or anything related to your story, just grab your campaign’s notebook and write it down real quick. No need to wait for your computer to boot up.


Nowadays, I like a little mix between physical and digital in my ongoing TTRPG campaigns. But I still heavily utilize notebooks. Especially when it comes to creating mega dungeons for my players (I consider a “mega-dungeon” an 8-hour+ event, or one that runs multiple gaming sessions).



Though it’s not technically free, a notebook of graphic paper (as shown immediately below) only costs a few bucks. I put this in the “free” category because it’s so inexpensive and accessible.


If you’re new to DnD or you just need a quick and easy way to go, I do recommend grabbing yourself a couple notebooks for your campaign. Even basic organization for your game is worth the time and effort. 

DnD Campaign Organization and Storage

4. Free Digital DnD Campaign Planner

When it comes to digital resources for DnD, I often use Dropbox and Google Drive. Both are platforms for file sharing that work with virtually all files types. You can also work on Word documents, Excel documents, and the like, online, though these platforms – even if you don’t have a Microsoft Office subscription. They’re very handy.

If you can share extensive notes and writings, pictures, music, and you have a way to interact with your gaming group, you’re good to go. It doesn’t need to be fancy to work.

It can be good to start with a free option for keeping notes on your campaign. Especially if you’re new to longer DnD campaigns, there’s not really any need to invest in something until you get a handle on what you really need.

I will say though that after using programs like World Anvil, and seeing how other dungeon masters organized their campaigns, I did feel better creating my own system of organization. Sometimes it is worth the money to invest in a paid option so you gain an education, of sorts. 


Improve Your DnD Campaign Story Quality

So, not 100% sold yet on why you need a DnD campaign planner? No worries. Read on and see if your mind changes.


Becoming a great dungeon master takes time, practice, and a lot of organization. I almost can’t stress the organization piece enough. Even if you have a great memory, can you remember all of the following things for your player’s characters without help:


  • Name
  • Family name
  • Background
  • Why they became whatever class they decided upon
  • Goals
  • Major beliefs
  • Fears
  • Other characters to which they’re connected
  • And so on…


Now, think about remembering all that info (and possibly more) for every player in your group, every worthwhile NPC, and every villain. It’s simply too much. Especially for an entire DnD campaign.


But here’s the thing – if you don’t find a way to remember all of those important details, then you miss out on opportunities for the following:


  • Developing plotlines
  • Foreshadowing future events
  • Creating dramatic and dynamic twists
  • Closing up loose ends
  • Creating cohesive plotlines
  • Adding believability to your story


Basically, if you’re only playing 1-10 gaming sessions for perhaps a total of 30 hours of gameplay, you may not need to track all of these things, and your story may not suffer as a result.


When we’re talking about a true RPG campaign that lasts for literal years and hundreds of hours of gameplay, though, you might have dozens of characters (or more), dozens of plotlines both large and small, unsolved mysteries, and more. This may sound daunting, but it really doesn’t have to be, with good organization.


If you want a truly epic campaign that people look forward to week after week, you need a way of tracking the small details of your game. If you haven’t used a campaign planner of some kind before, you will be amazed at the difference it brings to your game.

DnD Dungeon Planner

Connect Characters to Your Story

One of the main ways to connect players to your game’s ongoing story is to connect their character to the world you’re building, in every way imaginable.


There are obvious ways, of course:


  • Character’s family
  • Communities and organizations to which they belong
  • Hometown or home nation
  • Guilds or groups established by NPCs who share the same class
  • Character goals
  • Character fears


But what if you could attach players’ characters in smaller ways? I find that it’s often the small details of your game or story to which players really connect. Before players buy into the main storyline you’re creating, they want to find their own place in your gaming world, in their own way.


For example, I’ve found that players enjoy connecting their characters to the story in some of the following small ways:


  • If they chose a race for their character that’s rare in your world, they might want to meet NPCs and see their “culture,” for help getting into the feel of their own character.
  • They might create a small item or artifact in connection to their character that has some small or relatively inconsequential powers. You can tie that item to the main story in a way that works for you, which pulls them in, too.
  • Similarly, I’ve seen people give their characters roleplay powers that aren’t expressly present in their class. Why make it a big deal? If I can use that power to make them feel important and give them a “place” in the party (as in, I do “this” for our group, which makes me unique), then I’m all for it.
  • Some players enjoy pets. They may even want their pet to fight in combat. I usually allow such things, because again, it connects players more to the game world.
  • If a player gets into a lot of detail when it comes to their character’s looks, weapons, armor, or spell effects, find ways to connect those into the story. Perhaps they describe certain symbols or runes for their character. Why not have the character find those same runes somewhere along their journey? That kind of thing makes people feel more connected to the game world.


Bottom line: you need to track the details of your campaign to make these connections for your players. 


Make Your Gaming Experiences Epic

In my experience, the best tabletop RPG gaming moments come when great stories merge with in-depth character building and compelling character connection to the game world.


I’ve had tabletop RPG campaigns with friends 10 years ago that we still sometimes talk about today. Only the best kinds of moments in life get remembered and talked about 10 years later.


There is a level of tabletop gaming that’s fun. It’s good social time with friends, it’s chill, and it’s a great venue for neat experiences and some junk food.


But then there’s epic gaming experiences. Where people literally focus all their energy on the gaming table. Tensions are high in the best way. Everyone white-knuckles their dice. And every word spoken is either in a hush or is a borderline cheer or scream. These are the moments that touch deep into your being and remind you of how theater of the mind can be so much better than watching a movie, and how roleplaying a character of your own can be so much better than the best books available, anywhere.


You want epic gaming experiences. It takes effort to get there. That effort begins with a campaign planner that nails down details, from the very start.


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Keep Your Campaign from Falling Apart

When I was in college, I had a regular gaming group that met almost every weekend for 2+ years, for about 4 hours of gaming each session. It was magical. It also made tracking details easier, as the game was always fresh on my mind.

Now that I have a career – and so do all my friends – it’s not so easy to game every weekend. In fact, in some cases, it can be a month or so before the entire group games together again. During those long times apart, people do forget what the actual fuck is happening in the storyline. Shocker, right?


So, when people need refreshers, you can all either stumble through 15 minutes of trying to figure out what happened last time. Or, you can pull up your campaign notes (wherever you have them), and jog everyone’s memory.


I will definitely say that if you don’t keep notes on your campaign you run the real risk of everyone forgetting the important parts of your campaign. And if that happens, chances are high that your DnD campaign will fall apart, entirely.


Or, equally bad, no one remembers what’s happening in the story, so you just sort of wing it and come up with a new story. Which of course, because your on-the-fly story makes no sense and doesn’t connect with characters or the story up to that point… then your campaign falls apart. Ask me how I know. If, however, you keep a simple log of events, it’s much easier to get everyone back on board with the main story, and keep the campaign going for the long haul.


DnD campaign planners give your game a degree of immunity to death by stagnation.


Inside of.a DnD Campaign Planner

Improve Your Next Campaign

From time to time, I sit down and study my past campaigns. I don’t spend a ton of time on it. But since I keep a campaign planner for all my tabletop games, it’s very easy to sift through my notes.


I’ve had absolutely stellar campaigns. I’ve also had entire campaigns that flopped.


If you’ve never gone through your old campaign notes, you will be amazed what you learn about yourself as a person, dungeon master, and storyteller by looking through your old gaming notes.


Let the games and campaigns that didn’t fly go – just use them as a learning experience. But learn from them, and make your next campaign better than ever before. You deserve it. Your players deserve it.


Level Up Your Fun

The final reason why you need a DnD campaign planner is that – in life – what you invest in gains energy. If you want to have the most fun possible playing DnD, make sure you invest enough energy into your craft to make it fun.


I had extra time this Fall, and decided to create a new Halloween-themed mega dungeon for my gaming group. I put about 13 hours into the dungeon itself. Not to mention a couple hours of Halloween decorations, etc.


Note, that you don’t need to put that much time into your game to maximize the fun. But we are going to have a shit ton of fun. Everything I have planned out basically guarantees that.


When you put time, effort, and detail into your game, your game gets better. So, invest some time and energy into planning your game, taking notes on your game, and studying your game. It will automatically level up your dungeon master skill, and your groups level of fun.


Simple as that.


Play a TTRPG with a Built-In Campaign Planner

I understand the value of a campaign planner. That’s why in Eternity TTRPG, I built the campaign planner into the core of the game’s system. Each player has a character sheet – of course. But in addition, all players together have a “Campaign Sheet,” that acts as the “campaign’s character sheet.” On that sheet, you can keep track of major events, NPCs, places, villains, story lines, and more.


Oh, and did I mention that Eternity TTRPG is a group GM game? Obviously, I’m biased. But I think Eternity is the best game out there that you’re not yet playing. Grab a copy and enjoy! You’ll thank me for the built-in campaign planner.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

By Jacob Tegtman • October 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=lzrUgzvlYE0 Transcription Welcome back to Eternity TT RPG YouTube channel, where I talk about different happenings in the tabletop role-playing universe from D&D to the game that my husband and I have been creating. Um, if you follow the channel, you know that we did come out with a card game combat tabletop role-playing game, and it's awesome. I'm super happy with it. I think we all are. Um, but as great as the physical game is, right, we wanted to expand. So we have it online now. And in this video, I'm just gonna walk you through how to get there, um, what you see, and a quick rundown of how to play. Um, so please, uh, take the time to check out the game and we'll jump right in. So to get to the website, um, that holds the online version of [00:01:00] Emanation, you're gonna go to play.sparksofeternity.com and from there it is gonna open up with a screen asking for your email and if there's any name that you want, like, the game to call you, um, your username, and that's it. You don't need a password. You don't need a credit card. You don't need anything. It is just good to go. And then this is the screen that you get. Um, I am just gonna go ahead and run you through everything that you see, and I may start a game as well. So everybody's, um, system is gonna open up with the assassin, um, the first character alphabetically. And you'll notice at the top that you're gonna have a few different other classes: berserker, druid, judge, oracle, and summoner. Um, at this point in time, players, you and I can only play the assassin, berserker, druid, and summoner. We are currently having just the computers play as the judge and oracle. Um, at some point, we are [00:02:00] going to open those up. We're just not there yet. So on this screen, it gives you a rundown of, like, who the assassin is, um, and how many life sparks they start with, your hit points, if they're more of a tactic player, a magic player, or a mix, um, how many of the cards take a D20 roll for that tabletop role-playing feel. And not to mention you have the amazing art for it, um, that tries to depict more of what the class is Um, other thing that you're gonna end up seeing is that it tells you, like, the cards that you get as you go. So you're always gonna start with your attack, defend, no action. And then for assassin specifically, you do have lethality. But then you can scroll over and you can see all of the abilities for each class so you kind of know what you're getting into before you play, which is really neat if you ask me to get a better feel for it before [00:03:00] you even jump into a game. Um, as far as jumping into a game, there's two different ways to do it right now. You can, um, play against computers or you can share the website with a friend, start a new room, and it's gonna give you a code like this. So you would send that code off to your friend, they would input the code and then they would choose, like, their character and off you go. Um, whatever character you have up here selected is the character you're gonna end up playing. Um, for the sake of just showing you guys, I am gonna do the assassin. Um, and then let's say you don't have any friends to play with, which, you know, I don't always have friends, but that's okay. You can add computer players. So I'm gonna add like three players and then I can pick what they are. So I'm okay with the judge, oracle and [00:04:00] berserker. That all sounds good. And then this last spot here is gonna be how long you want everyone to have to choose their ability or like their action for each turn. Um, when you're just getting started and learning the game, I do recommend more towards like the two or three minutes. Of course, if you don't take that long, the game will just continue anyway. Like if everybody's selected it'll just move on. But if you need that time to read and understand, then please take more time. Um, for, you know, my sake and knowing the game, I'm gonna go with 60 seconds and then we just start the match with four players So now we're on turn one. I do have a countdown timer up in this corner telling me how much time I have left. It does do a turn counter for me. This turn will always be turn zero because you are like a level zero character in the world. You're level zero with combat, you have no actions, you're not a fully fledged whatever class you [00:05:00] are, right? So this turn I am gonna go with defend. It shows me a little bit better and I hit play it. So now everybody's thing is gonna show and they're just gonna run through everything that happens. I am not clicking anything right now, it's just doing its thing. So they all attacked each other. I'm defending. It gives me a quick rundown down here of what happens, what abilities they're gaining, and then it tells you like what happened with health as well, which I think is really cool. Now I am level one. I now have access to assassinate and it also shows me what my other opponents are gaining down below. And now I can choose stuff to play. I'm gonna go ahead and do the assassinate one, which includes rolling a D20. We're gonna play it And now healing will always take priority. So that is what ha- is happening there. And then they decided to attack. They have a passive going on, so that [00:06:00] just got rolled. And now I'm gonna roll to assassinate. I didn't hit, so I won't select a target And now they're just finishing up anything that needs to resolve and onto the next round. So as you can see, it runs really quickly, um, which is just... I think it's great, you know? I think getting to have a feel for the game and see what's going on is just really neat. Um, other thing to note as you get further in the game, you're gonna notice, like, this person now has dual wield. If I scroll over that, I see what it is. It is a passive for them. Um, and that means that it gets rolled every turn and, um, we just gotta see if they hit every turn unless somebody dispels it. Um, or in this case, this one is immune to greater dispel. You can see that at the very bottom. You'll also notice that these little cards at the top right appeared, meaning that my opponents have already picked their cards and they're waiting on me. [00:07:00] Um, I think we're just gonna try to assassinate again 'cause, you know, I'm an assassin. I think that's great. So healing takes place first again. Healing takes place first and now they're doing the rest of their actions. They're rolling their passives And then I'll try to assassinate. Man, the rolls are bad. Um, and then everything else resolves. It goes over what people are gaining, and we go on to the next round. So this goes on for 10 rounds as far as like gaining different abilities, but the game ends at round 20. Um, by round 20, you're looking for, you know, um, being the last man standing or having the most life sparks at the end of the whole game. So that is a quick rundown on how the online game works. I think it's really neat that we do [00:08:00] have the, you know, physical version of it, and now we have an online version. It's crazy to see how quick it's all coming together. Um, I'll drop the link to this down below, so hopefully you guys, uh, decide to check it out. Let us know any questions, comments, concerns. Like and subscribe, and we will catch y'all next time. Thank you
October 19, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=w_l3hijcNcI Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different things in the tabletop role-playing universe from the game that my husband and I cr- are creating, to D&D, to goodness knows what, right? Um, this go around, I am going to talk about common mistakes you find from new players or longtime players when you're playing D&D. Now, keep in mind, I have only played D&D once or twice. Um, I personally was not a fan of the system. However, these are just common mistakes you can find in just about any tabletop role-playing game when you're just getting started. So I thought they were kind of relevant. Um, so we're just gonna hop right in, and I may rapid-fire these. So common mistake number one is thinking that a nat 20 succeeds at absolutely everything. So this one I find really funny, actually, because you would [00:01:00] think that with the best dice roll, you could do anything, right? Um, turns out you can't. So as far as combat goes, um, a nat 20, it'll always automatically hit. You'll always do damage. There's no question about that when it comes to combat. However, when you're starting to look at, um, ability checks, and you're in these different, um, situations that don't involve combat, a nat 20 does not mean much. So it comes down to your DM and what your DM decides. For example, let's say that you are trying to persuade a king to hand over his whole kingdom, right? And you roll a nat 20, and you're thinking, "Yes, I did it. I have a kingdom now." And DM's like, "Uh, no, you don't." The king may be more likely to put you in a place of power in the kingdom, but he's not gonna hand over everything. [00:02:00] Um , so that just ... It all comes down to the DM regardless of what you're rolling. Um, so that is something to keep in mind, and don't get overexcited about your, uh, rolls. Never get excited about them, honestly, unless it's combat, so keep that in mind. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details Other mistake that I find very interesting that happens a lot is forgetting that [00:03:00] your proficiency in different skills matters. Um, so when I go to build a character, I just build something that's fun and cool, and I don't really care about the stats, and that's probably something that I personally need to change. But I imagine that if I'm like that, I may not be the only one. Um, so whenever you're rolling in D&D combat or ability checks, you do add your proficiency bonuses, right? So it's almost never just the dice roll. Um , so you really should be paying attention to your proficiency, and if you wanna be someone that is really sneaky, for example, then you need to look at your proficiency in stealth because you can't be sneaky without a high proficiency in stealth. So definitely something to think about when you're building a character. Um, another Mistake that's pretty common is trying to maintain two concentration spells. Um, so [00:04:00] the misconception is that you can have one already running and you can cast another and you can maintain both. Um, actual rule in D&D is you can only concentrate one effect at a time. Um, that is very odd to me just because as a normal human being, we are able to multitask. I mean, maybe not well, but we can. Um, so that is one thing that I personally do like about the tabletop role-playing game that my husband and I are creating is that you can have multiple things that you're concentrating, um, as long as you have the proficiency to do so. But anyway, D&D doesn't do that, so don't do it. Um, let's see. Um, let's see. Um, other thing that comes up pretty often is that thinking your turn when you go to do any kind of combat is just for attacking. So this ... We talk about [00:05:00] combat, right? And all you think of is attacking your opponent, but it's really outdoing your opponent, outthinking them, and you can do other things like dodging, dashing, disengaging, hiding, searching, um, and helping others in your party, right? You don't just have to attack the boss. You can do more. So something to think about, right? Um, okay. This is a mistake that I find in every tabletop role-playing game, and maybe it's not even a mistake. Maybe it's just how people are. But I struggled with this extremely. I still struggle with it, is that to play a role-playing game, you think you have to be a professional, like a professional actor. Uh, truth is, you don't. You really don't. You can just use your normal voice. You can, like, have your normal personality. You can just put you on the paper. And that is what I did for multiple campaigns when I first started doing this kind of stuff [00:06:00] with any tabletop role-playing game. So keep that in mind. You don't need to be anything special. You don't even need to know anything. You don't have to know a single thing about the tabletop role-playing universe. Just write stuff down. Just write it down. Try your best. Call it good. You don't have to be perfect. Okay. So with all of that, like I said, rapid fire things, misconceptions, mistakes that we see in D&D and other tabletop role-playing universes. What is something that you thought before you started playing or even as you're playing or even that you see other people do that is a misconception or mistake when in your tabletop role-playing universes? Drop a comment below. Let me know. Also, let us know how we're doing. Like, comment, subscribe, and keep it going.
October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
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